From 373dc625f82b47096893add42c4472e4a57ab7eb Mon Sep 17 00:00:00 2001 From: Aki Date: Wed, 9 Feb 2022 22:23:03 +0100 Subject: Moved third-party libraries to a separate subdirectory --- ogg/README.md | 131 ---------------------------------------------------------- 1 file changed, 131 deletions(-) delete mode 100644 ogg/README.md (limited to 'ogg/README.md') diff --git a/ogg/README.md b/ogg/README.md deleted file mode 100644 index 2e8a3d7..0000000 --- a/ogg/README.md +++ /dev/null @@ -1,131 +0,0 @@ -# Ogg - -[![Travis Build Status](https://travis-ci.org/xiph/ogg.svg?branch=master)](https://travis-ci.org/xiph/ogg) -[![Jenkins Build Status](https://mf4.xiph.org/jenkins/job/libogg/badge/icon)](https://mf4.xiph.org/jenkins/job/libogg/) -[![AppVeyor Build Status](https://ci.appveyor.com/api/projects/status/github/xiph/ogg?branch=master&svg=true)](https://ci.appveyor.com/project/rillian/ogg) - -Ogg project codecs use the Ogg bitstream format to arrange the raw, -compressed bitstream into a more robust, useful form. For example, -the Ogg bitstream makes seeking, time stamping and error recovery -possible, as well as mixing several sepearate, concurrent media -streams into a single physical bitstream. - -## What's here ## -This source distribution includes libogg and nothing else. Other modules -(eg, the modules libvorbis, vorbis-tools for the Vorbis music codec, -libtheora for the Theora video codec) contain the codec libraries for -use with Ogg bitstreams. - -Directory: - -- `src` The source for libogg, a BSD-license inplementation of the public domain Ogg bitstream format - -- `include` Library API headers - -- `doc` Ogg specification and libogg API documents - -- `win32` Win32 projects and build automation - -- `macosx` Mac OS X project and build files - -## Contact ## - -The Ogg homepage is located at https://www.xiph.org/ogg/ . -Up to date technical documents, contact information, source code and -pre-built utilities may be found there. - -## Building ## - -#### Building from tarball distributions #### - - ./configure - make - -and optionally (as root): - - make install - -This will install the Ogg libraries (static and shared) into -/usr/local/lib, includes into /usr/local/include and API -documentation into /usr/local/share/doc. - -#### Building from repository source #### - -A standard svn build should consist of nothing more than: - - ./autogen.sh - ./configure - make - -and as root if desired : - - make install - -#### Building on Windows #### - -Use the project file in the win32 directory. It should compile out of the box. - -#### Cross-compiling from Linux to Windows #### - -It is also possible to cross compile from Linux to windows using the MinGW -cross tools and even to run the test suite under Wine, the Linux/*nix -windows emulator. - -On Debian and Ubuntu systems, these cross compiler tools can be installed -by doing: - - sudo apt-get mingw32 mingw32-binutils mingw32-runtime wine - -Once these tools are installed its possible to compile and test by -executing the following commands, or something similar depending on -your system: - - ./configure --host=i586-mingw32msvc --target=i586-mingw32msvc --build=i586-linux - make - make check - -(Build instructions for Ogg codecs such as vorbis are similar and may -be found in those source modules' README files) - -## Building with CMake ## - -Ogg supports building using [CMake](http://www.cmake.org/). CMake is a meta build system that generates native projects for each platform. -To generate projects just run cmake replacing `YOUR-PROJECT-GENERATOR` with a proper generator from a list [here](http://www.cmake.org/cmake/help/v3.2/manual/cmake-generators.7.html): - - cmake -G YOUR-PROJECT-GENERATOR . - -Note that by default cmake generates projects that will build static libraries. -To generate projects that will build dynamic library use `BUILD_SHARED_LIBS` option like this: - - cmake -G YOUR-PROJECT-GENERATOR -DBUILD_SHARED_LIBS=1 . - -After projects are generated use them as usual - -#### Building on Windows #### - -Use proper generator for your Visual Studio version like: - - cmake -G "Visual Studio 12 2013" . - -#### Building on Mac OS X #### - -Use Xcode generator. To build framework run: - - cmake -G Xcode -DBUILD_FRAMEWORK=1 . - -#### Building on Linux #### - -Use Makefile generator which is default one. - - cmake . - make - -## License ## - -THIS FILE IS PART OF THE OggVorbis SOFTWARE CODEC SOURCE CODE. -USE, DISTRIBUTION AND REPRODUCTION OF THIS LIBRARY SOURCE IS -GOVERNED BY A BSD-STYLE SOURCE LICENSE INCLUDED WITH THIS SOURCE -IN 'COPYING'. PLEASE READ THESE TERMS BEFORE DISTRIBUTING. - -THE OggVorbis SOURCE CODE IS COPYRIGHT (C) 1994-2015 -by the Xiph.Org Foundation https://www.xiph.org/ -- cgit v1.1