From 2c1c5595efec1db63c142accda59e83079af217e Mon Sep 17 00:00:00 2001 From: "milo24x7@gmail.com" Date: Sun, 7 Jul 2013 21:26:31 +0000 Subject: Updated open source license declaration and fixed some formatting issues. --- nGenEx/Water.h | 132 ++++++++++++++++++++++++++++++++++----------------------- 1 file changed, 78 insertions(+), 54 deletions(-) (limited to 'nGenEx/Water.h') diff --git a/nGenEx/Water.h b/nGenEx/Water.h index 6ef3a6d..b4fe4db 100644 --- a/nGenEx/Water.h +++ b/nGenEx/Water.h @@ -1,54 +1,78 @@ -/* Project nGenEx - Destroyer Studios LLC - Copyright © 1997-2006. All Rights Reserved. - - SUBSYSTEM: nGen.lib - FILE: Water.h - AUTHOR: John DiCamillo - - - OVERVIEW - ======== - Water surface effect w/ reflection and refraction -*/ - -#ifndef Water_h -#define Water_h - -#include "Geometry.h" -#include "Polygon.h" -#include "Color.h" - -// +--------------------------------------------------------------------+ - -struct WATER_SURFACE; - -// +--------------------------------------------------------------------+ - -class Water -{ -public: - Water(); - virtual ~Water(); - - virtual void Init(int nVerts, float size, float depth); - virtual void CalcWaves(double seconds); - virtual void UpdateSurface(Vec3& eyePos, VertexSet* vset); - -protected: - float size; - float depth; - float scaleTex; - float avgHeight; - - DWORD nVertices; - - WATER_SURFACE* surface; - float* waves; - float offsets[16]; -}; - -// +--------------------------------------------------------------------+ - -#endif Water_h - +/* Starshatter OpenSource Distribution + Copyright (c) 1997-2004, Destroyer Studios LLC. + All Rights Reserved. + + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions are met: + + * Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. + * Neither the name "Destroyer Studios" nor the names of its contributors + may be used to endorse or promote products derived from this software + without specific prior written permission. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE + LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS + INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + POSSIBILITY OF SUCH DAMAGE. + + SUBSYSTEM: nGen.lib + FILE: Water.h + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + Water surface effect w/ reflection and refraction +*/ + +#ifndef Water_h +#define Water_h + +#include "Geometry.h" +#include "Polygon.h" +#include "Color.h" + +// +--------------------------------------------------------------------+ + +struct WATER_SURFACE; + +// +--------------------------------------------------------------------+ + +class Water +{ +public: + Water(); + virtual ~Water(); + + virtual void Init(int nVerts, float size, float depth); + virtual void CalcWaves(double seconds); + virtual void UpdateSurface(Vec3& eyePos, VertexSet* vset); + +protected: + float size; + float depth; + float scaleTex; + float avgHeight; + + DWORD nVertices; + + WATER_SURFACE* surface; + float* waves; + float offsets[16]; +}; + +// +--------------------------------------------------------------------+ + +#endif Water_h + -- cgit v1.1