From b2805409566af00bc15639494f5a186fbd2f16e6 Mon Sep 17 00:00:00 2001 From: "FWoltermann@gmail.com" Date: Fri, 9 Dec 2011 20:15:42 +0000 Subject: More indenting changes --- nGenEx/VideoDX9.h | 310 +++++++++++++++++++++++++++--------------------------- 1 file changed, 155 insertions(+), 155 deletions(-) (limited to 'nGenEx/VideoDX9.h') diff --git a/nGenEx/VideoDX9.h b/nGenEx/VideoDX9.h index d89bb77..a9e0d6f 100644 --- a/nGenEx/VideoDX9.h +++ b/nGenEx/VideoDX9.h @@ -1,15 +1,15 @@ /* Project nGenEx - Destroyer Studios LLC - Copyright © 1997-2004. All Rights Reserved. + Destroyer Studios LLC + Copyright © 1997-2004. All Rights Reserved. - SUBSYSTEM: nGenEx.lib - FILE: VideoDX9.h - AUTHOR: John DiCamillo + SUBSYSTEM: nGenEx.lib + FILE: VideoDX9.h + AUTHOR: John DiCamillo - OVERVIEW - ======== - Direct3D and Direct3D Video classes for DirectX 7 + OVERVIEW + ======== + Direct3D and Direct3D Video classes for DirectX 7 */ #ifndef VideoDX9_h @@ -40,155 +40,155 @@ struct VideoDX9LineVertex; class VideoDX9 : public Video { public: - VideoDX9(const HWND& window, VideoSettings* vs); - virtual ~VideoDX9(); - - virtual const VideoSettings* - GetVideoSettings() const { return &video_settings; } - virtual bool SetVideoSettings(const VideoSettings* vs); - - virtual bool SetBackgroundColor(Color c); - virtual bool SetGammaLevel(int g); - virtual bool SetObjTransform(const Matrix& o, const Point& l); - - virtual bool SetupParams(); - virtual bool Reset(const VideoSettings* vs); - - virtual bool StartFrame(); - virtual bool EndFrame(); - - virtual int Width() const { return width; } - virtual int Height() const { return height; } - virtual int Depth() const { return bpp; } - - virtual void RecoverSurfaces(); - - virtual bool ClearAll(); - virtual bool ClearDepthBuffer(); - virtual bool Present(); - virtual bool Pause(); - virtual bool Resume(); - - virtual IDirect3D9* Direct3D() const { return d3d; } - virtual IDirect3DDevice9* D3DDevice() const { return d3ddevice; } - static IDirect3DDevice9* GetD3DDevice9(); - - virtual bool IsModeSupported(int width, int height, int bpp) const; - virtual bool IsHardware() const { return true; } - virtual int ZDepth() const { return zdepth; } - virtual DWORD VidMemFree() const; - virtual int D3DLevel() const { return 9; } - virtual int MaxTexSize() const; - virtual int MaxTexAspect() const; - virtual int GammaLevel() const { return gamma; } - - virtual bool Capture(Bitmap& bmp); - virtual bool GetWindowRect(Rect& r); - virtual bool SetWindowRect(const Rect& r); - virtual bool SetViewport(int x, int y, int w, int h); - virtual bool SetCamera(const Camera* cam); - virtual bool SetEnvironment(Bitmap** faces); - virtual bool SetAmbient(Color c); - virtual bool SetLights(const List& lights); - virtual bool SetProjection(float fov, - float znear=1.0f, - float zfar=1.0e6f, - DWORD type=PROJECTION_PERSPECTIVE); - virtual bool SetRenderState(RENDER_STATE state, DWORD value); - virtual bool SetBlendType(int blend_type); - - virtual bool DrawPolys(int npolys, Poly* p); - virtual bool DrawScreenPolys(int npolys, Poly* p, int blend=0); - virtual bool DrawSolid(Solid* s, DWORD blend_modes=0xf); - virtual bool DrawShadow(Solid* s, int nverts, Vec3* verts, bool vis=false); - virtual bool DrawLines(int nlines, Vec3* v, Color c, int blend=0); - virtual bool DrawScreenLines(int nlines, float* v, Color c, int blend=0); - virtual bool DrawPoints(VertexSet* v); - virtual bool DrawPolyOutline(Poly* p); - virtual bool UseMaterial(Material* m); - - virtual bool UseXFont(const char* name, int size, bool b, bool i); - virtual bool DrawText(const char* text, int count, const Rect& rect, - DWORD format, Color c); - - virtual void PreloadTexture(Bitmap* bmp); - virtual void PreloadSurface(Surface* s); - virtual void InvalidateCache(); - - static void CreateD3DMatrix(D3DMATRIX& result, const Matrix& m, const Point& p); - static void CreateD3DMatrix(D3DMATRIX& result, const Matrix& m, const Vec3& v); - static void CreateD3DMaterial(D3DMATERIAL9& result, const Material& mtl); + VideoDX9(const HWND& window, VideoSettings* vs); + virtual ~VideoDX9(); + + virtual const VideoSettings* + GetVideoSettings() const { return &video_settings; } + virtual bool SetVideoSettings(const VideoSettings* vs); + + virtual bool SetBackgroundColor(Color c); + virtual bool SetGammaLevel(int g); + virtual bool SetObjTransform(const Matrix& o, const Point& l); + + virtual bool SetupParams(); + virtual bool Reset(const VideoSettings* vs); + + virtual bool StartFrame(); + virtual bool EndFrame(); + + virtual int Width() const { return width; } + virtual int Height() const { return height; } + virtual int Depth() const { return bpp; } + + virtual void RecoverSurfaces(); + + virtual bool ClearAll(); + virtual bool ClearDepthBuffer(); + virtual bool Present(); + virtual bool Pause(); + virtual bool Resume(); + + virtual IDirect3D9* Direct3D() const { return d3d; } + virtual IDirect3DDevice9* D3DDevice() const { return d3ddevice; } + static IDirect3DDevice9* GetD3DDevice9(); + + virtual bool IsModeSupported(int width, int height, int bpp) const; + virtual bool IsHardware() const { return true; } + virtual int ZDepth() const { return zdepth; } + virtual DWORD VidMemFree() const; + virtual int D3DLevel() const { return 9; } + virtual int MaxTexSize() const; + virtual int MaxTexAspect() const; + virtual int GammaLevel() const { return gamma; } + + virtual bool Capture(Bitmap& bmp); + virtual bool GetWindowRect(Rect& r); + virtual bool SetWindowRect(const Rect& r); + virtual bool SetViewport(int x, int y, int w, int h); + virtual bool SetCamera(const Camera* cam); + virtual bool SetEnvironment(Bitmap** faces); + virtual bool SetAmbient(Color c); + virtual bool SetLights(const List& lights); + virtual bool SetProjection(float fov, + float znear=1.0f, + float zfar=1.0e6f, + DWORD type=PROJECTION_PERSPECTIVE); + virtual bool SetRenderState(RENDER_STATE state, DWORD value); + virtual bool SetBlendType(int blend_type); + + virtual bool DrawPolys(int npolys, Poly* p); + virtual bool DrawScreenPolys(int npolys, Poly* p, int blend=0); + virtual bool DrawSolid(Solid* s, DWORD blend_modes=0xf); + virtual bool DrawShadow(Solid* s, int nverts, Vec3* verts, bool vis=false); + virtual bool DrawLines(int nlines, Vec3* v, Color c, int blend=0); + virtual bool DrawScreenLines(int nlines, float* v, Color c, int blend=0); + virtual bool DrawPoints(VertexSet* v); + virtual bool DrawPolyOutline(Poly* p); + virtual bool UseMaterial(Material* m); + + virtual bool UseXFont(const char* name, int size, bool b, bool i); + virtual bool DrawText(const char* text, int count, const Rect& rect, + DWORD format, Color c); + + virtual void PreloadTexture(Bitmap* bmp); + virtual void PreloadSurface(Surface* s); + virtual void InvalidateCache(); + + static void CreateD3DMatrix(D3DMATRIX& result, const Matrix& m, const Point& p); + static void CreateD3DMatrix(D3DMATRIX& result, const Matrix& m, const Vec3& v); + static void CreateD3DMaterial(D3DMATERIAL9& result, const Material& mtl); private: - bool CreateBuffers(); - bool DestroyBuffers(); - bool PopulateScreenVerts(VertexSet* vset); - bool PrepareSurface(Surface* s); - bool DrawSegment(Segment* s); - - int PrepareMaterial(Material* m); - bool SetupPass(int n); - - HWND hwnd; - int width; - int height; - int bpp; - int gamma; - int zdepth; - Color background; - - VideoDX9Enum* dx9enum; - VideoSettings video_settings; - - IDirect3D9* d3d; - IDirect3DDevice9* d3ddevice; - D3DPRESENT_PARAMETERS d3dparams; - D3DSURFACE_DESC back_buffer_desc; - bool device_lost; - - BYTE* surface; - - DWORD texture_format[3]; - D3DGAMMARAMP gamma_ramp; - double fade; - - Rect rect; - - IDirect3DVertexDeclaration9* vertex_declaration; - ID3DXEffect* magic_fx; - BYTE* magic_fx_code; - int magic_fx_code_len; - - IDirect3DTexture9* current_texture; - int current_blend_state; - int scene_active; - DWORD render_state[RENDER_STATE_MAX]; - Material* use_material; - - Material* segment_material; - int strategy; - int passes; - - ID3DXFont* d3dx_font; - char font_name[64]; - int font_size; - bool font_bold; - bool font_ital; - - Color ambient; - int nlights; - - int first_vert; - int num_verts; - - VideoDX9VertexBuffer* screen_vbuf; - VideoDX9IndexBuffer* screen_ibuf; - VideoDX9ScreenVertex* font_verts; - WORD* font_indices; - int font_nverts; - - VideoDX9ScreenVertex* screen_line_verts; - VideoDX9LineVertex* line_verts; + bool CreateBuffers(); + bool DestroyBuffers(); + bool PopulateScreenVerts(VertexSet* vset); + bool PrepareSurface(Surface* s); + bool DrawSegment(Segment* s); + + int PrepareMaterial(Material* m); + bool SetupPass(int n); + + HWND hwnd; + int width; + int height; + int bpp; + int gamma; + int zdepth; + Color background; + + VideoDX9Enum* dx9enum; + VideoSettings video_settings; + + IDirect3D9* d3d; + IDirect3DDevice9* d3ddevice; + D3DPRESENT_PARAMETERS d3dparams; + D3DSURFACE_DESC back_buffer_desc; + bool device_lost; + + BYTE* surface; + + DWORD texture_format[3]; + D3DGAMMARAMP gamma_ramp; + double fade; + + Rect rect; + + IDirect3DVertexDeclaration9* vertex_declaration; + ID3DXEffect* magic_fx; + BYTE* magic_fx_code; + int magic_fx_code_len; + + IDirect3DTexture9* current_texture; + int current_blend_state; + int scene_active; + DWORD render_state[RENDER_STATE_MAX]; + Material* use_material; + + Material* segment_material; + int strategy; + int passes; + + ID3DXFont* d3dx_font; + char font_name[64]; + int font_size; + bool font_bold; + bool font_ital; + + Color ambient; + int nlights; + + int first_vert; + int num_verts; + + VideoDX9VertexBuffer* screen_vbuf; + VideoDX9IndexBuffer* screen_ibuf; + VideoDX9ScreenVertex* font_verts; + WORD* font_indices; + int font_nverts; + + VideoDX9ScreenVertex* screen_line_verts; + VideoDX9LineVertex* line_verts; }; #endif VideoDX9_h -- cgit v1.1