From b2805409566af00bc15639494f5a186fbd2f16e6 Mon Sep 17 00:00:00 2001 From: "FWoltermann@gmail.com" Date: Fri, 9 Dec 2011 20:15:42 +0000 Subject: More indenting changes --- nGenEx/Video.h | 354 ++++++++++++++++++++++++++++----------------------------- 1 file changed, 177 insertions(+), 177 deletions(-) (limited to 'nGenEx/Video.h') diff --git a/nGenEx/Video.h b/nGenEx/Video.h index 393a704..2ccd1a6 100644 --- a/nGenEx/Video.h +++ b/nGenEx/Video.h @@ -1,15 +1,15 @@ /* Project nGen - John DiCamillo - Copyright © 1997-2002. All Rights Reserved. + John DiCamillo + Copyright © 1997-2002. All Rights Reserved. - SUBSYSTEM: nGen.lib - FILE: Video.h - AUTHOR: John DiCamillo + SUBSYSTEM: nGen.lib + FILE: Video.h + AUTHOR: John DiCamillo - OVERVIEW - ======== - Abstract Video Interface + OVERVIEW + ======== + Abstract Video Interface */ #ifndef Video_h @@ -40,19 +40,19 @@ class Surface; struct RenderStats { - int nframe; - int nverts; - int npolys; - int nlines; + int nframe; + int nverts; + int npolys; + int nlines; - int ncalls; + int ncalls; - int total_verts; - int total_polys; - int total_lines; + int total_verts; + int total_polys; + int total_lines; - void Clear() { nverts = npolys = nlines = ncalls = - total_verts = total_polys = total_lines = 0; } + void Clear() { nverts = npolys = nlines = ncalls = + total_verts = total_polys = total_lines = 0; } }; // +--------------------------------------------------------------------+ @@ -60,162 +60,162 @@ struct RenderStats class Video { public: - enum STATUS { VIDEO_OK, VIDEO_ERR, VIDEO_BAD_PARM }; - - enum RENDER_STATE { - FILL_MODE, - SHADE_MODE, - LIGHTING_ENABLE, - Z_ENABLE, - Z_WRITE_ENABLE, - Z_BIAS, - TEXTURE_FILTER, - DITHER_ENABLE, - SPECULAR_ENABLE, - FOG_ENABLE, - FOG_COLOR, - FOG_DENSITY, - STENCIL_ENABLE, - TEXTURE_WRAP, - LIGHTING_PASS, - - RENDER_STATE_MAX - }; - - enum BLEND_TYPE { - BLEND_SOLID = 1, - BLEND_ALPHA = 2, - BLEND_ADDITIVE = 4, - BLEND_FORCE_DWORD = 0x7fffffff, - }; - - enum SHADE_TYPE { - SHADE_FLAT = 1, - SHADE_GOURAUD = 2, - SHADE_PHONG = 3, - SHADE_FORCE_DWORD = 0x7fffffff, - }; - - enum FILL_TYPE { - FILL_POINT = 1, - FILL_WIREFRAME = 2, - FILL_SOLID = 3, - FILL_FORCE_DWORD = 0x7fffffff, - }; - - enum FILTER_TYPE { - FILTER_NONE = 1, - FILTER_LINEAR = 2, - FILTER_MIPMAP = 3, - FILTER_MIPLINEAR = 4, - FILTER_TRILINEAR = 6, - FILTER_FORCE_DWORD = 0x7fffffff, - }; - - enum PROJECTION_TYPE { - PROJECTION_PERSPECTIVE = 1, - PROJECTION_ORTHOGONAL = 2, - PROJECTION_FORCE_DWORD = 0x7fffffff, - }; - - Video(); - virtual ~Video(); - - STATUS Status() const { return status; } - virtual const VideoSettings* - GetVideoSettings() const { return 0; } - virtual bool SetVideoSettings(const VideoSettings* vs) { return false; } - virtual bool Reset(const VideoSettings* vs) { return false; } - - virtual bool SetBackgroundColor(Color c) { return false; } - virtual bool SetGammaLevel(int g) { return true; } - virtual bool SetObjTransform(const Matrix& o, const Point& l){ return false; } - - virtual int Width() const { return 0; } - virtual int Height() const { return 0; } - virtual int Depth() const { return 0; } - - virtual void RecoverSurfaces() { } - - virtual bool ClearAll() { return false; } - virtual bool ClearDepthBuffer() { return false; } - virtual bool Present() { return false; } - virtual bool Pause() { return false; } - virtual bool Resume() { return false; } - - virtual bool IsWindowed() const; - virtual bool IsFullScreen() const; - virtual bool IsModeSupported(int width, int height, int bpp) - const { return true; } - virtual bool IsHardware() const { return false; } - virtual bool IsHardwareTL() const { return false; } - virtual int ZDepth() const { return 0; } - virtual DWORD VidMemFree() const { return 0; } - virtual int D3DLevel() const { return 0; } - virtual int MaxTexSize() const { return 256; } - virtual int MaxTexAspect() const { return 0; } - virtual int GammaLevel() const { return 190; } - - virtual bool IsShadowEnabled() const { return shadow_enabled; } - virtual bool IsBumpMapEnabled() const { return bump_enabled; } - virtual bool IsSpecMapEnabled() const { return spec_enabled; } - - virtual void SetShadowEnabled(bool e) { shadow_enabled = e; } - virtual void SetBumpMapEnabled(bool e) { bump_enabled = e; } - virtual void SetSpecMapEnabled(bool e) { spec_enabled = e; } - - virtual bool Capture(Bitmap& bmp) { return false; } - virtual bool GetWindowRect(Rect& r) { return false; } - virtual bool SetWindowRect(const Rect& r) { return false; } - virtual bool SetViewport(int x, int y, int w, int h) { return false; } - virtual bool SetCamera(const Camera* cam) { camera = cam; - return false; } - virtual bool SetProjection(float fov, - float znear=1.0f, - float zfar=1.0e6f, - DWORD type=PROJECTION_PERSPECTIVE) { return false; } - virtual bool SetEnvironment(Bitmap** faces) { return false; } - virtual bool SetAmbient(Color c) { return false; } - virtual bool SetLights(const List& lights) { return false; } - virtual bool SetRenderState(RENDER_STATE state, DWORD value) { return false; } - virtual bool SetBlendType(int blend_type) { return false; } - virtual bool StartFrame() { return false; } - virtual bool EndFrame() { return false; } - - virtual bool DrawPolys(int npolys, Poly* p) { return false; } - virtual bool DrawScreenPolys(int npolys, Poly* p, int blend=0) { return false; } - virtual bool DrawSolid(Solid* s, DWORD blend_modes=0xf) { return false; } - virtual bool DrawShadow(Solid* s, int nverts, Vec3* verts, bool vis=false) - { return false; } - virtual bool DrawLines(int nlines, Vec3* v, Color c, int blend=0) { return false; } - virtual bool DrawScreenLines(int nlines, float* v, Color c, int blend=0) - { return false; } - virtual bool DrawPoints(VertexSet* v) { return false; } - virtual bool DrawPolyOutline(Poly* p) { return false; } - virtual bool UseMaterial(Material* m) { return false; } - - virtual bool UseXFont(const char* name, int size, bool b, bool i) { return false; } - virtual bool DrawText(const char* text, int count, const Rect& rect, - DWORD format, Color c) { return false; } - - virtual void PreloadTexture(Bitmap* bmp) { } - virtual void PreloadSurface(Surface* s) { } - virtual void InvalidateCache() { } - - const Camera* GetCamera() const { return camera; } - const RenderStats& GetStats() const { return stats; } - static Video* GetInstance() { return video_instance; } + enum STATUS { VIDEO_OK, VIDEO_ERR, VIDEO_BAD_PARM }; + + enum RENDER_STATE { + FILL_MODE, + SHADE_MODE, + LIGHTING_ENABLE, + Z_ENABLE, + Z_WRITE_ENABLE, + Z_BIAS, + TEXTURE_FILTER, + DITHER_ENABLE, + SPECULAR_ENABLE, + FOG_ENABLE, + FOG_COLOR, + FOG_DENSITY, + STENCIL_ENABLE, + TEXTURE_WRAP, + LIGHTING_PASS, + + RENDER_STATE_MAX + }; + + enum BLEND_TYPE { + BLEND_SOLID = 1, + BLEND_ALPHA = 2, + BLEND_ADDITIVE = 4, + BLEND_FORCE_DWORD = 0x7fffffff, + }; + + enum SHADE_TYPE { + SHADE_FLAT = 1, + SHADE_GOURAUD = 2, + SHADE_PHONG = 3, + SHADE_FORCE_DWORD = 0x7fffffff, + }; + + enum FILL_TYPE { + FILL_POINT = 1, + FILL_WIREFRAME = 2, + FILL_SOLID = 3, + FILL_FORCE_DWORD = 0x7fffffff, + }; + + enum FILTER_TYPE { + FILTER_NONE = 1, + FILTER_LINEAR = 2, + FILTER_MIPMAP = 3, + FILTER_MIPLINEAR = 4, + FILTER_TRILINEAR = 6, + FILTER_FORCE_DWORD = 0x7fffffff, + }; + + enum PROJECTION_TYPE { + PROJECTION_PERSPECTIVE = 1, + PROJECTION_ORTHOGONAL = 2, + PROJECTION_FORCE_DWORD = 0x7fffffff, + }; + + Video(); + virtual ~Video(); + + STATUS Status() const { return status; } + virtual const VideoSettings* + GetVideoSettings() const { return 0; } + virtual bool SetVideoSettings(const VideoSettings* vs) { return false; } + virtual bool Reset(const VideoSettings* vs) { return false; } + + virtual bool SetBackgroundColor(Color c) { return false; } + virtual bool SetGammaLevel(int g) { return true; } + virtual bool SetObjTransform(const Matrix& o, const Point& l){ return false; } + + virtual int Width() const { return 0; } + virtual int Height() const { return 0; } + virtual int Depth() const { return 0; } + + virtual void RecoverSurfaces() { } + + virtual bool ClearAll() { return false; } + virtual bool ClearDepthBuffer() { return false; } + virtual bool Present() { return false; } + virtual bool Pause() { return false; } + virtual bool Resume() { return false; } + + virtual bool IsWindowed() const; + virtual bool IsFullScreen() const; + virtual bool IsModeSupported(int width, int height, int bpp) + const { return true; } + virtual bool IsHardware() const { return false; } + virtual bool IsHardwareTL() const { return false; } + virtual int ZDepth() const { return 0; } + virtual DWORD VidMemFree() const { return 0; } + virtual int D3DLevel() const { return 0; } + virtual int MaxTexSize() const { return 256; } + virtual int MaxTexAspect() const { return 0; } + virtual int GammaLevel() const { return 190; } + + virtual bool IsShadowEnabled() const { return shadow_enabled; } + virtual bool IsBumpMapEnabled() const { return bump_enabled; } + virtual bool IsSpecMapEnabled() const { return spec_enabled; } + + virtual void SetShadowEnabled(bool e) { shadow_enabled = e; } + virtual void SetBumpMapEnabled(bool e) { bump_enabled = e; } + virtual void SetSpecMapEnabled(bool e) { spec_enabled = e; } + + virtual bool Capture(Bitmap& bmp) { return false; } + virtual bool GetWindowRect(Rect& r) { return false; } + virtual bool SetWindowRect(const Rect& r) { return false; } + virtual bool SetViewport(int x, int y, int w, int h) { return false; } + virtual bool SetCamera(const Camera* cam) { camera = cam; + return false; } + virtual bool SetProjection(float fov, + float znear=1.0f, + float zfar=1.0e6f, + DWORD type=PROJECTION_PERSPECTIVE) { return false; } + virtual bool SetEnvironment(Bitmap** faces) { return false; } + virtual bool SetAmbient(Color c) { return false; } + virtual bool SetLights(const List& lights) { return false; } + virtual bool SetRenderState(RENDER_STATE state, DWORD value) { return false; } + virtual bool SetBlendType(int blend_type) { return false; } + virtual bool StartFrame() { return false; } + virtual bool EndFrame() { return false; } + + virtual bool DrawPolys(int npolys, Poly* p) { return false; } + virtual bool DrawScreenPolys(int npolys, Poly* p, int blend=0) { return false; } + virtual bool DrawSolid(Solid* s, DWORD blend_modes=0xf) { return false; } + virtual bool DrawShadow(Solid* s, int nverts, Vec3* verts, bool vis=false) + { return false; } + virtual bool DrawLines(int nlines, Vec3* v, Color c, int blend=0) { return false; } + virtual bool DrawScreenLines(int nlines, float* v, Color c, int blend=0) + { return false; } + virtual bool DrawPoints(VertexSet* v) { return false; } + virtual bool DrawPolyOutline(Poly* p) { return false; } + virtual bool UseMaterial(Material* m) { return false; } + + virtual bool UseXFont(const char* name, int size, bool b, bool i) { return false; } + virtual bool DrawText(const char* text, int count, const Rect& rect, + DWORD format, Color c) { return false; } + + virtual void PreloadTexture(Bitmap* bmp) { } + virtual void PreloadSurface(Surface* s) { } + virtual void InvalidateCache() { } + + const Camera* GetCamera() const { return camera; } + const RenderStats& GetStats() const { return stats; } + static Video* GetInstance() { return video_instance; } protected: - STATUS status; - RenderStats stats; - const Camera* camera; + STATUS status; + RenderStats stats; + const Camera* camera; - bool shadow_enabled; - bool bump_enabled; - bool spec_enabled; + bool shadow_enabled; + bool bump_enabled; + bool spec_enabled; - static Video* video_instance; + static Video* video_instance; }; // +--------------------------------------------------------------------+ @@ -223,17 +223,17 @@ protected: class VideoPrivateData { public: - VideoPrivateData() : valid(false) { } - virtual ~VideoPrivateData() { } + VideoPrivateData() : valid(false) { } + virtual ~VideoPrivateData() { } - virtual int GetType() const { return 0; } + virtual int GetType() const { return 0; } - virtual bool IsValid() const { return valid; } - virtual void Invalidate() { valid = false; } - virtual void Validate() { valid = true; } + virtual bool IsValid() const { return valid; } + virtual void Invalidate() { valid = false; } + virtual void Validate() { valid = true; } protected: - bool valid; + bool valid; }; // +--------------------------------------------------------------------+ -- cgit v1.1