From e33e19d0587146859d48a134ec9fd94e7b7ba5cd Mon Sep 17 00:00:00 2001 From: "FWoltermann@gmail.com" Date: Thu, 8 Dec 2011 14:53:40 +0000 Subject: Initial upload --- nGenEx/Types.h | 66 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 66 insertions(+) create mode 100644 nGenEx/Types.h (limited to 'nGenEx/Types.h') diff --git a/nGenEx/Types.h b/nGenEx/Types.h new file mode 100644 index 0000000..cd695e1 --- /dev/null +++ b/nGenEx/Types.h @@ -0,0 +1,66 @@ +/* Project nGen + John DiCamillo + Copyright © 1997-2002. All Rights Reserved. + + SUBSYSTEM: nGen.lib + FILE: Types.h + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + Basic Type Definitions +*/ + +#ifndef Types_h +#define Types_h + +// +--------------------------------------------------------------------+ + +#define VC_EXTRALEAN // Exclude rarely-used stuff from Windows headers +#define STRICT 1 + +// Works with Windows 2000 and later and Windows 98 or later +#undef _WIN32_IE +#undef WINVER +#undef _WIN32_WINDOWS +#undef _WIN32_WINNT +#define WINVER 0x0500 +#define _WIN32_WINDOWS 0x0410 +#define _WIN32_WINNT 0x0500 + +#if !defined(HMONITOR_DECLARED) + #define HMONITOR_DECLARED + DECLARE_HANDLE(HMONITOR); +#endif + +#include +#include +#include +#include +#include +#include +#include +#include + + +// Enable extra D3D debugging in debug builds if using the debug DirectX runtime. +// This makes D3D objects work well in the debugger watch window, but slows down +// performance slightly. +#if defined(DEBUG) | defined(_DEBUG) +#define D3D_DEBUG_INFO +#endif + +// Direct3D includes +#include +#include + +// DirectSound includes +#include +#include +#include + +// +--------------------------------------------------------------------+ + +#endif Types_h + -- cgit v1.1