From e33e19d0587146859d48a134ec9fd94e7b7ba5cd Mon Sep 17 00:00:00 2001 From: "FWoltermann@gmail.com" Date: Thu, 8 Dec 2011 14:53:40 +0000 Subject: Initial upload --- nGenEx/Sprite.h | 90 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 90 insertions(+) create mode 100644 nGenEx/Sprite.h (limited to 'nGenEx/Sprite.h') diff --git a/nGenEx/Sprite.h b/nGenEx/Sprite.h new file mode 100644 index 0000000..a40212a --- /dev/null +++ b/nGenEx/Sprite.h @@ -0,0 +1,90 @@ +/* Project nGenEx + Destroyer Studios LLC + Copyright © 1997-2004. All Rights Reserved. + + SUBSYSTEM: nGenEx.lib + FILE: Sprite.h + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + Sprite Object +*/ + +#ifndef Sprite_h +#define Sprite_h + +#include "Types.h" +#include "Graphic.h" +#include "Polygon.h" + +// +--------------------------------------------------------------------+ + +class Bitmap; + +class Sprite : public Graphic +{ +public: + static const char* TYPENAME() { return "Sprite"; } + + Sprite(); + Sprite(Bitmap* animation, int length=1, int repeat=1, int share=1); + virtual ~Sprite(); + + // operations + virtual void Render(Video* video, DWORD flags); + virtual void Render2D(Video* video); + virtual void Update(); + virtual void Scale(double scale); + virtual void Rescale(double scale); + virtual void Reshape(int w1, int h1); + + // accessors / mutators + int Width() const { return w; } + int Height() const { return h; } + int Looping() const { return loop; } + int NumFrames() const { return nframes; } + double FrameRate() const; + void SetFrameRate(double rate); + + double Shade() const { return shade; } + void SetShade(double s) { shade = s; } + double Angle() const { return angle; } + void SetAngle(double a) { angle = a; } + int BlendMode() const { return blend_mode; } + void SetBlendMode(int a) { blend_mode = a; } + int Filter() const { return filter; } + void SetFilter(int f) { filter = f; } + virtual void SetAnimation(Bitmap* animation, int length=1, int repeat=1, int share=1); + virtual void SetTexCoords(const double* uv_interleaved); + + Bitmap* Frame() const; + void SetFrameIndex(int n); + + virtual bool IsSprite() const { return true; } + +protected: + int w, h; + int loop; + + int nframes; + int own_frames; + Bitmap* frames; + int frame_index; + DWORD frame_time; + DWORD last_time; + double shade; + double angle; + int blend_mode; + int filter; + + Poly poly; + Material mtl; + VertexSet vset; +}; + +// +--------------------------------------------------------------------+ + +#endif Sprite_h + -- cgit v1.1