From b2805409566af00bc15639494f5a186fbd2f16e6 Mon Sep 17 00:00:00 2001 From: "FWoltermann@gmail.com" Date: Fri, 9 Dec 2011 20:15:42 +0000 Subject: More indenting changes --- nGenEx/Sprite.h | 124 ++++++++++++++++++++++++++++---------------------------- 1 file changed, 62 insertions(+), 62 deletions(-) (limited to 'nGenEx/Sprite.h') diff --git a/nGenEx/Sprite.h b/nGenEx/Sprite.h index a40212a..47a19ea 100644 --- a/nGenEx/Sprite.h +++ b/nGenEx/Sprite.h @@ -1,15 +1,15 @@ /* Project nGenEx - Destroyer Studios LLC - Copyright © 1997-2004. All Rights Reserved. + Destroyer Studios LLC + Copyright © 1997-2004. All Rights Reserved. - SUBSYSTEM: nGenEx.lib - FILE: Sprite.h - AUTHOR: John DiCamillo + SUBSYSTEM: nGenEx.lib + FILE: Sprite.h + AUTHOR: John DiCamillo - OVERVIEW - ======== - Sprite Object + OVERVIEW + ======== + Sprite Object */ #ifndef Sprite_h @@ -26,62 +26,62 @@ class Bitmap; class Sprite : public Graphic { public: - static const char* TYPENAME() { return "Sprite"; } - - Sprite(); - Sprite(Bitmap* animation, int length=1, int repeat=1, int share=1); - virtual ~Sprite(); - - // operations - virtual void Render(Video* video, DWORD flags); - virtual void Render2D(Video* video); - virtual void Update(); - virtual void Scale(double scale); - virtual void Rescale(double scale); - virtual void Reshape(int w1, int h1); - - // accessors / mutators - int Width() const { return w; } - int Height() const { return h; } - int Looping() const { return loop; } - int NumFrames() const { return nframes; } - double FrameRate() const; - void SetFrameRate(double rate); - - double Shade() const { return shade; } - void SetShade(double s) { shade = s; } - double Angle() const { return angle; } - void SetAngle(double a) { angle = a; } - int BlendMode() const { return blend_mode; } - void SetBlendMode(int a) { blend_mode = a; } - int Filter() const { return filter; } - void SetFilter(int f) { filter = f; } - virtual void SetAnimation(Bitmap* animation, int length=1, int repeat=1, int share=1); - virtual void SetTexCoords(const double* uv_interleaved); - - Bitmap* Frame() const; - void SetFrameIndex(int n); - - virtual bool IsSprite() const { return true; } + static const char* TYPENAME() { return "Sprite"; } + + Sprite(); + Sprite(Bitmap* animation, int length=1, int repeat=1, int share=1); + virtual ~Sprite(); + + // operations + virtual void Render(Video* video, DWORD flags); + virtual void Render2D(Video* video); + virtual void Update(); + virtual void Scale(double scale); + virtual void Rescale(double scale); + virtual void Reshape(int w1, int h1); + + // accessors / mutators + int Width() const { return w; } + int Height() const { return h; } + int Looping() const { return loop; } + int NumFrames() const { return nframes; } + double FrameRate() const; + void SetFrameRate(double rate); + + double Shade() const { return shade; } + void SetShade(double s) { shade = s; } + double Angle() const { return angle; } + void SetAngle(double a) { angle = a; } + int BlendMode() const { return blend_mode; } + void SetBlendMode(int a) { blend_mode = a; } + int Filter() const { return filter; } + void SetFilter(int f) { filter = f; } + virtual void SetAnimation(Bitmap* animation, int length=1, int repeat=1, int share=1); + virtual void SetTexCoords(const double* uv_interleaved); + + Bitmap* Frame() const; + void SetFrameIndex(int n); + + virtual bool IsSprite() const { return true; } protected: - int w, h; - int loop; - - int nframes; - int own_frames; - Bitmap* frames; - int frame_index; - DWORD frame_time; - DWORD last_time; - double shade; - double angle; - int blend_mode; - int filter; - - Poly poly; - Material mtl; - VertexSet vset; + int w, h; + int loop; + + int nframes; + int own_frames; + Bitmap* frames; + int frame_index; + DWORD frame_time; + DWORD last_time; + double shade; + double angle; + int blend_mode; + int filter; + + Poly poly; + Material mtl; + VertexSet vset; }; // +--------------------------------------------------------------------+ -- cgit v1.1