From e33e19d0587146859d48a134ec9fd94e7b7ba5cd Mon Sep 17 00:00:00 2001 From: "FWoltermann@gmail.com" Date: Thu, 8 Dec 2011 14:53:40 +0000 Subject: Initial upload --- nGenEx/SoundD3D.h | 162 ++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 162 insertions(+) create mode 100644 nGenEx/SoundD3D.h (limited to 'nGenEx/SoundD3D.h') diff --git a/nGenEx/SoundD3D.h b/nGenEx/SoundD3D.h new file mode 100644 index 0000000..8c09987 --- /dev/null +++ b/nGenEx/SoundD3D.h @@ -0,0 +1,162 @@ +/* Project nGenEx + Destroyer Studios LLC + Copyright © 1997-2004. All Rights Reserved. + + SUBSYSTEM: nGenEx.lib + FILE: SoundD3D.h + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + DirectSound3D Audio Output and Buffer classes +*/ + +#ifndef SoundD3D_h +#define SoundD3D_h + +//#define DIRECT_SOUND_3D +#include "SoundCard.h" +#include "Sound.h" +#include "Camera.h" +#include "ThreadSync.h" +#include +#include +#include + +// +--------------------------------------------------------------------+ + +class SoundD3D; +class SoundCardD3D; + +// +--------------------------------------------------------------------+ +// Sound Implementation for DirectSound and DirectSound3D + +class SoundD3D : public Sound +{ +public: + static const char* TYPENAME() { return "SoundD3D"; } + + SoundD3D(LPDIRECTSOUND card, DWORD flags, LPWAVEFORMATEX format); + SoundD3D(LPDIRECTSOUND card, DWORD flags, LPWAVEFORMATEX format, DWORD len, LPBYTE data); + virtual ~SoundD3D(); + + virtual void Update(); + + virtual HRESULT StreamFile(const char* name, DWORD offset); + virtual HRESULT Load(DWORD bytes, BYTE* data); + virtual HRESULT Play(); + virtual HRESULT Rewind(); + virtual HRESULT Pause(); + virtual HRESULT Stop(); + + virtual Sound* Duplicate(); + + // (only for streamed sounds) + virtual double GetTotalTime() const { return total_time; } + virtual double GetTimeRemaining() const; + virtual double GetTimeElapsed() const; + + // (only used for localized sounds) + virtual void SetVolume(long v); + virtual long GetPan() const; + virtual void SetPan(long p); + virtual void SetLocation(const Vec3& l); + virtual void SetVelocity(const Vec3& v); + + virtual float GetMinDistance() const; + virtual void SetMinDistance(float f); + virtual float GetMaxDistance() const; + virtual void SetMaxDistance(float f); + + +protected: + void Localize(); + HRESULT AllocateBuffer(DWORD bytes); + HRESULT StreamOggFile(); + + void StreamBlock(); + void StreamOggBlock(); + void RewindStream(); + void RewindOggStream(); + + LPDIRECTSOUND soundcard; + WAVEFORMATEX wfex; + DSBUFFERDESC dsbd; + LPDIRECTSOUNDBUFFER buffer; + + DWORD data_len; + LPBYTE data; + +#ifdef DIRECT_SOUND_3D + LPDIRECTSOUND3DBUFFER sound3d; +#endif + + float min_dist; + float max_dist; + +// STREAMED SOUND SUPPORT: + FILE* stream; + DWORD stream_left; + double total_time; + DWORD min_safety; + DWORD read_size; + BYTE* transfer; + DWORD w, r; + DWORD stream_offset; + bool eos_written; + BYTE eos_latch; + bool moved; + + ThreadSync sync; + OggVorbis_File* ov_file; +}; + +// +--------------------------------------------------------------------+ +// Sound Card Implementation for DS and DS3D + +class SoundCardD3D : public SoundCard +{ + friend class SoundD3D; + +public: + static const char* TYPENAME() { return "SoundCardD3D"; } + + SoundCardD3D(HWND hwnd); + virtual ~SoundCardD3D(); + + // Format of the sound card's primary buffer: + virtual bool GetFormat(LPWAVEFORMATEX format); + virtual bool SetFormat(LPWAVEFORMATEX format); + virtual bool SetFormat(int bits, int channels, int hertz); + + virtual void ShowFormat(); + + // Get a blank, writable sound buffer: + virtual Sound* CreateSound(DWORD flags, LPWAVEFORMATEX format); + + // Create a sound resource: + virtual Sound* CreateSound(DWORD flags, LPWAVEFORMATEX format, DWORD len, LPBYTE data); + + virtual void SetListener(const Camera& cam, const Vec3& vel); + virtual bool Pause(); + virtual bool Resume(); + virtual bool StopSoundEffects(); + +protected: + LPDIRECTSOUND soundcard; + LPDIRECTSOUNDBUFFER primary; + +#ifdef DIRECT_SOUND_3D + LPDIRECTSOUND3DLISTENER listener; +#else + Camera listener; + Vec3 velocity; +#endif + + WAVEFORMATEX wfex; + DSBUFFERDESC dsbd; +}; + +#endif SoundD3D_h + -- cgit v1.1