From b2805409566af00bc15639494f5a186fbd2f16e6 Mon Sep 17 00:00:00 2001 From: "FWoltermann@gmail.com" Date: Fri, 9 Dec 2011 20:15:42 +0000 Subject: More indenting changes --- nGenEx/SoundCard.h | 90 +++++++++++++++++++++++++++--------------------------- 1 file changed, 45 insertions(+), 45 deletions(-) (limited to 'nGenEx/SoundCard.h') diff --git a/nGenEx/SoundCard.h b/nGenEx/SoundCard.h index 460a731..95fbfa6 100644 --- a/nGenEx/SoundCard.h +++ b/nGenEx/SoundCard.h @@ -1,15 +1,15 @@ /* Project nGenEx - Destroyer Studios LLC - Copyright © 1997-2004. All Rights Reserved. + Destroyer Studios LLC + Copyright © 1997-2004. All Rights Reserved. - SUBSYSTEM: nGenEx.lib - FILE: SoundCard.h - AUTHOR: John DiCamillo + SUBSYSTEM: nGenEx.lib + FILE: SoundCard.h + AUTHOR: John DiCamillo - OVERVIEW - ======== - Abstract Audio Output class (hides details of DirectSound) + OVERVIEW + ======== + Abstract Audio Output class (hides details of DirectSound) */ #ifndef SoundCard_h @@ -30,46 +30,46 @@ struct Vec3; class SoundCard { public: - static const char* TYPENAME() { return "SoundCard"; } - - SoundCard(); - virtual ~SoundCard(); - - enum SoundStatus { SC_UNINITIALIZED, - SC_OK, - SC_ERROR, - SC_BAD_PARAM }; - SoundStatus Status() const { return status; } - - // Format of the sound card's primary buffer: - virtual bool GetFormat(LPWAVEFORMATEX format) { return false; } - virtual bool SetFormat(LPWAVEFORMATEX format) { return false; } - virtual bool SetFormat(int bits, int channels, int hertz) { return false; } - virtual bool Pause() { return false; } - virtual bool Resume() { return false; } - virtual bool StopSoundEffects() { return false; } - - // Get a blank, writable sound buffer: - virtual Sound* CreateSound(DWORD flags, LPWAVEFORMATEX format) { return 0; } - - // Create a sound resource: - virtual Sound* CreateSound(DWORD flags, LPWAVEFORMATEX format, - DWORD len, LPBYTE data) { return 0; } - - // once per frame: - virtual void Update(); - - virtual void SetListener(const Camera& cam, const Vec3& vel) { } - virtual DWORD UpdateThread(); - virtual void AddSound(Sound* s); + static const char* TYPENAME() { return "SoundCard"; } + + SoundCard(); + virtual ~SoundCard(); + + enum SoundStatus { SC_UNINITIALIZED, + SC_OK, + SC_ERROR, + SC_BAD_PARAM }; + SoundStatus Status() const { return status; } + + // Format of the sound card's primary buffer: + virtual bool GetFormat(LPWAVEFORMATEX format) { return false; } + virtual bool SetFormat(LPWAVEFORMATEX format) { return false; } + virtual bool SetFormat(int bits, int channels, int hertz) { return false; } + virtual bool Pause() { return false; } + virtual bool Resume() { return false; } + virtual bool StopSoundEffects() { return false; } + + // Get a blank, writable sound buffer: + virtual Sound* CreateSound(DWORD flags, LPWAVEFORMATEX format) { return 0; } + + // Create a sound resource: + virtual Sound* CreateSound(DWORD flags, LPWAVEFORMATEX format, + DWORD len, LPBYTE data) { return 0; } + + // once per frame: + virtual void Update(); + + virtual void SetListener(const Camera& cam, const Vec3& vel) { } + virtual DWORD UpdateThread(); + virtual void AddSound(Sound* s); protected: - bool shutdown; - HANDLE hthread; - SoundStatus status; - List sounds; - ThreadSync sync; + bool shutdown; + HANDLE hthread; + SoundStatus status; + List sounds; + ThreadSync sync; }; #endif SoundCard_h -- cgit v1.1