From 2c1c5595efec1db63c142accda59e83079af217e Mon Sep 17 00:00:00 2001 From: "milo24x7@gmail.com" Date: Sun, 7 Jul 2013 21:26:31 +0000 Subject: Updated open source license declaration and fixed some formatting issues. --- nGenEx/SoundCard.h | 176 ++++++++++++++++++++++++++++++----------------------- 1 file changed, 100 insertions(+), 76 deletions(-) (limited to 'nGenEx/SoundCard.h') diff --git a/nGenEx/SoundCard.h b/nGenEx/SoundCard.h index 95fbfa6..295a6e2 100644 --- a/nGenEx/SoundCard.h +++ b/nGenEx/SoundCard.h @@ -1,76 +1,100 @@ -/* Project nGenEx - Destroyer Studios LLC - Copyright © 1997-2004. All Rights Reserved. - - SUBSYSTEM: nGenEx.lib - FILE: SoundCard.h - AUTHOR: John DiCamillo - - - OVERVIEW - ======== - Abstract Audio Output class (hides details of DirectSound) -*/ - -#ifndef SoundCard_h -#define SoundCard_h - -#include "Types.h" -#include "List.h" -#include "ThreadSync.h" - -// +--------------------------------------------------------------------+ - -class Sound; -class Camera; -struct Vec3; - -// +--------------------------------------------------------------------+ - -class SoundCard -{ -public: - static const char* TYPENAME() { return "SoundCard"; } - - SoundCard(); - virtual ~SoundCard(); - - enum SoundStatus { SC_UNINITIALIZED, - SC_OK, - SC_ERROR, - SC_BAD_PARAM }; - SoundStatus Status() const { return status; } - - // Format of the sound card's primary buffer: - virtual bool GetFormat(LPWAVEFORMATEX format) { return false; } - virtual bool SetFormat(LPWAVEFORMATEX format) { return false; } - virtual bool SetFormat(int bits, int channels, int hertz) { return false; } - virtual bool Pause() { return false; } - virtual bool Resume() { return false; } - virtual bool StopSoundEffects() { return false; } - - // Get a blank, writable sound buffer: - virtual Sound* CreateSound(DWORD flags, LPWAVEFORMATEX format) { return 0; } - - // Create a sound resource: - virtual Sound* CreateSound(DWORD flags, LPWAVEFORMATEX format, - DWORD len, LPBYTE data) { return 0; } - - // once per frame: - virtual void Update(); - - virtual void SetListener(const Camera& cam, const Vec3& vel) { } - virtual DWORD UpdateThread(); - virtual void AddSound(Sound* s); - -protected: - - bool shutdown; - HANDLE hthread; - SoundStatus status; - List sounds; - ThreadSync sync; -}; - -#endif SoundCard_h - +/* Starshatter OpenSource Distribution + Copyright (c) 1997-2004, Destroyer Studios LLC. + All Rights Reserved. + + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions are met: + + * Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. + * Neither the name "Destroyer Studios" nor the names of its contributors + may be used to endorse or promote products derived from this software + without specific prior written permission. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE + LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS + INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + POSSIBILITY OF SUCH DAMAGE. + + SUBSYSTEM: nGenEx.lib + FILE: SoundCard.h + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + Abstract Audio Output class (hides details of DirectSound) +*/ + +#ifndef SoundCard_h +#define SoundCard_h + +#include "Types.h" +#include "List.h" +#include "ThreadSync.h" + +// +--------------------------------------------------------------------+ + +class Sound; +class Camera; +struct Vec3; + +// +--------------------------------------------------------------------+ + +class SoundCard +{ +public: + static const char* TYPENAME() { return "SoundCard"; } + + SoundCard(); + virtual ~SoundCard(); + + enum SoundStatus { SC_UNINITIALIZED, + SC_OK, + SC_ERROR, + SC_BAD_PARAM }; + SoundStatus Status() const { return status; } + + // Format of the sound card's primary buffer: + virtual bool GetFormat(LPWAVEFORMATEX format) { return false; } + virtual bool SetFormat(LPWAVEFORMATEX format) { return false; } + virtual bool SetFormat(int bits, int channels, int hertz) { return false; } + virtual bool Pause() { return false; } + virtual bool Resume() { return false; } + virtual bool StopSoundEffects() { return false; } + + // Get a blank, writable sound buffer: + virtual Sound* CreateSound(DWORD flags, LPWAVEFORMATEX format) { return 0; } + + // Create a sound resource: + virtual Sound* CreateSound(DWORD flags, LPWAVEFORMATEX format, + DWORD len, LPBYTE data) { return 0; } + + // once per frame: + virtual void Update(); + + virtual void SetListener(const Camera& cam, const Vec3& vel) { } + virtual DWORD UpdateThread(); + virtual void AddSound(Sound* s); + +protected: + + bool shutdown; + HANDLE hthread; + SoundStatus status; + List sounds; + ThreadSync sync; +}; + +#endif SoundCard_h + -- cgit v1.1