From 2c1c5595efec1db63c142accda59e83079af217e Mon Sep 17 00:00:00 2001 From: "milo24x7@gmail.com" Date: Sun, 7 Jul 2013 21:26:31 +0000 Subject: Updated open source license declaration and fixed some formatting issues. --- nGenEx/Shadow.h | 164 ++++++++++++++++++++++++++++++++------------------------ 1 file changed, 94 insertions(+), 70 deletions(-) (limited to 'nGenEx/Shadow.h') diff --git a/nGenEx/Shadow.h b/nGenEx/Shadow.h index 076bb1c..b6d690c 100644 --- a/nGenEx/Shadow.h +++ b/nGenEx/Shadow.h @@ -1,70 +1,94 @@ -/* Project nGenEx - Destroyer Studios LLC - Copyright © 1997-2004. All Rights Reserved. - - SUBSYSTEM: nGenEx.lib - FILE: Shadow.h - AUTHOR: John DiCamillo - - - OVERVIEW - ======== - Dynamic Stencil Shadow Volumes -*/ - -#ifndef Shadow_h -#define Shadow_h - -#include "Geometry.h" -#include "Color.h" - -// +--------------------------------------------------------------------+ - -#define Shadow_DESTROY(x) if (x) { x->Destroy(); x = 0; } - -// +--------------------------------------------------------------------+ - -class Light; -class Scene; -class Solid; -class Video; - -// +--------------------------------------------------------------------+ - -class Shadow -{ -public: - static const char* TYPENAME() { return "Shadow"; } - - Shadow(Solid* solid); - virtual ~Shadow(); - - int operator == (const Shadow& s) const { return this == &s; } - - // operations - void Render(Video* video); - void Update(Light* light); - void AddEdge(WORD v1, WORD v2); - void Reset(); - - bool IsEnabled() const { return enabled; } - void SetEnabled(bool e) { enabled = e; } - - static void SetVisibleShadowVolumes(bool vis); - static bool GetVisibleShadowVolumes(); - -protected: - Solid* solid; - Vec3* verts; - int nverts; - int max_verts; - bool enabled; - - WORD* edges; - DWORD num_edges; -}; - -// +--------------------------------------------------------------------+ - -#endif Shadow_h - +/* Starshatter OpenSource Distribution + Copyright (c) 1997-2004, Destroyer Studios LLC. + All Rights Reserved. + + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions are met: + + * Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. + * Neither the name "Destroyer Studios" nor the names of its contributors + may be used to endorse or promote products derived from this software + without specific prior written permission. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE + LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS + INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + POSSIBILITY OF SUCH DAMAGE. + + SUBSYSTEM: nGenEx.lib + FILE: Shadow.h + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + Dynamic Stencil Shadow Volumes +*/ + +#ifndef Shadow_h +#define Shadow_h + +#include "Geometry.h" +#include "Color.h" + +// +--------------------------------------------------------------------+ + +#define Shadow_DESTROY(x) if (x) { x->Destroy(); x = 0; } + +// +--------------------------------------------------------------------+ + +class Light; +class Scene; +class Solid; +class Video; + +// +--------------------------------------------------------------------+ + +class Shadow +{ +public: + static const char* TYPENAME() { return "Shadow"; } + + Shadow(Solid* solid); + virtual ~Shadow(); + + int operator == (const Shadow& s) const { return this == &s; } + + // operations + void Render(Video* video); + void Update(Light* light); + void AddEdge(WORD v1, WORD v2); + void Reset(); + + bool IsEnabled() const { return enabled; } + void SetEnabled(bool e) { enabled = e; } + + static void SetVisibleShadowVolumes(bool vis); + static bool GetVisibleShadowVolumes(); + +protected: + Solid* solid; + Vec3* verts; + int nverts; + int max_verts; + bool enabled; + + WORD* edges; + DWORD num_edges; +}; + +// +--------------------------------------------------------------------+ + +#endif Shadow_h + -- cgit v1.1