From b2805409566af00bc15639494f5a186fbd2f16e6 Mon Sep 17 00:00:00 2001 From: "FWoltermann@gmail.com" Date: Fri, 9 Dec 2011 20:15:42 +0000 Subject: More indenting changes --- nGenEx/Scene.h | 90 +++++++++++++++++++++++++++++----------------------------- 1 file changed, 45 insertions(+), 45 deletions(-) (limited to 'nGenEx/Scene.h') diff --git a/nGenEx/Scene.h b/nGenEx/Scene.h index fdefed5..757a6fe 100644 --- a/nGenEx/Scene.h +++ b/nGenEx/Scene.h @@ -1,15 +1,15 @@ /* Project nGenEx - Destroyer Studios LLC - Copyright © 1997-2004. All Rights Reserved. + Destroyer Studios LLC + Copyright © 1997-2004. All Rights Reserved. - SUBSYSTEM: nGenEx.lib - FILE: Scene.h - AUTHOR: John DiCamillo + SUBSYSTEM: nGenEx.lib + FILE: Scene.h + AUTHOR: John DiCamillo - OVERVIEW - ======== - A 3D Scene, basically a collection of 3D graphic objects + OVERVIEW + ======== + A 3D Scene, basically a collection of 3D graphic objects */ #ifndef Scene_h @@ -30,45 +30,45 @@ class Light; class Scene { public: - static const char* TYPENAME() { return "Scene"; } - - Scene(); - virtual ~Scene(); - - void AddBackground(Graphic* g); - void DelBackground(Graphic* g); - void AddForeground(Graphic* g); - void DelForeground(Graphic* g); - void AddGraphic(Graphic* g); - void DelGraphic(Graphic* g); - void AddSprite(Graphic* g); - void DelSprite(Graphic* g); - - void AddLight(Light* l); - void DelLight(Light* l); - - List& Background() { return background; } - List& Foreground() { return foreground; } - List& Graphics() { return graphics; } - List& Sprites() { return sprites; } - List& Lights() { return lights; } - Color Ambient() { return ambient; } - void SetAmbient(Color a) { ambient = a; } - - virtual void Collect(); - - virtual bool IsLightObscured(const Point& obj_pos, - const Point& light_pos, - double obj_radius, - Point* imp_point=0) const; + static const char* TYPENAME() { return "Scene"; } + + Scene(); + virtual ~Scene(); + + void AddBackground(Graphic* g); + void DelBackground(Graphic* g); + void AddForeground(Graphic* g); + void DelForeground(Graphic* g); + void AddGraphic(Graphic* g); + void DelGraphic(Graphic* g); + void AddSprite(Graphic* g); + void DelSprite(Graphic* g); + + void AddLight(Light* l); + void DelLight(Light* l); + + List& Background() { return background; } + List& Foreground() { return foreground; } + List& Graphics() { return graphics; } + List& Sprites() { return sprites; } + List& Lights() { return lights; } + Color Ambient() { return ambient; } + void SetAmbient(Color a) { ambient = a; } + + virtual void Collect(); + + virtual bool IsLightObscured(const Point& obj_pos, + const Point& light_pos, + double obj_radius, + Point* imp_point=0) const; protected: - List background; - List foreground; - List graphics; - List sprites; - List lights; - Color ambient; + List background; + List foreground; + List graphics; + List sprites; + List lights; + Color ambient; }; // +--------------------------------------------------------------------+ -- cgit v1.1