From b2805409566af00bc15639494f5a186fbd2f16e6 Mon Sep 17 00:00:00 2001 From: "FWoltermann@gmail.com" Date: Fri, 9 Dec 2011 20:15:42 +0000 Subject: More indenting changes --- nGenEx/Random.cpp | 160 +++++++++++++++++++++++++++--------------------------- 1 file changed, 80 insertions(+), 80 deletions(-) (limited to 'nGenEx/Random.cpp') diff --git a/nGenEx/Random.cpp b/nGenEx/Random.cpp index ccca097..b95a933 100644 --- a/nGenEx/Random.cpp +++ b/nGenEx/Random.cpp @@ -1,15 +1,15 @@ /* Project nGenEx - Destroyer Studios LLC - Copyright © 1997-2004. All Rights Reserved. + Destroyer Studios LLC + Copyright © 1997-2004. All Rights Reserved. - SUBSYSTEM: nGenEx.lib - FILE: Random.cpp - AUTHOR: John DiCamillo + SUBSYSTEM: nGenEx.lib + FILE: Random.cpp + AUTHOR: John DiCamillo - OVERVIEW - ======== - Utility functions for generating random numbers and locations. + OVERVIEW + ======== + Utility functions for generating random numbers and locations. */ #include "MemDebug.h" @@ -19,130 +19,130 @@ void RandomInit() { - srand(timeGetTime()); + srand(timeGetTime()); } // +----------------------------------------------------------------------+ Point RandomDirection() { - Point p = Point(rand() - 16384, rand() - 16384, 0); - p.Normalize(); - return p; + Point p = Point(rand() - 16384, rand() - 16384, 0); + p.Normalize(); + return p; } // +----------------------------------------------------------------------+ Point RandomPoint() { - Point p = Point(rand() - 16384, rand() - 16384, 0); - p.Normalize(); - p *= 15e3 + rand()/3; - return p; + Point p = Point(rand() - 16384, rand() - 16384, 0); + p.Normalize(); + p *= 15e3 + rand()/3; + return p; } // +----------------------------------------------------------------------+ Vec3 RandomVector(double radius) { - Vec3 v = Vec3(rand() - 16384, rand() - 16384, rand() - 16384); - v.Normalize(); + Vec3 v = Vec3(rand() - 16384, rand() - 16384, rand() - 16384); + v.Normalize(); - if (radius > 0) - v *= (float) radius; - else - v *= (float) Random(radius/3, radius); + if (radius > 0) + v *= (float) radius; + else + v *= (float) Random(radius/3, radius); - return v; + return v; } // +----------------------------------------------------------------------+ double Random(double min, double max) { - double delta = max - min; - double r = delta * rand() / 32768.0; + double delta = max - min; + double r = delta * rand() / 32768.0; - return min + r; + return min + r; } // +----------------------------------------------------------------------+ int RandomIndex() { - static int index = 0; - static int table[16] = { 0, 9, 4, 7, 14, 11, 2, 12, 1, 5, 13, 8, 6, 10, 3, 15 }; + static int index = 0; + static int table[16] = { 0, 9, 4, 7, 14, 11, 2, 12, 1, 5, 13, 8, 6, 10, 3, 15 }; - int r = 1 + ((rand() & 0x0700) >> 8); - index += r; - if (index > 1e7) index = 0; - return table[index % 16]; + int r = 1 + ((rand() & 0x0700) >> 8); + index += r; + if (index > 1e7) index = 0; + return table[index % 16]; } // +----------------------------------------------------------------------+ bool RandomChance(int wins, int tries) { - double fraction = 256.0 * wins / tries; - double r = (rand() >> 4) & 0xFF; + double fraction = 256.0 * wins / tries; + double r = (rand() >> 4) & 0xFF; - return r < fraction; + return r < fraction; } // +----------------------------------------------------------------------+ int RandomSequence(int current, int range) { - if (range > 1) { - int step = (int) Random(1, range-1); - return (current + step) % range; - } + if (range > 1) { + int step = (int) Random(1, range-1); + return (current + step) % range; + } - return current; + return current; } // +----------------------------------------------------------------------+ int RandomShuffle(int count) { - static int set_size = -1; - static BYTE set[256]; - static int index = -1; - - if (count < 0 || count > 250) - return 0; - - if (set_size != count) { - set_size = count; - index = -1; - } - - // need to reshuffle - if (index < 0 || index > set_size-1) { - // set up the deck - int tmp[256]; - for (int i = 0; i < 256; i++) - tmp[i] = i; - - // shuffle the cards - for (int i = 0; i < set_size; i++) { - int n = (int) Random(0, set_size); - int tries = set_size; - while (tmp[n] < 0 && tries--) { - n = (n+1) % set_size; - } - - if (tmp[n] >= 0) { - set[i] = tmp[n]; - tmp[n] = -1; - } - else { - set[i] = 0; - } - } - - index = 0; - } - - return set[index++]; + static int set_size = -1; + static BYTE set[256]; + static int index = -1; + + if (count < 0 || count > 250) + return 0; + + if (set_size != count) { + set_size = count; + index = -1; + } + + // need to reshuffle + if (index < 0 || index > set_size-1) { + // set up the deck + int tmp[256]; + for (int i = 0; i < 256; i++) + tmp[i] = i; + + // shuffle the cards + for (int i = 0; i < set_size; i++) { + int n = (int) Random(0, set_size); + int tries = set_size; + while (tmp[n] < 0 && tries--) { + n = (n+1) % set_size; + } + + if (tmp[n] >= 0) { + set[i] = tmp[n]; + tmp[n] = -1; + } + else { + set[i] = 0; + } + } + + index = 0; + } + + return set[index++]; } -- cgit v1.1