From 966fe28c59f59fc8be795c8215b9352435982445 Mon Sep 17 00:00:00 2001 From: Aki Date: Thu, 30 Sep 2021 16:46:36 +0200 Subject: Merged nGenEx and Parser into Stars45 --- nGenEx/MouseController.cpp | 271 --------------------------------------------- 1 file changed, 271 deletions(-) delete mode 100644 nGenEx/MouseController.cpp (limited to 'nGenEx/MouseController.cpp') diff --git a/nGenEx/MouseController.cpp b/nGenEx/MouseController.cpp deleted file mode 100644 index ae7f455..0000000 --- a/nGenEx/MouseController.cpp +++ /dev/null @@ -1,271 +0,0 @@ -/* Starshatter OpenSource Distribution - Copyright (c) 1997-2004, Destroyer Studios LLC. - All Rights Reserved. - - Redistribution and use in source and binary forms, with or without - modification, are permitted provided that the following conditions are met: - - * Redistributions of source code must retain the above copyright notice, - this list of conditions and the following disclaimer. - * Redistributions in binary form must reproduce the above copyright notice, - this list of conditions and the following disclaimer in the documentation - and/or other materials provided with the distribution. - * Neither the name "Destroyer Studios" nor the names of its contributors - may be used to endorse or promote products derived from this software - without specific prior written permission. - - THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" - AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE - IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE - ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE - LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR - CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF - SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS - INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN - CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) - ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE - POSSIBILITY OF SUCH DAMAGE. - - SUBSYSTEM: nGenEx.lib - FILE: MouseController.cpp - AUTHOR: John DiCamillo - - - OVERVIEW - ======== - MouseController Input class -*/ - -#include "MemDebug.h" -#include "MouseController.h" -#include "Keyboard.h" -#include "Mouse.h" -#include "Game.h" -#include "Video.h" - -// +--------------------------------------------------------------------+ - -static MouseController* instance = 0; -static DWORD rbutton_latch = 0; -static DWORD mbutton_latch = 0; -static DWORD active_latch = 0; - -// +--------------------------------------------------------------------+ - -MouseController::MouseController() -: p(0), r(0), w(0), dx(0), dy(0), t(0) -{ - instance = this; - select = 0; - sensitivity = 10; - swapped = 0; - active = false; - - active_key = 20; // caps lock - - rbutton_latch = 0; - - for (int i = 0; i < MotionController::MaxActions; i++) - action[i] = 0; -} - -MouseController::~MouseController() -{ - instance = 0; -} - -MouseController* -MouseController::GetInstance() -{ - return instance; -} - -// +--------------------------------------------------------------------+ - -void -MouseController::MapKeys(KeyMapEntry* mapping, int nkeys) -{ - for (int i = 0; i < nkeys; i++) { - KeyMapEntry k = mapping[i]; - - if (k.act >= KEY_MAP_FIRST && k.act <= KEY_MAP_LAST) { - - if (k.act == KEY_MOUSE_SENSE) - sensitivity = k.key; - - else if (k.act == KEY_MOUSE_SWAP) - swapped = k.key; - - else if (k.act == KEY_MOUSE_INVERT) - inverted = k.key; - - else if (k.act == KEY_MOUSE_SELECT) - select = k.key; - - else if (k.act == KEY_MOUSE_ACTIVE) - active_key = k.key; - } - } -} - -// +--------------------------------------------------------------------+ - -static inline double sqr(double a) { return a*a; } - -void -MouseController::Acquire() -{ - p = r = w = 0; - action[0] = 0; - action[1] = 0; - action[2] = 0; - action[3] = 0; - - if (active_key && Keyboard::KeyDown(active_key)) { - active_latch = 1; - } - else { - if (active_latch) { - active_latch = 0; - active = !active; - } - } - - if (!select || !active) - return; - - action[0] = Mouse::LButton(); - - int roll_enable = 0; - - if (Mouse::RButton()) { - roll_enable = 1; - - if (!rbutton_latch) - rbutton_latch = Game::RealTime(); - } - else { - if (rbutton_latch) { - rbutton_latch = Game::RealTime() - rbutton_latch; - if (rbutton_latch < 250) - action[1] = 1; - } - - rbutton_latch = 0; - } - - if (Mouse::MButton()) { - if (!mbutton_latch) - mbutton_latch = Game::RealTime(); - } - else { - if (mbutton_latch) { - action[3] = 1; - } - - mbutton_latch = 0; - } - - double step = 0; - int cx = Video::GetInstance()->Width()/2; - int cy = Video::GetInstance()->Height()/2; - - dx += Mouse::X() - cx; - dy += Mouse::Y() - cy; - - step = fabs(dx)/cx; - - if (roll_enable || select == 1) - step *= 3 * sensitivity; - else - step *= step * sensitivity/4; - - if (roll_enable) { - if (dx > 0) - r = -step; - else if (dx < 0) - r = step; - } - else { - if (dx > 0) - w = step; - else if (dx < 0) - w = -step; - } - - step = fabs(dy)/cy; - - if (select == 1) - step *= 2 * sensitivity; - else - step *= step * sensitivity/4; - - if (inverted) { - step *= -1; - } - - if (dy > 0) - p = step; - else if (dy < 0) - p = -step; - - if (select == 1) { - ::SetCursorPos(cx, cy); - - double drain = cx * 4 * Game::FrameTime(); - - if (dx > drain) { - dx -= drain; - } - else if (dx < -drain) { - dx += drain; - } - else { - dx = 0; - } - - if (dy > drain) { - dy -= drain; - } - else if (dy < -drain) { - dy += drain; - } - else { - dy = 0; - } - } - else { - dx = 0; - dy = 0; - } - - if (Mouse::Wheel() > 0) { - if (t < 0.25) - t += 0.025; - else - t += 0.1; - - if (t > 1) t = 1; - } - - else if (Mouse::Wheel() < 0) { - if (t < 0.25) - t -= 0.025; - else - t -= 0.1; - - if (t < 0) t = 0; - } -} - -// +--------------------------------------------------------------------+ - -int -MouseController::ActionMap(int n) -{ - if (n >= KEY_ACTION_0 && n <= KEY_ACTION_3) - return action[n - KEY_ACTION_0]; - - return 0; -} - -- cgit v1.1