From 2c1c5595efec1db63c142accda59e83079af217e Mon Sep 17 00:00:00 2001 From: "milo24x7@gmail.com" Date: Sun, 7 Jul 2013 21:26:31 +0000 Subject: Updated open source license declaration and fixed some formatting issues. --- nGenEx/MouseController.cpp | 518 ++++++++++++++++++++++++--------------------- 1 file changed, 271 insertions(+), 247 deletions(-) (limited to 'nGenEx/MouseController.cpp') diff --git a/nGenEx/MouseController.cpp b/nGenEx/MouseController.cpp index 1873a3d..ae7f455 100644 --- a/nGenEx/MouseController.cpp +++ b/nGenEx/MouseController.cpp @@ -1,247 +1,271 @@ -/* Project nGenEx - Destroyer Studios LLC - Copyright © 1997-2004. All Rights Reserved. - - SUBSYSTEM: nGenEx.lib - FILE: MouseController.cpp - AUTHOR: John DiCamillo - - - OVERVIEW - ======== - MouseController Input class -*/ - -#include "MemDebug.h" -#include "MouseController.h" -#include "Keyboard.h" -#include "Mouse.h" -#include "Game.h" -#include "Video.h" - -// +--------------------------------------------------------------------+ - -static MouseController* instance = 0; -static DWORD rbutton_latch = 0; -static DWORD mbutton_latch = 0; -static DWORD active_latch = 0; - -// +--------------------------------------------------------------------+ - -MouseController::MouseController() -: p(0), r(0), w(0), dx(0), dy(0), t(0) -{ - instance = this; - select = 0; - sensitivity = 10; - swapped = 0; - active = false; - - active_key = 20; // caps lock - - rbutton_latch = 0; - - for (int i = 0; i < MotionController::MaxActions; i++) - action[i] = 0; -} - -MouseController::~MouseController() -{ - instance = 0; -} - -MouseController* -MouseController::GetInstance() -{ - return instance; -} - -// +--------------------------------------------------------------------+ - -void -MouseController::MapKeys(KeyMapEntry* mapping, int nkeys) -{ - for (int i = 0; i < nkeys; i++) { - KeyMapEntry k = mapping[i]; - - if (k.act >= KEY_MAP_FIRST && k.act <= KEY_MAP_LAST) { - - if (k.act == KEY_MOUSE_SENSE) - sensitivity = k.key; - - else if (k.act == KEY_MOUSE_SWAP) - swapped = k.key; - - else if (k.act == KEY_MOUSE_INVERT) - inverted = k.key; - - else if (k.act == KEY_MOUSE_SELECT) - select = k.key; - - else if (k.act == KEY_MOUSE_ACTIVE) - active_key = k.key; - } - } -} - -// +--------------------------------------------------------------------+ - -static inline double sqr(double a) { return a*a; } - -void -MouseController::Acquire() -{ - p = r = w = 0; - action[0] = 0; - action[1] = 0; - action[2] = 0; - action[3] = 0; - - if (active_key && Keyboard::KeyDown(active_key)) { - active_latch = 1; - } - else { - if (active_latch) { - active_latch = 0; - active = !active; - } - } - - if (!select || !active) - return; - - action[0] = Mouse::LButton(); - - int roll_enable = 0; - - if (Mouse::RButton()) { - roll_enable = 1; - - if (!rbutton_latch) - rbutton_latch = Game::RealTime(); - } - else { - if (rbutton_latch) { - rbutton_latch = Game::RealTime() - rbutton_latch; - if (rbutton_latch < 250) - action[1] = 1; - } - - rbutton_latch = 0; - } - - if (Mouse::MButton()) { - if (!mbutton_latch) - mbutton_latch = Game::RealTime(); - } - else { - if (mbutton_latch) { - action[3] = 1; - } - - mbutton_latch = 0; - } - - double step = 0; - int cx = Video::GetInstance()->Width()/2; - int cy = Video::GetInstance()->Height()/2; - - dx += Mouse::X() - cx; - dy += Mouse::Y() - cy; - - step = fabs(dx)/cx; - - if (roll_enable || select == 1) - step *= 3 * sensitivity; - else - step *= step * sensitivity/4; - - if (roll_enable) { - if (dx > 0) - r = -step; - else if (dx < 0) - r = step; - } - else { - if (dx > 0) - w = step; - else if (dx < 0) - w = -step; - } - - step = fabs(dy)/cy; - - if (select == 1) - step *= 2 * sensitivity; - else - step *= step * sensitivity/4; - - if (inverted) { - step *= -1; - } - - if (dy > 0) - p = step; - else if (dy < 0) - p = -step; - - if (select == 1) { - ::SetCursorPos(cx, cy); - - double drain = cx * 4 * Game::FrameTime(); - - if (dx > drain) { - dx -= drain; - } - else if (dx < -drain) { - dx += drain; - } - else { - dx = 0; - } - - if (dy > drain) { - dy -= drain; - } - else if (dy < -drain) { - dy += drain; - } - else { - dy = 0; - } - } - else { - dx = 0; - dy = 0; - } - - if (Mouse::Wheel() > 0) { - if (t < 0.25) - t += 0.025; - else - t += 0.1; - - if (t > 1) t = 1; - } - - else if (Mouse::Wheel() < 0) { - if (t < 0.25) - t -= 0.025; - else - t -= 0.1; - - if (t < 0) t = 0; - } -} - -// +--------------------------------------------------------------------+ - -int -MouseController::ActionMap(int n) -{ - if (n >= KEY_ACTION_0 && n <= KEY_ACTION_3) - return action[n - KEY_ACTION_0]; - - return 0; -} - +/* Starshatter OpenSource Distribution + Copyright (c) 1997-2004, Destroyer Studios LLC. + All Rights Reserved. + + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions are met: + + * Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. + * Neither the name "Destroyer Studios" nor the names of its contributors + may be used to endorse or promote products derived from this software + without specific prior written permission. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE + LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS + INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + POSSIBILITY OF SUCH DAMAGE. + + SUBSYSTEM: nGenEx.lib + FILE: MouseController.cpp + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + MouseController Input class +*/ + +#include "MemDebug.h" +#include "MouseController.h" +#include "Keyboard.h" +#include "Mouse.h" +#include "Game.h" +#include "Video.h" + +// +--------------------------------------------------------------------+ + +static MouseController* instance = 0; +static DWORD rbutton_latch = 0; +static DWORD mbutton_latch = 0; +static DWORD active_latch = 0; + +// +--------------------------------------------------------------------+ + +MouseController::MouseController() +: p(0), r(0), w(0), dx(0), dy(0), t(0) +{ + instance = this; + select = 0; + sensitivity = 10; + swapped = 0; + active = false; + + active_key = 20; // caps lock + + rbutton_latch = 0; + + for (int i = 0; i < MotionController::MaxActions; i++) + action[i] = 0; +} + +MouseController::~MouseController() +{ + instance = 0; +} + +MouseController* +MouseController::GetInstance() +{ + return instance; +} + +// +--------------------------------------------------------------------+ + +void +MouseController::MapKeys(KeyMapEntry* mapping, int nkeys) +{ + for (int i = 0; i < nkeys; i++) { + KeyMapEntry k = mapping[i]; + + if (k.act >= KEY_MAP_FIRST && k.act <= KEY_MAP_LAST) { + + if (k.act == KEY_MOUSE_SENSE) + sensitivity = k.key; + + else if (k.act == KEY_MOUSE_SWAP) + swapped = k.key; + + else if (k.act == KEY_MOUSE_INVERT) + inverted = k.key; + + else if (k.act == KEY_MOUSE_SELECT) + select = k.key; + + else if (k.act == KEY_MOUSE_ACTIVE) + active_key = k.key; + } + } +} + +// +--------------------------------------------------------------------+ + +static inline double sqr(double a) { return a*a; } + +void +MouseController::Acquire() +{ + p = r = w = 0; + action[0] = 0; + action[1] = 0; + action[2] = 0; + action[3] = 0; + + if (active_key && Keyboard::KeyDown(active_key)) { + active_latch = 1; + } + else { + if (active_latch) { + active_latch = 0; + active = !active; + } + } + + if (!select || !active) + return; + + action[0] = Mouse::LButton(); + + int roll_enable = 0; + + if (Mouse::RButton()) { + roll_enable = 1; + + if (!rbutton_latch) + rbutton_latch = Game::RealTime(); + } + else { + if (rbutton_latch) { + rbutton_latch = Game::RealTime() - rbutton_latch; + if (rbutton_latch < 250) + action[1] = 1; + } + + rbutton_latch = 0; + } + + if (Mouse::MButton()) { + if (!mbutton_latch) + mbutton_latch = Game::RealTime(); + } + else { + if (mbutton_latch) { + action[3] = 1; + } + + mbutton_latch = 0; + } + + double step = 0; + int cx = Video::GetInstance()->Width()/2; + int cy = Video::GetInstance()->Height()/2; + + dx += Mouse::X() - cx; + dy += Mouse::Y() - cy; + + step = fabs(dx)/cx; + + if (roll_enable || select == 1) + step *= 3 * sensitivity; + else + step *= step * sensitivity/4; + + if (roll_enable) { + if (dx > 0) + r = -step; + else if (dx < 0) + r = step; + } + else { + if (dx > 0) + w = step; + else if (dx < 0) + w = -step; + } + + step = fabs(dy)/cy; + + if (select == 1) + step *= 2 * sensitivity; + else + step *= step * sensitivity/4; + + if (inverted) { + step *= -1; + } + + if (dy > 0) + p = step; + else if (dy < 0) + p = -step; + + if (select == 1) { + ::SetCursorPos(cx, cy); + + double drain = cx * 4 * Game::FrameTime(); + + if (dx > drain) { + dx -= drain; + } + else if (dx < -drain) { + dx += drain; + } + else { + dx = 0; + } + + if (dy > drain) { + dy -= drain; + } + else if (dy < -drain) { + dy += drain; + } + else { + dy = 0; + } + } + else { + dx = 0; + dy = 0; + } + + if (Mouse::Wheel() > 0) { + if (t < 0.25) + t += 0.025; + else + t += 0.1; + + if (t > 1) t = 1; + } + + else if (Mouse::Wheel() < 0) { + if (t < 0.25) + t -= 0.025; + else + t -= 0.1; + + if (t < 0) t = 0; + } +} + +// +--------------------------------------------------------------------+ + +int +MouseController::ActionMap(int n) +{ + if (n >= KEY_ACTION_0 && n <= KEY_ACTION_3) + return action[n - KEY_ACTION_0]; + + return 0; +} + -- cgit v1.1