From b2805409566af00bc15639494f5a186fbd2f16e6 Mon Sep 17 00:00:00 2001 From: "FWoltermann@gmail.com" Date: Fri, 9 Dec 2011 20:15:42 +0000 Subject: More indenting changes --- nGenEx/Light.h | 126 ++++++++++++++++++++++++++++----------------------------- 1 file changed, 63 insertions(+), 63 deletions(-) (limited to 'nGenEx/Light.h') diff --git a/nGenEx/Light.h b/nGenEx/Light.h index 3c3cfe9..d3acb5e 100644 --- a/nGenEx/Light.h +++ b/nGenEx/Light.h @@ -1,15 +1,15 @@ /* Project nGenEx - Destroyer Studios LLC - Copyright © 1997-2004. All Rights Reserved. + Destroyer Studios LLC + Copyright © 1997-2004. All Rights Reserved. - SUBSYSTEM: nGenEx.lib - FILE: Light.h - AUTHOR: John DiCamillo + SUBSYSTEM: nGenEx.lib + FILE: Light.h + AUTHOR: John DiCamillo - OVERVIEW - ======== - Dynamic Light Source + OVERVIEW + ======== + Dynamic Light Source */ #ifndef Light_h @@ -31,63 +31,63 @@ class Scene; class Light { public: - static const char* TYPENAME() { return "Light"; } - - enum TYPES { - LIGHT_POINT = 1, - LIGHT_SPOT = 2, - LIGHT_DIRECTIONAL = 3, - LIGHT_FORCE_DWORD = 0x7fffffff - }; - - Light(float l=0.0f, float dl=1.0f, int time=-1); - virtual ~Light(); - - int operator == (const Light& l) const { return id == l.id; } - - // operations - virtual void Update(); - - // accessors / mutators - int Identity() const { return id; } - Point Location() const { return loc; } - - DWORD Type() const { return type; } - void SetType(DWORD t) { type = t; } - float Intensity() const { return light; } - void SetIntensity(float f) { light = f; } - Color GetColor() const { return color; } - void SetColor(Color c) { color = c; } - bool IsActive() const { return active; } - void SetActive(bool a) { active = a; } - bool CastsShadow() const { return shadow; } - void SetShadow(bool s) { shadow = s; } - - bool IsPoint() const { return type == LIGHT_POINT; } - bool IsSpot() const { return type == LIGHT_SPOT; } - bool IsDirectional() const { return type == LIGHT_DIRECTIONAL; } - - virtual void MoveTo(const Point& dst); - virtual void TranslateBy(const Point& ref); - - virtual int Life() const { return life; } - virtual void Destroy(); - virtual Scene* GetScene() const { return scene; } - virtual void SetScene(Scene*s) { scene = s; } + static const char* TYPENAME() { return "Light"; } + + enum TYPES { + LIGHT_POINT = 1, + LIGHT_SPOT = 2, + LIGHT_DIRECTIONAL = 3, + LIGHT_FORCE_DWORD = 0x7fffffff + }; + + Light(float l=0.0f, float dl=1.0f, int time=-1); + virtual ~Light(); + + int operator == (const Light& l) const { return id == l.id; } + + // operations + virtual void Update(); + + // accessors / mutators + int Identity() const { return id; } + Point Location() const { return loc; } + + DWORD Type() const { return type; } + void SetType(DWORD t) { type = t; } + float Intensity() const { return light; } + void SetIntensity(float f) { light = f; } + Color GetColor() const { return color; } + void SetColor(Color c) { color = c; } + bool IsActive() const { return active; } + void SetActive(bool a) { active = a; } + bool CastsShadow() const { return shadow; } + void SetShadow(bool s) { shadow = s; } + + bool IsPoint() const { return type == LIGHT_POINT; } + bool IsSpot() const { return type == LIGHT_SPOT; } + bool IsDirectional() const { return type == LIGHT_DIRECTIONAL; } + + virtual void MoveTo(const Point& dst); + virtual void TranslateBy(const Point& ref); + + virtual int Life() const { return life; } + virtual void Destroy(); + virtual Scene* GetScene() const { return scene; } + virtual void SetScene(Scene*s) { scene = s; } protected: - static int id_key; - - int id; - DWORD type; - Point loc; - int life; - float light; - float dldt; - Color color; - bool active; - bool shadow; - Scene* scene; + static int id_key; + + int id; + DWORD type; + Point loc; + int life; + float light; + float dldt; + Color color; + bool active; + bool shadow; + Scene* scene; }; // +--------------------------------------------------------------------+ -- cgit v1.1