From 2c1c5595efec1db63c142accda59e83079af217e Mon Sep 17 00:00:00 2001 From: "milo24x7@gmail.com" Date: Sun, 7 Jul 2013 21:26:31 +0000 Subject: Updated open source license declaration and fixed some formatting issues. --- nGenEx/Light.h | 216 ++++++++++++++++++++++++++++++++------------------------- 1 file changed, 120 insertions(+), 96 deletions(-) (limited to 'nGenEx/Light.h') diff --git a/nGenEx/Light.h b/nGenEx/Light.h index d3acb5e..8c1bc1b 100644 --- a/nGenEx/Light.h +++ b/nGenEx/Light.h @@ -1,96 +1,120 @@ -/* Project nGenEx - Destroyer Studios LLC - Copyright © 1997-2004. All Rights Reserved. - - SUBSYSTEM: nGenEx.lib - FILE: Light.h - AUTHOR: John DiCamillo - - - OVERVIEW - ======== - Dynamic Light Source -*/ - -#ifndef Light_h -#define Light_h - -#include "Geometry.h" -#include "Color.h" - -// +--------------------------------------------------------------------+ - -#define LIGHT_DESTROY(x) if (x) { x->Destroy(); x = 0; } - -// +--------------------------------------------------------------------+ - -class Scene; - -// +--------------------------------------------------------------------+ - -class Light -{ -public: - static const char* TYPENAME() { return "Light"; } - - enum TYPES { - LIGHT_POINT = 1, - LIGHT_SPOT = 2, - LIGHT_DIRECTIONAL = 3, - LIGHT_FORCE_DWORD = 0x7fffffff - }; - - Light(float l=0.0f, float dl=1.0f, int time=-1); - virtual ~Light(); - - int operator == (const Light& l) const { return id == l.id; } - - // operations - virtual void Update(); - - // accessors / mutators - int Identity() const { return id; } - Point Location() const { return loc; } - - DWORD Type() const { return type; } - void SetType(DWORD t) { type = t; } - float Intensity() const { return light; } - void SetIntensity(float f) { light = f; } - Color GetColor() const { return color; } - void SetColor(Color c) { color = c; } - bool IsActive() const { return active; } - void SetActive(bool a) { active = a; } - bool CastsShadow() const { return shadow; } - void SetShadow(bool s) { shadow = s; } - - bool IsPoint() const { return type == LIGHT_POINT; } - bool IsSpot() const { return type == LIGHT_SPOT; } - bool IsDirectional() const { return type == LIGHT_DIRECTIONAL; } - - virtual void MoveTo(const Point& dst); - virtual void TranslateBy(const Point& ref); - - virtual int Life() const { return life; } - virtual void Destroy(); - virtual Scene* GetScene() const { return scene; } - virtual void SetScene(Scene*s) { scene = s; } - -protected: - static int id_key; - - int id; - DWORD type; - Point loc; - int life; - float light; - float dldt; - Color color; - bool active; - bool shadow; - Scene* scene; -}; - -// +--------------------------------------------------------------------+ - -#endif Light_h - +/* Starshatter OpenSource Distribution + Copyright (c) 1997-2004, Destroyer Studios LLC. + All Rights Reserved. + + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions are met: + + * Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. + * Neither the name "Destroyer Studios" nor the names of its contributors + may be used to endorse or promote products derived from this software + without specific prior written permission. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE + LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS + INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + POSSIBILITY OF SUCH DAMAGE. + + SUBSYSTEM: nGenEx.lib + FILE: Light.h + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + Dynamic Light Source +*/ + +#ifndef Light_h +#define Light_h + +#include "Geometry.h" +#include "Color.h" + +// +--------------------------------------------------------------------+ + +#define LIGHT_DESTROY(x) if (x) { x->Destroy(); x = 0; } + +// +--------------------------------------------------------------------+ + +class Scene; + +// +--------------------------------------------------------------------+ + +class Light +{ +public: + static const char* TYPENAME() { return "Light"; } + + enum TYPES { + LIGHT_POINT = 1, + LIGHT_SPOT = 2, + LIGHT_DIRECTIONAL = 3, + LIGHT_FORCE_DWORD = 0x7fffffff + }; + + Light(float l=0.0f, float dl=1.0f, int time=-1); + virtual ~Light(); + + int operator == (const Light& l) const { return id == l.id; } + + // operations + virtual void Update(); + + // accessors / mutators + int Identity() const { return id; } + Point Location() const { return loc; } + + DWORD Type() const { return type; } + void SetType(DWORD t) { type = t; } + float Intensity() const { return light; } + void SetIntensity(float f) { light = f; } + Color GetColor() const { return color; } + void SetColor(Color c) { color = c; } + bool IsActive() const { return active; } + void SetActive(bool a) { active = a; } + bool CastsShadow() const { return shadow; } + void SetShadow(bool s) { shadow = s; } + + bool IsPoint() const { return type == LIGHT_POINT; } + bool IsSpot() const { return type == LIGHT_SPOT; } + bool IsDirectional() const { return type == LIGHT_DIRECTIONAL; } + + virtual void MoveTo(const Point& dst); + virtual void TranslateBy(const Point& ref); + + virtual int Life() const { return life; } + virtual void Destroy(); + virtual Scene* GetScene() const { return scene; } + virtual void SetScene(Scene*s) { scene = s; } + +protected: + static int id_key; + + int id; + DWORD type; + Point loc; + int life; + float light; + float dldt; + Color color; + bool active; + bool shadow; + Scene* scene; +}; + +// +--------------------------------------------------------------------+ + +#endif Light_h + -- cgit v1.1