From e33e19d0587146859d48a134ec9fd94e7b7ba5cd Mon Sep 17 00:00:00 2001 From: "FWoltermann@gmail.com" Date: Thu, 8 Dec 2011 14:53:40 +0000 Subject: Initial upload --- nGenEx/Keyboard.cpp | 217 ++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 217 insertions(+) create mode 100644 nGenEx/Keyboard.cpp (limited to 'nGenEx/Keyboard.cpp') diff --git a/nGenEx/Keyboard.cpp b/nGenEx/Keyboard.cpp new file mode 100644 index 0000000..52e201f --- /dev/null +++ b/nGenEx/Keyboard.cpp @@ -0,0 +1,217 @@ +/* Project nGenEx + Destroyer Studios LLC + Copyright © 1997-2004. All Rights Reserved. + + SUBSYSTEM: nGenEx.lib + FILE: Keyboard.cpp + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + Keyboard Input class +*/ + +#include "MemDebug.h" +#include "Keyboard.h" +#include "Game.h" + +// +--------------------------------------------------------------------+ + +static Keyboard* instance = 0; +int Keyboard::map[KEY_MAP_SIZE]; +int Keyboard::alt[KEY_MAP_SIZE]; + +Keyboard::Keyboard() + : x(0), y(0), z(0), p(0), r(0), w(0), c(0), p1(0), r1(0), w1(0), t(0) +{ + instance = this; + sensitivity = 25; + dead_zone = 100; + + for (int i = 0; i < MotionController::MaxActions; i++) + action[i] = 0; + + memset(map, 0, sizeof(map)); + memset(alt, 0, sizeof(alt)); + + map[KEY_PLUS_X] = 'R'; + map[KEY_MINUS_X] = 'E'; + map[KEY_PLUS_Y] = VK_HOME; + map[KEY_MINUS_Y] = VK_END; + map[KEY_PLUS_Z] = VK_PRIOR; // page up + map[KEY_MINUS_Z] = VK_NEXT; // page down + + map[KEY_PITCH_UP] = VK_DOWN; + map[KEY_PITCH_DOWN] = VK_UP; + map[KEY_YAW_LEFT] = VK_LEFT; + map[KEY_YAW_RIGHT] = VK_RIGHT; + map[KEY_ROLL_ENABLE] = 0; // used to be VK_CONTROL; +} + +Keyboard::~Keyboard() +{ + instance = 0; +} + +Keyboard* +Keyboard::GetInstance() +{ + return instance; +} + +// +--------------------------------------------------------------------+ + +void +Keyboard::MapKeys(KeyMapEntry* mapping, int nkeys) +{ + for (int i = 0; i < nkeys; i++) { + KeyMapEntry k = mapping[i]; + + if (k.act >= KEY_MAP_FIRST && k.act <= KEY_MAP_LAST) { + if (k.key == 0 || k.key > VK_MBUTTON && k.key < KEY_JOY_1) { + map[k.act] = k.key; + alt[k.act] = k.alt; + } + } + } +} + +// +--------------------------------------------------------------------+ + +bool Keyboard::KeyDown(int key) +{ + if (key) { + short k = GetAsyncKeyState(key); + return (k<0)||(k&1); + } + + return 0; +} + +// +--------------------------------------------------------------------+ + +bool Keyboard::KeyDownMap(int key) +{ + if (key >= KEY_MAP_FIRST && key <= KEY_MAP_LAST && map[key]) { + short k = GetAsyncKeyState(map[key]); + short a = -1; + + if (alt[key] > 0 && alt[key] < KEY_JOY_1) { + a = GetAsyncKeyState(alt[key]); + } + else { + a = !GetAsyncKeyState(VK_SHIFT) && + !GetAsyncKeyState(VK_MENU); + } + + return ((k<0)||(k&1)) && ((a<0)||(a&1)); + } + + return 0; +} + +// +--------------------------------------------------------------------+ + +void +Keyboard::FlushKeys() +{ + for (int i = 0; i < 255; i++) + GetAsyncKeyState(i); +} + +// +--------------------------------------------------------------------+ + +static inline double sqr(double a) { return a; } //*a; } + +void +Keyboard::Acquire() +{ + t = x = y = z = p = r = w = c = 0; + + for (int i = 0; i < MotionController::MaxActions; i++) + action[i] = 0; + + int speed = 10; + + // lateral translations: + if (KeyDownMap(KEY_PLUS_Y)) y = 1; + else if (KeyDownMap(KEY_MINUS_Y)) y = -1; + + if (KeyDownMap(KEY_PLUS_Z)) z = 1; + else if (KeyDownMap(KEY_MINUS_Z)) z = -1; + + if (KeyDownMap(KEY_MINUS_X)) x = -1; + else if (KeyDownMap(KEY_PLUS_X)) x = 1; + + const double steps=10; + + // if roll and yaw are swapped -------------------------- + if (swapped) { + // yaw: + if (KeyDownMap(KEY_ROLL_LEFT)) { if (w1