From b2805409566af00bc15639494f5a186fbd2f16e6 Mon Sep 17 00:00:00 2001 From: "FWoltermann@gmail.com" Date: Fri, 9 Dec 2011 20:15:42 +0000 Subject: More indenting changes --- nGenEx/Graphic.h | 204 +++++++++++++++++++++++++++---------------------------- 1 file changed, 102 insertions(+), 102 deletions(-) (limited to 'nGenEx/Graphic.h') diff --git a/nGenEx/Graphic.h b/nGenEx/Graphic.h index 1416bf5..237ed29 100644 --- a/nGenEx/Graphic.h +++ b/nGenEx/Graphic.h @@ -1,15 +1,15 @@ /* Project nGenEx - Destroyer Studios LLC - Copyright © 1997-2004. All Rights Reserved. + Destroyer Studios LLC + Copyright © 1997-2004. All Rights Reserved. - SUBSYSTEM: nGenEx.lib - FILE: Graphic.h - AUTHOR: John DiCamillo + SUBSYSTEM: nGenEx.lib + FILE: Graphic.h + AUTHOR: John DiCamillo - OVERVIEW - ======== - Abstract 3D Graphic Object + OVERVIEW + ======== + Abstract 3D Graphic Object */ #ifndef Graphic_h @@ -35,102 +35,102 @@ class Video; class Graphic { public: - static const char* TYPENAME() { return "Graphic"; } - - enum TYPE { OTHER, SOLID, SPRITE, BOLT, QUAD }; - - enum RENDER_FLAGS { - RENDER_SOLID = 0x0001, - RENDER_ALPHA = 0x0002, - RENDER_ADDITIVE = 0x0004, - RENDER_FIRST_LIGHT = 0x1000, - RENDER_ADD_LIGHT = 0x2000 - }; - - Graphic(); - virtual ~Graphic(); - - int operator == (const Graphic& g) const { return id == g.id; } - int operator < (const Graphic& g) const; - int operator <= (const Graphic& g) const; - - // operations - virtual void Render(Video* video, DWORD flags) { } - virtual void Update() { } - virtual void SetOrientation(const Matrix& o) { } - - virtual int CollidesWith(Graphic& o); - - // accessors / mutators - int Identity() const { return id; } - const char* Name() const { return name; } - bool IsVisible() const { return visible; } - void SetVisible(bool v) { visible = v; } - float Radius() const { return radius; } - - Point Location() const { return loc; } - virtual void MoveTo(const Point& p) { loc = p; } - virtual void TranslateBy(const Point& ref) { loc = loc - ref; } - - virtual float Depth() const { return depth; } - virtual void SetDepth(float d) { depth = d; } - static int Nearer(Graphic* a, Graphic* b); - static int Farther(Graphic* a, Graphic* b); - - virtual int IsInfinite() const { return infinite; } - virtual void SetInfinite(bool b); - virtual int IsForeground() const { return foreground; } - virtual void SetForeground(bool f){ foreground = f; } - virtual int IsBackground() const { return background; } - virtual void SetBackground(bool b){ background = b; } - - virtual int Hidden() const { return hidden; } - virtual int Life() const { return life; } - virtual void Destroy(); - virtual void Hide() { hidden = true; } - virtual void Show() { hidden = false; } - virtual bool Luminous() const { return luminous;} - virtual void SetLuminous(bool l) { luminous = l; } - virtual bool Translucent() const { return trans; } - virtual bool CastsShadow() const { return shadow; } - virtual void SetShadow(bool s) { shadow = s; } - - virtual bool IsSolid() const { return false; } - virtual bool IsSprite() const { return false; } - virtual bool IsBolt() const { return false; } - virtual bool IsQuad() const { return false; } - - virtual void ProjectScreenRect(Projector* p); - const Rect& ScreenRect() const { return screen_rect; } - virtual Scene* GetScene() const { return scene; } - virtual void SetScene(Scene*s) { scene = s; } - - virtual int CheckRayIntersection(Point pt, Point vpn, double len, Point& ipt, - bool treat_translucent_polys_as_solid=true); - - virtual bool CheckVisibility(Projector& projector); + static const char* TYPENAME() { return "Graphic"; } + + enum TYPE { OTHER, SOLID, SPRITE, BOLT, QUAD }; + + enum RENDER_FLAGS { + RENDER_SOLID = 0x0001, + RENDER_ALPHA = 0x0002, + RENDER_ADDITIVE = 0x0004, + RENDER_FIRST_LIGHT = 0x1000, + RENDER_ADD_LIGHT = 0x2000 + }; + + Graphic(); + virtual ~Graphic(); + + int operator == (const Graphic& g) const { return id == g.id; } + int operator < (const Graphic& g) const; + int operator <= (const Graphic& g) const; + + // operations + virtual void Render(Video* video, DWORD flags) { } + virtual void Update() { } + virtual void SetOrientation(const Matrix& o) { } + + virtual int CollidesWith(Graphic& o); + + // accessors / mutators + int Identity() const { return id; } + const char* Name() const { return name; } + bool IsVisible() const { return visible; } + void SetVisible(bool v) { visible = v; } + float Radius() const { return radius; } + + Point Location() const { return loc; } + virtual void MoveTo(const Point& p) { loc = p; } + virtual void TranslateBy(const Point& ref) { loc = loc - ref; } + + virtual float Depth() const { return depth; } + virtual void SetDepth(float d) { depth = d; } + static int Nearer(Graphic* a, Graphic* b); + static int Farther(Graphic* a, Graphic* b); + + virtual int IsInfinite() const { return infinite; } + virtual void SetInfinite(bool b); + virtual int IsForeground() const { return foreground; } + virtual void SetForeground(bool f){ foreground = f; } + virtual int IsBackground() const { return background; } + virtual void SetBackground(bool b){ background = b; } + + virtual int Hidden() const { return hidden; } + virtual int Life() const { return life; } + virtual void Destroy(); + virtual void Hide() { hidden = true; } + virtual void Show() { hidden = false; } + virtual bool Luminous() const { return luminous;} + virtual void SetLuminous(bool l) { luminous = l; } + virtual bool Translucent() const { return trans; } + virtual bool CastsShadow() const { return shadow; } + virtual void SetShadow(bool s) { shadow = s; } + + virtual bool IsSolid() const { return false; } + virtual bool IsSprite() const { return false; } + virtual bool IsBolt() const { return false; } + virtual bool IsQuad() const { return false; } + + virtual void ProjectScreenRect(Projector* p); + const Rect& ScreenRect() const { return screen_rect; } + virtual Scene* GetScene() const { return scene; } + virtual void SetScene(Scene*s) { scene = s; } + + virtual int CheckRayIntersection(Point pt, Point vpn, double len, Point& ipt, + bool treat_translucent_polys_as_solid=true); + + virtual bool CheckVisibility(Projector& projector); protected: - static int id_key; - - int id; - Point loc; - float depth; - float radius; - int life; - - bool visible; - bool infinite; - bool foreground; - bool background; - bool hidden; - bool trans; - bool shadow; - bool luminous; - - Rect screen_rect; - Scene* scene; - char name[32]; + static int id_key; + + int id; + Point loc; + float depth; + float radius; + int life; + + bool visible; + bool infinite; + bool foreground; + bool background; + bool hidden; + bool trans; + bool shadow; + bool luminous; + + Rect screen_rect; + Scene* scene; + char name[32]; }; // +--------------------------------------------------------------------+ -- cgit v1.1