From b2805409566af00bc15639494f5a186fbd2f16e6 Mon Sep 17 00:00:00 2001 From: "FWoltermann@gmail.com" Date: Fri, 9 Dec 2011 20:15:42 +0000 Subject: More indenting changes --- nGenEx/Game.h | 336 +++++++++++++++++++++++++++++----------------------------- 1 file changed, 168 insertions(+), 168 deletions(-) (limited to 'nGenEx/Game.h') diff --git a/nGenEx/Game.h b/nGenEx/Game.h index ceec324..82864da 100644 --- a/nGenEx/Game.h +++ b/nGenEx/Game.h @@ -1,10 +1,10 @@ /* Project nGenEx - Destroyer Studios LLC - Copyright © 1997-2004. All Rights Reserved. + Destroyer Studios LLC + Copyright © 1997-2004. All Rights Reserved. - SUBSYSTEM: nGenEx.lib - FILE: Game.h - AUTHOR: John DiCamillo + SUBSYSTEM: nGenEx.lib + FILE: Game.h + AUTHOR: John DiCamillo */ @@ -46,171 +46,171 @@ class Text; class Game { public: - static const char* TYPENAME() { return "Game"; } - enum STATUS { OK, RUN, EXIT, PANIC, INIT_FAILED, TOO_MANY }; - - Game(); - virtual ~Game(); - - // - // MAIN GAME FUNCTIONALITY: - // - - virtual bool Init(HINSTANCE hi, HINSTANCE hpi, LPSTR cmdline, int nCmdShow); - virtual int Run(); - virtual void Exit(); - virtual bool OnPaint() { return false; } - virtual bool OnHelp() { return false; } - - virtual void Activate(bool f); - virtual void Pause(bool f); - int Status() const { return status; } - - virtual void ScreenCapture(const char* name = 0); - virtual void AVICapture(const char* fname = 0); - - const RenderStats& GetPolyStats() { return stats; } - - // - // GENERAL GAME CLASS UTILITY METHODS: - // - - static void Panic(const char* msg=0); - static bool DisplayModeSupported(int w, int h, int bpp); - static int MaxTexSize(); - static int MaxTexAspect(); - static int GammaLevel(); - static void SetGammaLevel(int g); - static void SetMaxTexSize(int n); - - static DWORD RealTime(); - static DWORD GameTime(); - static DWORD TimeCompression(); - static void SetTimeCompression(DWORD comp); - static DWORD Frame(); - static void ResetGameTime(); - static void SkipGameTime(double seconds); - - static double FrameRate(); - static double FrameTime(); - static double GUITime(); - static void SetMaxFrameLength(double seconds) { max_frame_length = seconds; } - static void SetMinFrameLength(double seconds) { min_frame_length = seconds; } - static double GetMaxFrameLength() { return max_frame_length; } - static double GetMinFrameLength() { return min_frame_length; } - - static Game* GetInstance(); - static Video* GetVideo(); - static Color GetScreenColor(); - static void SetScreenColor(Color c); - static int GetScreenWidth(); - static int GetScreenHeight(); - - static bool Active() { return active; } - static bool Paused() { return paused; } - static bool Server() { return server; } - static bool ShowMouse() { return show_mouse; } - static bool IsWindowed(); - - static HINSTANCE GetHINST(); - static HWND GetHWND(); - - static void UseLocale(Locale* locale); - static Text GetText(const char* key); - - static const char* GetPanicMessage() { return panicbuf; } - - virtual bool GameLoop(); - virtual void UpdateWorld(); - virtual void GameState(); - virtual void UpdateScreen(); - virtual void CollectStats(); - - virtual bool InitApplication(HINSTANCE); - virtual bool InitInstance(HINSTANCE, int); - virtual bool InitContent(); - virtual bool InitGame(); - virtual bool InitVideo(); - virtual bool ResizeVideo(); - virtual bool ResetVideo(); - virtual bool ToggleFullscreen(); - virtual bool AdjustWindowForChange(); - - virtual bool SetupPalette(); - virtual bool LoadPalette(PALETTEENTRY* pal, BYTE* inv); - virtual void ShowStats(); + static const char* TYPENAME() { return "Game"; } + enum STATUS { OK, RUN, EXIT, PANIC, INIT_FAILED, TOO_MANY }; + + Game(); + virtual ~Game(); + + // + // MAIN GAME FUNCTIONALITY: + // + + virtual bool Init(HINSTANCE hi, HINSTANCE hpi, LPSTR cmdline, int nCmdShow); + virtual int Run(); + virtual void Exit(); + virtual bool OnPaint() { return false; } + virtual bool OnHelp() { return false; } + + virtual void Activate(bool f); + virtual void Pause(bool f); + int Status() const { return status; } + + virtual void ScreenCapture(const char* name = 0); + virtual void AVICapture(const char* fname = 0); + + const RenderStats& GetPolyStats() { return stats; } + + // + // GENERAL GAME CLASS UTILITY METHODS: + // + + static void Panic(const char* msg=0); + static bool DisplayModeSupported(int w, int h, int bpp); + static int MaxTexSize(); + static int MaxTexAspect(); + static int GammaLevel(); + static void SetGammaLevel(int g); + static void SetMaxTexSize(int n); + + static DWORD RealTime(); + static DWORD GameTime(); + static DWORD TimeCompression(); + static void SetTimeCompression(DWORD comp); + static DWORD Frame(); + static void ResetGameTime(); + static void SkipGameTime(double seconds); + + static double FrameRate(); + static double FrameTime(); + static double GUITime(); + static void SetMaxFrameLength(double seconds) { max_frame_length = seconds; } + static void SetMinFrameLength(double seconds) { min_frame_length = seconds; } + static double GetMaxFrameLength() { return max_frame_length; } + static double GetMinFrameLength() { return min_frame_length; } + + static Game* GetInstance(); + static Video* GetVideo(); + static Color GetScreenColor(); + static void SetScreenColor(Color c); + static int GetScreenWidth(); + static int GetScreenHeight(); + + static bool Active() { return active; } + static bool Paused() { return paused; } + static bool Server() { return server; } + static bool ShowMouse() { return show_mouse; } + static bool IsWindowed(); + + static HINSTANCE GetHINST(); + static HWND GetHWND(); + + static void UseLocale(Locale* locale); + static Text GetText(const char* key); + + static const char* GetPanicMessage() { return panicbuf; } + + virtual bool GameLoop(); + virtual void UpdateWorld(); + virtual void GameState(); + virtual void UpdateScreen(); + virtual void CollectStats(); + + virtual bool InitApplication(HINSTANCE); + virtual bool InitInstance(HINSTANCE, int); + virtual bool InitContent(); + virtual bool InitGame(); + virtual bool InitVideo(); + virtual bool ResizeVideo(); + virtual bool ResetVideo(); + virtual bool ToggleFullscreen(); + virtual bool AdjustWindowForChange(); + + virtual bool SetupPalette(); + virtual bool LoadPalette(PALETTEENTRY* pal, BYTE* inv); + virtual void ShowStats(); protected: - friend bool ProfileGameLoop(void); - friend LRESULT CALLBACK WndProc(HWND hwnd, UINT message, WPARAM uParam, LPARAM lParam); - - ContentBundle* content; - Universe* world; - VideoFactory* video_factory; - Video* video; - VideoSettings* video_settings; - SoundCard* soundcard; - Screen* screen; - int gamma; - int max_tex_size; - - RenderStats stats; - DWORD totaltime; - - PALETTEENTRY standard_palette[256]; - BYTE inverse_palette[32768]; - - HINSTANCE hInst; - HWND hwnd; - HMENU hmenu; - DWORD winstyle; - - char* app_name; - char* title_text; - char* palette_name; - - // Internal variables for the state of the app - bool is_windowed; - bool is_active; - bool is_device_lost; - bool is_minimized; - bool is_maximized; - bool ignore_size_change; - bool is_device_initialized; - bool is_device_restored; - DWORD window_style; // Saved window style for mode switches - RECT bounds_rect; // Saved window bounds for mode switches - RECT client_rect; // Saved client area size for mode switches - - - double gui_seconds; - double seconds; - double frame_rate; - int frame_count; - int frame_count0; - int frame_time; - int frame_time0; - - int status; - int exit_code; - Color screen_color; - - AviFile* avi_file; - - static bool active; - static bool paused; - static bool server; - static bool show_mouse; - static DWORD base_game_time; - static DWORD real_time; - static DWORD game_time; - static DWORD time_comp; - static DWORD frame_number; - - static double max_frame_length; - static double min_frame_length; - - static char panicbuf[256]; + friend bool ProfileGameLoop(void); + friend LRESULT CALLBACK WndProc(HWND hwnd, UINT message, WPARAM uParam, LPARAM lParam); + + ContentBundle* content; + Universe* world; + VideoFactory* video_factory; + Video* video; + VideoSettings* video_settings; + SoundCard* soundcard; + Screen* screen; + int gamma; + int max_tex_size; + + RenderStats stats; + DWORD totaltime; + + PALETTEENTRY standard_palette[256]; + BYTE inverse_palette[32768]; + + HINSTANCE hInst; + HWND hwnd; + HMENU hmenu; + DWORD winstyle; + + char* app_name; + char* title_text; + char* palette_name; + + // Internal variables for the state of the app + bool is_windowed; + bool is_active; + bool is_device_lost; + bool is_minimized; + bool is_maximized; + bool ignore_size_change; + bool is_device_initialized; + bool is_device_restored; + DWORD window_style; // Saved window style for mode switches + RECT bounds_rect; // Saved window bounds for mode switches + RECT client_rect; // Saved client area size for mode switches + + + double gui_seconds; + double seconds; + double frame_rate; + int frame_count; + int frame_count0; + int frame_time; + int frame_time0; + + int status; + int exit_code; + Color screen_color; + + AviFile* avi_file; + + static bool active; + static bool paused; + static bool server; + static bool show_mouse; + static DWORD base_game_time; + static DWORD real_time; + static DWORD game_time; + static DWORD time_comp; + static DWORD frame_number; + + static double max_frame_length; + static double min_frame_length; + + static char panicbuf[256]; }; // +--------------------------------------------------------------------+ -- cgit v1.1