From 2c1c5595efec1db63c142accda59e83079af217e Mon Sep 17 00:00:00 2001 From: "milo24x7@gmail.com" Date: Sun, 7 Jul 2013 21:26:31 +0000 Subject: Updated open source license declaration and fixed some formatting issues. --- nGenEx/FadeView.cpp | 314 ++++++++++++++++++++++++++++------------------------ 1 file changed, 169 insertions(+), 145 deletions(-) (limited to 'nGenEx/FadeView.cpp') diff --git a/nGenEx/FadeView.cpp b/nGenEx/FadeView.cpp index 0b21a5e..75940a0 100644 --- a/nGenEx/FadeView.cpp +++ b/nGenEx/FadeView.cpp @@ -1,145 +1,169 @@ -/* Project nGenEx - Destroyer Studios LLC - Copyright © 1997-2004. All Rights Reserved. - - SUBSYSTEM: nGenEx.lib - FILE: FadeView.cpp - AUTHOR: John DiCamillo - - - OVERVIEW - ======== - Fading Bitmap "billboard" Image View class -*/ - -#include "MemDebug.h" -#include "FadeView.h" -#include "Color.h" -#include "Window.h" -#include "Video.h" -#include "Screen.h" -#include "Game.h" - -// +--------------------------------------------------------------------+ - -FadeView::FadeView(Window* c, double in, double out, double hold) -: View(c), -fade_in(in * 1000), -fade_out(out * 1000), -hold_time(hold * 1000), -step_time(0), -fast(1), -time(0) -{ - state = StateStart; -} - -FadeView::~FadeView() -{ } - -// +--------------------------------------------------------------------+ - -void FadeView::FadeIn(double in) { fade_in = in * 1000; } -void FadeView::FadeOut(double out) { fade_out = out * 1000; } -void FadeView::FastFade(int fade_fast) { fast = fade_fast; } -void FadeView::StopHold() -{ - //Print(" FadeView::StopHold()\n"); - hold_time = 0; -} - -// +--------------------------------------------------------------------+ - -void -FadeView::Refresh() -{ - double msec = 0; - - if (state == StateStart) { - time = Game::RealTime(); - } - else if (state != StateDone) { - double new_time = Game::RealTime(); - msec = new_time - time; - time = new_time; - } - - switch (state) { - case StateStart: - if (fade_in) { - //Print(" * FadeView: %f, %f, %f\n", fade_in, fade_out, hold_time); - Color::SetFade(0); - //Print(" 1. FadeView SetFade to 0 (%6.1f)\n", time); - } - - step_time = 0; - state = State2; - break; - - case State2: - if (fade_in) { - Color::SetFade(0); - //Print(" 1. FadeView SetFade to 0 (%6.1f)\n", time); - } - - step_time = 0; - state = StateIn; - break; - - case StateIn: - if (step_time < fade_in) { - double fade = step_time / fade_in; - Color::SetFade(fade); - //Print(" 2. FadeView SetFade to %3d (%6.1f) %6.1f\n", (int) (fade * 100), time, step_time); - step_time += msec; - } - else { - Color::SetFade(1); - //Print(" 2. FadeView SetFade to %3d (%6.1f) %6.1f => HOLDING\n", 100, time, step_time); - step_time = 0; - state = StateHold; - } - break; - - case StateHold: - if (step_time < hold_time) { - step_time += msec; - //Print(" 3. FadeView holding at %3d (%6.1f) %6.1f\n", 100, time, step_time); - } - else { - //Print(" 3. FadeView HOLD COMPLETE (%6.1f) %6.1f\n", time, step_time); - step_time = 0; - state = StateOut; - } - break; - - case StateOut: - if (fade_out > 0) { - if (step_time < fade_out) { - double fade = 1 - step_time / fade_out; - Color::SetFade(fade); - //Print(" 4. FadeView SetFade to %3d (%6.1f) %6.1f\n", (int) (fade*100), time, step_time); - step_time += msec; - } - else { - Color::SetFade(0); - //Print(" 4. FadeView SetFade to %3d (%6.1f) %6.1f\n", 0, time, step_time); - step_time = 0; - state = StateDone; - } - } - else { - Color::SetFade(1); - //Print(" 4. FadeView SetFade to %3d (%6.1f) %6.1f\n", 0, time, step_time); - step_time = 0; - state = StateDone; - } - break; - - default: - case StateDone: - //Print(" 5. FadeView done (%6.1f) %6.1f\n", time, step_time); - break; - } -} - +/* Starshatter OpenSource Distribution + Copyright (c) 1997-2004, Destroyer Studios LLC. + All Rights Reserved. + + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions are met: + + * Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. + * Neither the name "Destroyer Studios" nor the names of its contributors + may be used to endorse or promote products derived from this software + without specific prior written permission. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE + LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS + INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + POSSIBILITY OF SUCH DAMAGE. + + SUBSYSTEM: nGenEx.lib + FILE: FadeView.cpp + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + Fading Bitmap "billboard" Image View class +*/ + +#include "MemDebug.h" +#include "FadeView.h" +#include "Color.h" +#include "Window.h" +#include "Video.h" +#include "Screen.h" +#include "Game.h" + +// +--------------------------------------------------------------------+ + +FadeView::FadeView(Window* c, double in, double out, double hold) +: View(c), +fade_in(in * 1000), +fade_out(out * 1000), +hold_time(hold * 1000), +step_time(0), +fast(1), +time(0) +{ + state = StateStart; +} + +FadeView::~FadeView() +{ } + +// +--------------------------------------------------------------------+ + +void FadeView::FadeIn(double in) { fade_in = in * 1000; } +void FadeView::FadeOut(double out) { fade_out = out * 1000; } +void FadeView::FastFade(int fade_fast) { fast = fade_fast; } +void FadeView::StopHold() +{ + //Print(" FadeView::StopHold()\n"); + hold_time = 0; +} + +// +--------------------------------------------------------------------+ + +void +FadeView::Refresh() +{ + double msec = 0; + + if (state == StateStart) { + time = Game::RealTime(); + } + else if (state != StateDone) { + double new_time = Game::RealTime(); + msec = new_time - time; + time = new_time; + } + + switch (state) { + case StateStart: + if (fade_in) { + //Print(" * FadeView: %f, %f, %f\n", fade_in, fade_out, hold_time); + Color::SetFade(0); + //Print(" 1. FadeView SetFade to 0 (%6.1f)\n", time); + } + + step_time = 0; + state = State2; + break; + + case State2: + if (fade_in) { + Color::SetFade(0); + //Print(" 1. FadeView SetFade to 0 (%6.1f)\n", time); + } + + step_time = 0; + state = StateIn; + break; + + case StateIn: + if (step_time < fade_in) { + double fade = step_time / fade_in; + Color::SetFade(fade); + //Print(" 2. FadeView SetFade to %3d (%6.1f) %6.1f\n", (int) (fade * 100), time, step_time); + step_time += msec; + } + else { + Color::SetFade(1); + //Print(" 2. FadeView SetFade to %3d (%6.1f) %6.1f => HOLDING\n", 100, time, step_time); + step_time = 0; + state = StateHold; + } + break; + + case StateHold: + if (step_time < hold_time) { + step_time += msec; + //Print(" 3. FadeView holding at %3d (%6.1f) %6.1f\n", 100, time, step_time); + } + else { + //Print(" 3. FadeView HOLD COMPLETE (%6.1f) %6.1f\n", time, step_time); + step_time = 0; + state = StateOut; + } + break; + + case StateOut: + if (fade_out > 0) { + if (step_time < fade_out) { + double fade = 1 - step_time / fade_out; + Color::SetFade(fade); + //Print(" 4. FadeView SetFade to %3d (%6.1f) %6.1f\n", (int) (fade*100), time, step_time); + step_time += msec; + } + else { + Color::SetFade(0); + //Print(" 4. FadeView SetFade to %3d (%6.1f) %6.1f\n", 0, time, step_time); + step_time = 0; + state = StateDone; + } + } + else { + Color::SetFade(1); + //Print(" 4. FadeView SetFade to %3d (%6.1f) %6.1f\n", 0, time, step_time); + step_time = 0; + state = StateDone; + } + break; + + default: + case StateDone: + //Print(" 5. FadeView done (%6.1f) %6.1f\n", time, step_time); + break; + } +} + -- cgit v1.1