From 966fe28c59f59fc8be795c8215b9352435982445 Mon Sep 17 00:00:00 2001 From: Aki Date: Thu, 30 Sep 2021 16:46:36 +0200 Subject: Merged nGenEx and Parser into Stars45 --- nGenEx/Color.h | 319 --------------------------------------------------------- 1 file changed, 319 deletions(-) delete mode 100644 nGenEx/Color.h (limited to 'nGenEx/Color.h') diff --git a/nGenEx/Color.h b/nGenEx/Color.h deleted file mode 100644 index 9bca5c9..0000000 --- a/nGenEx/Color.h +++ /dev/null @@ -1,319 +0,0 @@ -/* Starshatter OpenSource Distribution - Copyright (c) 1997-2004, Destroyer Studios LLC. - All Rights Reserved. - - Redistribution and use in source and binary forms, with or without - modification, are permitted provided that the following conditions are met: - - * Redistributions of source code must retain the above copyright notice, - this list of conditions and the following disclaimer. - * Redistributions in binary form must reproduce the above copyright notice, - this list of conditions and the following disclaimer in the documentation - and/or other materials provided with the distribution. - * Neither the name "Destroyer Studios" nor the names of its contributors - may be used to endorse or promote products derived from this software - without specific prior written permission. - - THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" - AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE - IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE - ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE - LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR - CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF - SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS - INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN - CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) - ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE - POSSIBILITY OF SUCH DAMAGE. - - SUBSYSTEM: nGenEx.lib - FILE: Color.h - AUTHOR: John DiCamillo - - - OVERVIEW - ======== - Universal Color Format class -*/ - -#ifndef Color_h -#define Color_h - -#include "Types.h" - -// +--------------------------------------------------------------------+ - -class Video; - -// +--------------------------------------------------------------------+ - -struct ColorFormat -{ - ColorFormat(int palsize) - : pal(palsize), bpp(8), - rdown(0), rshift(0), rmask(0), - gdown(0), gshift(0), gmask(0), - bdown(0), bshift(0), bmask(0), - adown(0), ashift(0), amask(0) { } - - ColorFormat(int size, BYTE r, BYTE rs, BYTE g, BYTE gs, BYTE b, BYTE bs, BYTE a=0, BYTE as=0) - : pal(0), bpp(size), - rdown(8-r), rshift(rs), rmask(((1<> RShift; } - DWORD Green() const { return (rgba & GMask) >> GShift; } - DWORD Blue() const { return (rgba & BMask) >> BShift; } - DWORD Alpha() const { return (rgba & AMask) >> AShift; } - - float fRed() const { return (float)(Red() /255.0); } - float fGreen() const { return (float)(Green()/255.0); } - float fBlue() const { return (float)(Blue() /255.0); } - float fAlpha() const { return (float)(Alpha()/255.0); } - - BYTE Index() const { return table[((rgba&RMask)>>(RShift+3)<<10)| - ((rgba&GMask)>>(GShift+3)<< 5)| - ((rgba&BMask)>>(BShift+3))]; } - - inline BYTE IndexedBlend(BYTE dst) const; - static DWORD FormattedBlend(DWORD c1, DWORD c2); - - DWORD TextureFormat(int keep_alpha=0) const; - DWORD Formatted() const; - DWORD Unfaded() const; - Color ShadeColor(int shade) const; - DWORD Shaded(int shade) const; - Color Faded() const; - - // some useful colors - static Color White; - static Color Black; - static Color Gray; - static Color LightGray; - static Color DarkGray; - static Color BrightRed; - static Color BrightBlue; - static Color BrightGreen; - static Color DarkRed; - static Color DarkBlue; - static Color DarkGreen; - static Color Yellow; - static Color Cyan; - static Color Magenta; - static Color Tan; - static Color Brown; - static Color Violet; - static Color Orange; - - static void UseVideo(Video* v); - static void UseFormat(const ColorFormat& cf); - static void UseTextureFormat(const ColorFormat& cf, int alpha_level=0); - static void WithTextureFormat(int alpha_level=0); - static void SetPalette(PALETTEENTRY* pal, int palsize, BYTE* invpal=0); - static void SavePalette(const char* basename); - static void SetFade(double f, Color c=Black, int build_shade=false); - - static const ColorFormat& GetTextureFormat(int alpha_level=0) { return texture_format[alpha_level]; } - static const ColorFormat& GetScreenFormat() { return format; } - - // indexed color initialization: - static void BuildShadeTable(); - static void SaveShadeTable(const char* basename); - static void BuildBlendTable(); - - static double GetFade() { return fade; } - static Color GetFadeColor() { return fade_color; } - - static Color Scale(const Color& c1, const Color& c2, double scale); - static Color Unformat(DWORD formatted_color); - -private: - DWORD rgba; - - static bool standard_format; - static PALETTEENTRY palette[256]; - static BYTE table[32768]; - static ColorFormat format; - static int texture_alpha_level; - static ColorFormat texture_format[4]; - static double fade; - static Color fade_color; - static Video* video; -}; - -// +--------------------------------------------------------------------+ - -class ColorValue -{ - friend class Color; - -public: - static const char* TYPENAME() { return "ColorValue"; } - - ColorValue() : r(0), g(0), b(0), a(0) { } - ColorValue(const ColorValue& c) : r(c.r), g(c.g), b(c.b), a(c.a) { } - ColorValue(const Color& c) : r( c.fRed() ), - g( c.fGreen() ), - b( c.fBlue() ), - a( c.fAlpha() ) { } - ColorValue(float ar, - float ag, - float ab, - float aa=1.0f) : r(ar), g(ag), b(ab), a(aa) { } - - int operator==(const ColorValue& c) const { return r==c.r && g==c.g && b==c.b && a==c.a; } - int operator!=(const ColorValue& c) const { return r!=c.r || g!=c.g || b!=c.b || a!=c.a; } - ColorValue& operator+=(const ColorValue& c); // simple summation - - ColorValue operator+(const ColorValue& c) const; // color alpha blending - ColorValue operator*(const ColorValue& c) const; // color modulation - ColorValue operator*(double scale) const; - ColorValue dim(double scale) const; - - void Set(float ar, float ag, float ab, float aa=1.0f) { r=ar; g=ag; b=ab; a=aa; } - - void SetRed(float ar) { r=ar; } - void SetGreen(float ag) { g=ag; } - void SetBlue(float ab) { b=ab; } - void SetAlpha(float aa) { a=aa; } - - float Red() const { return r; } - float Green() const { return g; } - float Blue() const { return b; } - float Alpha() const { return a; } - - Color ToColor() const; - DWORD TextureFormat(int keep_alpha=0) const { return ToColor().TextureFormat(keep_alpha); } - DWORD Formatted() const { return ToColor().Formatted(); } - DWORD Unfaded() const { return ToColor().Unfaded(); } - Color ShadeColor(int shade) const { return ToColor().ShadeColor(shade); } - DWORD Shaded(int shade) const { return ToColor().Shaded(shade); } - Color Faded() const { return ToColor().Faded(); } - -private: - float r, g, b, a; -}; - -// +--------------------------------------------------------------------+ - -class ColorIndex -{ - friend class Color; - -public: - static const char* TYPENAME() { return "ColorIndex"; } - - ColorIndex() : index(0) { } - ColorIndex(const ColorIndex& c) : index(c.index) { } - ColorIndex(BYTE r, BYTE g, BYTE b) { index = Color(r,g,b).Index(); } - ColorIndex(BYTE i) : index(i) { } - - ColorIndex& operator= (const ColorIndex& c) { index = c.index; return *this; } - int operator==(const ColorIndex& c) const { return index == c.index; } - int operator!=(const ColorIndex& c) const { return index != c.index; } - - BYTE Index() const { return index; } - - DWORD Red() const { return Color::palette[index].peRed; } - DWORD Green() const { return Color::palette[index].peGreen; } - DWORD Blue() const { return Color::palette[index].peBlue; } - - float fRed() const { return (float)(Red() /255.0); } - float fGreen() const { return (float)(Green()/255.0); } - float fBlue() const { return (float)(Blue() /255.0); } - - DWORD TextureFormat() const { return texture_palette[index]; } - DWORD Unfaded() const { return unfaded_palette[index]; } - DWORD Formatted() const { return formatted_palette[index]; } - DWORD Shaded(int shade) const { return shade_table[shade*256+index]; } - ColorIndex Faded() const { return ColorIndex(index); } - - // note: this will only work in 8-bit color mode... - ColorIndex ShadeColor(int s) const { return ColorIndex((BYTE)(shade_table[s*256+index])); } - - // for poly shading optimization - static DWORD* ShadeTable() { return shade_table; } - - BYTE IndexedBlend(BYTE dst) const { return blend_table[dst*256+index]; } - -private: - BYTE index; - - static DWORD* texture_palette; - static DWORD texture_palettes[4][256]; - static DWORD unfaded_palette[256]; - static DWORD formatted_palette[256]; - static DWORD shade_table[256*256]; - static BYTE blend_table[256*256]; -}; - -inline BYTE Color::IndexedBlend(BYTE dst) const { return ColorIndex::blend_table[dst*256+Index()]; } - -#endif Color_h - -- cgit v1.1