From b2805409566af00bc15639494f5a186fbd2f16e6 Mon Sep 17 00:00:00 2001 From: "FWoltermann@gmail.com" Date: Fri, 9 Dec 2011 20:15:42 +0000 Subject: More indenting changes --- nGenEx/CameraView.h | 158 ++++++++++++++++++++++++++-------------------------- 1 file changed, 79 insertions(+), 79 deletions(-) (limited to 'nGenEx/CameraView.h') diff --git a/nGenEx/CameraView.h b/nGenEx/CameraView.h index 493e4f7..2859975 100644 --- a/nGenEx/CameraView.h +++ b/nGenEx/CameraView.h @@ -1,15 +1,15 @@ /* Project nGenEx - Destroyer Studios LLC - Copyright © 1997-2004. All Rights Reserved. + Destroyer Studios LLC + Copyright © 1997-2004. All Rights Reserved. - SUBSYSTEM: nGenEx.lib - FILE: CameraView.h - AUTHOR: John DiCamillo + SUBSYSTEM: nGenEx.lib + FILE: CameraView.h + AUTHOR: John DiCamillo - OVERVIEW - ======== - 3D Projection Camera View class + OVERVIEW + ======== + 3D Projection Camera View class */ #ifndef CameraView_h @@ -35,79 +35,79 @@ class Graphic; class CameraView : public View { public: - static const char* TYPENAME() { return "CameraView"; } - - CameraView(Window* c, Camera* cam, Scene* s); - virtual ~CameraView(); - - // Operations: - virtual void Refresh(); - virtual void OnWindowMove(); - virtual void UseCamera(Camera* cam); - virtual void UseScene(Scene* scene); - virtual void LensFlareElements(Bitmap* halo, Bitmap* e1=0, Bitmap* e2=0, Bitmap* e3=0); - virtual void LensFlare(int on, double dim = 1); - virtual void SetDepthScale(float scale); - - // accessors: - Camera* GetCamera() const { return camera; } - Projector* GetProjector() { return &projector; } - Scene* GetScene() const { return scene; } - virtual void SetFieldOfView(double fov); - virtual double GetFieldOfView() const; - virtual void SetProjectionType(DWORD pt); - virtual DWORD GetProjectionType() const; - - Point Pos() const { return camera->Pos(); } - Point vrt() { return camera->vrt(); } - Point vup() { return camera->vup(); } - Point vpn() { return camera->vpn(); } - const Matrix& Orientation() const { return camera->Orientation(); } - - Point SceneOffset() const { return camera_loc; } - - // projection and clipping geometry: - virtual void TranslateScene(); - virtual void UnTranslateScene(); - virtual void MarkVisibleObjects(); - virtual void MarkVisibleLights(Graphic* g, DWORD flags); - - virtual void RenderScene(); - virtual void RenderSceneObjects(bool distant=false); - virtual void RenderForeground(); - virtual void RenderBackground(); - virtual void RenderSprites(); - virtual void RenderLensFlare(); - virtual void Render(Graphic* g, DWORD flags); - - virtual void FindDepth(Graphic* g); - virtual int SetInfinite(int i); + static const char* TYPENAME() { return "CameraView"; } + + CameraView(Window* c, Camera* cam, Scene* s); + virtual ~CameraView(); + + // Operations: + virtual void Refresh(); + virtual void OnWindowMove(); + virtual void UseCamera(Camera* cam); + virtual void UseScene(Scene* scene); + virtual void LensFlareElements(Bitmap* halo, Bitmap* e1=0, Bitmap* e2=0, Bitmap* e3=0); + virtual void LensFlare(int on, double dim = 1); + virtual void SetDepthScale(float scale); + + // accessors: + Camera* GetCamera() const { return camera; } + Projector* GetProjector() { return &projector; } + Scene* GetScene() const { return scene; } + virtual void SetFieldOfView(double fov); + virtual double GetFieldOfView() const; + virtual void SetProjectionType(DWORD pt); + virtual DWORD GetProjectionType() const; + + Point Pos() const { return camera->Pos(); } + Point vrt() { return camera->vrt(); } + Point vup() { return camera->vup(); } + Point vpn() { return camera->vpn(); } + const Matrix& Orientation() const { return camera->Orientation(); } + + Point SceneOffset() const { return camera_loc; } + + // projection and clipping geometry: + virtual void TranslateScene(); + virtual void UnTranslateScene(); + virtual void MarkVisibleObjects(); + virtual void MarkVisibleLights(Graphic* g, DWORD flags); + + virtual void RenderScene(); + virtual void RenderSceneObjects(bool distant=false); + virtual void RenderForeground(); + virtual void RenderBackground(); + virtual void RenderSprites(); + virtual void RenderLensFlare(); + virtual void Render(Graphic* g, DWORD flags); + + virtual void FindDepth(Graphic* g); + virtual int SetInfinite(int i); protected: - Camera* camera; - Scene* scene; - Video* video; - - virtual void WorldPlaneToView(Plane& plane); - - Point camera_loc; - Vec3 cvrt; - Vec3 cvup; - Vec3 cvpn; - - Projector projector; - int infinite; - int width; - int height; - DWORD projection_type; - - // lens flare: - int lens_flare_enable; - double lens_flare_dim; - Bitmap* halo_bitmap; - Bitmap* elem_bitmap[3]; - - List graphics; + Camera* camera; + Scene* scene; + Video* video; + + virtual void WorldPlaneToView(Plane& plane); + + Point camera_loc; + Vec3 cvrt; + Vec3 cvup; + Vec3 cvpn; + + Projector projector; + int infinite; + int width; + int height; + DWORD projection_type; + + // lens flare: + int lens_flare_enable; + double lens_flare_dim; + Bitmap* halo_bitmap; + Bitmap* elem_bitmap[3]; + + List graphics; }; #endif CameraView_h -- cgit v1.1