From 2c1c5595efec1db63c142accda59e83079af217e Mon Sep 17 00:00:00 2001 From: "milo24x7@gmail.com" Date: Sun, 7 Jul 2013 21:26:31 +0000 Subject: Updated open source license declaration and fixed some formatting issues. --- nGenEx/Camera.h | 146 +++++++++++++++++++++++++++++++++----------------------- 1 file changed, 85 insertions(+), 61 deletions(-) (limited to 'nGenEx/Camera.h') diff --git a/nGenEx/Camera.h b/nGenEx/Camera.h index 9bf1e24..cd3291a 100644 --- a/nGenEx/Camera.h +++ b/nGenEx/Camera.h @@ -1,61 +1,85 @@ -/* Project nGenEx - Destroyer Studios LLC - Copyright © 1997-2004. All Rights Reserved. - - SUBSYSTEM: nGenEx.lib - FILE: Camera.h - AUTHOR: John DiCamillo - - - OVERVIEW - ======== - Camera class - Position and Point of View -*/ - -#ifndef Camera_h -#define Camera_h - -// +--------------------------------------------------------------------+ - -#include "Types.h" -#include "Geometry.h" - -// +--------------------------------------------------------------------+ - -class Camera -{ -public: - static const char* TYPENAME() { return "Camera"; } - - Camera(double x=0.0, double y=0.0, double z=0.0); - virtual ~Camera(); - - void Aim(double roll, double pitch, double yaw) { orientation.Rotate(roll, pitch, yaw); } - void Roll(double roll) { orientation.Roll(roll); } - void Pitch(double pitch) { orientation.Pitch(pitch); } - void Yaw(double yaw) { orientation.Yaw(yaw); } - - void MoveTo(double x, double y, double z); - void MoveTo(const Point& p); - void MoveBy(double dx, double dy, double dz); - void MoveBy(const Point& p); - - void Clone(const Camera& cam); - void LookAt(const Point& target); - void LookAt(const Point& target, const Point& eye, const Point& up); - bool Padlock(const Point& target, double alimit=-1, double e_lo=-1, double e_hi=-1); - - Point Pos() const { return pos; } - Point vrt() const { return Point(orientation(0,0), orientation(0,1), orientation(0,2)); } - Point vup() const { return Point(orientation(1,0), orientation(1,1), orientation(1,2)); } - Point vpn() const { return Point(orientation(2,0), orientation(2,1), orientation(2,2)); } - - const Matrix& Orientation() const { return orientation; } - -protected: - Point pos; - Matrix orientation; -}; - -#endif Camera_h - +/* Starshatter OpenSource Distribution + Copyright (c) 1997-2004, Destroyer Studios LLC. + All Rights Reserved. + + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions are met: + + * Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. + * Neither the name "Destroyer Studios" nor the names of its contributors + may be used to endorse or promote products derived from this software + without specific prior written permission. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE + LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS + INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + POSSIBILITY OF SUCH DAMAGE. + + SUBSYSTEM: nGenEx.lib + FILE: Camera.h + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + Camera class - Position and Point of View +*/ + +#ifndef Camera_h +#define Camera_h + +// +--------------------------------------------------------------------+ + +#include "Types.h" +#include "Geometry.h" + +// +--------------------------------------------------------------------+ + +class Camera +{ +public: + static const char* TYPENAME() { return "Camera"; } + + Camera(double x=0.0, double y=0.0, double z=0.0); + virtual ~Camera(); + + void Aim(double roll, double pitch, double yaw) { orientation.Rotate(roll, pitch, yaw); } + void Roll(double roll) { orientation.Roll(roll); } + void Pitch(double pitch) { orientation.Pitch(pitch); } + void Yaw(double yaw) { orientation.Yaw(yaw); } + + void MoveTo(double x, double y, double z); + void MoveTo(const Point& p); + void MoveBy(double dx, double dy, double dz); + void MoveBy(const Point& p); + + void Clone(const Camera& cam); + void LookAt(const Point& target); + void LookAt(const Point& target, const Point& eye, const Point& up); + bool Padlock(const Point& target, double alimit=-1, double e_lo=-1, double e_hi=-1); + + Point Pos() const { return pos; } + Point vrt() const { return Point(orientation(0,0), orientation(0,1), orientation(0,2)); } + Point vup() const { return Point(orientation(1,0), orientation(1,1), orientation(1,2)); } + Point vpn() const { return Point(orientation(2,0), orientation(2,1), orientation(2,2)); } + + const Matrix& Orientation() const { return orientation; } + +protected: + Point pos; + Matrix orientation; +}; + +#endif Camera_h + -- cgit v1.1