From e33e19d0587146859d48a134ec9fd94e7b7ba5cd Mon Sep 17 00:00:00 2001 From: "FWoltermann@gmail.com" Date: Thu, 8 Dec 2011 14:53:40 +0000 Subject: Initial upload --- nGenEx/Button.cpp | 687 ++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 687 insertions(+) create mode 100644 nGenEx/Button.cpp (limited to 'nGenEx/Button.cpp') diff --git a/nGenEx/Button.cpp b/nGenEx/Button.cpp new file mode 100644 index 0000000..2a52b57 --- /dev/null +++ b/nGenEx/Button.cpp @@ -0,0 +1,687 @@ +/* Project nGenEx + Destroyer Studios LLC + Copyright © 1997-2004. All Rights Reserved. + + SUBSYSTEM: nGenEx.lib + FILE: Button.cpp + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + Button class +*/ + +#include "MemDebug.h" +#include "Button.h" +#include "Video.h" +#include "Bitmap.h" +#include "Font.h" +#include "Sound.h" +#include "DataLoader.h" + +// +--------------------------------------------------------------------+ + +static Sound* button_sound = 0; +static Sound* click_sound = 0; +static Sound* swish_sound = 0; +static Sound* chirp_sound = 0; +static Sound* accept_sound = 0; +static Sound* reject_sound = 0; +static Sound* confirm_sound = 0; +static Sound* list_select_sound = 0; +static Sound* list_scroll_sound = 0; +static Sound* list_drop_sound = 0; +static Sound* combo_open_sound = 0; +static Sound* combo_close_sound = 0; +static Sound* combo_hilite_sound = 0; +static Sound* combo_select_sound = 0; +static Sound* menu_open_sound = 0; +static Sound* menu_close_sound = 0; +static Sound* menu_select_sound = 0; +static Sound* menu_hilite_sound = 0; + +static int gui_volume = 0; + +// +--------------------------------------------------------------------+ + +Button::Button(Screen* s, int ax, int ay, int aw, int ah, DWORD aid) + : ActiveWindow(s, ax, ay, aw, ah, aid) +{ + animated = true; + bevel_width = 5; + border = false; + button_state = 0; + drop_shadow = false; + sticky = false; + picture_loc = 1; + captured = 0; + pre_state = 0; + text_align = DT_CENTER; + + standard_image = 0; + activated_image = 0; + transition_image = 0; + + char buf[32]; + sprintf(buf, "Button %d", id); + desc = buf; +} + +Button::Button(ActiveWindow* p, int ax, int ay, int aw, int ah, DWORD aid) + : ActiveWindow(p->GetScreen(), ax, ay, aw, ah, aid, 0, p) +{ + animated = true; + bevel_width = 5; + border = false; + button_state = 0; + drop_shadow = false; + sticky = false; + picture_loc = 1; + captured = 0; + pre_state = 0; + text_align = DT_CENTER; + + standard_image = 0; + activated_image = 0; + transition_image = 0; + + char buf[32]; + sprintf(buf, "Button %d", id); + desc = buf; +} + +// +--------------------------------------------------------------------+ + +Button::~Button() +{ +} + +// +--------------------------------------------------------------------+ + +static void LoadInterfaceSound(DataLoader* loader, const char* wave, Sound*& s) +{ + loader->LoadSound(wave, s, 0, true); // optional sound effect + + if (s) + s->SetFlags(s->GetFlags() | Sound::INTERFACE); +} + +void +Button::Initialize() +{ + DataLoader* loader = DataLoader::GetLoader(); + loader->SetDataPath("Sounds/"); + + LoadInterfaceSound(loader, "button.wav", button_sound); + LoadInterfaceSound(loader, "click.wav", click_sound); + LoadInterfaceSound(loader, "swish.wav", swish_sound); + LoadInterfaceSound(loader, "chirp.wav", chirp_sound); + LoadInterfaceSound(loader, "accept.wav", accept_sound); + LoadInterfaceSound(loader, "reject.wav", reject_sound); + LoadInterfaceSound(loader, "confirm.wav", confirm_sound); + LoadInterfaceSound(loader, "list_select.wav", list_select_sound); + LoadInterfaceSound(loader, "list_scroll.wav", list_scroll_sound); + LoadInterfaceSound(loader, "list_drop.wav", list_drop_sound); + LoadInterfaceSound(loader, "combo_open.wav", combo_open_sound); + LoadInterfaceSound(loader, "combo_close.wav", combo_close_sound); + LoadInterfaceSound(loader, "combo_hilite.wav", combo_hilite_sound); + LoadInterfaceSound(loader, "combo_select.wav", combo_select_sound); + LoadInterfaceSound(loader, "menu_open.wav", menu_open_sound); + LoadInterfaceSound(loader, "menu_close.wav", menu_close_sound); + LoadInterfaceSound(loader, "menu_select.wav", menu_select_sound); + LoadInterfaceSound(loader, "menu_hilite.wav", menu_hilite_sound); + + loader->SetDataPath(0); +} + +// +--------------------------------------------------------------------+ + +void +Button::Close() +{ + delete button_sound; + delete click_sound; + delete swish_sound; + delete chirp_sound; + delete accept_sound; + delete reject_sound; + delete confirm_sound; + delete list_select_sound; + delete list_scroll_sound; + delete list_drop_sound; + delete combo_open_sound; + delete combo_close_sound; + delete combo_hilite_sound; + delete combo_select_sound; + delete menu_open_sound; + delete menu_close_sound; + delete menu_select_sound; + delete menu_hilite_sound; +} + +// +--------------------------------------------------------------------+ + +void +Button::Draw() +{ + if (!IsShown()) return; + + int x = 0; + int y = 0; + int w = rect.w; + int h = rect.h; + int img_w = picture.Width(); + int img_h = picture.Height(); + + float old_alpha = alpha; + + if (!enabled) + SetAlpha(0.35); + + Rect btn_rect(x,y,w,h); + + if (!transparent) { + if (standard_image) { + if (!enabled) { + texture = standard_image; + } + + else { + switch (button_state) { + case -1: + texture = activated_image; + break; + + default: + case 0: + texture = standard_image; + break; + + case 1: + if (sticky) + texture = activated_image; + else + texture = transition_image; + break; + + case 2: + texture = transition_image; + break; + } + } + + if (!texture) + texture = standard_image; + + DrawTextureGrid(); + } + + else { + FillRect(0, 0, w, h, ShadeColor(back_color, 1.0)); + DrawStyleRect(0, 0, w, h, style); + } + } + + // draw the picture (if any) + if (picture.Width()) { + Rect irect = CalcPictureRect(); + DrawImage(&picture, irect); + } + + // draw text here: + if (font && text.length()) { + Rect label_rect = CalcLabelRect(img_w,img_h); + int vert_space = label_rect.h; + int horz_space = label_rect.w; + int align = DT_WORDBREAK | text_align; + + DrawText(text.data(), 0, label_rect, DT_CALCRECT | align); + vert_space = (vert_space - label_rect.h)/2; + + label_rect.w = horz_space; + + if (vert_space > 0) + label_rect.y += vert_space; + + if (animated && button_state > 0) { + label_rect.x += button_state; + label_rect.y += button_state; + } + + if (drop_shadow) { + label_rect.x++; + label_rect.y++; + + font->SetColor(back_color); + DrawText(text.data(), text.length(), label_rect, align); + + label_rect.x--; + label_rect.y--; + } + + font->SetColor(fore_color); + DrawText(text.data(), text.length(), label_rect, align); + } + + if (!enabled) + SetAlpha(old_alpha); +} + +Rect Button::CalcLabelRect(int img_w, int img_h) +{ + // fit the text in the bevel: + Rect label_rect; + label_rect.x = 0; + label_rect.y = 0; + label_rect.w = rect.w; + label_rect.h = rect.h; + + if (text_align == DT_LEFT) + label_rect.Deflate(bevel_width + 8, bevel_width + 1); + else + label_rect.Deflate(bevel_width + 1, bevel_width + 1); + + // and around the picture, if any: + if (img_h != 0) + { + switch (picture_loc) + { + default: + case 0: // the four corner positions + case 2: // and the center position + case 4: // don't affect the text position + case 6: + case 8: + break; + + case 1: // north + label_rect.y += img_h; + label_rect.h -= img_h; + break; + + case 3: // west + label_rect.x += img_w; + label_rect.w -= img_w; + break; + + case 5: // east + label_rect.w -= img_w; + break; + + case 7: // south + label_rect.h -= img_h; + break; + } + } + + return label_rect; +} + +// +--------------------------------------------------------------------+ + +Rect +Button::CalcPictureRect() +{ + int w = rect.w; + int h = rect.h; + int img_w = picture.Width(); + int img_h = picture.Height(); + + if (img_h > h) img_h = h-2; + if (img_w > w) img_w = w-2; + + int img_x_offset = bevel_width; + int img_y_offset = bevel_width; + + switch (picture_loc) + { + default: + // TOP ROW: + case 0: break; + + case 1: img_x_offset = (w/2-img_w/2); + break; + + case 2: img_x_offset = w - img_w - bevel_width; + break; + + // MIDDLE ROW: + case 3: img_y_offset = (h/2-img_h/2); + break; + case 4: img_x_offset = (w/2-img_w/2); + img_y_offset = (h/2-img_h/2); + break; + case 5: img_x_offset = w - img_w - bevel_width; + img_y_offset = (h/2-img_h/2); + break; + + // BOTTOM ROW: + case 6: + img_y_offset = h - img_h - bevel_width; + break; + case 7: img_x_offset = (w/2-img_w/2); + img_y_offset = h - img_h - bevel_width; + break; + case 8: img_x_offset = w - img_w - bevel_width; + img_y_offset = h - img_h - bevel_width; + break; + } + + Rect img_rect; + img_rect.x = img_x_offset; + img_rect.y = img_y_offset; + + if (animated && button_state > 0) { + img_rect.x += button_state; + img_rect.y += button_state; + } + + img_rect.w = img_w; + img_rect.h = img_h; + + return img_rect; +} + +// +--------------------------------------------------------------------+ + +void +Button::DrawImage(Bitmap* bmp, const Rect& irect) +{ + if (bmp) { + DrawBitmap(irect.x, + irect.y, + irect.x + irect.w, + irect.y + irect.h, + bmp, + Video::BLEND_ALPHA); + } +} + +// +--------------------------------------------------------------------+ + +int Button::OnMouseMove(int x, int y) +{ + bool dirty = false; + + if (captured) + { + ActiveWindow* test = GetCapture(); + + if (test != this) + { + captured = false; + button_state = pre_state; + dirty = true; + } + + else if (sticky) + { + if (button_state == 2) + { + if (!rect.Contains(x,y)) + { + button_state = pre_state; + dirty = true; + } + } + else + { + if (rect.Contains(x,y)) + { + button_state = 2; + dirty = true; + } + } + } + else + { + if (button_state == 1) + { + if (!rect.Contains(x,y)) + { + button_state = 0; + dirty = true; + } + } + else + { + if (rect.Contains(x,y)) + { + button_state = 1; + dirty = true; + } + } + } + } + + return ActiveWindow::OnMouseMove(x,y); +} + +int Button::OnLButtonDown(int x, int y) +{ + if (!captured) + captured = SetCapture(); + + if (sticky) + button_state = 2; + else + button_state = 1; + + return ActiveWindow::OnLButtonDown(x,y); +} + +int Button::OnLButtonUp(int x, int y) +{ + if (captured) { + ReleaseCapture(); + captured = 0; + } + + button_state = pre_state; + return ActiveWindow::OnLButtonUp(x,y); +} + +void Button::SetVolume(int vol) +{ + if (vol >= -10000 && vol <= 0) + gui_volume = vol; +} + +void Button::PlaySound(int n) +{ + Sound* sound = 0; + + switch (n) { + default: + case SND_BUTTON: if (button_sound) sound = button_sound->Duplicate(); break; + case SND_CLICK: if (click_sound) sound = click_sound->Duplicate(); break; + case SND_SWISH: if (swish_sound) sound = swish_sound->Duplicate(); break; + case SND_CHIRP: if (chirp_sound) sound = chirp_sound->Duplicate(); break; + case SND_ACCEPT: if (accept_sound) sound = accept_sound->Duplicate(); break; + case SND_REJECT: if (reject_sound) sound = reject_sound->Duplicate(); break; + case SND_CONFIRM: if (confirm_sound) sound = confirm_sound->Duplicate(); break; + case SND_LIST_SELECT: if (list_select_sound) sound = list_select_sound->Duplicate(); break; + case SND_LIST_SCROLL: if (list_scroll_sound) sound = list_scroll_sound->Duplicate(); break; + case SND_LIST_DROP: if (list_drop_sound) sound = list_drop_sound->Duplicate(); break; + case SND_COMBO_OPEN: if (combo_open_sound) sound = combo_open_sound->Duplicate(); break; + case SND_COMBO_CLOSE: if (combo_close_sound) sound = combo_close_sound->Duplicate(); break; + case SND_COMBO_HILITE: if (combo_hilite_sound) sound = combo_hilite_sound->Duplicate(); break; + case SND_COMBO_SELECT: if (combo_select_sound) sound = combo_select_sound->Duplicate(); break; + case SND_MENU_OPEN: if (menu_open_sound) sound = menu_open_sound->Duplicate(); break; + case SND_MENU_CLOSE: if (menu_close_sound) sound = menu_close_sound->Duplicate(); break; + case SND_MENU_SELECT: if (menu_select_sound) sound = menu_select_sound->Duplicate(); break; + case SND_MENU_HILITE: if (menu_hilite_sound) sound = menu_hilite_sound->Duplicate(); break; + } + + if (sound) { + sound->SetVolume(gui_volume); + sound->Play(); + } +} + +int Button::OnClick() +{ + PlaySound(SND_BUTTON); + + if (sticky) + button_state = !pre_state; + + pre_state = button_state; + + return ActiveWindow::OnClick(); +} + +int Button::OnMouseEnter(int mx, int my) +{ + if (button_state >= 0) + pre_state = button_state; + + if (button_state == 0) + button_state = -1; + + if (IsEnabled() && IsShown()) + PlaySound(SND_SWISH); + + return ActiveWindow::OnMouseEnter(mx, my); +} + +int Button::OnMouseExit(int mx, int my) +{ + if (button_state == -1) + button_state = pre_state; + + return ActiveWindow::OnMouseExit(mx, my); +} + +// +--------------------------------------------------------------------+ + +void Button::SetStandardImage(Bitmap* img) +{ + standard_image = img; + texture = standard_image; +} + +void Button::SetActivatedImage(Bitmap* img) +{ + activated_image = img; +} + +void Button::SetTransitionImage(Bitmap* img) +{ + transition_image = img; +} + +// +--------------------------------------------------------------------+ + +short Button::GetBevelWidth() +{ + return bevel_width; +} + +void Button::SetBevelWidth(short nNewValue) +{ + if (nNewValue < 0) nNewValue = 0; + if (nNewValue > rect.w/2) nNewValue = rect.w/2; + bevel_width = nNewValue; +} + +bool Button::GetBorder() +{ + return border; +} + +void Button::SetBorder(bool bNewValue) +{ + border = bNewValue; +} + +Color Button::GetBorderColor() +{ + return border_color; +} + +void Button::SetBorderColor(Color newValue) +{ + border_color = newValue; +} + +Color Button::GetActiveColor() +{ + return active_color; +} + +void Button::SetActiveColor(Color newValue) +{ + active_color = newValue; +} + +bool Button::GetAnimated() +{ + return animated; +} + +void Button::SetAnimated(bool bNewValue) +{ + animated = bNewValue; +} + +bool Button::GetDropShadow() +{ + return drop_shadow; +} + +void Button::SetDropShadow(bool bNewValue) +{ + drop_shadow = bNewValue; +} + +// +--------------------------------------------------------------------+ + +short Button::GetButtonState() +{ + return button_state; +} + +void Button::SetButtonState(short n) +{ + if (button_state != n && n >= -2 && n <= 2) { + button_state = n; + pre_state = n; + } +} + +void Button::GetPicture(Bitmap& img) +{ + img.CopyBitmap(picture); +} + +void Button::SetPicture(const Bitmap& img) +{ + picture.CopyBitmap(img); + picture.AutoMask(); +} + +short Button::GetPictureLocation() +{ + return picture_loc; +} + +void Button::SetPictureLocation(short n) +{ + if (picture_loc != n && n >= 0 && n <= 8) { + picture_loc = n; + } +} + +bool Button::GetSticky() +{ + return sticky; +} + +void Button::SetSticky(bool n) +{ + if (sticky != n) + sticky = n; +} + -- cgit v1.1