From 2c1c5595efec1db63c142accda59e83079af217e Mon Sep 17 00:00:00 2001 From: "milo24x7@gmail.com" Date: Sun, 7 Jul 2013 21:26:31 +0000 Subject: Updated open source license declaration and fixed some formatting issues. --- nGenEx/Bolt.cpp | 376 ++++++++++++++++++++++++++++++-------------------------- 1 file changed, 200 insertions(+), 176 deletions(-) (limited to 'nGenEx/Bolt.cpp') diff --git a/nGenEx/Bolt.cpp b/nGenEx/Bolt.cpp index e71c904..f9ffd2c 100644 --- a/nGenEx/Bolt.cpp +++ b/nGenEx/Bolt.cpp @@ -1,176 +1,200 @@ -/* Project nGenEx - Destroyer Studios LLC - Copyright © 1997-2004. All Rights Reserved. - - SUBSYSTEM: nGenEx.lib - FILE: Bolt.cpp - AUTHOR: John DiCamillo - - - OVERVIEW - ======== - 3D Bolt (Polygon) Object -*/ - -#include "MemDebug.h" -#include "Bolt.h" -#include "Bitmap.h" -#include "Camera.h" -#include "Video.h" - -void Print(const char* fmt, ...); - -// +--------------------------------------------------------------------+ - -Bolt::Bolt(double len, double wid, Bitmap* tex, int share) -: vset(4), poly(0), texture(tex), -length(len), width(wid), shade(1.0), vpn(0, 1, 0), shared(share) -{ - trans = true; - - loc = Vec3(0.0f, 0.0f, 1000.0f); - - vset.nverts = 4; - - vset.loc[0] = Point( width, 0, 1000); - vset.loc[1] = Point( width, -length, 1000); - vset.loc[2] = Point(-width, -length, 1000); - vset.loc[3] = Point(-width, 0, 1000); - - vset.tu[0] = 0.0f; - vset.tv[0] = 0.0f; - vset.tu[1] = 1.0f; - vset.tv[1] = 0.0f; - vset.tu[2] = 1.0f; - vset.tv[2] = 1.0f; - vset.tu[3] = 0.0f; - vset.tv[3] = 1.0f; - - Plane plane(vset.loc[0], vset.loc[1], vset.loc[2]); - - for (int i = 0; i < 4; i++) { - vset.nrm[i] = plane.normal; - } - - mtl.Ka = Color::White; - mtl.Kd = Color::White; - mtl.Ks = Color::Black; - mtl.Ke = Color::White; - mtl.tex_diffuse = texture; - mtl.tex_emissive = texture; - mtl.blend = Video::BLEND_ADDITIVE; - - poly.nverts = 4; - poly.vertex_set = &vset; - poly.material = &mtl; - poly.verts[0] = 0; - poly.verts[1] = 1; - poly.verts[2] = 2; - poly.verts[3] = 3; - - radius = (float) ((length>width) ? (length) : (width*2)); - - if (texture) { - strncpy_s(name, texture->GetFilename(), 31); - name[31] = 0; - } -} - -// +--------------------------------------------------------------------+ - -Bolt::~Bolt() -{ -} - -// +--------------------------------------------------------------------+ - -void -Bolt::Render(Video* video, DWORD flags) -{ - if ((flags & RENDER_ADDITIVE) == 0) - return; - - if (visible && !hidden && video && life) { - const Camera* camera = video->GetCamera(); - - Point head = loc; - Point tail = origin; - Point vtail = tail - head; - Point vcam = camera->Pos() - loc; - Point vtmp = vcam.cross(vtail); - vtmp.Normalize(); - Point vlat = vtmp * -width; - Vec3 vnrm = camera->vpn() * -1; - - vset.loc[0] = head + vlat; - vset.loc[1] = tail + vlat; - vset.loc[2] = tail - vlat; - vset.loc[3] = head - vlat; - - vset.nrm[0] = vnrm; - vset.nrm[1] = vnrm; - vset.nrm[2] = vnrm; - vset.nrm[3] = vnrm; - - ColorValue white((float) shade, (float) shade, (float) shade); - mtl.Ka = white; - mtl.Kd = white; - mtl.Ks = Color::Black; - mtl.Ke = white; - - video->DrawPolys(1, &poly); - } -} - -// +--------------------------------------------------------------------+ - -void -Bolt::Update() -{ -} - -// +--------------------------------------------------------------------+ - -void -Bolt::TranslateBy(const Point& ref) -{ - loc = loc - ref; - origin = origin - ref; -} - -// +--------------------------------------------------------------------+ - -void -Bolt::SetOrientation(const Matrix& o) -{ - vpn = Point(o(2,0), o(2,1), o(2,2)); - origin = loc + (vpn * -length); -} - -void -Bolt::SetDirection(const Point& v) -{ - vpn = v; - origin = loc + (vpn * -length); -} - -void -Bolt::SetEndPoints(const Point& from, const Point& to) -{ - loc = to; - origin = from; - vpn = to - from; - length = vpn.Normalize(); - radius = (float) length; -} - -void -Bolt::SetTextureOffset(double from, double to) -{ - vset.tu[0] = (float) from; - vset.tu[1] = (float) to; - vset.tu[2] = (float) to; - vset.tu[3] = (float) from; -} - - +/* Starshatter OpenSource Distribution + Copyright (c) 1997-2004, Destroyer Studios LLC. + All Rights Reserved. + + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions are met: + + * Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. + * Neither the name "Destroyer Studios" nor the names of its contributors + may be used to endorse or promote products derived from this software + without specific prior written permission. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE + LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS + INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + POSSIBILITY OF SUCH DAMAGE. + + SUBSYSTEM: nGenEx.lib + FILE: Bolt.cpp + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + 3D Bolt (Polygon) Object +*/ + +#include "MemDebug.h" +#include "Bolt.h" +#include "Bitmap.h" +#include "Camera.h" +#include "Video.h" + +void Print(const char* fmt, ...); + +// +--------------------------------------------------------------------+ + +Bolt::Bolt(double len, double wid, Bitmap* tex, int share) + : vset(4), poly(0), texture(tex), length(len), width(wid), shade(1.0), + vpn(0, 1, 0), shared(share) +{ + trans = true; + + loc = Vec3(0.0f, 0.0f, 1000.0f); + + vset.nverts = 4; + + vset.loc[0] = Point( width, 0, 1000); + vset.loc[1] = Point( width, -length, 1000); + vset.loc[2] = Point(-width, -length, 1000); + vset.loc[3] = Point(-width, 0, 1000); + + vset.tu[0] = 0.0f; + vset.tv[0] = 0.0f; + vset.tu[1] = 1.0f; + vset.tv[1] = 0.0f; + vset.tu[2] = 1.0f; + vset.tv[2] = 1.0f; + vset.tu[3] = 0.0f; + vset.tv[3] = 1.0f; + + Plane plane(vset.loc[0], vset.loc[1], vset.loc[2]); + + for (int i = 0; i < 4; i++) { + vset.nrm[i] = plane.normal; + } + + mtl.Ka = Color::White; + mtl.Kd = Color::White; + mtl.Ks = Color::Black; + mtl.Ke = Color::White; + mtl.tex_diffuse = texture; + mtl.tex_emissive = texture; + mtl.blend = Video::BLEND_ADDITIVE; + + poly.nverts = 4; + poly.vertex_set = &vset; + poly.material = &mtl; + poly.verts[0] = 0; + poly.verts[1] = 1; + poly.verts[2] = 2; + poly.verts[3] = 3; + + radius = (float) ((length>width) ? (length) : (width*2)); + + if (texture) { + strncpy_s(name, texture->GetFilename(), 31); + name[31] = 0; + } +} + +// +--------------------------------------------------------------------+ + +Bolt::~Bolt() +{ +} + +// +--------------------------------------------------------------------+ + +void +Bolt::Render(Video* video, DWORD flags) +{ + if ((flags & RENDER_ADDITIVE) == 0) + return; + + if (visible && !hidden && video && life) { + const Camera* camera = video->GetCamera(); + + Point head = loc; + Point tail = origin; + Point vtail = tail - head; + Point vcam = camera->Pos() - loc; + Point vtmp = vcam.cross(vtail); + vtmp.Normalize(); + Point vlat = vtmp * -width; + Vec3 vnrm = camera->vpn() * -1; + + vset.loc[0] = head + vlat; + vset.loc[1] = tail + vlat; + vset.loc[2] = tail - vlat; + vset.loc[3] = head - vlat; + + vset.nrm[0] = vnrm; + vset.nrm[1] = vnrm; + vset.nrm[2] = vnrm; + vset.nrm[3] = vnrm; + + ColorValue white((float) shade, (float) shade, (float) shade); + mtl.Ka = white; + mtl.Kd = white; + mtl.Ks = Color::Black; + mtl.Ke = white; + + video->DrawPolys(1, &poly); + } +} + +// +--------------------------------------------------------------------+ + +void +Bolt::Update() +{ +} + +// +--------------------------------------------------------------------+ + +void +Bolt::TranslateBy(const Point& ref) +{ + loc = loc - ref; + origin = origin - ref; +} + +// +--------------------------------------------------------------------+ + +void +Bolt::SetOrientation(const Matrix& o) +{ + vpn = Point(o(2,0), o(2,1), o(2,2)); + origin = loc + (vpn * -length); +} + +void +Bolt::SetDirection(const Point& v) +{ + vpn = v; + origin = loc + (vpn * -length); +} + +void +Bolt::SetEndPoints(const Point& from, const Point& to) +{ + loc = to; + origin = from; + vpn = to - from; + length = vpn.Normalize(); + radius = (float) length; +} + +void +Bolt::SetTextureOffset(double from, double to) +{ + vset.tu[0] = (float) from; + vset.tu[1] = (float) to; + vset.tu[2] = (float) to; + vset.tu[3] = (float) from; +} + + -- cgit v1.1