From e33e19d0587146859d48a134ec9fd94e7b7ba5cd Mon Sep 17 00:00:00 2001 From: "FWoltermann@gmail.com" Date: Thu, 8 Dec 2011 14:53:40 +0000 Subject: Initial upload --- nGenEx/ActiveWindow.cpp | 1001 +++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 1001 insertions(+) create mode 100644 nGenEx/ActiveWindow.cpp (limited to 'nGenEx/ActiveWindow.cpp') diff --git a/nGenEx/ActiveWindow.cpp b/nGenEx/ActiveWindow.cpp new file mode 100644 index 0000000..4eebfa6 --- /dev/null +++ b/nGenEx/ActiveWindow.cpp @@ -0,0 +1,1001 @@ +/* Project nGenEx + Destroyer Studios LLC + Copyright © 1997-2004. All Rights Reserved. + + SUBSYSTEM: nGenEx.lib + FILE: ActiveWindow.cpp + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + Window class +*/ + +#include "MemDebug.h" +#include "ActiveWindow.h" +#include "EventDispatch.h" +#include "Color.h" +#include "Bitmap.h" +#include "Font.h" +#include "FontMgr.h" +#include "Layout.h" +#include "Polygon.h" +#include "Screen.h" +#include "View.h" +#include "Video.h" + +// +--------------------------------------------------------------------+ + +Font* ActiveWindow::sys_font = 0; +Color ActiveWindow::sys_back_color = Color(128,128,128); +Color ActiveWindow::sys_fore_color = Color( 0, 0, 0); + +void ActiveWindow::SetSystemFont(Font* f) { sys_font = f; } +void ActiveWindow::SetSystemBackColor(Color c) { sys_back_color = c; } +void ActiveWindow::SetSystemForeColor(Color c) { sys_fore_color = c; } + +// +--------------------------------------------------------------------+ + +ActiveWindow::ActiveWindow(Screen* screen, int ax, int ay, int aw, int ah, + DWORD aid, DWORD s, ActiveWindow* pParent) + : Window(screen, ax, ay, aw, ah), id(aid), style(s), focus(false), enabled(true), + text_align(DT_CENTER), single_line(false), alpha(1), + texture(0), back_color(sys_back_color), fore_color(sys_fore_color), + parent(pParent), form(0), transparent(false), topmost(true), + layout(0), rows(1), cols(1), polys(0), vset(0), mtl(0), + fixed_width(0), fixed_height(0), hide_partial(true) +{ + ZeroMemory(tab, sizeof(tab)); + + font = sys_font; + + if (parent) { + parent->AddChild(this); + } + else { + screen->AddWindow(this); + } + + shown = false; + Show(); + + char buf[32]; + sprintf(buf, "ActiveWindow %d", id); + desc = buf; +} + +// +--------------------------------------------------------------------+ + +ActiveWindow::~ActiveWindow() +{ + if (layout) delete layout; + + screen->DelWindow(this); + Hide(); + clients.destroy(); + children.destroy(); + + if (polys) delete [] polys; + if (vset) delete vset; + if (mtl) delete mtl; +} + +// +--------------------------------------------------------------------+ + +void +ActiveWindow::Show() +{ + EventDispatch* dispatch = EventDispatch::GetInstance(); + if (dispatch) + dispatch->Register(this); + + ListIter v_iter = view_list; + while (++v_iter) { + View* view = v_iter.value(); + view->OnShow(); + } + + ListIter c_iter = children; + while (++c_iter) { + ActiveWindow* child = c_iter.value(); + child->Show(); + } + + shown = true; +} + +// +--------------------------------------------------------------------+ + +void +ActiveWindow::Hide() +{ + EventDispatch* dispatch = EventDispatch::GetInstance(); + if (dispatch) { + dispatch->Unregister(this); + focus = false; + } + + ListIter v_iter = view_list; + while (++v_iter) { + View* view = v_iter.value(); + view->OnHide(); + } + + ListIter c_iter = children; + while (++c_iter) { + ActiveWindow* child = c_iter.value(); + child->Hide(); + } + + shown = false; +} + +// +--------------------------------------------------------------------+ + +void +ActiveWindow::MoveTo(const Rect& r) +{ + if (rect.x == r.x && + rect.y == r.y && + rect.w == r.w && + rect.h == r.h) + return; + + rect = r; + CalcGrid(); + + ListIter v = view_list; + while (++v) + v->OnWindowMove(); + + if (layout) + layout->DoLayout(this); +} + +// +--------------------------------------------------------------------+ + +void +ActiveWindow::AddChild(ActiveWindow* child) +{ + if (child) + children.append(child); +} + +// +--------------------------------------------------------------------+ + +void +ActiveWindow::DoLayout() +{ + if (layout) + layout->DoLayout(this); +} + +// +--------------------------------------------------------------------+ + +void +ActiveWindow::UseLayout(const ArrayList& min_x, + const ArrayList& min_y, + const FloatList& weight_x, + const FloatList& weight_y) +{ + if (!layout) + layout = new(__FILE__,__LINE__) Layout; + + if (layout) + layout->SetConstraints(min_x, min_y, weight_x, weight_y); +} + +void +ActiveWindow::UseLayout(const FloatList& min_x, + const FloatList& min_y, + const FloatList& weight_x, + const FloatList& weight_y) +{ + if (!layout) + layout = new(__FILE__,__LINE__) Layout; + + if (layout) + layout->SetConstraints(min_x, min_y, weight_x, weight_y); +} + +void +ActiveWindow::UseLayout(int nrows, + int ncols, + int* min_x, + int* min_y, + float* weight_x, + float* weight_y) +{ + if (!layout) + layout = new(__FILE__,__LINE__) Layout; + + if (layout) + layout->SetConstraints(nrows, ncols, min_x, min_y, weight_x, weight_y); +} + +// +--------------------------------------------------------------------+ + +void +ActiveWindow::Paint() +{ + Draw(); +} + +// +--------------------------------------------------------------------+ + +Color +ActiveWindow::ShadeColor(Color c, double shade) +{ + int ishade = (int) (shade * Color::SHADE_LEVELS); + return c.ShadeColor(ishade); +} + +// +--------------------------------------------------------------------+ + +void +ActiveWindow::Draw() +{ + int w = rect.w; + int h = rect.h; + + if (w < 1 || h < 1 || !shown) + return; + + float old_alpha = alpha; + + if (!enabled) + SetAlpha(0.5); + + if (!transparent) { + if (texture && texture->Width()) { + DrawTextureGrid(); + } + else { + FillRect(0, 0, w, h, ShadeColor(back_color, 1.0)); + } + } + + if (enabled && view_list.size()) { + ListIter v = view_list; + while (++v) + v->Refresh(); + } + + if (!transparent) { + DrawStyleRect(0, 0, w, h, style); + } + + // draw text here: + DrawTabbedText(); + + if (!enabled) + SetAlpha(old_alpha); + + // update children windows: + ListIter iter = children; + while (++iter) { + ActiveWindow* child = iter.value(); + child->Draw(); + } +} + +void +ActiveWindow::CalcGrid() +{ + if (polys) delete [] polys; + if (vset) delete vset; + if (mtl) delete mtl; + + rows = 1; + cols = 1; + + if (!texture || texture->Width() < 1) + return; + + if (margins.left > 0) cols++; + if (margins.right > 0) cols++; + if (margins.top > 0) rows++; + if (margins.bottom > 0) rows++; + + int npolys = rows*cols; + int nverts = (rows+1) * (cols+1); + + if (style & WIN_FRAME_ONLY && npolys == 9) + npolys = 8; // skip the center poly + + if (npolys > 0) { + int i, j; + int x_offsets[4]; + int y_offsets[4]; + float u_offsets[4]; + float v_offsets[4]; + + x_offsets[0] = 0; + x_offsets[1] = margins.left ? margins.left : rect.w - margins.right; + x_offsets[2] = cols==2 ? rect.w : rect.w - margins.right; + x_offsets[3] = rect.w; + + y_offsets[0] = 0; + y_offsets[1] = margins.top ? margins.top : rect.h - margins.bottom; + y_offsets[2] = rows==2 ? rect.h : rect.h - margins.bottom; + y_offsets[3] = rect.h; + + float tex_w = (float) texture->Width(); + float tex_h = (float) texture->Height(); + + if (tex_w > rect.w) tex_w = (float) rect.w; + if (tex_h > rect.h) tex_h = (float) rect.h; + + u_offsets[0] = 0.0f; + u_offsets[1] = margins.left ? (float) margins.left : tex_w - (float) margins.right; + u_offsets[2] = cols==2 ? tex_w : tex_w - (float) margins.right; + u_offsets[3] = tex_w; + + v_offsets[0] = 0.0f; + v_offsets[1] = margins.top ? (float) margins.top : tex_h - (float) margins.bottom; + v_offsets[2] = rows==2 ? tex_h : tex_h - (float) margins.bottom; + v_offsets[3] = tex_h; + + tex_w = (float) texture->Width(); + tex_h = (float) texture->Height(); + + vset = new(__FILE__,__LINE__) VertexSet(nverts); + + int v = 0; + + Color c = Color::White; + c.SetAlpha((BYTE) (alpha*255)); + + vset->space = VertexSet::SCREEN_SPACE; + + for (i = 0; i <= rows; i++) { + for (j = 0; j <= cols; j++) { + vset->diffuse[v] = c.Value(); + + vset->s_loc[v].x = (float) (rect.x + x_offsets[j]) - 0.5f; + vset->s_loc[v].y = (float) (rect.y + y_offsets[i]) - 0.5f; + vset->s_loc[v].z = 0.0f; + vset->rw[v] = 1.0f; + + vset->tu[v] = u_offsets[j] / tex_w; + vset->tv[v] = v_offsets[i] / tex_h; + + v++; + } + } + + mtl = new(__FILE__,__LINE__) Material; + mtl->tex_diffuse = texture; + + polys = new(__FILE__,__LINE__) Poly[npolys]; + + Poly* p = polys; + + ZeroMemory(polys, npolys*sizeof(Poly)); + + for (i = 0; i < rows; i++) { + for (j = 0; j < cols; j++) { + if (style & WIN_FRAME_ONLY) { + if (i == 1 && j == 1) + continue; + } + + p->nverts = 4; + p->vertex_set = vset; + p->material = mtl; + + p->verts[0] = (i+0)*(cols+1) + j; + p->verts[1] = (i+0)*(cols+1) + j + 1; + p->verts[2] = (i+1)*(cols+1) + j + 1; + p->verts[3] = (i+1)*(cols+1) + j; + + p++; + } + } + } +} + +void +ActiveWindow::DrawTextureGrid() +{ + int npolys = rows*cols; + + if (style & WIN_FRAME_ONLY && npolys == 9) + npolys = 8; // skip the center poly + + if (mtl) { + mtl->tex_diffuse = texture; + } + + int blend = Video::BLEND_SOLID; + + if (alpha < 1) + blend = Video::BLEND_ALPHA; + + Video* video = screen->GetVideo(); + video->SetRenderState(Video::TEXTURE_WRAP, 0); + video->DrawScreenPolys(npolys, polys, blend); + video->SetRenderState(Video::TEXTURE_WRAP, 1); +} + +void +ActiveWindow::DrawStyleRect(const Rect& r, int style) +{ + DrawStyleRect(r.x, r.y, r.x+r.w, r.y+r.h, style); +} + +void +ActiveWindow::DrawStyleRect(int x1, int y1, int x2, int y2, int style) +{ + if (style & WIN_THIN_FRAME) { + DrawRect(x1,y1,x2-1,y2-1, ShadeColor(fore_color, 1.0)); + } + else if (style & WIN_THICK_FRAME) { + DrawRect(x1+0,y1+0,x2-1,y2-1, ShadeColor(fore_color, 1.0)); + DrawRect(x1+1,y1+1,x2-2,y2-2, ShadeColor(fore_color, 1.0)); + DrawRect(x1+2,y1+2,x2-3,y2-3, ShadeColor(fore_color, 1.0)); + } + else { + // draw bevel: + if ((style & WIN_RAISED_FRAME) && (style & WIN_SUNK_FRAME)) { + Color c = ShadeColor(back_color, 1.6); // full highlight + DrawLine(x1, y1, x2-1, y1, c); + DrawLine(x1, y1, x1, y2-1, c); + + c = ShadeColor(back_color, 1.3); // soft highlight + DrawLine(x1+1,y1+1, x2-2, y1+1, c); + DrawLine(x1+1,y1+1, x1+1, y2-2, c); + + c = ShadeColor(back_color, 0.6); // soft shadow + DrawLine(x2-2,y1+1, x2-2,y2-1, c); + DrawLine(x1+1,y2-2, x2-1,y2-2, c); + + c = ShadeColor(back_color, 0.3); // full shadow + DrawLine(x2-1,y1, x2-1,y2, c); + DrawLine(x1 ,y2-1, x2,y2-1, c); + + DrawRect(x1+4,y1+4, x2-5,y2-5, ShadeColor(back_color, 0.6)); // soft shadow + DrawRect(x1+5,y1+5, x2-6,y2-6, ShadeColor(back_color, 0.3)); // full shadow + DrawLine(x1+5,y2-6, x2-5,y2-6, ShadeColor(back_color, 1.3)); // soft highlight (bottom) + DrawLine(x2-6,y1+5, x2-6,y2-6, ShadeColor(back_color, 1.3)); // soft highlight (side) + DrawLine(x1+4,y2-5, x2-4,y2-5, ShadeColor(back_color, 1.6)); // soft highlight (bottom) + DrawLine(x2-5,y1+4, x2-5,y2-5, ShadeColor(back_color, 1.6)); // soft highlight (side) + } + + else if (style & WIN_RAISED_FRAME) { + Color c = ShadeColor(back_color, 1.6); // full highlight + DrawLine(x1, y1, x2-1, y1, c); + DrawLine(x1, y1, x1, y2-1, c); + + c = ShadeColor(back_color, 1.3); // soft highlight + DrawLine(x1+1,y1+1, x2-2, y1+1, c); + DrawLine(x1+1,y1+1, x1+1, y2-2, c); + + c = ShadeColor(back_color, 0.6); // soft shadow + DrawLine(x2-2,y1+1, x2-2,y2-1, c); + DrawLine(x1+1,y2-2, x2-1,y2-2, c); + + c = ShadeColor(back_color, 0.3); // full shadow + DrawLine(x2-1,y1, x2-1,y2, c); + DrawLine(x1 ,y2-1, x2,y2-1, c); + } + + else if (style & WIN_SUNK_FRAME) { + Color c = ShadeColor(back_color, 0.3); // full shadow + DrawLine(x1+1,y1+1, x1+1, y2, c); + DrawLine(x1+1,y1+1, x2, y1+1, c); + + c = ShadeColor(back_color, 0.6); // soft shadow + DrawLine(x1, y1, x1, y2, c); + DrawLine(x1, y1, x2, y1, c); + + c = ShadeColor(back_color, 1.3); // soft highlight + DrawLine(x2-2,y1+1, x2-2,y2-1, c); + DrawLine(x1+1,y2-2, x2-1,y2-2, c); + + c = ShadeColor(back_color, 1.6); // full highlight + DrawLine(x2-1,y1+1, x2-1,y2, c); + DrawLine(x1 ,y2-1, x2,y2-1, c); + } + + // draw frame: + if (style & WIN_BLACK_FRAME) + DrawRect(x1,y1,x2-1,y2-1, ShadeColor(Color::Black, 1.0)); + else if (style & WIN_WHITE_FRAME) + DrawRect(x1,y1,x2-1,y2-1, ShadeColor(Color::White, 1.0)); + } +} + +void +ActiveWindow::DrawTabbedText() +{ + if (shown && font && text.length()) { + Rect label_rect; + + if (text_insets.left) { + label_rect.w = rect.w; + label_rect.h = rect.h; + + label_rect.Inset(text_insets.left, + text_insets.right, + text_insets.top, + text_insets.bottom); + } + else { + int border_size = 4; + + if (style & WIN_RAISED_FRAME && style & WIN_SUNK_FRAME) + border_size = 8; + + label_rect.x = border_size; + label_rect.y = border_size; + label_rect.w = rect.w - border_size * 2; + label_rect.h = rect.h - border_size * 2; + } + + font->SetAlpha(alpha); + + // no tabs set: + if (tab[0] == 0) { + DWORD text_flags = DT_WORDBREAK | text_align; + + if (single_line) + text_flags = text_flags | DT_SINGLELINE; + + if (style & WIN_TEXT_SHADOW) { + label_rect.x++; + label_rect.y++; + + if (transparent) { + font->SetColor(back_color); + DrawText(text.data(), 0, label_rect, text_flags); + } + + else { + Color shadow = ShadeColor(back_color, 1.6); + font->SetColor(shadow); + DrawText(text.data(), 0, label_rect, text_flags); + } + + label_rect.x--; + label_rect.y--; + } + + Color fore = ShadeColor(fore_color, 1); + font->SetColor(fore); + DrawText(text.data(), 0, label_rect, text_flags); + } + + // use tabs: + else { + } + + font->SetAlpha(1); + } +} + +// +--------------------------------------------------------------------+ + +void +ActiveWindow::SetTabStop(int n, int x) +{ + if (n >= 0 && n < 10) + tab[n] = x; +} + +int +ActiveWindow::GetTabStop(int n) const +{ + if (n >= 0 && n < 10) + return tab[n]; + + return 0; +} + +// +--------------------------------------------------------------------+ + +void +ActiveWindow::SetText(const char* t) +{ + if (t && text != t) { + int len = strlen(t); + + if (len > 0) { + char* buf = new(__FILE__,__LINE__) char[2*len]; + + if (buf != 0) { + const char* src = t; + char* dst = buf; + + while (*src) { + if (*src != '\\') { + *dst++ = *src++; + } + else { + src++; + + switch (*src) { + case 'n': *dst++ = '\n'; break; + case 't': *dst++ = '\t'; break; + default: *dst++ = *src; break; + } + + src++; + } + } + + *dst = 0; + + if (text != buf) { + text = buf; + } + + delete [] buf; + } + } + else { + text = t; + } + } +} + +void +ActiveWindow::SetText(const Text& t) +{ + if (t && text != t) { + int len = t.length(); + + if (len > 0 && t.contains('\\')) { + char* buf = new(__FILE__,__LINE__) char[2*len]; + + if (buf != 0) { + const char* src = t; + char* dst = buf; + + while (*src) { + if (*src != '\\') { + *dst++ = *src++; + } + else { + src++; + + switch (*src) { + case 'n': *dst++ = '\n'; break; + case 't': *dst++ = '\t'; break; + default: *dst++ = *src; break; + } + + src++; + } + } + + *dst = 0; + + if (text != buf) { + text = buf; + } + + delete [] buf; + } + } + else { + text = t; + } + } +} + +// +--------------------------------------------------------------------+ + +void +ActiveWindow::AddText(const char* t) +{ + if (t) { + text += t; + } +} + +void +ActiveWindow::AddText(const Text& t) +{ + if (t) { + text += t; + } +} + +void +ActiveWindow::SetTextAlign(DWORD a) +{ + if (a == DT_LEFT || a == DT_RIGHT || a == DT_CENTER) + text_align = a; +} + +void +ActiveWindow::SetMargins(const Insets& m) +{ + margins = m; + CalcGrid(); +} + +void +ActiveWindow::SetTextInsets(const Insets& t) +{ + text_insets = t; +} + +void +ActiveWindow::SetCellInsets(const Insets& c) +{ + cell_insets = c; +} + +void +ActiveWindow::SetCells(int cx, int cy, int cw, int ch) +{ + cells.x = cx; + cells.y = cy; + cells.w = cw; + cells.h = ch; + + if (cells.w < 1) + cells.w = 1; + + if (cells.h < 1) + cells.h = 1; +} + +void +ActiveWindow::SetAlpha(double a) +{ + if (alpha != a) { + alpha = (float) a; + + Color c = Color::White; + c.SetAlpha((BYTE) (alpha*255)); + + if (vset && vset->nverts) { + for (int i = 0; i < vset->nverts; i++) { + vset->diffuse[i] = c.Value(); + } + } + } +} + +// +--------------------------------------------------------------------+ + +void +ActiveWindow::DrawText(const char* txt, int count, Rect& txt_rect, DWORD flags) +{ + if (font) { + font->SetAlpha(alpha); + Window::DrawText(txt, count, txt_rect, flags); + } +} + +// +--------------------------------------------------------------------+ + +void +ActiveWindow::RegisterClient(int eid, ActiveWindow* client, PFVAWE callback) +{ + AWMap* map = new(__FILE__,__LINE__) AWMap(eid, client, callback); + + if (map != 0) + clients.append(map); +} + +void +ActiveWindow::UnregisterClient(int eid, ActiveWindow* client) +{ + AWMap test(eid, client, 0); + int index = clients.index(&test); + + if (index >= 0) + delete clients.removeIndex(index); +} + +void +ActiveWindow::ClientEvent(int eid, int x, int y) +{ + event.window = this; + event.eid = eid; + event.x = x; + event.y = y; + + ListIter map = clients; + while (++map) { + if (map->eid == eid) + map->func(map->client, &event); + } +} + +// +--------------------------------------------------------------------+ + +int ActiveWindow::OnMouseEnter(int x, int y) +{ + ClientEvent(EID_MOUSE_ENTER, x, y); + return 0; +} + +int ActiveWindow::OnMouseExit(int x, int y) +{ + ClientEvent(EID_MOUSE_EXIT, x, y); + return 0; +} + +int ActiveWindow::OnMouseMove(int x, int y) +{ + ClientEvent(EID_MOUSE_MOVE, x, y); + return 0; +} + +int ActiveWindow::OnMouseWheel(int wheel) +{ + ClientEvent(EID_MOUSE_WHEEL, wheel, 0); + return 0; +} + +int ActiveWindow::OnLButtonDown(int x, int y) +{ + ClientEvent(EID_LBUTTON_DOWN, x, y); + return 0; +} + +int ActiveWindow::OnLButtonUp(int x, int y) +{ + ClientEvent(EID_LBUTTON_UP, x, y); + return 0; +} + +int ActiveWindow::OnClick() +{ + ClientEvent(EID_CLICK); + return 0; +} + +int ActiveWindow::OnSelect() +{ + ClientEvent(EID_SELECT); + return 0; +} + +int ActiveWindow::OnRButtonDown(int x, int y) +{ + ClientEvent(EID_RBUTTON_DOWN, x, y); + return 0; +} + +int ActiveWindow::OnRButtonUp(int x, int y) +{ + ClientEvent(EID_RBUTTON_UP, x, y); + return 0; +} + +int ActiveWindow::OnKeyDown(int vk, int flags) +{ + ClientEvent(EID_KEY_DOWN, vk, flags); + return 0; +} + +int ActiveWindow::OnDragStart(int x, int y) +{ + ClientEvent(EID_DRAG_START, x, y); + return 0; +} + +int ActiveWindow::OnDragDrop(int x, int y, ActiveWindow* source) +{ + ClientEvent(EID_DRAG_DROP, x, y); + return 0; +} + +Rect ActiveWindow::TargetRect() const +{ + return rect; +} + +// +--------------------------------------------------------------------+ + +void ActiveWindow::SetFocus() +{ + EventDispatch* dispatch = EventDispatch::GetInstance(); + if (dispatch) + dispatch->SetFocus(this); + + focus = true; + ClientEvent(EID_SET_FOCUS); +} + +void ActiveWindow::KillFocus() +{ + EventDispatch* dispatch = EventDispatch::GetInstance(); + if (dispatch) + dispatch->KillFocus(this); + + focus = false; + ClientEvent(EID_KILL_FOCUS); +} + +// +--------------------------------------------------------------------+ + +ActiveWindow* +ActiveWindow::GetCapture() +{ + EventDispatch* dispatch = EventDispatch::GetInstance(); + if (dispatch) + return (ActiveWindow*) dispatch->GetCapture(); + + return 0; +} + +// +--------------------------------------------------------------------+ + +int +ActiveWindow::SetCapture() +{ + EventDispatch* dispatch = EventDispatch::GetInstance(); + if (dispatch) + return dispatch->CaptureMouse(this); + + return 0; +} + +// +--------------------------------------------------------------------+ + +int +ActiveWindow::ReleaseCapture() +{ + EventDispatch* dispatch = EventDispatch::GetInstance(); + if (dispatch) + return dispatch->ReleaseMouse(this); + + return 0; +} + +// +--------------------------------------------------------------------+ + +bool +ActiveWindow::IsFormActive() const +{ + if (form) + return form->IsTopMost(); + + return true; +} + +// +--------------------------------------------------------------------+ + +ActiveWindow* +ActiveWindow::FindChild(DWORD id) +{ + ListIter iter = children; + while (++iter) { + ActiveWindow* w = iter.value(); + if (w->GetID() == id) + return w; + + ActiveWindow* w2 = w->FindChild(id); + + if (w2) + return w2; + } + + return 0; +} + + +// +--------------------------------------------------------------------+ + +ActiveWindow* +ActiveWindow::FindChild(int x, int y) +{ + ActiveWindow* mouse_tgt = 0; + + ListIter iter = children; + while (++iter) { + ActiveWindow* test = iter.value(); + if (test->TargetRect().Contains(x,y)) + mouse_tgt = test; + } + + return mouse_tgt; +} -- cgit v1.1