From 373dc625f82b47096893add42c4472e4a57ab7eb Mon Sep 17 00:00:00 2001 From: Aki Date: Wed, 9 Feb 2022 22:23:03 +0100 Subject: Moved third-party libraries to a separate subdirectory --- libpng/contrib/visupng/VisualPng.dsp | 147 ----------------------------------- 1 file changed, 147 deletions(-) delete mode 100644 libpng/contrib/visupng/VisualPng.dsp (limited to 'libpng/contrib/visupng/VisualPng.dsp') diff --git a/libpng/contrib/visupng/VisualPng.dsp b/libpng/contrib/visupng/VisualPng.dsp deleted file mode 100644 index 741ef6c..0000000 --- a/libpng/contrib/visupng/VisualPng.dsp +++ /dev/null @@ -1,147 +0,0 @@ -# Microsoft Developer Studio Project File - Name="VisualPng" - Package Owner=<4> -# Microsoft Developer Studio Generated Build File, Format Version 6.00 -# ** DO NOT EDIT ** - -# TARGTYPE "Win32 (x86) Application" 0x0101 - -CFG=VisualPng - Win32 Debug -!MESSAGE This is not a valid makefile. To build this project using NMAKE, -!MESSAGE use the Export Makefile command and run -!MESSAGE -!MESSAGE NMAKE /f "VisualPng.mak". -!MESSAGE -!MESSAGE You can specify a configuration when running NMAKE -!MESSAGE by defining the macro CFG on the command line. For example: -!MESSAGE -!MESSAGE NMAKE /f "VisualPng.mak" CFG="VisualPng - Win32 Debug" -!MESSAGE -!MESSAGE Possible choices for configuration are: -!MESSAGE -!MESSAGE "VisualPng - Win32 Release" (based on "Win32 (x86) Application") -!MESSAGE "VisualPng - Win32 Debug" (based on "Win32 (x86) Application") -!MESSAGE - -# Begin Project -# PROP AllowPerConfigDependencies 0 -# PROP Scc_ProjName "" -# PROP Scc_LocalPath "" -CPP=cl.exe -MTL=midl.exe -RSC=rc.exe - -!IF "$(CFG)" == "VisualPng - Win32 Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "Release" -# PROP BASE Intermediate_Dir "Release" -# PROP BASE Ignore_Export_Lib 0 -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "Release" -# PROP Intermediate_Dir "Release" -# PROP Ignore_Export_Lib 0 -# PROP Target_Dir "" -# ADD BASE CPP /nologo /W3 /O2 /I "..\.." /I "..\..\..\zlib" /D "WIN32" /D "NDEBUG" /D "PNG_NO_STDIO" /FD /c -# SUBTRACT BASE CPP /YX -# ADD CPP /nologo /MD /W3 /O2 /I "..\.." /I "..\..\..\zlib" /D "WIN32" /D "NDEBUG" /D "PNG_NO_STDIO" /FD /c -# SUBTRACT CPP /YX -# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 -# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LINK32=link.exe -# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 -# ADD LINK32 ..\..\projects\visualc6\Win32_LIB_Release\libpng.lib ..\..\..\zlib\projects\visualc6\Win32_LIB_Release\zlib.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 -# Begin Special Build Tool -OutDir=.\Release -SOURCE="$(InputPath)" -PostBuild_Cmds=$(outdir)\VisualPng.exe ..\..\contrib\pngsuite\basn6a16.png -# End Special Build Tool - -!ELSEIF "$(CFG)" == "VisualPng - Win32 Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "Debug" -# PROP BASE Intermediate_Dir "Debug" -# PROP BASE Ignore_Export_Lib 0 -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "Debug" -# PROP Intermediate_Dir "Debug" -# PROP Ignore_Export_Lib 0 -# PROP Target_Dir "" -# ADD BASE CPP /nologo /W3 /Gm /ZI /Od /I "..\.." /I "..\..\..\zlib" /D "WIN32" /D "_DEBUG" /D "PNG_NO_STDIO" /FD /GZ /c -# SUBTRACT BASE CPP /YX -# ADD CPP /nologo /MDd /W3 /Gm /ZI /Od /I "..\.." /I "..\..\..\zlib" /D "WIN32" /D "_DEBUG" /D "PNG_NO_STDIO" /FD /GZ /c -# SUBTRACT CPP /YX -# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 -# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LINK32=link.exe -# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept -# ADD LINK32 ..\..\projects\visualc6\Win32_LIB_Release\libpng.lib ..\..\..\zlib\projects\visualc6\Win32_LIB_Release\zlib.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /nodefaultlib:"msvcrt.lib" /pdbtype:sept -# Begin Special Build Tool -OutDir=.\Debug -SOURCE="$(InputPath)" -PostBuild_Cmds=$(outdir)\VisualPng.exe ..\..\contrib\pngsuite\basn6a16.png -# End Special Build Tool - -!ENDIF - -# Begin Target - -# Name "VisualPng - Win32 Release" -# Name "VisualPng - Win32 Debug" -# Begin Group "Source Files" - -# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" -# Begin Source File - -SOURCE=.\PngFile.c -# End Source File -# Begin Source File - -SOURCE=.\VisualPng.c -# End Source File -# End Group -# Begin Group "Header Files" - -# PROP Default_Filter "h;hpp;hxx;hm;inl" -# Begin Source File - -SOURCE=.\cexcept.h -# End Source File -# Begin Source File - -SOURCE=.\PngFile.h -# End Source File -# Begin Source File - -SOURCE=.\resource.h -# End Source File -# End Group -# Begin Group "Resource Files" - -# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" -# Begin Source File - -SOURCE=.\VisualPng.ico -# End Source File -# Begin Source File - -SOURCE=.\VisualPng.rc -# End Source File -# End Group -# End Target -# End Project -- cgit v1.1