From 879a5610a552c26cd5a8bbbf689444d89b71b0d8 Mon Sep 17 00:00:00 2001 From: Aki Date: Mon, 7 Feb 2022 23:36:05 +0100 Subject: Added start.dat from one of the distributions of the game --- data/start/Ships/Alliance_Fighters/Eagle.def | 366 +++++++++++++++++++++++++++ 1 file changed, 366 insertions(+) create mode 100644 data/start/Ships/Alliance_Fighters/Eagle.def (limited to 'data/start/Ships/Alliance_Fighters/Eagle.def') diff --git a/data/start/Ships/Alliance_Fighters/Eagle.def b/data/start/Ships/Alliance_Fighters/Eagle.def new file mode 100644 index 0000000..a498855 --- /dev/null +++ b/data/start/Ships/Alliance_Fighters/Eagle.def @@ -0,0 +1,366 @@ +SHIP + +name: Eagle +display_name: Eagle +class: Fighter +abrv: "F-34D" + +hud_icon: "EagleHud.pcx" +description: "The F-34D EAGLE is a compact, multi-role fighter spacecraft. It is highly maneuverable and has proven itself in spaceborne and airborne combat as well as in surface attack missions. It provides a relatively low-cost, high-performance weapon system for Alliance forces. Like the F-32 Falcon, the Eagle is armed with twin Delta particle cannon, along with four underwing hard points capable of mounting a variety of anti-fighter ordnance. The Eagle's heavier structure also provides support for air-to-ground and antiship weapons and increased survivability at some cost in overall maneuverability." + +detail_0: "Eagle_0.mag" +feature_0: 25 +detail_1: "Eagle_1b.mag" +feature_1: 1 + +cockpit_model: "EaglePit2t.mag" +cockpit_scale: 0.02 + +mass: 17.3 +integrity: 6e3 +scuttle: 2e3 +vlimit: 300 +agility: 130 +air_factor: 0.25 +roll_rate: 1700 +scale: 0.25 +acs: 1.1 +detet: 50e3 + +trans_x: 3e3 +trans_y: 3e3 +trans_z: 3e3 + +arcade_drag: 0.13 +drag: 3.0e-5 +roll_drag: 10 +pitch_drag: 7.5 +yaw_drag: 7.5 + +CL: 1.8e-2 //1.1e-2 +CD: 5.1e-2 //1.1e-1 +stall: 0.45 + +prep_time: 15 +avoid_fighter: 7 + +chase: (0, -770, 80) +bridge: (0, 102, 23) + +power: { + type: Fusion, + max_output: 75, + fuel_range: 1.0, + + loc: (0, 0, -40), + size: 32, + hull_factor: 0.75 + } + +drive: { + type: Plasma, + thrust: 20, + augmenter: 60, + scale: 0.35, + port: (-8, 1, -188), + port: ( 8, 1, -188), + + loc: (0, 0, -150), + size: 16, + hull_factor: 0.85 + } + + +weapon: { + type: "Delta Cannon", + abrv: Cannon, + muzzle: (-19, -3, 177), + muzzle: ( 19, -3, 177), + + loc: ( 0, 0, 32), + size: 16, + hull_factor: 0.5 + } + +hardpoint: { + type: "Javelin", + type: "Vector", + type: "Harpoon", + type: "Hammer", + abrv: "STA-1", + muzzle: (-69, -22, -75) + + loc: (-69, -22, -60) + size: 16, + hull_factor: 0.2 +} + +hardpoint: { + type: "Javelin", + type: "Vector", + type: "Harpoon", + type: "Hammer", + type: "Rockets", + abrv: "STA-2", + muzzle: (-48, -17, -75) + + loc: (-48, -17, -60) + size: 16, + hull_factor: 0.2 +} + +hardpoint: { + type: "Javelin", + type: "Vector", + type: "Harpoon", + abrv: "STA-3", + muzzle: (-20, -13, -25) + + loc: (-20, -13, -15) + size: 16, + hull_factor: 0.2 +} + +hardpoint: { + type: "Javelin", + type: "Vector", + type: "Harpoon", + abrv: "STA-4", + muzzle: (-14, -14, 52) + + loc: (-14, -14, 60) + size: 16, + hull_factor: 0.2 +} + +hardpoint: { + type: "Javelin", + type: "Vector", + type: "Harpoon", + abrv: "STA-5", + muzzle: ( 15, -14, 52) + + loc: ( 15, -14, 60) + size: 16, + hull_factor: 0.2 +} + + +hardpoint: { + type: "Javelin", + type: "Vector", + type: "Harpoon", + abrv: "STA-6", + muzzle: ( 20, -13, -25) + + loc: ( 20, -13, -15) + size: 16, + hull_factor: 0.2 +} + +hardpoint: { + type: "Javelin", + type: "Vector", + type: "Harpoon", + type: "Hammer", + type: "Rockets", + abrv: "STA-7", + muzzle: ( 48, -17, -75) + + loc: ( 48, -17, -60) + size: 16, + hull_factor: 0.2 +} + +hardpoint: { + type: "Javelin", + type: "Vector", + type: "Harpoon", + type: "Hammer", + abrv: "STA-8", + muzzle: ( 70, -22, -75) + + loc: ( 70, -22, -60) + size: 16, + hull_factor: 0.2 +} + +decoy: { + type: "Fighter Decoy", + abrv: Decoy, + muzzle: ( 0, -32, 0), + + loc: (0, 0, 0), + size: 16, + hull_factor: 0.5 + } + +sensor: { + pcs: 25, + active_efficiency: 2e9, + passive_efficiency: 500, + range: 25e3, + range: 50e3, + range: 75e3, + + loc: (0, 0, 100), + size: 25, + hull_factor: 0.25 + } + +computer: { + name: "Avionics Package", + abrv: HUD, + type: 1, + + loc: (20, 0, 80), + size: 8, + hull_factor: 0.2 + } + +computer: { + name: "Flight Computer", + abrv: Flight, + type: 2, + + loc: (-20, 0, 80), + size: 16, + hull_factor: 0.5 + } + +gear: { + name: "Undercarriage", + abrv: Gear, + loc: (0, 0, 0), + size: 16, + hull_factor: 0.5, + + gear: { + model: "GearNose1.mag", + start: (0, -18, 100), + end: (0, -38, 130) + }, + + gear: { + model: "GearLeft1.mag", + start: (-20, -20, -74), + end: (-40, -50, -70) + }, + + gear: { + model: "GearRight1.mag", + start: ( 20, -20, -74), + end: ( 40, -50, -70) + }, + } + +nav: { + loc: (0, 0, 60), + size: 16, + hull_factor: 0.1 + } + + +thruster: { + design: Thruster, + type: Plasma, + scale: 0.12, + loc: (0, -52,0), + size: 32, + hull_factor: 0.8 + + port_fore: {loc:( -40, 5, 28), fire: 0x0044}, + port_fore: {loc:( -40, -9, 28), fire: 0x0044}, + port_fore: {loc:( 40, -9, 28), fire: 0x0084}, + port_fore: {loc:( 40, 5, 28), fire: 0x0084}, + + port_aft: {loc:( -3, -8,-188), fire: 0x0008}, + port_aft: {loc:( 3, -8,-188), fire: 0x0008}, + + port_top: {loc:( -3, 17,-145), fire: 0x0210}, + port_top: {loc:( 3, 17,-145), fire: 0x0210}, + + port_bottom: {loc:( -3, -17,-145), fire: 0x0120}, + port_bottom: {loc:( 3, -17,-145), fire: 0x0120}, + + port_top: {loc:( -19, 6, 98), fire: 0x0510}, + port_top: {loc:( 19, 6, 98), fire: 0x0910}, + + port_bottom: {loc:( -19, -9, 98), fire: 0x0A20}, + port_bottom: {loc:( 19, -9, 98), fire: 0x0620}, +} + +/* +0x0001 = Translate Right +0x0002 = "" Left +0x0004 = "" Backwards +0x0008 = "" Forewards +0x0010 = "" Down +0x0020 = "" Up +0x0040 = Yaw Left +0x0080 = Yaw Right +0x0100 = Pitch Up +0x0200 = Pitch Down +0x0400 = Roll Left +0x0800 = Roll Right +*/ + +loadout: { name: "Clean", stations: (-1, -1, -1, -1, -1, -1, -1, -1) } +loadout: { name: "ACM Light", stations: (-1, -1, 0, 0, 0, 0, -1, -1) } +loadout: { name: "ACM Short Range", stations: ( 0, 0, 0, 1, 1, 0, 0, 0) } +loadout: { name: "ACM Medium Range", stations: ( 0, 1, 1, 1, 1, 1, 1, 0) } +loadout: { name: "Ground Strike", stations: ( 3, 3, 0, 1, 1, 0, 3, 3) } +loadout: { name: "Ship Strike", stations: ( 2, 2, 0, 1, 1, 0, 2, 2) } +loadout: { name: "Hvy Ship Strike", stations: ( 2, 2, 0, 1, 1, 0, 2, 2) } +loadout: { name: "Rockets", stations: ( 0, 4, 1, 1, 1, 1, 4, 0) } +loadout: { name: "Scout/Recon", stations: (-1, -1, 0, 0, 0, 0, -1, -1) } + +death_spiral: { + time: 3.2, + + explosion_type: 22, // SMALL_EXPLOSION + explosion_time: 1.1, + explosion_loc: (0, 0, -64), + + explosion_type: 22, // SMALL_EXPLOSION + explosion_time: 1.9, + explosion_loc: (20, 10, -20), + + final_type: 23, // LARGE_EXPLOSION + final_loc: (0, 0, -32), + + final_type: 12, // LARGE_BURST + final_loc: (0, 0, -32), + + debris: "DebrisX.mag" + debris_loc: (0,0,-2) + debris_mass: 20 + debris_count: 3 + debris_life: 1.8 + debris_fire: (1,1,1) + debris_fire_type: 25 + debris_drag: 0.2 + debris_speed: 160 + + debris: "DebrisX.mag" + debris_loc: (0,0,3) + debris_mass: 20 + debris_count: 4 + debris_life: 2.2 + debris_fire: (1,1,1) + debris_fire_type: 25 + debris_drag: 0.25 + debris_speed: 180 +} + +map: { + sprite: "e_map0.pcx", + sprite: "e_map1.pcx", + sprite: "e_map2.pcx", + sprite: "e_map3.pcx", + sprite: "e_map4.pcx", + sprite: "e_map5.pcx", + sprite: "e_map6.pcx", + sprite: "e_map7.pcx" +} + -- cgit v1.1