From d289918bfdf7635ec3bb2c94d8255da2b2572aea Mon Sep 17 00:00:00 2001 From: Aki Date: Sun, 6 Feb 2022 19:14:54 +0100 Subject: Added datafiles to the repository This includes only text files from the most common distribution of content.dat and shatter.dat. --- data/shatter/Ships/Dantari_Ships/Goliath.def | 363 +++++++++++++++++++++++++++ 1 file changed, 363 insertions(+) create mode 100644 data/shatter/Ships/Dantari_Ships/Goliath.def (limited to 'data/shatter/Ships/Dantari_Ships/Goliath.def') diff --git a/data/shatter/Ships/Dantari_Ships/Goliath.def b/data/shatter/Ships/Dantari_Ships/Goliath.def new file mode 100644 index 0000000..588b7ed --- /dev/null +++ b/data/shatter/Ships/Dantari_Ships/Goliath.def @@ -0,0 +1,363 @@ +SHIP + +name: Goliath +display_name: Goliath +class: Carrier +description: "The GOLIATH class carrier vessels provide the Dantari Separatists with their main force projection capability in the Solus system. Unlike the rest of the Dantari fleet, which consists largely of older Hegemony warships, the Goliath class carriers were designed and constructed specifically for their Dantari crew. Due to budgetary constraints, the Goliath class is outfitted with only a single launch rail, but still has a full complement of point defense batteries for close-in protection." + +hud_icon: "GoliathHud.pcx" + +detail_0: "Goliath_1opt.mag" +feature_0: 1000 +detail_1: "Goliath_2opt.mag" +feature_1: 48 + +mass: 782e3 +agility: 1 +vlimit: 220 +roll_rate: 7 +integrity: 75e3 +scale: 3.3 +acs: 1.5 + +trans_x: 1e6 +trans_y: 5e5 +trans_z: 1e6 + +arcade_drag: 4.5e-2 +drag: 1e-7 +roll_drag: 1.2 +pitch_drag: 1.2 +yaw_drag: 1.2 + +degrees: true + +chase: (0, -1800, 170) +bridge: (0, 320, 60) + +power: { + type: Fusion, + design: "Fusion Reactor", + max_output: 50e3, + + loc: (0, 4, -280), + size: 48, + hull_factor: 0.5, + explosion: 7 +} + +drive: { + type: Yellow + name: "Plasma Drive", + design: "Plasma Drive", + thrust: 25e3, + scale: 12, + port: ( 54, -84, -489), + port: (-54, -84, -489), + port: ( 0, -57, -527), + port: ( 0,-111, -489), + + loc: (0, 0, -450), + size: 50, + hull_factor: 0.3, + explosion: 7 +} + +thruster: { + design: Thruster, + + loc: (0, 0, 128), + size: 24, + hull_factor: 0.3 +} + +quantum: { + design: "Quantum Drive", + loc: (0, 0, 0), + size: 24, + hull_factor: 0.3, + countdown: 7.5 +} + + +shield: { + type: 2, + design: "Grav Shield", + factor: 0.0125, + consumption: 6000, + // model: "GoliathShield.mag", + bolt_hit_sound: "shield_hit4.wav", + beam_hit_sound: "shield_hit5.wav", + + pcs: 100, + loc: (0, 20, -80), + size: 16, + hull_factor: 0.5 +} + + +power: { + type: "Auxilliary Reactor", + design: "Auxilliary Reactor", + max_output: 1100, + + loc: (0, 0, -100), + hull_factor: 0.8 +} + + +weapon: { + type: "Orca Cannon", + design: "Bolt Weapon", + name: "PDB 1", + abrv: "PDB 1", + loc: (104, -17, 64), + muzzle: ( 30, 0, 190), + muzzle: (-30, 0, 190), + + azimuth: 60, + aim_az_max: 90, + aim_az_min: -60, + aim_az_rest: -60, + + size: 32, + hull_factor: 0.2 +} + +weapon: { + type: "Orca Cannon", + design: "Bolt Weapon", + name: "PDB 2", + abrv: "PDB 2", + loc: (-104, -17, 64), + muzzle: ( 30, 0, 190), + muzzle: (-30, 0, 190), + + azimuth: -60, + aim_az_max: -90, + aim_az_min: 60, + aim_az_rest: 60, + + size: 32, + hull_factor: 0.2 +} + +weapon: { + type: "Orca Cannon", + design: "Bolt Weapon", + name: "PDB 3", + abrv: "PDB 3", + loc: (104, -17, -64), + muzzle: ( 30, 0, 190), + muzzle: (-30, 0, 190), + + azimuth: 90, + aim_az_max: 75, + aim_az_min: -75, + aim_az_rest: 90, + + size: 32, + hull_factor: 0.2 +} + +weapon: { + type: "Orca Cannon", + design: "Bolt Weapon", + name: "PDB 4", + abrv: "PDB 4", + loc: (-104, -17, -64), + muzzle: ( 30, 0, 190), + muzzle: (-30, 0, 190), + + azimuth: -90, + aim_az_max: -75, + aim_az_min: 75, + aim_az_rest: -90, + + size: 32, + hull_factor: 0.2 +} + + + +flightdeck: { + name: "Deck 1", + abrv: "Deck 1", + design: "Flight Deck", + loc: ( 0, -85, 192), + cam: (-20, -85, 192), + start: ( 0, -85, 170), + end: (2e3,-200, 2500), + + spot: { loc: ( 16, -85, 160), filter: 0x7 }, + spot: { loc: (-16, -85, 160), filter: 0x7 }, + spot: { loc: ( 0, -85, 160), filter: 0x8 }, + + launch: true, + max_ships: 2, + cycle_time: 15, + + size: 28, + hull_factor: 0.5, +} + + +flightdeck: { + name: "Deck 2", + abrv: "Deck 2", + design: "Flight Deck", + loc: ( 0, -82, -92), + cam: (-20, -72, -92), + start: ( 0, -90, -1e3), + end: ( 0, -82, -92), + spot: ( 0, -82, -92), + + approach: ( 0,-90, -2000), + approach: (1000, 0, -1000), + approach: (1000, 0, 1000), + approach: ( 250, 0, 2500), + + recovery: true, + max_ships: 1, + cycle_time: 15, + + size: 40, + hull_factor: 0.5, +} + + +probe: { + type: "Sensor Drone", + design: "Probe", + abrv: "Probe", + muzzle: ( 0, -80, 0), + + loc: (0, -80, 0), + size: 16, + hull_factor: 0.2 +} + +sensor: { + design: Sensor, + pcs: 20, + active_efficiency: 1e6, + passive_efficiency: 10e3, + range: 25e3, + range: 50e3, + range: 75e3, + range: 100e3, + + loc: (0, -16, 380), + size: 16, + hull_factor: 0.1 +} + +power: { + type: Battery, + design: Battery, + max_output: 100 +} + +computer: { + name: "Avionics Package", + abrv: "HUD", + type: 1, + design: Computer, + + loc: (20, 16, 80), + size: 16, + hull_factor: 0.5 +} + +computer: { + name: "Flight Computer", + abrv: "Flight", + type: 2, + design: Computer, + + loc: (-20, -16, 80), + size: 16, + hull_factor: 0.2 +} + +nav: { + loc: (0, 16, 60), + design: Computer, + size: 16, + hull_factor: 0.1 +} + + +map: { + sprite: "GoliathMap0.pcx", + sprite: "GoliathMap1.pcx", + sprite: "GoliathMap2.pcx", + sprite: "GoliathMap3.pcx", + sprite: "GoliathMap4.pcx", + sprite: "GoliathMap5.pcx", + sprite: "GoliathMap6.pcx", + sprite: "GoliathMap7.pcx" +} + + +death_spiral: { + time: 5, + + explosion_type: 10, // SMALL_EXPLOSION + explosion_time: 2, + explosion_loc: (-50, 50, 0), + + explosion_type: 10, // SMALL_EXPLOSION + explosion_time: 1, + explosion_loc: (60, 40, 190), + + explosion_type: 10, // LARGE_BURST + explosion_time: 0.5, + explosion_loc: (0, -48, -180), + + explosion_type: 10, // SMALL_EXPLOSION + explosion_time: 0, + explosion_loc: (20, 80, -190), + + final_type: 13, // NUKE_EXPLOSION + final_loc: (0, 0, 0), + + final_type: 12, // LARGE_BURST + final_loc: (0, 0, 0), + + debris: "DebrisGoliath1.mag", + debris_loc: (0,0,400), + debris_mass: 91e3, + debris_count: 1, + debris_life: 600, + debris_fire: (44,-34,64), + debris_fire: (34,-44,-30), + + debris: "DebrisGoliath2.mag", + debris_loc: (0,0,-290), + debris_mass: 61e3, + debris_count: 1, + debris_life: 500, + debris_fire: (64, 34,74), + debris_fire: (64,-32,-70), + + debris: "Debris0A.mag", + debris_loc: (0,0,-50), + debris_mass: 22, + debris_count: 15, + debris_life: 25, + + debris: "Debris0B.mag", + debris_loc: (0,0,60), + debris_mass: 16, + debris_count: 15, + debris_life: 28, + + debris: "Debris0C.mag", + debris_loc: (0,0,0), + debris_mass: 11, + debris_count: 10, + debris_life: 32, + +} + -- cgit v1.1