From d289918bfdf7635ec3bb2c94d8255da2b2572aea Mon Sep 17 00:00:00 2001 From: Aki Date: Sun, 6 Feb 2022 19:14:54 +0100 Subject: Added datafiles to the repository This includes only text files from the most common distribution of content.dat and shatter.dat. --- data/shatter/Screens/OptDlg.frm | 426 ++++++++++++++++++++++++++++++++++++++++ 1 file changed, 426 insertions(+) create mode 100644 data/shatter/Screens/OptDlg.frm (limited to 'data/shatter/Screens/OptDlg.frm') diff --git a/data/shatter/Screens/OptDlg.frm b/data/shatter/Screens/OptDlg.frm new file mode 100644 index 0000000..b577c41 --- /dev/null +++ b/data/shatter/Screens/OptDlg.frm @@ -0,0 +1,426 @@ +FORM + +// +--------------------------------------------------------------------+ +// Project: Starshatter 4.5 +// File: MenuDlg.frm +// +// Destroyer Studios LLC +// Copyright © 1997-2004. All Rights Reserved. +// +--------------------------------------------------------------------+ + +form: { + back_color: ( 0, 0, 0), + fore_color: (255, 255, 255), + + texture: "Frame1.pcx", + margins: (1,1,64,8), + + layout: { + x_mins: (10, 100, 20, 100, 100, 10), + x_weights: ( 0, 0.2, 0.4, 0.2, 0.2, 0), + + y_mins: (28, 30, 20, 24, 60, 45), + y_weights: ( 0, 0, 0, 0, 1, 0) + }, + + // background images: + + ctrl: { + id: 9991, + type: background, + texture: Frame2a, + cells: (1,3,2,3), + cell_insets: (0,0,0,10), + margins: (2,32,40,32) + hide_partial: false + }, + + ctrl: { + id: 9992, + type: background, + texture: Frame2b, + cells: (3,3,2,3), + cell_insets: (0,0,0,10), + margins: (0,40,40,32) + hide_partial: false + }, + + // title: + + ctrl: { + id: 10, + type: label, + text: "Options", + align: left, + font: Limerick18, + fore_color: (255,255,255), + transparent: true, + cells: (1,1,3,1) + cell_insets: (0,0,0,0) + hide_partial: false + }, + + + // tabs: + + ctrl: { + id: 900 + type: panel + transparent: true + cells: (1,3,4,1) + layout: { + x_mins: (100, 100, 100, 100, 100, 0), + x_weights: (0.2, 0.2, 0.2, 0.2, 0.2, 1), + + y_mins: (24), + y_weights: ( 1) + } + } + + defctrl: { + align: left, + font: Limerick12, + fore_color: (255, 255, 255), + standard_image: BlueTab_0, + activated_image: BlueTab_1, + sticky: true, + bevel_width: 6, + margins: (8,8,0,0), + cell_insets: (0,4,0,0) + }, + + ctrl: { + id: 901 + pid: 900 + type: button + text: Video + cells: (0,0,1,1) + } + + ctrl: { + id: 902 + pid: 900 + type: button + text: Audio + cells: (1,0,1,1) + } + + ctrl: { + id: 903 + pid: 900 + type: button + text: Controls + cells: (2,0,1,1) + } + + ctrl: { + id: 904 + pid: 900 + type: button + text: Gameplay + cells: (3,0,1,1) + } + + ctrl: { + id: 905 + pid: 900 + type: button + text: "Mod Config" + cells: (4,0,1,1) + } + + // main panel: + + ctrl: { + id: 300 + type: panel + transparent: false //true + + texture: Panel + margins: (12,12,12,0), + + cells: (1,4,4,2) + cell_insets: (10,10,12,54) + + layout: { + x_mins: ( 20, 100, 100, 20, 100, 100, 20) + x_weights: (0.2, 0.3, 0.3, 0.2, 0.3, 0.3, 0.2) + + y_mins: ( 20, 30, 30, 30, 30, 30, 30, 30, 30, 30, 20) + y_weights: (0.3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.7) + } + } + + defctrl: { + font: Verdana + fore_color: (255, 255, 255) + + standard_image: "" + activated_image: "" + sticky: false + + active_color: ( 92, 92, 92) + back_color: ( 41, 41, 41) + base_color: ( 92, 92, 92) + border_color: (192, 192, 192) + + border: true + simple: true + bevel_width: 3 + text_align: left + transparent: true + } + + ctrl: { + id: 101 + pid: 300 + type: label + text: "Flight Model:" + cells: (1,1,1,1) + } + + ctrl: { + id: 111 + pid: 300 + type: label + text: "Flying Start:" + cells: (1,2,1,1) + } + + ctrl: { + id: 102 + pid: 300 + type: label + text: "Landings:" + cells: (1,3,1,1) + } + + ctrl: { + id: 103 + pid: 300 + type: label + text: "AI Difficulty:" + cells: (1,4,1,1) + } + + ctrl: { + id: 104 + pid: 300 + type: label + text: "HUD Mode:" + cells: (1,5,1,1) + } + + ctrl: { + id: 105 + pid: 300 + type: label + text: "HUD Color:" + cells: (1,6,1,1) + } + + ctrl: { + id: 106 + pid: 300 + type: label + text: "Friendly Fire:" + cells: (1,7,1,1) + } + + ctrl: { + id: 107 + pid: 300 + type: label + text: "Reference Grid:" + cells: (1,8,1,1) + } + + ctrl: { + id: 108 + pid: 300 + type: label + text: "Gunsight:" + cells: (1,9,1,1) + } + + ctrl: { + id: 500 + pid: 300 + type: label + cells: (4,1,2,8) + } + + defctrl: { + cell_insets: (0,0,0,10) + transparent: false + } + + ctrl: { + id: 201 + pid: 300 + type: combo + cells: (2,1,1,1) + + item: Standard + item: Relaxed + item: Arcade + + alt: "Select the flight model to be used by all ships and fighters in the game.\n\n" + "* The Standard model uses zero-drag Newtonian physics and is similar to Terminus or IWar. " + "This model also uses realistic aerodynamics when flying in a planetary atmosphere.\n\n" + "* The Relaxed model uses Newtonian physics, with added drag to make control easier. " + "This model is similar to that of EVE or Jumpgate.\n\n" + "* The Arcade model keeps your ship flying in the direction it is pointing. " + "This model is similar to that of the Wing Commander games." + } + + ctrl: { + id: 211 + pid: 300 + type: combo + cells: (2,2,1,1) + + item: Disabled + item: Enabled + + alt: "Choose whether to begin campaign missions on the flight deck or in space.\n\n" + "* If Flying Start is disabled, you will begin all fighter-based missions in the dynamic campaign on the flight deck or runway, ready to launch.\n\n" + "* If Flying Start is enabled, you will begin fighter-based missions in the dynamic campaign already in flight. This setting will get you into the action faster by skipping the launch procedures.\n\n" + } + + ctrl: { + id: 202 + pid: 300 + type: combo + cells: (2,3,1,1) + + item: Standard + item: Easier + + alt: "Select the landing model that your fighter will use in the game.\n\n" + "* The Standard model takes landing velocity into account and requires a softer touch to keep from damaging your ship.\n\n" + "* The Easier model makes it easier to land your bird under adverse conditions." + } + + ctrl: { + id: 203 + pid: 300 + type: combo + cells: (2,4,1,1) + + item: Ace + item: Veteran + item: Rookie + + alt: "Select the AI Difficulty level that you wish to face in the game.\n\n" + "* The Ace level is the hardest, with AI pilots that are good shots and very aggressive.\n\n" + "* The Veteran level is easier. Enemy pilots are still somewhat aggressive, but are less skilled at defense.\n\n" + "* The Rookie level is very easy. Enemy pilots have poor threat reaction, rarely use missiles, and fly more slowly." + } + + ctrl: { + id: 204 + pid: 300 + type: combo + cells: (2,5,1,1) + + item: Standard + item: Simplified + + alt: "Select the HUD that your ship will use in the game.\n\n" + "* The Standard HUD provides more information but is more complex to read.\n\n" + "* The Simplified HUD displays only the most important information and is easier to read.\n\n" + "For best results, use the Standard HUD with the Standard flight model, and the Simplified HUD with the Arcade flight model." + } + + ctrl: { + id: 205 + pid: 300 + type: combo + cells: (2,6,1,1) + + item: Green + item: Blue + item: Orange + item: Black + + alt: "Select the default HUD color that your ship will use in the game. " + "You can always switch between HUD colors during play by pressing Shift+H.\n\n" + "Tip: Switch to the black HUD color during the game when flying atmospheric missions under daylight conditions." + } + + ctrl: { + id: 206 + pid: 300 + type: combo + cells: (2,7,1,1) + + item: "None" + item: "25% Damage" + item: "50% Damage" + item: "75% Damage" + item: "Full Damage" + + alt: "Select the amount of damage caused by friendly fire incidents. " + "Full damage means that friendly fire is just as deadly as fire targeted at enemies. " + "None means that weapons fire will pass right through friendly ships.\n\n" + "Tip: You can use this setting to make cooperative network play safer and easier." + } + + ctrl: { + id: 207 + pid: 300 + type: combo + cells: (2,8,1,1) + + item: Disabled + item: Enabled + + alt: "Choose whether to enable or disable the reference grid displayed " + "in the 3D tactical viewer." + } + + ctrl: { + id: 208 + pid: 300 + type: combo + cells: (2,9,1,1) + + item: "Standard LCOS", + item: "Lead Indicator", + + alt: "Select the type of gunsight to use in the game.\n\n" + "* The Standard LCOS pipper is similar to a modern jet fighter. Place the pipper over the target and pull the trigger.\n\n" + "* The Lead Indicator gunsight places a lead diamond in front of the target. Line up the gun crosshairs and the lead diamond to ensure a gun hit.\n\n" + "If you prefer to use 'Virtual Joystick' mouse control, you will probably have more success with the Lead Indicator gunsight." + } + + // buttons: + + defctrl: { + align: left, + font: Limerick12, + fore_color: (0,0,0), + standard_image: Button17_0, + activated_image: Button17_1, + transition_image: Button17_2, + bevel_width: 6, + margins: (3,18,0,0), + cell_insets: (0,10,0,26) + transparent: false + } + + ctrl: { + id: 1, + type: button, + text: "Apply", + cells: (3,5,1,1) + } + + ctrl: { + id: 2, + type: button, + text: "Cancel", + cells: (4,5,1,1), + } +} -- cgit v1.1