From d289918bfdf7635ec3bb2c94d8255da2b2572aea Mon Sep 17 00:00:00 2001 From: Aki Date: Sun, 6 Feb 2022 19:14:54 +0100 Subject: Added datafiles to the repository This includes only text files from the most common distribution of content.dat and shatter.dat. --- data/shatter/Multiplayer/hawkmatch.def | 182 +++++++++++++++++++++++++++++++++ 1 file changed, 182 insertions(+) create mode 100644 data/shatter/Multiplayer/hawkmatch.def (limited to 'data/shatter/Multiplayer/hawkmatch.def') diff --git a/data/shatter/Multiplayer/hawkmatch.def b/data/shatter/Multiplayer/hawkmatch.def new file mode 100644 index 0000000..71d4786 --- /dev/null +++ b/data/shatter/Multiplayer/hawkmatch.def @@ -0,0 +1,182 @@ +MISSION + +id: 1 +name: "Hawk Match" +desc: "Four-way deathmatch with Stormhawk fighters in Borova Sector." +type: Patrol +system: Borova +region: Borova + +degrees: true + +objective: "Kill or be killed!" + +sitrep: "Four-way deathmatch with Stormhawk fighters in Borova Sector. " + "Each fighter has three lives. You will be rearmed with missiles " + "and decoys after each respawn.\n \n Good Luck!" + +start: "33:00:00" + +element: { + name: "Hawk", + design: "Stormhawk", + mission: "Patrol", + + intel: "Tracked", + count: 1, + command_ai:1, + iff: 1, + player: 1, + playable: true, + region: Borova, + loc: (0, 15000, 0), + head: 0, + respawns: 2, + + loadout: { ship: -1, name: "ACM Short Range" }, +} + +element: { + name: "Falcon", + design: "Stormhawk", + mission: "Patrol", + + intel: "Tracked", + count: 1, + command_ai:1, + iff: 2, + playable: true, + region: Borova, + loc: (15000, 0, 0), + head: 271, + respawns: 2, + + loadout: { ship: -1, name: "ACM Short Range" }, +} + +element: { + name: "Raptor", + design: "Stormhawk", + mission: "Patrol", + + intel: "Tracked", + count: 1, + command_ai:1, + iff: 3, + playable: true, + region: Borova, + loc: (0, -15000, 0), + head: 180, + respawns: 2, + + loadout: { ship: -1, name: "ACM Short Range" }, +} + +element: { + name: "Condor", + design: "Stormhawk", + mission: "Patrol", + + intel: "Tracked", + count: 1, + command_ai:1, + iff: 4, + playable: true, + region: Borova, + loc: (-15000, 0, 0), + head: 90, + respawns: 2, + + loadout: { ship: -1, name: "ACM Short Range" }, +} + +// teams dead: + +event: { + id: 1 + event: Message + trigger: "Ships Left" + trigger_param: (0, 1) +} + +event: { + id: 2 + event: Message + trigger: "Ships Left" + trigger_param: (0, 2) +} + +event: { + id: 3 + event: Message + trigger: "Ships Left" + trigger_param: (0, 3) +} + +event: { + id: 4 + event: Message + trigger: "Ships Left" + trigger_param: (0, 4) +} + +// victory combinations: + +event: { + id: 10 + delay: 1 + event: Message + event_message: "HAWK WINS!" + trigger: "Event (ALL)" + trigger_param: (2,3,4) +} + +event: { + id: 20 + delay: 1 + event: Message + event_message: "FALCON WINS!" + trigger: "Event (ALL)" + trigger_param: (1,3,4) +} + +event: { + id: 30 + delay: 1 + event: Message + event_message: "RAPTOR WINS!" + trigger: "Event (ALL)" + trigger_param: (1,2,4) +} + +event: { + id: 40 + delay: 1 + event: Message + event_message: "CONDOR WINS!" + trigger: "Event (ALL)" + trigger_param: (1,2,3) +} + +// exit conditions: + + +event: { + id: 50 + event: Exit + delay: 10 + trigger: "Event (ANY)" + trigger_param: (10,20,30,40) + event_target: "Thrash.def" +} + +event: { + id: 90 + time: 900.0 // fifteen minute time limit + event: Exit + trigger: "Time" + event_target: "Thrash.def" +} + + +// EOF -- cgit v1.1