From d289918bfdf7635ec3bb2c94d8255da2b2572aea Mon Sep 17 00:00:00 2001 From: Aki Date: Sun, 6 Feb 2022 19:14:54 +0100 Subject: Added datafiles to the repository This includes only text files from the most common distribution of content.dat and shatter.dat. --- .../Campaigns/02/Templates/DS_Escort_03.def | 175 ++++++++++++++ .../Campaigns/02/Templates/FS_Escort_01.def | 222 ++++++++++++++++++ .../Campaigns/02/Templates/FS_Escort_02.def | 255 +++++++++++++++++++++ .../Campaigns/02/Templates/FS_Patrol_01.def | 135 +++++++++++ .../Campaigns/02/Templates/FS_Patrol_02.def | 123 ++++++++++ .../Campaigns/02/Templates/FS_Patrol_03.def | 119 ++++++++++ .../Campaigns/02/Templates/FS_Patrol_HS.def | 198 ++++++++++++++++ .../Campaigns/02/Templates/IS_Escort_01.def | 222 ++++++++++++++++++ .../Campaigns/02/Templates/IS_Escort_02.def | 255 +++++++++++++++++++++ .../Campaigns/02/Templates/IS_Patrol_01.def | 135 +++++++++++ .../Campaigns/02/Templates/IS_Patrol_02.def | 123 ++++++++++ .../Campaigns/02/Templates/IS_Patrol_03.def | 119 ++++++++++ .../Campaigns/02/Templates/IS_Patrol_HS.def | 198 ++++++++++++++++ 13 files changed, 2279 insertions(+) create mode 100644 data/shatter/Campaigns/02/Templates/DS_Escort_03.def create mode 100644 data/shatter/Campaigns/02/Templates/FS_Escort_01.def create mode 100644 data/shatter/Campaigns/02/Templates/FS_Escort_02.def create mode 100644 data/shatter/Campaigns/02/Templates/FS_Patrol_01.def create mode 100644 data/shatter/Campaigns/02/Templates/FS_Patrol_02.def create mode 100644 data/shatter/Campaigns/02/Templates/FS_Patrol_03.def create mode 100644 data/shatter/Campaigns/02/Templates/FS_Patrol_HS.def create mode 100644 data/shatter/Campaigns/02/Templates/IS_Escort_01.def create mode 100644 data/shatter/Campaigns/02/Templates/IS_Escort_02.def create mode 100644 data/shatter/Campaigns/02/Templates/IS_Patrol_01.def create mode 100644 data/shatter/Campaigns/02/Templates/IS_Patrol_02.def create mode 100644 data/shatter/Campaigns/02/Templates/IS_Patrol_03.def create mode 100644 data/shatter/Campaigns/02/Templates/IS_Patrol_HS.def (limited to 'data/shatter/Campaigns/02/Templates') diff --git a/data/shatter/Campaigns/02/Templates/DS_Escort_03.def b/data/shatter/Campaigns/02/Templates/DS_Escort_03.def new file mode 100644 index 0000000..af1ea70 --- /dev/null +++ b/data/shatter/Campaigns/02/Templates/DS_Escort_03.def @@ -0,0 +1,175 @@ +MISSION_TEMPLATE + +name: "Freight Escort" +type: ESCORT_FREIGHT +system: Solus +region: Trellis +degrees: true + +alias: { name: FC1, elem: "Trellis-Solus" } +alias: { name: Obs, elem: "Tal Vesta Stellar Observatory" } + +callsign: { name: Alpha, iff: 2 } +callsign: { name: Bravo, iff: 2 } + +element: { + name: Ward, + design: TypeIII, + rloc: { ref: FC1, dex: 180e3, dex_var: 50e3, el: 0, el_var: 0 }, + mission: freight, + count: 1, + iff: 1, + intel: tracked, + hold: 900, + + navpt: { cmd: vector, rloc: { ref: Ward, dex: 50e3, dex_var:10e3, el: 0, el_var: 0 }, speed: 450, rgn: Trellis }, + navpt: { cmd: vector, rloc: { ref: Obs, dex: 40e3, dex_var:10e3, el: 0, el_var: 0 }, speed: 450, rgn: Meridian }, +} + +ward: Ward + +alias: { + name: Player, + code: player, + mission: escort_freight, + + navpt: { cmd: vector, rloc: { ref: "Ward", dex: 15e3, az: 270, az_var: 20, el_var: 0 }, speed: 500, rgn: Trellis }, + navpt: { cmd: escort, rloc: { ref: "Ward:1", dex: 10e3, az: 270, az_var: 30, el_var: 0 }, speed: 500, rgn: Trellis }, + navpt: { cmd: escort, rloc: { ref: "Ward:2", dex: 7e3, az: 270, az_var: 20, el_var: 0 }, speed: 500, rgn: Meridian }, + navpt: { cmd: rtb, rloc: { ref: Player, dex: 20e3, el_var: 0 }, speed: 250, rgn: Trellis }, + + objective: { cmd: patrol, tgt_desc: "inbound enemy units" }, + objective: { cmd: escort, tgt: Ward, tgt_desc: "the merchant vessel" }, +} + +event: { + id: 1, + event: Hold, + event_ship: Ward, + event_param: 0, + + trigger: Navpoint, + trigger_ship: Player, + trigger_param: 1, +} + +event: { + id: 2, + event: Message, + event_ship: Player, + event_source: Ward, + sound: "Vox/Misc/A01-01.ogg", + event_message: "Glad to see you guys! Thanks for escorting us.", + event_chance: 50, + + trigger: Event, + trigger_param: 1, + delay: 1, +} + +event: { + id: 5, + event: Message, + event_ship: Player, + event_source: Ward, + sound: "Vox/Misc/A01-07.ogg", + event_message: "Looks like our pick-up is late.", + event_chance: 50, + + trigger: Navpoint, + trigger_ship: Ward, + trigger_param: 3, +} + +event: { + id: 6, + event: Message, + event_ship: Player, + sound: "Vox/Misc/A01-08.ogg", + event_message: "Can you stick with us in case there's any trouble?", + + trigger: Event, + trigger_param: 5, + delay: 2, +} + +event: { + id: 7, + event: Message, + event_ship: Player, + event_source: Ward, + sound: "Vox/Misc/A01-06.ogg", + event_message: "Thanks for the lift. I think we are clear now.", + + trigger: Navpoint, + trigger_ship: Ward, + trigger_param: 4, + delay: 2, +} + +// ALTERNATE MESSAGES: +event: { + id: 102, + event: Message, + event_ship: Player, + event_source: Ward, + sound: "Vox/Misc/A01-09.ogg", + event_message: "Looks like our escort is here. Let's get going.", + + trigger: Skipped, + trigger_param: 2, +} + +event: { + id: 105, + event: Message, + event_ship: Player, + event_source: Ward, + sound: "Vox/Misc/A01-10.ogg", + event_message: "We were expecting some Zodiacs to pick up our cargo.", + + trigger: Skipped, + trigger_param: 5, +} + +event: { + id: 106, + event: Message, + event_ship: Player, + sound: "Vox/Misc/A01-11.ogg", + event_message: "Still can't see them. I hope everything is all right.", + + trigger: Event, + trigger_param: 105, + delay: 5, +} + +optional: { + min: 1, + max: 2, + + element: { + name: Alpha, + design: Viper, + rloc: { ref: "Ward:1", dex: 75e3, az: 200, az_var: 30 }, + count: 2, + iff: 2, + loadout: { ship: -1, name: "Ship Strike" }, + intel: secret, + + navpt: { cmd: assault, tgt: Ward, rloc: { ref: "Ward:1", dex: 20e3, az: 180, az_var: 20, el_var: 0 }, speed: 800, rgn: Trellis }, + }, + + element: { + name: Bravo, + design: Razor, + region: Meridian, + rloc: { ref: "Ward:2", dex: 170e3, az: 90, az_var: 45 }, + count: 3, + iff: 2, + loadout: { ship: -1, name: "Ship Strike" }, + intel: secret, + + navpt: { cmd: assault, tgt: Ward, rloc: { ref: "Ward:2", dex: 20e3, az: 180, az_var: 20, el_var: 0 }, speed: 800, rgn: Meridian }, + }, +} diff --git a/data/shatter/Campaigns/02/Templates/FS_Escort_01.def b/data/shatter/Campaigns/02/Templates/FS_Escort_01.def new file mode 100644 index 0000000..67269a9 --- /dev/null +++ b/data/shatter/Campaigns/02/Templates/FS_Escort_01.def @@ -0,0 +1,222 @@ +MISSION_TEMPLATE + +name: "Humanitarian Aid" +type: ESCORT_FREIGHT +system: Solus +region: Trellis +degrees: true + +alias: { name: A1, code: player_carrier } +alias: { name: A2, code: player_squadron } +alias: { name: FC1, elem: "Trellis-Solus" } +alias: { name: FC2, elem: "Solus-Trellis" } + +callsign: { name: Player, iff: 1 } +callsign: { name: Alpha, iff: 2 } +callsign: { name: Bravo, iff: 2 } + +element: { + name: Ward, + design: IM2800, + rloc: { ref: A1, dex: 130e3, dex_var: 15e3, az: 70, az_var: 30 }, + mission: cargo, + count: 1, + iff: 0, + intel: tracked, + hold: 900, + + navpt: { cmd: vector, rloc: { ref: FC1, dex: 99e3, dex_var:10e3, az: 180, az_var: 45, el_var: 0 }, speed: 520, rgn: Trellis }, + navpt: { cmd: vector, rloc: { ref: FC1, dex: 30e3, dex_var: 3e3, az: 180, az_var: 3, el_var: 0 }, speed: 520, rgn: Trellis }, + navpt: { cmd: vector, rloc: { ref: FC2, dex: 25e3, az: 0, az_var: 0, el_var: 0 }, speed: 520, rgn: Solus }, + navpt: { cmd: vector, rloc: { ref: FC2, dex:100e3, dex_var:30e3, az: 0, az_var: 60, el_var: 0 }, speed: 400, rgn: Solus }, +} + +ward: Ward + +element: { + name: Player, + design: Stormhawk, + squadron: A2, + commander: A1, + rloc: { ref: A1, dex: 20e3, dex_var: 1e3 }, + mission: escort_freight, + + player: 1, + alert: true, + count: 2, + iff: 1, + + navpt: { cmd: vector, rloc: { ref: "Ward", dex: 15e3, az: 270, az_var: 20, el_var: 0 }, speed: 500, rgn: Trellis }, + navpt: { cmd: escort, rloc: { ref: "Ward:1", dex: 10e3, az: 270, az_var: 30, el_var: 0 }, speed: 500, rgn: Trellis }, + navpt: { cmd: escort, rloc: { ref: "Ward:2", dex: 7e3, az: 270, az_var: 20, el_var: 0 }, speed: 500, rgn: Trellis }, + navpt: { cmd: escort, rloc: { ref: "Ward:3", dex: 10e3, az: 0, az_var: 10, el_var: 0 }, speed: 500, rgn: Solus }, + navpt: { cmd: escort, rloc: { ref: "Ward:4", dex: 20e3, az: 180, az_var: 20, el_var: 0 }, speed: 500, rgn: Solus }, + + navpt: { cmd: vector, rloc: { ref: FC2, dex: 30e3, dex_var: 5e3, az: 180, az_var:25, el_var: 0 }, speed: 500, rgn: Solus }, + navpt: { cmd: vector, rloc: { ref: A1, dex: 30e3, dex_var: 2e3, az: 180, az_var:75, el_var: 0 }, speed: 500, rgn: Trellis }, + navpt: { cmd: rtb, rloc: { ref: A1, dex: 20e3, az: 180, az_var: 0, el_var: 0 }, speed: 250, rgn: Trellis }, + + objective: { cmd: patrol, tgt_desc: "inbound enemy units" }, + objective: { cmd: escort, tgt: Ward, tgt_desc: "the merchant vessel" }, + objective: { cmd: rtb }, + + loadout: { ship: -1, name: "ACM Medium Range" }, +} + +event: { + id: 1, + event: Hold, + event_ship: Ward, + event_param: 0, + + trigger: Navpoint, + trigger_ship: Player, + trigger_param: 1, +} + +event: { + id: 2, + event: Message, + event_ship: Player, + event_source: Ward, + sound: "Vox/Misc/A01-01.ogg", + event_message: "Glad to see you guys! Thanks for escorting us.", + event_chance: 35, + + trigger: Event, + trigger_param: 1, + delay: 1, +} + +event: { + id: 3, + event: Message, + event_ship: Player, + event_source: Ward, + sound: "Vox/Misc/A01-02.ogg", + event_message: "OK, we're ready to make the jump.", + + trigger: Navpoint, + trigger_ship: Ward, + trigger_param: 2, + delay: 1, +} + +event: { + id: 4, + event: Message, + event_ship: Player, + sound: "Vox/Misc/A01-03.ogg", + event_message: "Form up and we'll go through together.", + + trigger: Event, + trigger_param: 3, + delay: 2, +} + +event: { + id: 5, + event: Message, + event_ship: Player, + event_source: Ward, + sound: "Vox/Misc/A01-07.ogg", + event_message: "Looks like our pick-up is late.", + event_chance: 50, + + trigger: Navpoint, + trigger_ship: Ward, + trigger_param: 3, +} + +event: { + id: 6, + event: Message, + event_ship: Player, + sound: "Vox/Misc/A01-08.ogg", + event_message: "Can you stick with us in case there's any trouble?", + + trigger: Event, + trigger_param: 5, + delay: 2, +} + +event: { + id: 7, + event: Message, + event_ship: Player, + event_source: Ward, + sound: "Vox/Misc/A01-06.ogg", + event_message: "Thanks for the lift. I think we are clear now.", + + trigger: Navpoint, + trigger_ship: Ward, + trigger_param: 4, + delay: 2, +} + +// ALTERNATE MESSAGES: +event: { + id: 102, + event: Message, + event_ship: Player, + event_source: Ward, + sound: "Vox/Misc/A01-09.ogg", + event_message: "Looks like our escort is here. Let's get going.", + + trigger: Skipped, + trigger_param: 2, +} + +event: { + id: 105, + event: Message, + event_ship: Player, + event_source: Ward, + sound: "Vox/Misc/A01-10.ogg", + event_message: "We were expecting some Zodiacs to pick up our cargo.", + + trigger: Skipped, + trigger_param: 5, +} + +event: { + id: 106, + event: Message, + event_ship: Player, + sound: "Vox/Misc/A01-11.ogg", + event_message: "Still can't see them. I hope everything is all right.", + + trigger: Event, + trigger_param: 105, + delay: 5, +} + +optional: { + min: 1, + max: 2, + + element: { + name: Alpha, + design: Viper, + rloc: { ref: "Ward:1", dex: 135e3, az: 200, az_var: 30 }, + count: 2, + iff: 2, + loadout: { ship: -1, name: "ACM Medium Range" }, + intel: known, + + navpt: { cmd: intercept, tgt: Player, rloc: { ref: "Ward:1", dex: 40e3, az: 200, az_var: 30 }, speed: 300, rgn: Trellis }, + }, + + element: { + name: Bravo, + design: Razor, + region: Solus, + rloc: { ref: "Ward:4", dex: 140e3, az: 180, az_var: 45 }, + count: 3, + iff: 2, + loadout: { ship: -1, name: "Ship Strike" }, + intel: secret, + + navpt: { cmd: assault, tgt: Ward, rloc: { ref: "Ward:4", dex: 20e3, az: 180, az_var: 20, el_var: 0 }, speed: 200, rgn: Solus }, + }, +} diff --git a/data/shatter/Campaigns/02/Templates/FS_Escort_02.def b/data/shatter/Campaigns/02/Templates/FS_Escort_02.def new file mode 100644 index 0000000..1ff4a65 --- /dev/null +++ b/data/shatter/Campaigns/02/Templates/FS_Escort_02.def @@ -0,0 +1,255 @@ +MISSION_TEMPLATE + +name: "Harmony Run" +type: ESCORT_FREIGHT +system: Solus +region: Trellis +degrees: true + +alias: { name: A1, code: player_carrier } +alias: { name: A2, code: player_squadron } +alias: { name: FC1, elem: "Trellis-Solus" } +alias: { name: FC2, elem: "Solus-Trellis" } +alias: { name: FC3, elem: "Solus-Kalon" } +alias: { name: FC4, elem: "Kalon-Solus" } +alias: { name: HS, elem: "Harmony" } + +callsign: { name: Player, iff: 1 } +callsign: { name: Alpha, iff: 2 } +callsign: { name: Bravo, iff: 2 } +callsign: { name: Charlie, iff: 2 } +callsign: { name: Echo, iff: 2 } + +element: { + name: Ward1, + design: IM2800, + region: Trellis, + rloc: { ref: A1, dex: 130e3, dex_var: 15e3, az: 70, az_var: 30 }, + mission: cargo, + count: 1, + iff: 0, + intel: tracked, + hold: 900, + + navpt: { cmd: vector, rloc: { ref: FC1, dex: 99e3, dex_var:10e3, az: 180, az_var: 45, el_var: 0 }, speed: 530, rgn: Trellis }, + navpt: { cmd: vector, rloc: { ref: FC1, dex: 30e3, dex_var: 3e3, az: 180, az_var: 3, el_var: 0 }, speed: 530, rgn: Trellis }, + navpt: { cmd: vector, rloc: { ref: FC2, dex: 25e3, az: 0, az_var: 3, el_var: 0 }, speed: 520, rgn: Solus }, + navpt: { cmd: vector, rloc: { ref: FC3, dex: 20e3, dex_var: 3e3, az: 180, az_var: 5, el_var: 0 }, speed: 500, rgn: Solus }, + navpt: { cmd: vector, rloc: { ref: FC4, dex: 50e3, dex_var: 5e3, az: 0, az_var: 60, el_var: 0 }, speed: 500, rgn: Kalon }, + navpt: { cmd: vector, rloc: { ref: HS, dex: 90e3, dex_var:30e3 }, speed: 450, rgn: Kalon }, +} + +ward: Ward1 + +element: { + name: Ward2, + design: IM2800, + region: Solus, + rloc: { ref: FC2, dex: 28e3, dex_var: 3e3, az: 0, az_var: 30 }, + mission: cargo, + count: 1, + iff: 0, + intel: tracked, + hold: 1800, + + navpt: { cmd: vector, rloc: { ref: FC3, dex: 22e3, dex_var: 6e3, az: 180, az_var: 5, el_var: 0 }, speed: 500, rgn: Solus }, + navpt: { cmd: vector, rloc: { ref: FC4, dex: 50e3, dex_var:20e3, az: 0, az_var: 60, el_var: 0 }, speed: 500, rgn: Kalon }, + navpt: { cmd: vector, rloc: { ref: HS, dex: 90e3, dex_var:30e3 }, speed: 450, rgn: Kalon }, +} + +element: { + name: Player, + design: Stormhawk, + squadron: A2, + commander: A1, + region: Trellis, + rloc: { ref: A1, dex: 20e3, dex_var: 1e3 }, + mission: escort_freight, + + player: 1, + alert: true, + count: 2, + iff: 1, + + navpt: { cmd: vector, rloc: { ref: "Ward1", dex: 15e3, az: 270, az_var: 20, el_var: 0 }, speed: 500, rgn: Trellis }, + navpt: { cmd: escort, rloc: { ref: "Ward1:1", dex: 10e3, az: 270, az_var: 30, el_var: 0 }, speed: 500, rgn: Trellis }, + navpt: { cmd: escort, rloc: { ref: "Ward1:2", dex: 10e3, az: 270, az_var: 20, el_var: 0 }, speed: 500, rgn: Trellis }, + navpt: { cmd: escort, rloc: { ref: "Ward1:3", dex: 10e3, az: 0, az_var: 10, el_var: 0 }, speed: 500, rgn: Solus }, + navpt: { cmd: escort, rloc: { ref: "Ward1:4", dex: 10e3, az: 180, az_var: 20, el_var: 0 }, speed: 500, rgn: Solus }, + navpt: { cmd: escort, rloc: { ref: "Ward1:5", dex: 10e3, az: 180, az_var: 20, el_var: 0 }, speed: 500, rgn: Kalon }, + navpt: { cmd: escort, rloc: { ref: "Ward1:6", dex: 10e3, az: 180, az_var: 20, el_var: 0 }, speed: 500, rgn: Kalon }, + + navpt: { cmd: vector, rloc: { ref: FC4, dex: 28e3, dex_var: 3e3, az: 180, az_var: 5, el_var: 0 }, speed: 500, rgn: Kalon }, + navpt: { cmd: vector, rloc: { ref: FC3, dex: 18e3, dex_var: 3e3, az: 0, az_var: 5, el_var: 0 }, speed: 500, rgn: Solus }, + navpt: { cmd: vector, rloc: { ref: FC2, dex: 28e3, dex_var: 3e3, az: 180, az_var: 5, el_var: 0 }, speed: 500, rgn: Solus }, + navpt: { cmd: vector, rloc: { ref: A1, dex: 60e3, dex_var: 5e3, az: 150, az_var: 5, el_var: 0 }, speed: 500, rgn: Trellis }, + navpt: { cmd: rtb, rloc: { ref: A1, dex: 20e3, az: 180, az_var: 0, el_var: 0 }, speed: 250, rgn: Trellis }, + + objective: { cmd: patrol, tgt_desc: "inbound enemy units" }, + objective: { cmd: escort, tgt: Ward1, tgt_desc: "the merchant vessel" }, + objective: { cmd: escort, tgt: Ward2, tgt_desc: "the merchant vessel" }, + objective: { cmd: rtb }, + + loadout: { ship: -1, name: "ACM Medium Range" }, +} + +event: { + id: 1, + event: Hold, + event_ship: Ward1, + event_param: 0, + + trigger: Navpoint, + trigger_ship: Player, + trigger_param: 1, +} + +event: { + id: 2, + event: Message, + event_ship: Player, + event_source: Ward1, + sound: "Vox/Misc/A01-01.ogg", + event_message: "Glad to see you guys! Thanks for escorting us.", + + trigger: Event, + trigger_param: 1, + delay: 1, +} + +event: { + id: 3, + event: Message, + event_ship: Player, + event_source: Ward1, + sound: "Vox/Misc/A01-02.ogg", + event_message: "OK, we're ready to make the jump.", + + trigger: Navpoint, + trigger_ship: Ward1, + trigger_param: 2, + delay: 1, +} + +event: { + id: 4, + event: Message, + event_ship: Player, + sound: "Vox/Misc/A01-03.ogg", + event_message: "Form up and we'll go through together.", + + trigger: Event, + trigger_param: 3, + delay: 2, +} + +event: { + id: 5, + event: Message, + event_ship: Player, + event_source: Ward, + sound: "Vox/Misc/A01-04.ogg", + event_message: "All right, we're half way there.", + + trigger: Navpoint, + trigger_ship: Ward1, + trigger_param: 3, +} + +event: { + id: 6, + event: Message, + event_ship: Player, + sound: "Vox/Misc/A01-05.ogg", + event_message: "Next stop: Harmony Station.", + + trigger: Event, + trigger_param: 5, + delay: 2, +} + +event: { + id: 7, + event: Message, + event_ship: Player, + event_source: Ward1, + sound: "Vox/Misc/A01-06.ogg", + event_message: "Thanks for the lift. I think we are clear now.", + + trigger: Navpoint, + trigger_ship: Ward1, + trigger_param: 6, + delay: 2, +} + +event: { + id: 8, + event: Hold, + event_ship: Ward2, + event_param: 0, + + trigger: Navpoint, + trigger_ship: Player, + trigger_param: 4, +} + +optional: { + min: 1, + max: 2, + + element: { + name: Alpha, + design: Viper, + rloc: { ref: "Ward:1", dex: 135e3, az: 200, az_var: 30 }, + count: 2, + iff: 2, + loadout: { ship: -1, name: "ACM Medium Range" }, + intel: known, + + navpt: { cmd: intercept, tgt: Player, rloc: { ref: "Ward1:1", dex: 40e3, az: 200, az_var: 30 }, speed: 300, rgn: Trellis }, + }, + + element: { + name: Bravo, + design: Razor, + region: Solus, + rloc: { ref: "Ward1:4", dex: 140e3, az: 180, az_var: 45 }, + count: 3, + iff: 2, + loadout: { ship: -1, name: "Ship Strike" }, + intel: secret, + + navpt: { cmd: assault, tgt: Ward1, rloc: { ref: "Ward1:4", dex: 20e3, az: 180, az_var: 20, el_var: 0 }, speed: 200, rgn: Solus }, + }, +} + +optional: { + min: 1, + max: 2, + + element: { + name: Charlie, + design: Viper, + region: Kalon, + rloc: { ref: "Ward1:6", dex: 135e3, az: 200, az_var: 30 }, + count: 2, + iff: 2, + loadout: { ship: -1, name: "ACM Medium Range" }, + intel: known, + + navpt: { cmd: intercept, tgt: Player, rloc: { ref: "Ward1:5", dex: 40e3, az: 200, az_var: 30 }, speed: 300, rgn: Kalon }, + }, + + element: { + name: Echo, + design: Razor, + region: Kalon, + rloc: { ref: "Ward1:6", dex: 140e3, az: 180, az_var: 45 }, + count: 3, + iff: 2, + loadout: { ship: -1, name: "Ship Strike" }, + intel: secret, + + navpt: { cmd: assault, tgt: Ward2, rloc: { ref: "Ward1:5", dex: 20e3, az: 180, az_var: 20, el_var: 0 }, speed: 200, rgn: Kalon }, + }, +} diff --git a/data/shatter/Campaigns/02/Templates/FS_Patrol_01.def b/data/shatter/Campaigns/02/Templates/FS_Patrol_01.def new file mode 100644 index 0000000..1e23f72 --- /dev/null +++ b/data/shatter/Campaigns/02/Templates/FS_Patrol_01.def @@ -0,0 +1,135 @@ +MISSION_TEMPLATE + +name: "Fighter Patrol 1" +type: PATROL +degrees: true + +alias: { name: A1, code: player_carrier } +alias: { name: A2, code: player_squadron } + +callsign: { name: Player, iff: 1 } +callsign: { name: Hector, iff: 1 } +callsign: { name: Alpha, iff: 2 } +callsign: { name: Bravo, iff: 2 } +callsign: { name: Charlie, iff: 2 } +callsign: { name: Delta, iff: 2 } +callsign: { name: Echo, iff: 2 } + +element: { + name: Player, + design: Stormhawk, + squadron: A2, + commander: A1, + rloc: { ref: A1, dex: 20e3, dex_var: 1e3 }, + mission: patrol, + + player: 1, + alert: true, + count: 2, + iff: 1, + + navpt: { cmd: patrol, rloc: { ref: A1, dex: 140e3, dex_var: 35e3, az: 0, az_var: 30 }, speed: 750 }, + navpt: { cmd: patrol, rloc: { ref: "this:1", dex: 130e3, dex_var: 15e3, az: 90, az_var: 30 }, speed: 750 }, + navpt: { cmd: patrol, rloc: { ref: "this:2", dex: 100e3, dex_var: 15e3, az: 180, az_var: 30 }, speed: 750 }, + navpt: { cmd: vector, rloc: { ref: A1, dex: 40e3, az: 150, az_var: 5 }, speed: 500 }, + navpt: { cmd: rtb, rloc: { ref: A1, dex: 20e3, az: 180, az_var: 0 }, speed: 250 }, + + objective: { cmd: patrol, tgt_desc: "inbound enemy units" }, + objective: { cmd: defend, tgt: Ward, tgt_desc: "the star freighter" }, + objective: { cmd: rtb }, + + loadout: { ship: -1, name: "ACM Medium Range" }, +} + +element: { + name: Hector, + design: Stormhawk, + squadron: A2, + commander: A1, + rloc: { ref: A1, dex: 60e3, dex_var: 20e3 }, + mission: patrol, + count: 2, + iff: 1, +} + +optional: { + min: 0, + max: 1, + + element: { + name: Ward, + design: IM2800, + rloc: { ref: "Player:3", dex: 40e3, dex_var: 17e3 }, + count: 1, + iff: 0, + intel: known, + navpt: { cmd: vector, rloc: { ref: "Player:2", dex: 30e3, dex_var: 10e3 }, speed: 400 }, + navpt: { cmd: vector, rloc: { ref: "Player:1", dex: 50e3, dex_var: 10e3 }, speed: 400 }, + }, + + element: { + name: Ward, + design: IM2800, + rloc: { ref: "Player:1", dex: 40e3, dex_var: 17e3 }, + count: 1, + iff: 0, + intel: known, + navpt: { cmd: vector, rloc: { ref: "Player:2", dex: 30e3, dex_var: 10e3 }, speed: 400 }, + navpt: { cmd: vector, rloc: { ref: "Player:3", dex: 50e3, dex_var: 10e3 }, speed: 400 }, + }, +} + +optional: { + min: 3, + max: 4, + + element: { + name: Alpha, + design: Viper, + rloc: { ref: "Player:1", dex: 30e3, dex_var: 5e3 }, + count: 4, + iff: 2, + loadout: { ship: -1, name: "ACM Medium Range" }, + intel: known, + }, + + element: { + name: Bravo, + design: Razor, + rloc: { ref: "Player:2", dex: 20e3, dex_var: 5e3 }, + count: 3, + iff: 2, + loadout: { ship: -1, name: "ACM Medium Range" }, + intel: secret, + }, + + element: { + name: Charlie, + design: Viper, + rloc: { ref: "Player:2", dex: 33e3, dex_var: 5e3 }, + count: 3, + iff: 2, + loadout: { ship: -1, name: "ACM Medium Range" }, + intel: known, + }, + + element: { + name: Delta, + design: Viper, + rloc: { ref: "Player:3", dex: 25e3, dex_var: 5e3 }, + count: 3, + iff: 2, + loadout: { ship: -1, name: "ACM Medium Range" }, + intel: known, + }, + + element: { + name: Echo, + design: Razor, + rloc: { ref: "Player:3", dex: 45e3, dex_var: 9e3 }, + count: 3, + iff: 2, + loadout: { ship: -1, name: "ACM Medium Range" }, + intel: secret, + }, +} diff --git a/data/shatter/Campaigns/02/Templates/FS_Patrol_02.def b/data/shatter/Campaigns/02/Templates/FS_Patrol_02.def new file mode 100644 index 0000000..4f9720e --- /dev/null +++ b/data/shatter/Campaigns/02/Templates/FS_Patrol_02.def @@ -0,0 +1,123 @@ +MISSION_TEMPLATE + +name: "Fighter Patrol 2" +type: PATROL +degrees: true + +alias: { name: A1, code: player_carrier } +alias: { name: A2, code: player_squadron } + +callsign: { name: Player, iff: 1 } +callsign: { name: Helper, iff: 1 } +callsign: { name: Alpha, iff: 2 } +callsign: { name: Bravo, iff: 2 } +callsign: { name: Charlie, iff: 2 } +callsign: { name: Echo, iff: 2 } + +element: { + name: Player, + design: Stormhawk, + squadron: A2, + commander: A1, + rloc: { ref: A1, dex: 20e3, dex_var: 1e3 }, + mission: patrol, + + player: 1, + alert: true, + count: 2, + iff: 1, + + navpt: { cmd: patrol, rloc: { ref: A1, dex: 130e3, dex_var: 35e3, az: 0, az_var: 20 }, speed: 750 }, + navpt: { cmd: patrol, rloc: { ref: "this:1", dex: 150e3, dex_var: 25e3, az: 90, az_var: 20 }, speed: 750 }, + navpt: { cmd: patrol, rloc: { ref: "this:2", dex: 110e3, dex_var: 15e3, az: 170, az_var: 20 }, speed: 750 }, + navpt: { cmd: vector, rloc: { ref: A1, dex: 40e3, az: 140, az_var: 10 }, speed: 500 }, + navpt: { cmd: rtb, rloc: { ref: A1, dex: 20e3, az: 180, az_var: 0 }, speed: 250 }, + + objective: { cmd: patrol, tgt_desc: "inbound enemy units" }, + objective: { cmd: rtb }, + + loadout: { ship: -1, name: "ACM Medium Range" }, +} + +element: { + name: Helper, + design: Falcon, + squadron: A2, + commander: A1, + rloc: { ref: A1, dex: 55e3, dex_var: 25e3, az: -20, az_var: 10 }, + mission: patrol, + count: 2, + iff: 1, +} + +optional: { + min: 0, + max: 1, + + element: { + name: Test, + design: IM2800, + rloc: { ref: "Player:1", dex: 40e3, dex_var: 17e3 }, + count: 1, + iff: 2, + intel: secret, + navpt: { cmd: vector, rloc: { ref: "Player:3", dex: 50e3, dex_var: 10e3 }, speed: 350 }, + }, + + element: { + name: Test, + design: IM2800, + rloc: { ref: "Player:3", dex: 40e3, dex_var: 17e3 }, + count: 1, + iff: 2, + intel: secret, + navpt: { cmd: vector, rloc: { ref: "Player:1", dex: 50e3, dex_var: 10e3 }, speed: 350 }, + }, +} + +optional: { + min: 2, + max: 3, + + element: { + name: Alpha, + design: Viper, + rloc: { ref: "Player:1", dex: 20e3, dex_var: 7e3 }, + count: 4, + iff: 2, + loadout: { ship: -1, name: "ACM Medium Range" }, + intel: known, + }, + + element: { + name: Bravo, + design: Viper, + rloc: { ref: "Player:2", dex: 25e3, dex_var: 5e3 }, + count: 3, + iff: 2, + loadout: { ship: -1, name: "ACM Medium Range" }, + intel: secret, + }, + + optional: { min: 2, max: 2, + element: { + name: Charlie, + design: Cobra, + rloc: { ref: "Player:3", dex: 25e3, dex_var: 5e3 }, + count: 2, + iff: 2, + loadout: { ship: -1, name: "Ship Strike" }, + intel: secret, + }, + + element: { + name: Echo, + design: Viper, + rloc: { ref: Charlie, dex: 18e3, dex_var: 2e3 }, + count: 2, + iff: 2, + loadout: { ship: -1, name: "ACM Medium Range" }, + intel: known, + }, + }, +} diff --git a/data/shatter/Campaigns/02/Templates/FS_Patrol_03.def b/data/shatter/Campaigns/02/Templates/FS_Patrol_03.def new file mode 100644 index 0000000..710d72a --- /dev/null +++ b/data/shatter/Campaigns/02/Templates/FS_Patrol_03.def @@ -0,0 +1,119 @@ +MISSION_TEMPLATE + +name: "Fighter Patrol 3" +type: PATROL +degrees: true + +alias: { name: A1, code: player_carrier } +alias: { name: A2, code: player_squadron } + +callsign: { name: Player, iff: 1 } +callsign: { name: Helper, iff: 1 } +callsign: { name: Alpha, iff: 2 } +callsign: { name: Bravo, iff: 2 } +callsign: { name: Delta, iff: 2 } + +element: { + name: Player, + design: Stormhawk, + squadron: A2, + commander: A1, + rloc: { ref: A1, dex: 20e3, dex_var: 1e3 }, + mission: patrol, + + player: 1, + alert: true, + count: 2, + iff: 1, + + navpt: { cmd: patrol, rloc: { ref: A1, dex: 150e3, dex_var: 35e3, az: 0, az_var: 15 }, speed: 750 }, + navpt: { cmd: patrol, rloc: { ref: "this:1", dex: 160e3, dex_var: 35e3, az: 90, az_var: 15 }, speed: 750 }, + navpt: { cmd: patrol, rloc: { ref: "this:2", dex: 130e3, dex_var: 25e3, az: 170, az_var: 15 }, speed: 750 }, + navpt: { cmd: vector, rloc: { ref: A1, dex: 40e3, az: 140, az_var: 10 }, speed: 500 }, + navpt: { cmd: rtb, rloc: { ref: A1, dex: 20e3, az: 180, az_var: 0 }, speed: 250 }, + + objective: { cmd: patrol, tgt_desc: "inbound enemy units" }, + objective: { cmd: rtb }, + + loadout: { ship: -1, name: "ACM Medium Range" }, +} + +element: { + name: Helper, + design: Stormhawk, + squadron: A2, + commander: A1, + rloc: { ref: A1, dex: 55e3, dex_var: 25e3, az: -20, az_var: 10 }, + mission: patrol, + count: 2, + iff: 1, +} + +optional: { + min: 0, + max: 1, + + element: { + name: Test, + design: IM2800, + rloc: { ref: "Player:1", dex: 40e3, dex_var: 17e3 }, + count: 1, + iff: 2, + intel: secret, + navpt: { cmd: vector, rloc: { ref: "Player:2", dex: 50e3, dex_var: 10e3 }, speed: 350 }, + }, + + element: { + name: Test, + design: IM2800, + rloc: { ref: "Player:2", dex: 40e3, dex_var: 17e3 }, + count: 1, + iff: 2, + intel: secret, + navpt: { cmd: vector, rloc: { ref: "Player:1", dex: 50e3, dex_var: 10e3 }, speed: 350 }, + }, +} + +optional: { + min: 3, + max: 4, + + element: { + name: Alpha, + design: Viper, + rloc: { ref: "Player:1", dex: 20e3, dex_var: 7e3 }, + count: 4, + iff: 2, + loadout: { ship: -1, name: "ACM Medium Range" }, + intel: known, + }, + + element: { + name: Charlie, + design: Baikal, + rloc: { ref: "Player:2", dex: 60e3, dex_var: 5e3, az: 0, az_var: 30 }, + count: 1, + iff: 2, + intel: secret, + }, + + element: { + name: Bravo, + design: Razor, + rloc: { ref: "Player:3", dex: 25e3, dex_var: 5e3 }, + count: 3, + iff: 2, + loadout: { ship: -1, name: "ACM Short Range" }, + intel: secret, + }, + + element: { + name: Delta, + design: Viper, + rloc: { ref: "Player:2", dex: 20e3, dex_var: 7e3 }, + count: 4, + iff: 2, + loadout: { ship: -1, name: "ACM Medium Range" }, + intel: known, + }, +} diff --git a/data/shatter/Campaigns/02/Templates/FS_Patrol_HS.def b/data/shatter/Campaigns/02/Templates/FS_Patrol_HS.def new file mode 100644 index 0000000..f0a88e2 --- /dev/null +++ b/data/shatter/Campaigns/02/Templates/FS_Patrol_HS.def @@ -0,0 +1,198 @@ +MISSION_TEMPLATE + +name: "Harmony Patrol" +type: PATROL +system: Solus +region: Solus +degrees: true + +alias: { name: A1, code: player_carrier } +alias: { name: A2, code: player_squadron } +alias: { name: FC1, elem: "Solus-Kalon" } +alias: { name: FC2, elem: "Kalon-Solus" } +alias: { name: HS, elem: "Harmony Station" } + +callsign: { name: Player, iff: 1 } +callsign: { name: Alpha, iff: 2 } +callsign: { name: Bravo, iff: 2 } +callsign: { name: Charlie, iff: 2 } +callsign: { name: Echo, iff: 2 } + +ward: HS + +element: { + name: Player, + design: Stormhawk, + squadron: A2, + commander: A1, + region: Solus, + rloc: { ref: A1, dex: 20e3, dex_var: 1e3 }, + mission: escort_freight, + + player: 1, + alert: true, + count: 2, + iff: 1, + + navpt: { cmd: vector, rloc: { ref: FC1, dex: 25e3, dex_var: 0, az: 180, az_var: 10, el_var: 0 }, speed: 500, rgn: Solus }, // 1 + navpt: { cmd: vector, rloc: { ref: FC2, dex: 30e3, dex_var: 0, az: 0, az_var: 30, el_var: 0 }, speed: 500, rgn: Kalon }, // 2 + navpt: { cmd: defend, rloc: { ref: HS, dex: 40e3, dex_var: 5e3, az: 0, az_var: 20, el_var: 2 }, speed: 500, rgn: Kalon }, // 3 + navpt: { cmd: defend, rloc: { ref: HS, dex: 40e3, dex_var: 5e3, az: 270, az_var: 20, el_var: 2 }, speed: 500, rgn: Kalon }, // 4 + navpt: { cmd: defend, rloc: { ref: HS, dex: 40e3, dex_var: 5e3, az: 180, az_var: 20, el_var: 2 }, speed: 500, rgn: Kalon }, // 5 + navpt: { cmd: defend, rloc: { ref: HS, dex: 40e3, dex_var: 5e3, az: 90, az_var: 20, el_var: 2 }, speed: 500, rgn: Kalon }, // 6 + + navpt: { cmd: vector, rloc: { ref: FC2, dex: 25e3, dex_var: 1e3, az: 180, az_var: 5, el_var: 0 }, speed: 500, rgn: Kalon }, // 7 + navpt: { cmd: vector, rloc: { ref: A1, dex: 60e3, dex_var: 5e3, az: 150, az_var: 5, el_var: 0 }, speed: 500, rgn: Solus }, // 8 + navpt: { cmd: rtb, rloc: { ref: A1, dex: 20e3, az: 180, az_var: 0, el_var: 0 }, speed: 250, rgn: Solus }, // 9 + + objective: { cmd: patrol, tgt_desc: "inbound enemy units" }, + objective: { cmd: defend, tgt: HS }, + objective: { cmd: rtb }, + + loadout: { ship: -1, name: "ACM Medium Range" }, +} + +optional: { + min: 1, + max: 2, + + element: { + name: Alpha, + design: Viper, + region: Kalon, + rloc: { ref: HS, dex: 135e3, az: 200, az_var: 30 }, + count: 2, + iff: 2, + loadout: { ship: -1, name: "ACM Medium Range" }, + intel: known, + + navpt: { cmd: intercept, tgt: Player, rloc: { ref: "Player:4", dex: 40e3, az: 200, az_var: 30 }, speed: 300, rgn: Kalon }, + }, + + element: { + name: Bravo, + design: Razor, + region: Kalon, + rloc: { ref: HS, dex: 140e3, az: 180, az_var: 45 }, + count: 3, + iff: 2, + loadout: { ship: -1, name: "Hvy Ship Strike" }, + intel: secret, + + navpt: { cmd: assault, tgt: Ward1, rloc: { ref: "Player:5", dex: 20e3, az: 180, az_var: 20, el_var: 0 }, speed: 200, rgn: Kalon }, + }, +} + +optional: { + min: 1, + max: 2, + + element: { + name: Charlie, + design: Viper, + region: Kalon, + rloc: { ref: HS, dex: 135e3, az: 200, az_var: 30 }, + count: 2, + iff: 2, + loadout: { ship: -1, name: "ACM Medium Range" }, + intel: known, + + navpt: { cmd: intercept, tgt: Player, rloc: { ref: "Player:3", dex: 40e3, az: 200, az_var: 30 }, speed: 300, rgn: Kalon }, + }, + + element: { + name: Echo, + design: Razor, + region: Kalon, + rloc: { ref: HS, dex: 140e3, az: 180, az_var: 45 }, + count: 3, + iff: 2, + loadout: { ship: -1, name: "Hvy Ship Strike" }, + intel: secret, + + navpt: { cmd: assault, tgt: Ward2, rloc: { ref: "Player:4", dex: 20e3, az: 180, az_var: 20, el_var: 0 }, speed: 200, rgn: Kalon }, + }, +} + +element: { + name: Wolf1, + design: Wolf, + iff: 2, + region: Jalah, + loc: (250e3, 250e3, 0), + intel: secret, + hold: 60, + + objective: { cmd: assault, tgt: HS, rgn: Kalon }, +} + +element: { + name: Wolf2, + design: Wolf, + iff: 2, + region: Jalah, + loc: (280e3, 280e3, 0), + intel: secret, + hold: 60, + + objective: { cmd: assault, tgt: HS, rgn: Kalon }, +} + +event: { + id: 1, + event: Hold, + event_ship: Wolf1, + event_param: 0, + + trigger: Navpoint, + trigger_ship: Player, + trigger_param: 2, +} + +event: { + id: 2, + event: Hold, + event_ship: Wolf2, + event_param: 0, + + trigger: Navpoint, + trigger_ship: Player, + trigger_param: 2, +} + +event: { + id: 10, + event: Message, + event_ship: Player, + event_source: HS, + sound: "Vox/Misc/A02-01.ogg", + event_message: "Mayday! Mayday! We are under attack!", + + trigger: Navpoint, + trigger_ship: Player, + trigger_param: 2, + delay: 120, +} + +event: { + id: 20, + event: Jump, + event_ship: Stalwart, + event_target: Kalon, + + trigger: Event, + trigger_param: 10, + delay: 15, +} + +event: { + id: 21, + event: Objective, + event_ship: Stalwart, + event_param: 10, + event_target: Wolf1, + + trigger: Event, + trigger_param: 20, + delay: 15, +} diff --git a/data/shatter/Campaigns/02/Templates/IS_Escort_01.def b/data/shatter/Campaigns/02/Templates/IS_Escort_01.def new file mode 100644 index 0000000..e03ba57 --- /dev/null +++ b/data/shatter/Campaigns/02/Templates/IS_Escort_01.def @@ -0,0 +1,222 @@ +MISSION_TEMPLATE + +name: "Humanitarian Aid" +type: ESCORT_FREIGHT +system: Solus +region: Trellis +degrees: true + +alias: { name: A1, code: player_carrier } +alias: { name: A2, code: player_squadron } +alias: { name: FC1, elem: "Trellis-Solus" } +alias: { name: FC2, elem: "Solus-Trellis" } + +callsign: { name: Player, iff: 1 } +callsign: { name: Alpha, iff: 2 } +callsign: { name: Bravo, iff: 2 } + +element: { + name: Ward, + design: IM2800, + rloc: { ref: A1, dex: 130e3, dex_var: 15e3, az: 70, az_var: 30 }, + mission: cargo, + count: 1, + iff: 0, + intel: tracked, + hold: 900, + + navpt: { cmd: vector, rloc: { ref: FC1, dex: 99e3, dex_var:10e3, az: 180, az_var: 45, el_var: 0 }, speed: 520, rgn: Trellis }, + navpt: { cmd: vector, rloc: { ref: FC1, dex: 30e3, dex_var: 3e3, az: 180, az_var: 3, el_var: 0 }, speed: 520, rgn: Trellis }, + navpt: { cmd: vector, rloc: { ref: FC2, dex: 25e3, az: 0, az_var: 0, el_var: 0 }, speed: 520, rgn: Solus }, + navpt: { cmd: vector, rloc: { ref: FC2, dex:100e3, dex_var:30e3, az: 0, az_var: 60, el_var: 0 }, speed: 400, rgn: Solus }, +} + +ward: Ward + +element: { + name: Player, + design: Falcon, + squadron: A2, + commander: A1, + rloc: { ref: A1, dex: 20e3, dex_var: 1e3 }, + mission: escort_freight, + + player: 1, + alert: true, + count: 2, + iff: 1, + + navpt: { cmd: vector, rloc: { ref: "Ward", dex: 15e3, az: 270, az_var: 20, el_var: 0 }, speed: 500, rgn: Trellis }, + navpt: { cmd: escort, rloc: { ref: "Ward:1", dex: 10e3, az: 270, az_var: 30, el_var: 0 }, speed: 500, rgn: Trellis }, + navpt: { cmd: escort, rloc: { ref: "Ward:2", dex: 7e3, az: 270, az_var: 20, el_var: 0 }, speed: 500, rgn: Trellis }, + navpt: { cmd: escort, rloc: { ref: "Ward:3", dex: 10e3, az: 0, az_var: 10, el_var: 0 }, speed: 500, rgn: Solus }, + navpt: { cmd: escort, rloc: { ref: "Ward:4", dex: 20e3, az: 180, az_var: 20, el_var: 0 }, speed: 500, rgn: Solus }, + + navpt: { cmd: vector, rloc: { ref: FC2, dex: 30e3, dex_var: 5e3, az: 180, az_var:25, el_var: 0 }, speed: 500, rgn: Solus }, + navpt: { cmd: vector, rloc: { ref: A1, dex: 30e3, dex_var: 2e3, az: 180, az_var:75, el_var: 0 }, speed: 500, rgn: Trellis }, + navpt: { cmd: rtb, rloc: { ref: A1, dex: 20e3, az: 180, az_var: 0, el_var: 0 }, speed: 250, rgn: Trellis }, + + objective: { cmd: patrol, tgt_desc: "inbound enemy units" }, + objective: { cmd: escort, tgt: Ward, tgt_desc: "the merchant vessel" }, + objective: { cmd: rtb }, + + loadout: { ship: -1, name: "ACM Medium Range" }, +} + +event: { + id: 1, + event: Hold, + event_ship: Ward, + event_param: 0, + + trigger: Navpoint, + trigger_ship: Player, + trigger_param: 1, +} + +event: { + id: 2, + event: Message, + event_ship: Player, + event_source: Ward, + sound: "Vox/Misc/A01-01.ogg", + event_message: "Glad to see you guys! Thanks for escorting us.", + event_chance: 35, + + trigger: Event, + trigger_param: 1, + delay: 1, +} + +event: { + id: 3, + event: Message, + event_ship: Player, + event_source: Ward, + sound: "Vox/Misc/A01-02.ogg", + event_message: "OK, we're ready to make the jump.", + + trigger: Navpoint, + trigger_ship: Ward, + trigger_param: 2, + delay: 1, +} + +event: { + id: 4, + event: Message, + event_ship: Player, + sound: "Vox/Misc/A01-03.ogg", + event_message: "Form up and we'll go through together.", + + trigger: Event, + trigger_param: 3, + delay: 2, +} + +event: { + id: 5, + event: Message, + event_ship: Player, + event_source: Ward, + sound: "Vox/Misc/A01-07.ogg", + event_message: "Looks like our pick-up is late.", + event_chance: 50, + + trigger: Navpoint, + trigger_ship: Ward, + trigger_param: 3, +} + +event: { + id: 6, + event: Message, + event_ship: Player, + sound: "Vox/Misc/A01-08.ogg", + event_message: "Can you stick with us in case there's any trouble?", + + trigger: Event, + trigger_param: 5, + delay: 2, +} + +event: { + id: 7, + event: Message, + event_ship: Player, + event_source: Ward, + sound: "Vox/Misc/A01-06.ogg", + event_message: "Thanks for the lift. I think we are clear now.", + + trigger: Navpoint, + trigger_ship: Ward, + trigger_param: 4, + delay: 2, +} + +// ALTERNATE MESSAGES: +event: { + id: 102, + event: Message, + event_ship: Player, + event_source: Ward, + sound: "Vox/Misc/A01-09.ogg", + event_message: "Looks like our escort is here. Let's get going.", + + trigger: Skipped, + trigger_param: 2, +} + +event: { + id: 105, + event: Message, + event_ship: Player, + event_source: Ward, + sound: "Vox/Misc/A01-10.ogg", + event_message: "We were expecting some Zodiacs to pick up our cargo.", + + trigger: Skipped, + trigger_param: 5, +} + +event: { + id: 106, + event: Message, + event_ship: Player, + sound: "Vox/Misc/A01-11.ogg", + event_message: "Still can't see them. I hope everything is all right.", + + trigger: Event, + trigger_param: 105, + delay: 5, +} + +optional: { + min: 1, + max: 2, + + element: { + name: Alpha, + design: Viper, + rloc: { ref: "Ward:1", dex: 135e3, az: 200, az_var: 30 }, + count: 2, + iff: 2, + loadout: { ship: -1, name: "ACM Medium Range" }, + intel: known, + + navpt: { cmd: intercept, tgt: Player, rloc: { ref: "Ward:1", dex: 40e3, az: 200, az_var: 30 }, speed: 300, rgn: Trellis }, + }, + + element: { + name: Bravo, + design: Razor, + region: Solus, + rloc: { ref: "Ward:4", dex: 140e3, az: 180, az_var: 45 }, + count: 3, + iff: 2, + loadout: { ship: -1, name: "Ship Strike" }, + intel: secret, + + navpt: { cmd: assault, tgt: Ward, rloc: { ref: "Ward:4", dex: 20e3, az: 180, az_var: 20, el_var: 0 }, speed: 200, rgn: Solus }, + }, +} diff --git a/data/shatter/Campaigns/02/Templates/IS_Escort_02.def b/data/shatter/Campaigns/02/Templates/IS_Escort_02.def new file mode 100644 index 0000000..38bbb12 --- /dev/null +++ b/data/shatter/Campaigns/02/Templates/IS_Escort_02.def @@ -0,0 +1,255 @@ +MISSION_TEMPLATE + +name: "Harmony Run" +type: ESCORT_FREIGHT +system: Solus +region: Trellis +degrees: true + +alias: { name: A1, code: player_carrier } +alias: { name: A2, code: player_squadron } +alias: { name: FC1, elem: "Trellis-Solus" } +alias: { name: FC2, elem: "Solus-Trellis" } +alias: { name: FC3, elem: "Solus-Kalon" } +alias: { name: FC4, elem: "Kalon-Solus" } +alias: { name: HS, elem: "Harmony" } + +callsign: { name: Player, iff: 1 } +callsign: { name: Alpha, iff: 2 } +callsign: { name: Bravo, iff: 2 } +callsign: { name: Charlie, iff: 2 } +callsign: { name: Echo, iff: 2 } + +element: { + name: Ward1, + design: IM2800, + region: Trellis, + rloc: { ref: A1, dex: 130e3, dex_var: 15e3, az: 70, az_var: 30 }, + mission: cargo, + count: 1, + iff: 0, + intel: tracked, + hold: 900, + + navpt: { cmd: vector, rloc: { ref: FC1, dex: 99e3, dex_var:10e3, az: 180, az_var: 45, el_var: 0 }, speed: 530, rgn: Trellis }, + navpt: { cmd: vector, rloc: { ref: FC1, dex: 30e3, dex_var: 3e3, az: 180, az_var: 3, el_var: 0 }, speed: 530, rgn: Trellis }, + navpt: { cmd: vector, rloc: { ref: FC2, dex: 25e3, az: 0, az_var: 3, el_var: 0 }, speed: 520, rgn: Solus }, + navpt: { cmd: vector, rloc: { ref: FC3, dex: 20e3, dex_var: 3e3, az: 180, az_var: 5, el_var: 0 }, speed: 500, rgn: Solus }, + navpt: { cmd: vector, rloc: { ref: FC4, dex: 50e3, dex_var: 5e3, az: 0, az_var: 60, el_var: 0 }, speed: 500, rgn: Kalon }, + navpt: { cmd: vector, rloc: { ref: HS, dex: 90e3, dex_var:30e3 }, speed: 450, rgn: Kalon }, +} + +ward: Ward1 + +element: { + name: Ward2, + design: IM2800, + region: Solus, + rloc: { ref: FC2, dex: 28e3, dex_var: 3e3, az: 0, az_var: 30 }, + mission: cargo, + count: 1, + iff: 0, + intel: tracked, + hold: 1800, + + navpt: { cmd: vector, rloc: { ref: FC3, dex: 22e3, dex_var: 6e3, az: 180, az_var: 5, el_var: 0 }, speed: 500, rgn: Solus }, + navpt: { cmd: vector, rloc: { ref: FC4, dex: 50e3, dex_var:20e3, az: 0, az_var: 60, el_var: 0 }, speed: 500, rgn: Kalon }, + navpt: { cmd: vector, rloc: { ref: HS, dex: 90e3, dex_var:30e3 }, speed: 450, rgn: Kalon }, +} + +element: { + name: Player, + design: Falcon, + squadron: A2, + commander: A1, + region: Trellis, + rloc: { ref: A1, dex: 20e3, dex_var: 1e3 }, + mission: escort_freight, + + player: 1, + alert: true, + count: 2, + iff: 1, + + navpt: { cmd: vector, rloc: { ref: "Ward1", dex: 15e3, az: 270, az_var: 20, el_var: 0 }, speed: 500, rgn: Trellis }, + navpt: { cmd: escort, rloc: { ref: "Ward1:1", dex: 10e3, az: 270, az_var: 30, el_var: 0 }, speed: 500, rgn: Trellis }, + navpt: { cmd: escort, rloc: { ref: "Ward1:2", dex: 10e3, az: 270, az_var: 20, el_var: 0 }, speed: 500, rgn: Trellis }, + navpt: { cmd: escort, rloc: { ref: "Ward1:3", dex: 10e3, az: 0, az_var: 10, el_var: 0 }, speed: 500, rgn: Solus }, + navpt: { cmd: escort, rloc: { ref: "Ward1:4", dex: 10e3, az: 180, az_var: 20, el_var: 0 }, speed: 500, rgn: Solus }, + navpt: { cmd: escort, rloc: { ref: "Ward1:5", dex: 10e3, az: 180, az_var: 20, el_var: 0 }, speed: 500, rgn: Kalon }, + navpt: { cmd: escort, rloc: { ref: "Ward1:6", dex: 10e3, az: 180, az_var: 20, el_var: 0 }, speed: 500, rgn: Kalon }, + + navpt: { cmd: vector, rloc: { ref: FC4, dex: 28e3, dex_var: 3e3, az: 180, az_var: 5, el_var: 0 }, speed: 500, rgn: Kalon }, + navpt: { cmd: vector, rloc: { ref: FC3, dex: 18e3, dex_var: 3e3, az: 0, az_var: 5, el_var: 0 }, speed: 500, rgn: Solus }, + navpt: { cmd: vector, rloc: { ref: FC2, dex: 28e3, dex_var: 3e3, az: 180, az_var: 5, el_var: 0 }, speed: 500, rgn: Solus }, + navpt: { cmd: vector, rloc: { ref: A1, dex: 60e3, dex_var: 5e3, az: 150, az_var: 5, el_var: 0 }, speed: 500, rgn: Trellis }, + navpt: { cmd: rtb, rloc: { ref: A1, dex: 20e3, az: 180, az_var: 0, el_var: 0 }, speed: 250, rgn: Trellis }, + + objective: { cmd: patrol, tgt_desc: "inbound enemy units" }, + objective: { cmd: escort, tgt: Ward1, tgt_desc: "the merchant vessel" }, + objective: { cmd: escort, tgt: Ward2, tgt_desc: "the merchant vessel" }, + objective: { cmd: rtb }, + + loadout: { ship: -1, name: "ACM Medium Range" }, +} + +event: { + id: 1, + event: Hold, + event_ship: Ward1, + event_param: 0, + + trigger: Navpoint, + trigger_ship: Player, + trigger_param: 1, +} + +event: { + id: 2, + event: Message, + event_ship: Player, + event_source: Ward1, + sound: "Vox/Misc/A01-01.ogg", + event_message: "Glad to see you guys! Thanks for escorting us.", + + trigger: Event, + trigger_param: 1, + delay: 1, +} + +event: { + id: 3, + event: Message, + event_ship: Player, + event_source: Ward1, + sound: "Vox/Misc/A01-02.ogg", + event_message: "OK, we're ready to make the jump.", + + trigger: Navpoint, + trigger_ship: Ward1, + trigger_param: 2, + delay: 1, +} + +event: { + id: 4, + event: Message, + event_ship: Player, + sound: "Vox/Misc/A01-03.ogg", + event_message: "Form up and we'll go through together.", + + trigger: Event, + trigger_param: 3, + delay: 2, +} + +event: { + id: 5, + event: Message, + event_ship: Player, + event_source: Ward, + sound: "Vox/Misc/A01-04.ogg", + event_message: "All right, we're half way there.", + + trigger: Navpoint, + trigger_ship: Ward1, + trigger_param: 3, +} + +event: { + id: 6, + event: Message, + event_ship: Player, + sound: "Vox/Misc/A01-05.ogg", + event_message: "Next stop: Harmony Station.", + + trigger: Event, + trigger_param: 5, + delay: 2, +} + +event: { + id: 7, + event: Message, + event_ship: Player, + event_source: Ward1, + sound: "Vox/Misc/A01-06.ogg", + event_message: "Thanks for the lift. I think we are clear now.", + + trigger: Navpoint, + trigger_ship: Ward1, + trigger_param: 6, + delay: 2, +} + +event: { + id: 8, + event: Hold, + event_ship: Ward2, + event_param: 0, + + trigger: Navpoint, + trigger_ship: Player, + trigger_param: 4, +} + +optional: { + min: 1, + max: 2, + + element: { + name: Alpha, + design: Viper, + rloc: { ref: "Ward:1", dex: 135e3, az: 200, az_var: 30 }, + count: 2, + iff: 2, + loadout: { ship: -1, name: "ACM Medium Range" }, + intel: known, + + navpt: { cmd: intercept, tgt: Player, rloc: { ref: "Ward1:1", dex: 40e3, az: 200, az_var: 30 }, speed: 300, rgn: Trellis }, + }, + + element: { + name: Bravo, + design: Razor, + region: Solus, + rloc: { ref: "Ward1:4", dex: 140e3, az: 180, az_var: 45 }, + count: 3, + iff: 2, + loadout: { ship: -1, name: "Ship Strike" }, + intel: secret, + + navpt: { cmd: assault, tgt: Ward1, rloc: { ref: "Ward1:4", dex: 20e3, az: 180, az_var: 20, el_var: 0 }, speed: 200, rgn: Solus }, + }, +} + +optional: { + min: 1, + max: 2, + + element: { + name: Charlie, + design: Viper, + region: Kalon, + rloc: { ref: "Ward1:6", dex: 135e3, az: 200, az_var: 30 }, + count: 2, + iff: 2, + loadout: { ship: -1, name: "ACM Medium Range" }, + intel: known, + + navpt: { cmd: intercept, tgt: Player, rloc: { ref: "Ward1:5", dex: 40e3, az: 200, az_var: 30 }, speed: 300, rgn: Kalon }, + }, + + element: { + name: Echo, + design: Razor, + region: Kalon, + rloc: { ref: "Ward1:6", dex: 140e3, az: 180, az_var: 45 }, + count: 3, + iff: 2, + loadout: { ship: -1, name: "Ship Strike" }, + intel: secret, + + navpt: { cmd: assault, tgt: Ward2, rloc: { ref: "Ward1:5", dex: 20e3, az: 180, az_var: 20, el_var: 0 }, speed: 200, rgn: Kalon }, + }, +} diff --git a/data/shatter/Campaigns/02/Templates/IS_Patrol_01.def b/data/shatter/Campaigns/02/Templates/IS_Patrol_01.def new file mode 100644 index 0000000..7ddb607 --- /dev/null +++ b/data/shatter/Campaigns/02/Templates/IS_Patrol_01.def @@ -0,0 +1,135 @@ +MISSION_TEMPLATE + +name: "Fighter Patrol 1" +type: PATROL +degrees: true + +alias: { name: A1, code: player_carrier } +alias: { name: A2, code: player_squadron } + +callsign: { name: Player, iff: 1 } +callsign: { name: Hector, iff: 1 } +callsign: { name: Alpha, iff: 2 } +callsign: { name: Bravo, iff: 2 } +callsign: { name: Charlie, iff: 2 } +callsign: { name: Delta, iff: 2 } +callsign: { name: Echo, iff: 2 } + +element: { + name: Player, + design: Falcon, + squadron: A2, + commander: A1, + rloc: { ref: A1, dex: 20e3, dex_var: 1e3 }, + mission: patrol, + + player: 1, + alert: true, + count: 2, + iff: 1, + + navpt: { cmd: patrol, rloc: { ref: A1, dex: 140e3, dex_var: 35e3, az: 0, az_var: 30 }, speed: 750 }, + navpt: { cmd: patrol, rloc: { ref: "this:1", dex: 130e3, dex_var: 15e3, az: 90, az_var: 30 }, speed: 750 }, + navpt: { cmd: patrol, rloc: { ref: "this:2", dex: 100e3, dex_var: 15e3, az: 180, az_var: 30 }, speed: 750 }, + navpt: { cmd: vector, rloc: { ref: A1, dex: 40e3, az: 150, az_var: 5 }, speed: 500 }, + navpt: { cmd: rtb, rloc: { ref: A1, dex: 20e3, az: 180, az_var: 0 }, speed: 250 }, + + objective: { cmd: patrol, tgt_desc: "inbound enemy units" }, + objective: { cmd: defend, tgt: Ward, tgt_desc: "the star freighter" }, + objective: { cmd: rtb }, + + loadout: { ship: -1, name: "ACM Medium Range" }, +} + +element: { + name: Hector, + design: Stormhawk, + squadron: A2, + commander: A1, + rloc: { ref: A1, dex: 60e3, dex_var: 20e3 }, + mission: patrol, + count: 2, + iff: 1, +} + +optional: { + min: 0, + max: 1, + + element: { + name: Ward, + design: IM2800, + rloc: { ref: "Player:3", dex: 40e3, dex_var: 17e3 }, + count: 1, + iff: 0, + intel: known, + navpt: { cmd: vector, rloc: { ref: "Player:2", dex: 30e3, dex_var: 10e3 }, speed: 400 }, + navpt: { cmd: vector, rloc: { ref: "Player:1", dex: 50e3, dex_var: 10e3 }, speed: 400 }, + }, + + element: { + name: Ward, + design: IM2800, + rloc: { ref: "Player:1", dex: 40e3, dex_var: 17e3 }, + count: 1, + iff: 0, + intel: known, + navpt: { cmd: vector, rloc: { ref: "Player:2", dex: 30e3, dex_var: 10e3 }, speed: 400 }, + navpt: { cmd: vector, rloc: { ref: "Player:3", dex: 50e3, dex_var: 10e3 }, speed: 400 }, + }, +} + +optional: { + min: 3, + max: 4, + + element: { + name: Alpha, + design: Viper, + rloc: { ref: "Player:1", dex: 30e3, dex_var: 5e3 }, + count: 4, + iff: 2, + loadout: { ship: -1, name: "ACM Medium Range" }, + intel: known, + }, + + element: { + name: Bravo, + design: Razor, + rloc: { ref: "Player:2", dex: 20e3, dex_var: 5e3 }, + count: 3, + iff: 2, + loadout: { ship: -1, name: "ACM Medium Range" }, + intel: secret, + }, + + element: { + name: Charlie, + design: Viper, + rloc: { ref: "Player:2", dex: 33e3, dex_var: 5e3 }, + count: 3, + iff: 2, + loadout: { ship: -1, name: "ACM Medium Range" }, + intel: known, + }, + + element: { + name: Delta, + design: Viper, + rloc: { ref: "Player:3", dex: 25e3, dex_var: 5e3 }, + count: 3, + iff: 2, + loadout: { ship: -1, name: "ACM Medium Range" }, + intel: known, + }, + + element: { + name: Echo, + design: Razor, + rloc: { ref: "Player:3", dex: 45e3, dex_var: 9e3 }, + count: 3, + iff: 2, + loadout: { ship: -1, name: "ACM Medium Range" }, + intel: secret, + }, +} diff --git a/data/shatter/Campaigns/02/Templates/IS_Patrol_02.def b/data/shatter/Campaigns/02/Templates/IS_Patrol_02.def new file mode 100644 index 0000000..5a24576 --- /dev/null +++ b/data/shatter/Campaigns/02/Templates/IS_Patrol_02.def @@ -0,0 +1,123 @@ +MISSION_TEMPLATE + +name: "Fighter Patrol 2" +type: PATROL +degrees: true + +alias: { name: A1, code: player_carrier } +alias: { name: A2, code: player_squadron } + +callsign: { name: Player, iff: 1 } +callsign: { name: Helper, iff: 1 } +callsign: { name: Alpha, iff: 2 } +callsign: { name: Bravo, iff: 2 } +callsign: { name: Charlie, iff: 2 } +callsign: { name: Echo, iff: 2 } + +element: { + name: Player, + design: Falcon, + squadron: A2, + commander: A1, + rloc: { ref: A1, dex: 20e3, dex_var: 1e3 }, + mission: patrol, + + player: 1, + alert: true, + count: 2, + iff: 1, + + navpt: { cmd: patrol, rloc: { ref: A1, dex: 130e3, dex_var: 35e3, az: 0, az_var: 20 }, speed: 750 }, + navpt: { cmd: patrol, rloc: { ref: "this:1", dex: 150e3, dex_var: 25e3, az: 90, az_var: 20 }, speed: 750 }, + navpt: { cmd: patrol, rloc: { ref: "this:2", dex: 110e3, dex_var: 15e3, az: 170, az_var: 20 }, speed: 750 }, + navpt: { cmd: vector, rloc: { ref: A1, dex: 40e3, az: 140, az_var: 10 }, speed: 500 }, + navpt: { cmd: rtb, rloc: { ref: A1, dex: 20e3, az: 180, az_var: 0 }, speed: 250 }, + + objective: { cmd: patrol, tgt_desc: "inbound enemy units" }, + objective: { cmd: rtb }, + + loadout: { ship: -1, name: "ACM Medium Range" }, +} + +element: { + name: Helper, + design: Stormhawk, + squadron: A2, + commander: A1, + rloc: { ref: A1, dex: 55e3, dex_var: 25e3, az: -20, az_var: 10 }, + mission: patrol, + count: 2, + iff: 1, +} + +optional: { + min: 0, + max: 1, + + element: { + name: Test, + design: IM2800, + rloc: { ref: "Player:1", dex: 40e3, dex_var: 17e3 }, + count: 1, + iff: 2, + intel: secret, + navpt: { cmd: vector, rloc: { ref: "Player:3", dex: 50e3, dex_var: 10e3 }, speed: 350 }, + }, + + element: { + name: Test, + design: IM2800, + rloc: { ref: "Player:3", dex: 40e3, dex_var: 17e3 }, + count: 1, + iff: 2, + intel: secret, + navpt: { cmd: vector, rloc: { ref: "Player:1", dex: 50e3, dex_var: 10e3 }, speed: 350 }, + }, +} + +optional: { + min: 2, + max: 3, + + element: { + name: Alpha, + design: Viper, + rloc: { ref: "Player:1", dex: 20e3, dex_var: 7e3 }, + count: 4, + iff: 2, + loadout: { ship: -1, name: "ACM Medium Range" }, + intel: known, + }, + + element: { + name: Bravo, + design: Viper, + rloc: { ref: "Player:2", dex: 25e3, dex_var: 5e3 }, + count: 4, + iff: 2, + loadout: { ship: -1, name: "ACM Medium Range" }, + intel: secret, + }, + + optional: { min: 2, max: 2, + element: { + name: Charlie, + design: Cobra, + rloc: { ref: "Player:3", dex: 25e3, dex_var: 5e3 }, + count: 2, + iff: 2, + loadout: { ship: -1, name: "Ship Strike" }, + intel: secret, + }, + + element: { + name: Echo, + design: Viper, + rloc: { ref: Charlie, dex: 18e3, dex_var: 2e3 }, + count: 2, + iff: 2, + loadout: { ship: -1, name: "ACM Medium Range" }, + intel: known, + }, + }, +} diff --git a/data/shatter/Campaigns/02/Templates/IS_Patrol_03.def b/data/shatter/Campaigns/02/Templates/IS_Patrol_03.def new file mode 100644 index 0000000..0141a75 --- /dev/null +++ b/data/shatter/Campaigns/02/Templates/IS_Patrol_03.def @@ -0,0 +1,119 @@ +MISSION_TEMPLATE + +name: "Fighter Patrol 3" +type: PATROL +degrees: true + +alias: { name: A1, code: player_carrier } +alias: { name: A2, code: player_squadron } + +callsign: { name: Player, iff: 1 } +callsign: { name: Helper, iff: 1 } +callsign: { name: Alpha, iff: 2 } +callsign: { name: Bravo, iff: 2 } +callsign: { name: Delta, iff: 2 } + +element: { + name: Player, + design: Falcon, + squadron: A2, + commander: A1, + rloc: { ref: A1, dex: 20e3, dex_var: 1e3 }, + mission: patrol, + + player: 1, + alert: true, + count: 2, + iff: 1, + + navpt: { cmd: patrol, rloc: { ref: A1, dex: 150e3, dex_var: 35e3, az: 0, az_var: 15 }, speed: 750 }, + navpt: { cmd: patrol, rloc: { ref: "this:1", dex: 160e3, dex_var: 35e3, az: 90, az_var: 15 }, speed: 750 }, + navpt: { cmd: patrol, rloc: { ref: "this:2", dex: 130e3, dex_var: 25e3, az: 170, az_var: 15 }, speed: 750 }, + navpt: { cmd: vector, rloc: { ref: A1, dex: 40e3, az: 140, az_var: 10 }, speed: 500 }, + navpt: { cmd: rtb, rloc: { ref: A1, dex: 20e3, az: 180, az_var: 0 }, speed: 250 }, + + objective: { cmd: patrol, tgt_desc: "inbound enemy units" }, + objective: { cmd: rtb }, + + loadout: { ship: -1, name: "ACM Medium Range" }, +} + +element: { + name: Helper, + design: Falcon, + squadron: A2, + commander: A1, + rloc: { ref: A1, dex: 55e3, dex_var: 25e3, az: -20, az_var: 10 }, + mission: patrol, + count: 2, + iff: 1, +} + +optional: { + min: 0, + max: 1, + + element: { + name: Test, + design: IM2800, + rloc: { ref: "Player:1", dex: 40e3, dex_var: 17e3 }, + count: 1, + iff: 2, + intel: secret, + navpt: { cmd: vector, rloc: { ref: "Player:2", dex: 50e3, dex_var: 10e3 }, speed: 350 }, + }, + + element: { + name: Test, + design: IM2800, + rloc: { ref: "Player:2", dex: 40e3, dex_var: 17e3 }, + count: 1, + iff: 2, + intel: secret, + navpt: { cmd: vector, rloc: { ref: "Player:1", dex: 50e3, dex_var: 10e3 }, speed: 350 }, + }, +} + +optional: { + min: 2, + max: 4, + + element: { + name: Alpha, + design: Viper, + rloc: { ref: "Player:1", dex: 20e3, dex_var: 7e3 }, + count: 4, + iff: 2, + loadout: { ship: -1, name: "ACM Medium Range" }, + intel: known, + }, + + element: { + name: Charlie, + design: Baikal, + rloc: { ref: "Player:2", dex: 45e3, dex_var: 5e3, az: 0, az_var: 30 }, + count: 1, + iff: 2, + intel: secret, + }, + + element: { + name: Bravo, + design: Razor, + rloc: { ref: "Player:3", dex: 25e3, dex_var: 5e3 }, + count: 2, + iff: 2, + loadout: { ship: -1, name: "ACM Short Range" }, + intel: secret, + }, + + element: { + name: Delta, + design: Viper, + rloc: { ref: "Player:3", dex: 20e3, dex_var: 7e3 }, + count: 4, + iff: 2, + loadout: { ship: -1, name: "ACM Medium Range" }, + intel: known, + }, +} diff --git a/data/shatter/Campaigns/02/Templates/IS_Patrol_HS.def b/data/shatter/Campaigns/02/Templates/IS_Patrol_HS.def new file mode 100644 index 0000000..d1c8f75 --- /dev/null +++ b/data/shatter/Campaigns/02/Templates/IS_Patrol_HS.def @@ -0,0 +1,198 @@ +MISSION_TEMPLATE + +name: "Harmony Patrol" +type: PATROL +system: Solus +region: Solus +degrees: true + +alias: { name: A1, code: player_carrier } +alias: { name: A2, code: player_squadron } +alias: { name: FC1, elem: "Solus-Kalon" } +alias: { name: FC2, elem: "Kalon-Solus" } +alias: { name: HS, elem: "Harmony Station" } + +callsign: { name: Player, iff: 1 } +callsign: { name: Alpha, iff: 2 } +callsign: { name: Bravo, iff: 2 } +callsign: { name: Charlie, iff: 2 } +callsign: { name: Echo, iff: 2 } + +ward: HS + +element: { + name: Player, + design: Falcon, + squadron: A2, + commander: A1, + region: Solus, + rloc: { ref: A1, dex: 20e3, dex_var: 1e3 }, + mission: escort_freight, + + player: 1, + alert: true, + count: 2, + iff: 1, + + navpt: { cmd: vector, rloc: { ref: FC1, dex: 25e3, dex_var: 0, az: 180, az_var: 10, el_var: 0 }, speed: 500, rgn: Solus }, // 1 + navpt: { cmd: vector, rloc: { ref: FC2, dex: 30e3, dex_var: 0, az: 0, az_var: 30, el_var: 0 }, speed: 500, rgn: Kalon }, // 2 + navpt: { cmd: defend, rloc: { ref: HS, dex: 40e3, dex_var: 5e3, az: 0, az_var: 20, el_var: 2 }, speed: 500, rgn: Kalon }, // 3 + navpt: { cmd: defend, rloc: { ref: HS, dex: 40e3, dex_var: 5e3, az: 270, az_var: 20, el_var: 2 }, speed: 500, rgn: Kalon }, // 4 + navpt: { cmd: defend, rloc: { ref: HS, dex: 40e3, dex_var: 5e3, az: 180, az_var: 20, el_var: 2 }, speed: 500, rgn: Kalon }, // 5 + navpt: { cmd: defend, rloc: { ref: HS, dex: 40e3, dex_var: 5e3, az: 90, az_var: 20, el_var: 2 }, speed: 500, rgn: Kalon }, // 6 + + navpt: { cmd: vector, rloc: { ref: FC2, dex: 25e3, dex_var: 1e3, az: 180, az_var: 5, el_var: 0 }, speed: 500, rgn: Kalon }, // 7 + navpt: { cmd: vector, rloc: { ref: A1, dex: 60e3, dex_var: 5e3, az: 150, az_var: 5, el_var: 0 }, speed: 500, rgn: Solus }, // 8 + navpt: { cmd: rtb, rloc: { ref: A1, dex: 20e3, az: 180, az_var: 0, el_var: 0 }, speed: 250, rgn: Solus }, // 9 + + objective: { cmd: patrol, tgt_desc: "inbound enemy units" }, + objective: { cmd: defend, tgt: HS }, + objective: { cmd: rtb }, + + loadout: { ship: -1, name: "ACM Medium Range" }, +} + +optional: { + min: 1, + max: 2, + + element: { + name: Alpha, + design: Viper, + region: Kalon, + rloc: { ref: HS, dex: 135e3, az: 200, az_var: 30 }, + count: 2, + iff: 2, + loadout: { ship: -1, name: "ACM Medium Range" }, + intel: known, + + navpt: { cmd: intercept, tgt: Player, rloc: { ref: "Player:4", dex: 40e3, az: 200, az_var: 30 }, speed: 300, rgn: Kalon }, + }, + + element: { + name: Bravo, + design: Razor, + region: Kalon, + rloc: { ref: HS, dex: 140e3, az: 180, az_var: 45 }, + count: 3, + iff: 2, + loadout: { ship: -1, name: "Hvy Ship Strike" }, + intel: secret, + + navpt: { cmd: assault, tgt: Ward1, rloc: { ref: "Player:5", dex: 20e3, az: 180, az_var: 20, el_var: 0 }, speed: 200, rgn: Kalon }, + }, +} + +optional: { + min: 1, + max: 2, + + element: { + name: Charlie, + design: Viper, + region: Kalon, + rloc: { ref: HS, dex: 135e3, az: 200, az_var: 30 }, + count: 2, + iff: 2, + loadout: { ship: -1, name: "ACM Medium Range" }, + intel: known, + + navpt: { cmd: intercept, tgt: Player, rloc: { ref: "Player:3", dex: 40e3, az: 200, az_var: 30 }, speed: 300, rgn: Kalon }, + }, + + element: { + name: Echo, + design: Razor, + region: Kalon, + rloc: { ref: HS, dex: 140e3, az: 180, az_var: 45 }, + count: 3, + iff: 2, + loadout: { ship: -1, name: "Hvy Ship Strike" }, + intel: secret, + + navpt: { cmd: assault, tgt: Ward2, rloc: { ref: "Player:4", dex: 20e3, az: 180, az_var: 20, el_var: 0 }, speed: 200, rgn: Kalon }, + }, +} + +element: { + name: Wolf1, + design: Wolf, + iff: 2, + region: Jalah, + loc: (250e3, 250e3, 0), + intel: secret, + hold: 60, + + objective: { cmd: assault, tgt: HS, rgn: Kalon }, +} + +element: { + name: Wolf2, + design: Wolf, + iff: 2, + region: Jalah, + loc: (280e3, 280e3, 0), + intel: secret, + hold: 60, + + objective: { cmd: assault, tgt: HS, rgn: Kalon }, +} + +event: { + id: 1, + event: Hold, + event_ship: Wolf1, + event_param: 0, + + trigger: Navpoint, + trigger_ship: Player, + trigger_param: 2, +} + +event: { + id: 2, + event: Hold, + event_ship: Wolf2, + event_param: 0, + + trigger: Navpoint, + trigger_ship: Player, + trigger_param: 2, +} + +event: { + id: 10, + event: Message, + event_ship: Player, + event_source: HS, + sound: "Vox/Misc/A02-01.ogg", + event_message: "Mayday! Mayday! We are under attack!", + + trigger: Navpoint, + trigger_ship: Player, + trigger_param: 2, + delay: 120, +} + +event: { + id: 20, + event: Jump, + event_ship: Stalwart, + event_target: Kalon, + + trigger: Event, + trigger_param: 10, + delay: 15, +} + +event: { + id: 21, + event: Objective, + event_ship: Stalwart, + event_param: 10, + event_target: Wolf1, + + trigger: Event, + trigger_param: 20, + delay: 15, +} -- cgit v1.1