From d289918bfdf7635ec3bb2c94d8255da2b2572aea Mon Sep 17 00:00:00 2001
From: Aki <please@ignore.pl>
Date: Sun, 6 Feb 2022 19:14:54 +0100
Subject: Added datafiles to the repository

This includes only text files from the most common distribution of content.dat
and shatter.dat.
---
 .../Campaigns/05/Scenes/07-Deadmans-Alley.def      | 121 +++++++++++++++++++++
 1 file changed, 121 insertions(+)
 create mode 100644 data/content/Campaigns/05/Scenes/07-Deadmans-Alley.def

(limited to 'data/content/Campaigns/05/Scenes/07-Deadmans-Alley.def')

diff --git a/data/content/Campaigns/05/Scenes/07-Deadmans-Alley.def b/data/content/Campaigns/05/Scenes/07-Deadmans-Alley.def
new file mode 100644
index 0000000..f62705c
--- /dev/null
+++ b/data/content/Campaigns/05/Scenes/07-Deadmans-Alley.def
@@ -0,0 +1,121 @@
+MISSION
+
+name:   "Cmpn05 Brief07 - Deadman's Alley"
+type:   Patrol
+system: Radix
+region: Radix
+stardate: 1188334411
+
+subtitles: "Campaigns/05/Actions/07-deadmans-alley.txt"
+
+degrees: true
+
+element: {
+   name:      Camera
+   design:    CameraPod
+   iff:       0
+   player:    1
+   loc:       (100e3, 30e3, 0)
+}
+
+element: {
+    name:   "Radix Base",
+    design: "Airbase2",
+    rgn:    "Shadow Canyon"
+    loc:    (-40e3, -90e3, 0),
+    heading: 90,
+}
+
+element: {
+    name:   "Barracks 1",
+    design: "Barracks",
+    region: "Shadow Canyon",
+    loc:    (-37e3, -92e3, 0),
+    heading: 90,
+}
+
+element: {
+    name:   "Barracks 2",
+    design: "Barracks",
+    region: "Shadow Canyon",
+    loc:    (-38e3, -94e3, 0),
+    heading: 90,
+}
+
+element: {
+    name:   "Barracks 3",
+    design: "Barracks",
+    region: "Shadow Canyon",
+    loc:    (-39e3, -96e3, 0),
+    heading: 90,
+}
+
+element: {
+    name:   "SAM 1",
+    design: "SAM 1",
+    region: "Shadow Canyon",
+    loc:    (-62e3, -82e3, 0),
+}
+
+element: {
+    name:   "AAA 1",
+    design: "AAA 1",
+    region: "Shadow Canyon",
+    loc:    (-58e3, -82e3, 0),
+}
+
+element: {
+    name:   "SAM 2",
+    design: "SAM 1",
+    region: "Shadow Canyon",
+    loc:    (-75e3, -68e3, 0),
+}
+
+element: {
+    name:   "Reactor",
+    design: "Reac01",
+    region: "Shadow Canyon",
+    loc:    (-77e3, -56e3, 0),
+}
+
+element: {
+    name:   "Cooling Tower",
+    design: "Cool00",
+    region: "Shadow Canyon",
+    loc:    (-77e3, -58e3, 0),
+}
+
+element: {
+    name:   "Cryo Tank",
+    design: "Tank00",
+    region: "Shadow Canyon",
+    loc:    (-75e3, -58e3, 0),
+}
+
+event: { event: BeginScene, time:   0, message: "Scene 1" }
+
+event: { event: Camera,                param: 3,      target: "body:Radix",  vec: (2, 0.1, 2.7e7)      }
+event: { event: Camera,                param: 5,                              vec: (-0.11, 0.007, -0.01) }
+
+
+event: { event: Display,    time:   1, fade: (1,5,1), rect: (20,20, 600,150), font: Limerick18, color: 0xffffffff,
+         message: "FORCE:INTEL BRIEFING" }
+
+event: { event: Display,    time:   1, fade: (1,5,1), rect: (20,40, 600,150), font: OCRB, color: 0xffffff80,
+         message: "*************************************\n*** FLASH CODED +$TIME \n*** DEADMAN'S ALLEY MILITARY BASE\n*** SHADOW CANYON SECTOR \n*** CLASSIFIED: SECRET R3 NTK\n*************************************" }
+
+event: { event: Message,    time:   3, sound: "Vox/Scenes/05/Briefing_07_Deadmans_Alley_2.ogg" }
+
+event: { event: Camera,     time:  15, param: 3,      target: "Radix Base",  vec: (2, 0.15, 7e3)       }
+event: { event: Camera,                param: 5,                             vec: (-0.11, 0.01, -0.01) }
+
+event: { event: Camera,     time:  30, param: 3,      target: "SAM 1",       vec: (2, 0.15, 7e3)       }
+event: { event: Camera,                param: 5,                             vec: ( 0.11, 0.01, -0.01) }
+
+event: { event: Camera,     time:  45, param: 3,      target: "Reactor",     vec: (2, 0.20, 7e3)       }
+event: { event: Camera,                param: 5,                             vec: (-0.12, 0.01, -0.01) }
+
+event: { event: EndScene,   time:  60, message: "Scene 1" }
+event: { event: Exit }
+
+// EOF
-- 
cgit v1.1

