From d289918bfdf7635ec3bb2c94d8255da2b2572aea Mon Sep 17 00:00:00 2001 From: Aki Date: Sun, 6 Feb 2022 19:14:54 +0100 Subject: Added datafiles to the repository This includes only text files from the most common distribution of content.dat and shatter.dat. --- .../Campaigns/03/Scenes/05-Grand-Concourse.def | 166 +++++++++++++++++++++ 1 file changed, 166 insertions(+) create mode 100644 data/content/Campaigns/03/Scenes/05-Grand-Concourse.def (limited to 'data/content/Campaigns/03/Scenes/05-Grand-Concourse.def') diff --git a/data/content/Campaigns/03/Scenes/05-Grand-Concourse.def b/data/content/Campaigns/03/Scenes/05-Grand-Concourse.def new file mode 100644 index 0000000..b0aa7ed --- /dev/null +++ b/data/content/Campaigns/03/Scenes/05-Grand-Concourse.def @@ -0,0 +1,166 @@ +MISSION + +name: "Cmpn03 News 05 Grand Concourse" +type: "Patrol" +system: "Borova" +region: "Borova" +stardate: 1166833811.0 + +subtitles: "Campaigns/03/Actions/05-grand-concourse.txt" + +degrees: true + +element: { + name: "Camera" + design: CameraPod + mission: Misc + + intel: Secret + count: 1 + iff: 1 + player: 1 + loc: (0, 0, 0) +} + +element: { + name: "Downtown" + design: "City03" + mission: "Misc" + + intel: "Secret" + count: 1 + command_ai:1 + iff: 1 + playable: false + region: "Vestapol" + loc: (-10e3, 0, 0) +} + +element: { + name: "Crosstown" + design: "City03" + mission: "Misc" + + intel: "Secret" + count: 1 + command_ai:1 + iff: 1 + playable: false + region: "Vestapol" + loc: (-16e3, 5e3, 0) + head: 270 +} + +element: { + name: "Fort Talden 1" + design: "Bldg00" + mission: "Misc" + + intel: "Secret" + count: 1 + command_ai:1 + iff: 1 + playable: false + region: "Vestapol" + loc: (-24e3, -10e3, 0) +} + +element: { + name: "Fort Talden 2" + design: "Bldg00" + mission: "Misc" + + intel: "Secret" + count: 1 + command_ai:1 + iff: 1 + playable: false + region: "Vestapol" + loc: (-25e3, -10e3, 0) +} + +element: { + name: "Barracks 1" + design: "Bldg05" + mission: "Misc" + + intel: "Secret" + count: 1 + command_ai:1 + iff: 1 + playable: false + region: "Vestapol" + loc: (-22e3, -12e3, 0) +} + +element: { + name: "Barracks 2" + design: "Bldg05" + mission: "Misc" + + intel: "Secret" + count: 1 + command_ai:1 + iff: 1 + playable: false + region: "Vestapol" + loc: (-24e3, -12e3, 0) +} + +element: { + name: "Museum" + design: "Bldg01" + mission: "Misc" + + intel: "Secret" + count: 1 + command_ai:1 + iff: 1 + playable: false + region: "Vestapol" + loc: (-8500, -1e3, 0) +} + +element: { + name: "Target" + design: "Bldg02" + mission: "Misc" + + intel: "Located" + count: 1 + command_ai:1 + iff: 1 + playable: false + region: "Vestapol" + loc: (-9000, -1e3, 0) +} + + +event: { event: BeginScene, time: 0, message: "Scene 1" } +event: { event: Display, image: "Campaigns/03/Scenes/Black.pcx", color: 0xffffffff, fade: (0,4,1), rect: (0,0,0,0) } +event: { event: Display, image: "Campaigns/03/Scenes/News.pcx", color: 0xffffffff, fade: (1,3,1), rect: (0,0, -512,-128) } + +event: { event: Camera, param: 3, target: "body:Borova", vec: (2,0,1e7) } +event: { event: Camera, param: 5, vec: (0.12, 0.01, 0.02) } + +event: { event: Display, time: 5, message: "Borovan Republic", font: Limerick18, color: 0xffffff80, fade: (1,5,1), rect: (20,20, 300,100) } +event: { event: Display, message: "Capitol", font: Limerick12, color: 0xffffff80, fade: (1,5,1), rect: (20,40, 300,100) } +event: { event: Messasge, sound: "Vox/Scenes/03/News_05_Grand_Concourse.ogg" } + +event: { event: Camera, time: 10, param: 3, target: "Museum", vec: (-0.6,0.06,4e3) } +event: { event: Camera, param: 5, vec: (-0.07, 0.007, -0.01) } + +event: { event: Display, message: "Vestapol", font: Limerick18, color: 0xffffff80, fade: (1,7,1), rect: (20,20, 300,100) } +event: { event: Display, message: "Museum District", font: Limerick12, color: 0xffffff80, fade: (1,7,1), rect: (20,40, 300,100) } + + +event: { event: Damage, time: 11, ship: "Target", param: 3000 } +event: { event: Damage, time: 12, ship: "Target", param: 3000 } +event: { event: Damage, time: 14, ship: "Target", param: 1500 } +event: { event: Damage, time: 30, ship: "Target", param: 2500 } + +event: { event: EndScene, time: 50, message: "Scene 1" } +event: { event: Exit } + + +// EOF -- cgit v1.1