From d289918bfdf7635ec3bb2c94d8255da2b2572aea Mon Sep 17 00:00:00 2001
From: Aki <please@ignore.pl>
Date: Sun, 6 Feb 2022 19:14:54 +0100
Subject: Added datafiles to the repository

This includes only text files from the most common distribution of content.dat
and shatter.dat.
---
 .../Campaigns/03/Scenes/05-Grand-Concourse.def     | 166 +++++++++++++++++++++
 1 file changed, 166 insertions(+)
 create mode 100644 data/content/Campaigns/03/Scenes/05-Grand-Concourse.def

(limited to 'data/content/Campaigns/03/Scenes/05-Grand-Concourse.def')

diff --git a/data/content/Campaigns/03/Scenes/05-Grand-Concourse.def b/data/content/Campaigns/03/Scenes/05-Grand-Concourse.def
new file mode 100644
index 0000000..b0aa7ed
--- /dev/null
+++ b/data/content/Campaigns/03/Scenes/05-Grand-Concourse.def
@@ -0,0 +1,166 @@
+MISSION
+
+name:   "Cmpn03 News 05 Grand Concourse"
+type:   "Patrol"
+system: "Borova"
+region: "Borova"
+stardate: 1166833811.0
+
+subtitles: "Campaigns/03/Actions/05-grand-concourse.txt"
+
+degrees: true
+
+element: {
+   name:      "Camera"
+   design:    CameraPod
+   mission:   Misc
+
+   intel:     Secret
+   count:     1
+   iff:       1
+   player:    1
+   loc:       (0, 0, 0)
+}
+
+element: {
+   name:      "Downtown"
+   design:    "City03"
+   mission:   "Misc"
+
+   intel:     "Secret"
+   count:     1
+   command_ai:1
+   iff:       1
+   playable:  false
+   region:    "Vestapol"
+   loc:       (-10e3, 0, 0)
+}
+
+element: {
+   name:      "Crosstown"
+   design:    "City03"
+   mission:   "Misc"
+
+   intel:     "Secret"
+   count:     1
+   command_ai:1
+   iff:       1
+   playable:  false
+   region:    "Vestapol"
+   loc:       (-16e3, 5e3, 0)
+   head:      270
+}
+
+element: {
+   name:      "Fort Talden 1"
+   design:    "Bldg00"
+   mission:   "Misc"
+
+   intel:     "Secret"
+   count:     1
+   command_ai:1
+   iff:       1
+   playable:  false
+   region:    "Vestapol"
+   loc:       (-24e3, -10e3, 0)
+}
+
+element: {
+   name:      "Fort Talden 2"
+   design:    "Bldg00"
+   mission:   "Misc"
+
+   intel:     "Secret"
+   count:     1
+   command_ai:1
+   iff:       1
+   playable:  false
+   region:    "Vestapol"
+   loc:       (-25e3, -10e3, 0)
+}
+
+element: {
+   name:      "Barracks 1"
+   design:    "Bldg05"
+   mission:   "Misc"
+
+   intel:     "Secret"
+   count:     1
+   command_ai:1
+   iff:       1
+   playable:  false
+   region:    "Vestapol"
+   loc:       (-22e3, -12e3, 0)
+}
+
+element: {
+   name:      "Barracks 2"
+   design:    "Bldg05"
+   mission:   "Misc"
+
+   intel:     "Secret"
+   count:     1
+   command_ai:1
+   iff:       1
+   playable:  false
+   region:    "Vestapol"
+   loc:       (-24e3, -12e3, 0)
+}
+
+element: {
+   name:      "Museum"
+   design:    "Bldg01"
+   mission:   "Misc"
+
+   intel:     "Secret"
+   count:     1
+   command_ai:1
+   iff:       1
+   playable:  false
+   region:    "Vestapol"
+   loc:       (-8500, -1e3, 0)
+}
+
+element: {
+   name:      "Target"
+   design:    "Bldg02"
+   mission:   "Misc"
+
+   intel:     "Located"
+   count:     1
+   command_ai:1
+   iff:       1
+   playable:  false
+   region:    "Vestapol"
+   loc:       (-9000, -1e3, 0)
+}
+
+
+event: { event: BeginScene, time:   0, message: "Scene 1" }
+event: { event: Display,               image: "Campaigns/03/Scenes/Black.pcx", color: 0xffffffff, fade: (0,4,1), rect: (0,0,0,0) }
+event: { event: Display,               image: "Campaigns/03/Scenes/News.pcx",  color: 0xffffffff, fade: (1,3,1), rect: (0,0, -512,-128) }
+
+event: { event: Camera,                param: 3,  target: "body:Borova",  vec: (2,0,1e7)           }
+event: { event: Camera,                param: 5,                         vec: (0.12, 0.01, 0.02)  }
+
+event: { event: Display,    time:   5, message: "Borovan Republic", font: Limerick18,   color: 0xffffff80, fade: (1,5,1), rect: (20,20, 300,100) }
+event: { event: Display,               message: "Capitol",      font: Limerick12,   color: 0xffffff80, fade: (1,5,1), rect: (20,40, 300,100) }
+event: { event: Messasge,              sound: "Vox/Scenes/03/News_05_Grand_Concourse.ogg" }
+
+event: { event: Camera,     time:  10, param: 3,  target: "Museum", vec: (-0.6,0.06,4e3)       }
+event: { event: Camera,                param: 5,                    vec: (-0.07, 0.007, -0.01) }
+
+event: { event: Display,               message: "Vestapol",        font: Limerick18,   color: 0xffffff80, fade: (1,7,1), rect: (20,20, 300,100) }
+event: { event: Display,               message: "Museum District", font: Limerick12,   color: 0xffffff80, fade: (1,7,1), rect: (20,40, 300,100) }
+
+
+event: { event: Damage,     time:  11, ship: "Target", param: 3000 }
+event: { event: Damage,     time:  12, ship: "Target", param: 3000 }
+event: { event: Damage,     time:  14, ship: "Target", param: 1500 }
+event: { event: Damage,     time:  30, ship: "Target", param: 2500 }
+
+event: { event: EndScene,   time:  50, message: "Scene 1" }
+event: { event: Exit }
+
+
+// EOF
-- 
cgit v1.1

