From d289918bfdf7635ec3bb2c94d8255da2b2572aea Mon Sep 17 00:00:00 2001
From: Aki <please@ignore.pl>
Date: Sun, 6 Feb 2022 19:14:54 +0100
Subject: Added datafiles to the repository

This includes only text files from the most common distribution of content.dat
and shatter.dat.
---
 .../Campaigns/02/Scenes/05-Foothill-Ridge.def      | 350 +++++++++++++++++++++
 1 file changed, 350 insertions(+)
 create mode 100644 data/content/Campaigns/02/Scenes/05-Foothill-Ridge.def

(limited to 'data/content/Campaigns/02/Scenes/05-Foothill-Ridge.def')

diff --git a/data/content/Campaigns/02/Scenes/05-Foothill-Ridge.def b/data/content/Campaigns/02/Scenes/05-Foothill-Ridge.def
new file mode 100644
index 0000000..828e95d
--- /dev/null
+++ b/data/content/Campaigns/02/Scenes/05-Foothill-Ridge.def
@@ -0,0 +1,350 @@
+MISSION
+
+name:   "Cmpn 02 Brief 05"
+type:   "Patrol"
+system: "Solus"
+region: "Solus"
+stardate: 1147287263.0
+
+sitrep: "Unknown"
+objective: "Unspecified"
+subtitles: "Campaigns/02/Actions/05-foothill-ridge.txt"
+
+element: {
+   name:      Falcon
+   design:    CameraPod
+   mission:   Misc
+
+   intel:     Secret
+   count:     1
+   iff:       1
+   player:    1
+   loc:       (0, 0, 0)
+}
+
+
+element: {
+   name:      "SAM 1"
+   design:    "SAM 1"
+   mission:   "Misc"
+
+   intel:     "Secret"
+   count:     1
+   command_ai:1
+   iff:       2
+   playable:  false
+   region:    "Telmera"
+   loc:       (45000, -36000, 0)
+}
+
+element: {
+   name:      "AAA 1"
+   design:    "AAA 1"
+   commander: "SAM"
+   mission:   "Misc"
+
+   intel:     "Secret"
+   count:     1
+   command_ai:1
+   iff:       2
+   playable:  false
+   region:    "Telmera"
+   loc:       (40000, -35000, 0)
+}
+
+element: {
+   name:      "AAA 2"
+   design:    "AAA 1"
+   mission:   "Misc"
+
+   intel:     "Secret"
+   count:     2
+   command_ai:1
+   iff:       2
+   playable:  false
+   region:    "Telmera"
+   loc:       (40000, -60000, 0)
+}
+
+element: {
+   name:      "SAM 2"
+   design:    "SAM 1"
+   mission:   "Misc"
+
+   intel:     "Secret"
+   count:     1
+   command_ai:1
+   iff:       2
+   playable:  false
+   region:    "Telmera"
+   loc:       (30000, -32000, 0)
+}
+
+element: {
+   name:      "Foothill Base"
+   design:    "Airbase2"
+   mission:   "Flight Ops"
+
+   intel:     "Secret"
+   count:     1
+   command_ai:1
+   iff:       2
+   playable:  false
+   region:    "Telmera"
+   loc:       (56000, -49000, 0)
+}
+
+element: {
+   name:      "Adanis"
+   design:    "Viper"
+   carrier:   "Foothill Base"
+   commander: "Foothill Base"
+   mission:   "Misc"
+
+   intel:     "Secret"
+   count:     24
+   maint_count: 12
+   iff:       2
+   region:    "Telmera"
+   loc:       (38927, -31272, 0)
+}
+
+element: {
+   name:      "Cobra Fangs"
+   design:    "Cobra"
+   carrier:   "Foothill Base"
+   commander: "Foothill Base"
+   mission:   "Misc"
+
+   intel:     "Secret"
+   count:     24
+   maint_count: 12
+   iff:       2
+   region:    "Telmera"
+   loc:       (46163, -63427, 0)
+}
+
+element: {
+   name:      "Reactor"
+   design:    "Reac01"
+   mission:   "Misc"
+
+   intel:     "Secret"
+   count:     1
+   command_ai:1
+   iff:       2
+   playable:  false
+   region:    "Telmera"
+   loc:       (55000, -57000, 0)
+}
+
+element: {
+   name:      "Factory 1"
+   design:    "Fact04"
+   mission:   "Misc"
+
+   intel:     "Secret"
+   count:     1
+   command_ai:1
+   iff:       2
+   playable:  false
+   region:    "Telmera"
+   loc:       (56000, -55000, 0)
+}
+
+element: {
+   name:      "Factory 2"
+   design:    "Fact02"
+   mission:   "Misc"
+
+   intel:     "Secret"
+   count:     1
+   command_ai:1
+   iff:       2
+   playable:  false
+   region:    "Telmera"
+   loc:       (58000, -56000, 0)
+}
+
+
+
+element: {
+   name:      "Admin"
+   design:    "Bldg00"
+   mission:   "Misc"
+
+   intel:     "Located"
+   count:     1
+   command_ai:1
+   iff:       0
+   playable:  false
+   region:    "Telmera"
+   loc:       (-53000, 29000, 0)
+}
+
+element: {
+   name:      "Office"
+   design:    "Bldg01"
+   mission:   "Misc"
+
+   intel:     "Located"
+   count:     1
+   command_ai:1
+   iff:       0
+   playable:  false
+   region:    "Telmera"
+   loc:       (-52000, 28000, 0)
+}
+
+element: {
+   name:      "Tower"
+   design:    "Bldg02"
+   mission:   "Misc"
+
+   intel:     "Located"
+   count:     1
+   command_ai:1
+   iff:       0
+   playable:  false
+   region:    "Telmera"
+   loc:       (-54000, 32000, 0)
+}
+
+element: {
+   name:      "Alton"
+   design:    "Bldg03"
+   mission:   "Misc"
+
+   intel:     "Located"
+   count:     1
+   command_ai:1
+   iff:       0
+   playable:  false
+   region:    "Telmera"
+   loc:       (-56000, 26000, 0)
+}
+
+element: {
+   name:      "City Block"
+   design:    "City00"
+   mission:   "Misc"
+
+   intel:     "Located"
+   count:     1
+   command_ai:1
+   iff:       0
+   playable:  false
+   region:    "Telmera"
+   loc:       (-60000, 28000, 0)
+}
+
+element: {
+   name:      "City Block"
+   design:    "City02"
+   mission:   "Misc"
+
+   intel:     "Located"
+   count:     1
+   command_ai:1
+   iff:       0
+   playable:  false
+   region:    "Telmera"
+   loc:       (-56000, 30000, 0)
+}
+
+element: {
+   name:      "City Block"
+   design:    "City00"
+   mission:   "Misc"
+
+   intel:     "Located"
+   count:     1
+   command_ai:1
+   iff:       0
+   playable:  false
+   region:    "Telmera"
+   loc:       (-51000, 30000, 0)
+}
+
+element: {
+   name:      "City Block"
+   design:    "City00"
+   mission:   "Misc"
+
+   intel:     "Located"
+   count:     1
+   command_ai:1
+   iff:       0
+   playable:  false
+   region:    "Telmera"
+   loc:       (52000, -52000, 0)
+}
+
+element: {
+   name:      "City Block"
+   design:    "City01"
+   mission:   "Misc"
+
+   intel:     "Located"
+   count:     1
+   command_ai:1
+   iff:       0
+   playable:  false
+   region:    "Telmera"
+   loc:       (53000, -55000, 0)
+}
+
+element: {
+   name:      "Factory 2"
+   design:    "Fact04"
+   mission:   "Misc"
+
+   intel:     "Located"
+   count:     1
+   command_ai:1
+   iff:       0
+   playable:  false
+   region:    "Telmera"
+   loc:       (-53000, 30000, 0)
+}
+
+
+event: { event: BeginScene, time:   0, message: "Scene 1" }
+event: { event: Display,               image: "Campaigns/02/Scenes/Black.pcx", color: 0xffffffff, fade: (0,1,1), rect: (0,0,0,0) }
+event: { event: Camera,                param: 3,  target: "Foothill Base",  vec: (1,0.05,2800)           }
+event: { event: Camera,                param: 5,                         vec: (0.12, 0.01, 0.02)  }
+
+
+event: { event: Display,    time:   1, fade: (1,5,1), rect: (20,20, 600,150), font: Limerick18, color: 0xffffffff,
+         message: "Force:Intel Briefing" }
+
+event: { event: Display,    time:   1, fade: (1,5,1), rect: (20,40, 600,150), font: OCRB, color: 0xffffff80,
+         message: "*************************************\n*** FLASH CODED +$TIME \n*** FOOTHILL RIDGE \n*** TELMERA SECTOR \n*** CLASSIFIED: SECRET R5 NTK\n*************************************" }
+
+
+event: {
+   event: Message
+   time:  1
+   sound: "Vox/Scenes/02/Briefing_05_sam.ogg"
+}
+
+
+event: { event: Camera,     time:  20, param: 3,  target: "AAA 1", vec: (7,0.3,1000)          }
+event: { event: Camera,                param: 5,                         vec: (-0.12, 0.01, 0.03) }
+event: { event: Display,               message: "AAA Battery", font: Limerick18,   color: 0xffffff80, fade: (1,3,1), rect: (20,20, 400,100) }
+
+
+event: { event: Camera,     time:  25, param: 3,  target: "SAM 1", vec: (1,0.5,1000)          }
+event: { event: Camera,                param: 5,                         vec: (0.14, 0.02, 0.03)  }
+event: { event: Display,               message: "SAM Launcher", font: Limerick18,   color: 0xffffff80, fade: (1,3,1), rect: (20,20, 400,100) }
+
+
+event: { event: Camera,     time:  30, param: 3,  target: "Reactor", vec: (2,0.05,3500)     }
+event: { event: Camera,                param: 5,                         vec: (0.15, 0.01,-0.03)  }
+event: { event: Display,               message: "Reactor Complex",       font: Limerick18,   color: 0xffffff80, fade: (1,7,1), rect: (20,20, 400,100) }
+
+
+event: { event: EndScene,   time:  60, message: "Scene 1" }
+event: { event: Exit }
+
+// EOF
-- 
cgit v1.1

