From 7f1e5f578ec184ebcbbdcd9f7725619ea426d5e4 Mon Sep 17 00:00:00 2001 From: Aki Date: Tue, 2 Apr 2024 01:09:45 +0200 Subject: Removed unused third-party header --- StarsEx/IA3D.H | 128 --------------------------------------------------------- 1 file changed, 128 deletions(-) delete mode 100644 StarsEx/IA3D.H (limited to 'StarsEx') diff --git a/StarsEx/IA3D.H b/StarsEx/IA3D.H deleted file mode 100644 index 9e4e319..0000000 --- a/StarsEx/IA3D.H +++ /dev/null @@ -1,128 +0,0 @@ -/*--------------------------------------------------------------------- -* -* ia3d.h -* -*--------------------------------------------------------------------- -* -* $Id: ia3d.h%v 1.1 1996/09/02 10:50:35 mike Exp mike $ -* -*--------------------------------------------------------------------- -* -* ia3d header file. It's the part the outside world needs to see. -* -*--------------------------------------------------------------------- -* -* AUREAL SEMICONDUCTOR, INC. PROPRIETARY AND CONFIDENTIAL -* Copyright (c) 1996 Aureal Semiconductor, Inc. - All rights -* reserved. -* -*--------------------------------------------------------------------- -*/ - - -#ifndef _IA3D_H_ -#define _IA3D_H_ - -#ifdef __cplusplus -extern "C" { -#endif - - - // A3d Class ID! {D8F1EEE0-F634-11cf-8700-00A0245D918B} - DEFINE_GUID(CLSID_A3d, - 0xd8f1eee0, 0xf634, 0x11cf, 0x87, 0x0, 0x0, 0xa0, 0x24, 0x5d, 0x91, 0x8b); - - // A3d Interface ID! {D8F1EEE1-F634-11cf-8700-00A0245D918B} - DEFINE_GUID(IID_IA3d, - 0xd8f1eee1, 0xf634, 0x11cf, 0x87, 0x0, 0x0, 0xa0, 0x24, 0x5d, 0x91, 0x8b); - - - // Bits for manipulating output modes - - // Values for bOutputMode -#define OUTPUT_MODE_STEREO 0x00000001 -#define OUTPUT_MODE_QUAD 0x00000002 - - // Values for FrontXtalkMode and bRearXtalkMode -#define OUTPUT_HEADPHONES 0x00000001 // headphones -#define OUTPUT_SPEAKERS_WIDE 0x00000002 -#define OUTPUT_SPEAKERS_NARROW 0x00000003 - - // Values for Resource Management Mode -#define A3D_RESOURCE_MODE_OFF 0x00000000 -#define A3D_RESOURCE_MODE_NOTIFY 0x00000001 -#define A3D_RESOURCE_MODE_DYNAMIC 0x00000002 - - // Declare the IA3d Interface. It's not very complex at all. - -#undef INTERFACE -#define INTERFACE IA3d - - typedef struct IA3d *LPIA3D; - - DECLARE_INTERFACE_(IA3d, IUnknown) - { - // IUnknown - STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID * ppvObj) PURE; - STDMETHOD_(ULONG,AddRef) (THIS) PURE; - STDMETHOD_(ULONG,Release) (THIS) PURE; - - // IA3d - STDMETHOD(SetOutputMode)(THIS_ DWORD dwFrontXtalkMode, DWORD dwBackXtalkMode, DWORD dwQuadMode) PURE; - STDMETHOD(GetOutputMode)(THIS_ DWORD *lpdwFrontXtalkMode, DWORD *lpdwBackXtalkMode, DWORD *lpdwQuadMode) PURE; - - STDMETHOD(SetResourceManagerMode) (THIS_ DWORD ) PURE; - STDMETHOD(GetResourceManagerMode) (THIS_ DWORD *) PURE; - - STDMETHOD(SetHFAbsorbFactor)(THIS_ FLOAT ) PURE; - STDMETHOD(GetHFAbsorbFactor)(THIS_ FLOAT *) PURE; - - }; - - - - - // The library function that gets things going. It returns an interface - // pointer to DirectSound. - -#define A3D_OK 1 // A3dCreate returns this upon detection of A3D enabled hardware. - - _declspec (dllexport) HRESULT WINAPI - A3dCreate(GUID * lpGUID, LPDIRECTSOUND * ppDS, IUnknown FAR *pUnkOuter ); - - // Usefull Macros for C folks. - -#if !defined(__cplusplus) || defined(CINTERFACE) -#define IA3d_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) -#define IA3d_AddRef(p) (p)->lpVtbl->AddRef(p) -#define IA3d_Release(p) (p)->lpVtbl->Release(p) -#define IA3d_SetOutputMode(p,a,b,c) (p)->lpVtbl->SetOutputMode(p,a,b,c) -#define IA3d_GetOutputMode(p,a,b,c) (p)->lpVtbl->GetOutputMode(p,a,b,c) -#define IA3d_SetResourceManagerMode(p,a) (p)->lpVtbl->SetResourceManagerMode(p,a) -#define IA3d_GetResourceManagerMode(p,a) (p)->lpVtbl->GetResourceManagerMode(p,a) -#define IA3d_SetHFAbsorbFactor(p,a) (p)->lpVtbl->SetHFAbsorbFactor(p,a) -#define IA3d_GetHFAbsorbFactor(p,a) (p)->lpVtbl->GetHFAbsorbFactor(p,a) - - -#else -#define IA3d_QueryInterface(p,a,b) (p)->QueryInterface(a,b) -#define IA3d_AddRef(p) (p)->AddRef() -#define IA3d_Release(p) (p)->Release() -#define IA3d_SetOutputMode(p,a,b,c) (p)->SetOutputMode(a,b,c) -#define IA3d_GetOutputMode(p,a,b,c) (p)->GetOutputMode(a,b,c) -#define IA3d_SetResourceManagerMode(p,a) (p)->SetResourceManagerMode(a) -#define IA3d_GetResourceManagerMode(p,a) (p)->GetResourceManagerMode(a) -#define IA3d_SetHFAbsorbFactor(p,a) (p)->SetHFAbsorbFactor(a) -#define IA3d_GetHFAbsorbFactor(p,a) (p)->GetHFAbsorbFactor(a) - -#endif - - - -#ifdef __cplusplus -}; -#endif - - - -#endif // _IA3D_H_ -- cgit v1.1