From c45d494472bf0b812c0cf9d57e00ef75e7c155d0 Mon Sep 17 00:00:00 2001 From: Aki Date: Fri, 8 Mar 2024 00:09:56 +0100 Subject: You can now adjust master volumes in settings Changes may not take effect until restarting the game. It seems some singletons are initialized when needed, then they are reused for each mission, but have sound volume assigned at awkward times. --- StarsEx/test/AudioConfig.cpp | 12 +++++++++++- 1 file changed, 11 insertions(+), 1 deletion(-) (limited to 'StarsEx/test') diff --git a/StarsEx/test/AudioConfig.cpp b/StarsEx/test/AudioConfig.cpp index f6a05d4..8de3b68 100644 --- a/StarsEx/test/AudioConfig.cpp +++ b/StarsEx/test/AudioConfig.cpp @@ -9,8 +9,18 @@ TEST(StarsEx, AudioConfig) ASSERT_EQ(&audio, AudioConfig::GetInstance()); audio.SetMenuMusic(100); ASSERT_EQ(0, AudioConfig::MenuMusic()); - audio.SetMenuMusic(50); + audio.SetMasterVolume(50); ASSERT_EQ(-2500, AudioConfig::MenuMusic()); + audio.SetMusicVolume(50); + ASSERT_EQ(-3750, AudioConfig::MenuMusic()); audio.SetMenuMusic(0); ASSERT_EQ(-5000, AudioConfig::MenuMusic()); + audio.SetEfxVolume(100); + ASSERT_EQ(-2500, AudioConfig::EfxVolume()); + audio.SetMasterVolume(100); + ASSERT_EQ(0, AudioConfig::EfxVolume()); + audio.SetWorldVolume(20); + ASSERT_EQ(-4000, AudioConfig::EfxVolume()); + audio.SetEfxVolume(50); + ASSERT_EQ(-4500, AudioConfig::EfxVolume()); } -- cgit v1.1