From 3c487c5cd69c53d6fea948643c0a76df03516605 Mon Sep 17 00:00:00 2001 From: Aki Date: Fri, 1 Apr 2022 21:23:39 +0200 Subject: Moved Stars45 to StarsEx --- StarsEx/TerrainClouds.h | 63 +++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 63 insertions(+) create mode 100644 StarsEx/TerrainClouds.h (limited to 'StarsEx/TerrainClouds.h') diff --git a/StarsEx/TerrainClouds.h b/StarsEx/TerrainClouds.h new file mode 100644 index 0000000..dcabaa3 --- /dev/null +++ b/StarsEx/TerrainClouds.h @@ -0,0 +1,63 @@ +/* Starshatter: The Open Source Project + Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors + Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors + Copyright (c) 1997-2006, Destroyer Studios LLC. + + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + A Single Edge Section of a Terrain Object +*/ + +#ifndef TerrainClouds_h +#define TerrainClouds_h + +#include "Types.h" +#include "Graphic.h" +#include "Geometry.h" +#include "Polygon.h" + +// +--------------------------------------------------------------------+ + +class Terrain; +class TerrainRegion; + +// +--------------------------------------------------------------------+ + +class TerrainClouds : public Graphic +{ +public: + TerrainClouds(Terrain* terr, int type); + virtual ~TerrainClouds(); + + virtual void Render(Video* video, DWORD flags); + virtual void Update(); + + // accessors: + virtual int CollidesWith(Graphic& o) { return 0; } + virtual bool Luminous() const { return true; } + virtual bool Translucent() const { return true; } + + void Illuminate(Color ambient, List& lights); + +protected: + void BuildClouds(); + + Terrain* terrain; + Vec3* mverts; + VertexSet* verts; + Poly* polys; + Material mtl_cloud; + Material mtl_shade; + + int type; + int nbanks; + int nverts; + int npolys; +}; + + +#endif // TerrainClouds_h + -- cgit v1.1