From 3c487c5cd69c53d6fea948643c0a76df03516605 Mon Sep 17 00:00:00 2001 From: Aki Date: Fri, 1 Apr 2022 21:23:39 +0200 Subject: Moved Stars45 to StarsEx --- StarsEx/StarshipTacticalAI.h | 46 ++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 46 insertions(+) create mode 100644 StarsEx/StarshipTacticalAI.h (limited to 'StarsEx/StarshipTacticalAI.h') diff --git a/StarsEx/StarshipTacticalAI.h b/StarsEx/StarshipTacticalAI.h new file mode 100644 index 0000000..d58b639 --- /dev/null +++ b/StarsEx/StarshipTacticalAI.h @@ -0,0 +1,46 @@ +/* Starshatter: The Open Source Project + Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors + Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors + Copyright (c) 1997-2006, Destroyer Studios LLC. + + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + Starship-specific mid-level (tactical) AI +*/ + +#ifndef StarshipTacticalAI_h +#define StarshipTacticalAI_h + +#include "Types.h" +#include "TacticalAI.h" + +// +--------------------------------------------------------------------+ + +class StarshipTacticalAI : public TacticalAI +{ +public: + StarshipTacticalAI(ShipAI* ai); + virtual ~StarshipTacticalAI(); + + virtual void ExecFrame(double seconds); + +protected: + virtual void FindThreat(); + virtual void FindSupport(); + + virtual void CheckBugOut(Ship* c_ship, double range); + + DWORD THREAT_REACTION_TIME; + int ai_level; + double drop_time; + double initial_integrity; + bool bugout; +}; + +// +--------------------------------------------------------------------+ + +#endif // StarshipTacticalAI_h + -- cgit v1.1