From 3c487c5cd69c53d6fea948643c0a76df03516605 Mon Sep 17 00:00:00 2001 From: Aki Date: Fri, 1 Apr 2022 21:23:39 +0200 Subject: Moved Stars45 to StarsEx --- StarsEx/Sprite.h | 89 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 89 insertions(+) create mode 100644 StarsEx/Sprite.h (limited to 'StarsEx/Sprite.h') diff --git a/StarsEx/Sprite.h b/StarsEx/Sprite.h new file mode 100644 index 0000000..e3e3915 --- /dev/null +++ b/StarsEx/Sprite.h @@ -0,0 +1,89 @@ +/* Starshatter: The Open Source Project + Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors + Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors + Copyright (c) 1997-2006, Destroyer Studios LLC. + + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + Sprite Object +*/ + +#ifndef Sprite_h +#define Sprite_h + +#include "Types.h" +#include "Graphic.h" +#include "Polygon.h" + +// +--------------------------------------------------------------------+ + +class Bitmap; + +class Sprite : public Graphic +{ +public: + static const char* TYPENAME() { return "Sprite"; } + + Sprite(); + Sprite(Bitmap* animation, int length=1, int repeat=1, int share=1); + virtual ~Sprite(); + + // operations + virtual void Render(Video* video, DWORD flags); + virtual void Render2D(Video* video); + virtual void Update(); + virtual void Scale(double scale); + virtual void Rescale(double scale); + virtual void Reshape(int w1, int h1); + + // accessors / mutators + int Width() const { return w; } + int Height() const { return h; } + int Looping() const { return loop; } + int NumFrames() const { return nframes; } + double FrameRate() const; + void SetFrameRate(double rate); + + double Shade() const { return shade; } + void SetShade(double s) { shade = s; } + double Angle() const { return angle; } + void SetAngle(double a) { angle = a; } + int BlendMode() const { return blend_mode; } + void SetBlendMode(int a) { blend_mode = a; } + int Filter() const { return filter; } + void SetFilter(int f) { filter = f; } + virtual void SetAnimation(Bitmap* animation, int length=1, int repeat=1, int share=1); + virtual void SetTexCoords(const double* uv_interleaved); + + Bitmap* Frame() const; + void SetFrameIndex(int n); + + virtual bool IsSprite() const { return true; } + +protected: + int w, h; + int loop; + + int nframes; + int own_frames; + Bitmap* frames; + int frame_index; + DWORD frame_time; + DWORD last_time; + double shade; + double angle; + int blend_mode; + int filter; + + Poly poly; + Material mtl; + VertexSet vset; +}; + +// +--------------------------------------------------------------------+ + +#endif // Sprite_h + -- cgit v1.1