From faeef00bb63623089d706c0c5b411b344d92bd9e Mon Sep 17 00:00:00 2001 From: Aki Date: Thu, 3 Feb 2022 22:57:49 +0100 Subject: Added hostname to the server configuration This is in order to avoid default lookup for local address, which usually caused the game to bind to a LAN address hence effectively disallowing any other traffic in. For now there is no option in GUI to configure the hostname. Menus definitions are in the game files, so I should avoid any changes that can cause the binary to be incompatible with currently available resource packs. --- Stars45/NetGameServer.cpp | 10 +++++++--- Stars45/NetLobbyServer.cpp | 5 ++++- Stars45/NetServerConfig.cpp | 8 +++++++- Stars45/NetServerConfig.h | 3 +++ 4 files changed, 21 insertions(+), 5 deletions(-) (limited to 'Stars45') diff --git a/Stars45/NetGameServer.cpp b/Stars45/NetGameServer.cpp index f2293a4..42e770f 100644 --- a/Stars45/NetGameServer.cpp +++ b/Stars45/NetGameServer.cpp @@ -58,6 +58,7 @@ #include "Hangar.h" #include "FlightDeck.h" #include "Mission.h" +#include "Text.h" #include "NetLayer.h" #include "NetHost.h" @@ -77,12 +78,15 @@ NetGameServer::NetGameServer() { Print("Constructing NetGameServer\n"); + Text hostname = "0.0.0.0"; WORD server_port = 11101; - if (NetServerConfig::GetInstance()) - server_port = NetServerConfig::GetInstance()->GetGamePort(); + if (NetServerConfig::GetInstance()) { + hostname = NetServerConfig::GetInstance()->Hostname(); + server_port = NetServerConfig::GetInstance()->GetGamePort(); + } - NetAddr server(NetHost().Address().IPAddr(), server_port); + NetAddr server(hostname.data(), server_port); link = new(__FILE__,__LINE__) NetLink(server); diff --git a/Stars45/NetLobbyServer.cpp b/Stars45/NetLobbyServer.cpp index 90ee02b..c3817c8 100644 --- a/Stars45/NetLobbyServer.cpp +++ b/Stars45/NetLobbyServer.cpp @@ -51,6 +51,7 @@ #include "StarServer.h" #include "ShipDesign.h" #include "Sim.h" +#include "Text.h" #include "ModConfig.h" #include "ModInfo.h" @@ -83,17 +84,19 @@ NetLobbyServer::NetLobbyServer() selected_mission = 0; + Text hostname = "0.0.0.0"; WORD server_port = 11100; server_config = NetServerConfig::GetInstance(); if (server_config) { + hostname = server_config->Hostname(); server_name = server_config->Name(); server_port = server_config->GetLobbyPort(); server_mission = server_config->GetMission(); NetAuth::SetAuthLevel(server_config->GetAuthLevel()); - server_addr = NetAddr(NetHost().Address().IPAddr(), server_port); + server_addr = NetAddr(hostname.data(), server_port); link = new(__FILE__,__LINE__) NetLink(server_addr); } diff --git a/Stars45/NetServerConfig.cpp b/Stars45/NetServerConfig.cpp index 90b7e0d..cab2f79 100644 --- a/Stars45/NetServerConfig.cpp +++ b/Stars45/NetServerConfig.cpp @@ -63,6 +63,7 @@ NetServerConfig::NetServerConfig() { instance = this; + hostname = "0.0.0.0"; name = "Starshatter "; admin_name = "system"; admin_pass = "manager"; @@ -161,7 +162,11 @@ NetServerConfig::Load() if (term) { TermDef* def = term->isDef(); if (def) { - if (def->name()->value() == "name") { + if (def->name()->value() == "hostname") { + GetDefText(instance->hostname, def, filename); + } + + else if (def->name()->value() == "name") { GetDefText(instance->name, def, filename); } @@ -271,6 +276,7 @@ NetServerConfig::Save() fopen_s(&f, "server.cfg", "w"); if (f) { fprintf(f, "SERVER_CONFIG\n\n"); + fprintf(f, "hostname: \"%s\"\n", instance->hostname.data()); fprintf(f, "name: \"%s\"\n", instance->name.data()); fprintf(f, "admin_name: \"%s\"\n", instance->admin_name.data()); fprintf(f, "admin_pass: \"%s\"\n", instance->admin_pass.data()); diff --git a/Stars45/NetServerConfig.h b/Stars45/NetServerConfig.h index a81c4fd..da740cb 100644 --- a/Stars45/NetServerConfig.h +++ b/Stars45/NetServerConfig.h @@ -60,6 +60,7 @@ public: NET_GAME_PUBLIC }; + const Text& Hostname() const { return hostname; } const Text& Name() const { return name; } const Text& GetAdminName() const { return admin_name; } const Text& GetAdminPass() const { return admin_pass; } @@ -73,6 +74,7 @@ public: int GetGameType() const { return game_type; } int GetAuthLevel() const { return auth_level; } + void SetHostname(const char* s) { hostname = Clean(s); } void SetName(const char* s) { name = Clean(s); } void SetAdminName(const char* s){ admin_name = Clean(s); } void SetAdminPass(const char* s){ admin_pass = Clean(s); } @@ -100,6 +102,7 @@ private: void LoadBanList(); Text Clean(const char* s); + Text hostname; Text name; Text admin_name; Text admin_pass; -- cgit v1.1