From d17521c8b9085a91d08fecfd0b51bbbf7b1dccac Mon Sep 17 00:00:00 2001 From: "milo24x7@gmail.com" Date: Sun, 7 Jul 2013 22:08:49 +0000 Subject: Updated open source license declaration and fixed some formatting issues. --- Stars45/WepView.h | 200 ++++++++++++++++++++++++++++++------------------------ 1 file changed, 112 insertions(+), 88 deletions(-) (limited to 'Stars45/WepView.h') diff --git a/Stars45/WepView.h b/Stars45/WepView.h index 1051a35..e21e933 100644 --- a/Stars45/WepView.h +++ b/Stars45/WepView.h @@ -1,88 +1,112 @@ -/* Project Starshatter 4.5 - Destroyer Studios LLC - Copyright © 1997-2004. All Rights Reserved. - - SUBSYSTEM: Stars.exe - FILE: WepView.h - AUTHOR: John DiCamillo - - - OVERVIEW - ======== - View class for Tactical HUD Overlay -*/ - -#ifndef WepView_h -#define WepView_h - -#include "Types.h" -#include "View.h" -#include "Projector.h" -#include "Bitmap.h" -#include "Font.h" -#include "System.h" -#include "SimObject.h" - -// +--------------------------------------------------------------------+ - -class Graphic; -class Sprite; -class Ship; -class Contact; -class HUDView; - -// +--------------------------------------------------------------------+ - -class WepView : public View, -public SimObserver -{ -public: - WepView(Window* c); - virtual ~WepView(); - - // Operations: - virtual void Refresh(); - virtual void OnWindowMove(); - virtual void ExecFrame(); - virtual void SetOverlayMode(int mode); - virtual int GetOverlayMode() const { return mode; } - virtual void CycleOverlayMode(); - - virtual void RestoreOverlay(); - - virtual bool Update(SimObject* obj); - virtual const char* GetObserverName() const; - - static WepView* GetInstance() { return wep_view; } - static void SetColor(Color c); - - static bool IsMouseLatched(); - -protected: - void DrawOverlay(); - - void DoMouseFrame(); - bool CheckButton(int index, int x, int y); - void CycleSubTarget(int direction); - - int mode; - int transition; - int mouse_down; - int width, height, aw, ah; - double xcenter, ycenter; - - Sim* sim; - Ship* ship; - SimObject* target; - HUDView* hud; - - enum { MAX_WEP = 4, MAX_BTN = 16 }; - Rect btn_rect[MAX_BTN]; - - SimRegion* active_region; - - static WepView* wep_view; -}; - -#endif WepView_h - +/* Starshatter OpenSource Distribution + Copyright (c) 1997-2004, Destroyer Studios LLC. + All Rights Reserved. + + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions are met: + + * Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. + * Neither the name "Destroyer Studios" nor the names of its contributors + may be used to endorse or promote products derived from this software + without specific prior written permission. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE + LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS + INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + POSSIBILITY OF SUCH DAMAGE. + + SUBSYSTEM: Stars.exe + FILE: WepView.h + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + View class for Tactical HUD Overlay +*/ + +#ifndef WepView_h +#define WepView_h + +#include "Types.h" +#include "View.h" +#include "Projector.h" +#include "Bitmap.h" +#include "Font.h" +#include "System.h" +#include "SimObject.h" + +// +--------------------------------------------------------------------+ + +class Graphic; +class Sprite; +class Ship; +class Contact; +class HUDView; + +// +--------------------------------------------------------------------+ + +class WepView : public View, +public SimObserver +{ +public: + WepView(Window* c); + virtual ~WepView(); + + // Operations: + virtual void Refresh(); + virtual void OnWindowMove(); + virtual void ExecFrame(); + virtual void SetOverlayMode(int mode); + virtual int GetOverlayMode() const { return mode; } + virtual void CycleOverlayMode(); + + virtual void RestoreOverlay(); + + virtual bool Update(SimObject* obj); + virtual const char* GetObserverName() const; + + static WepView* GetInstance() { return wep_view; } + static void SetColor(Color c); + + static bool IsMouseLatched(); + +protected: + void DrawOverlay(); + + void DoMouseFrame(); + bool CheckButton(int index, int x, int y); + void CycleSubTarget(int direction); + + int mode; + int transition; + int mouse_down; + int width, height, aw, ah; + double xcenter, ycenter; + + Sim* sim; + Ship* ship; + SimObject* target; + HUDView* hud; + + enum { MAX_WEP = 4, MAX_BTN = 16 }; + Rect btn_rect[MAX_BTN]; + + SimRegion* active_region; + + static WepView* wep_view; +}; + +#endif WepView_h + -- cgit v1.1