From 69209c38968c6f4066a772e0a51a2928749217de Mon Sep 17 00:00:00 2001 From: "FWoltermann@gmail.com" Date: Fri, 9 Dec 2011 19:00:23 +0000 Subject: Re-indenting the code to use standard tabs. Yes, I know this is pretty pointless, but who cares? --- Stars45/WepView.h | 94 +++++++++++++++++++++++++++---------------------------- 1 file changed, 47 insertions(+), 47 deletions(-) (limited to 'Stars45/WepView.h') diff --git a/Stars45/WepView.h b/Stars45/WepView.h index 1f5bcfb..1051a35 100644 --- a/Stars45/WepView.h +++ b/Stars45/WepView.h @@ -1,15 +1,15 @@ /* Project Starshatter 4.5 - Destroyer Studios LLC - Copyright © 1997-2004. All Rights Reserved. + Destroyer Studios LLC + Copyright © 1997-2004. All Rights Reserved. - SUBSYSTEM: Stars.exe - FILE: WepView.h - AUTHOR: John DiCamillo + SUBSYSTEM: Stars.exe + FILE: WepView.h + AUTHOR: John DiCamillo - OVERVIEW - ======== - View class for Tactical HUD Overlay + OVERVIEW + ======== + View class for Tactical HUD Overlay */ #ifndef WepView_h @@ -34,54 +34,54 @@ class HUDView; // +--------------------------------------------------------------------+ class WepView : public View, - public SimObserver +public SimObserver { public: - WepView(Window* c); - virtual ~WepView(); + WepView(Window* c); + virtual ~WepView(); - // Operations: - virtual void Refresh(); - virtual void OnWindowMove(); - virtual void ExecFrame(); - virtual void SetOverlayMode(int mode); - virtual int GetOverlayMode() const { return mode; } - virtual void CycleOverlayMode(); + // Operations: + virtual void Refresh(); + virtual void OnWindowMove(); + virtual void ExecFrame(); + virtual void SetOverlayMode(int mode); + virtual int GetOverlayMode() const { return mode; } + virtual void CycleOverlayMode(); - virtual void RestoreOverlay(); + virtual void RestoreOverlay(); - virtual bool Update(SimObject* obj); - virtual const char* GetObserverName() const; + virtual bool Update(SimObject* obj); + virtual const char* GetObserverName() const; - static WepView* GetInstance() { return wep_view; } - static void SetColor(Color c); + static WepView* GetInstance() { return wep_view; } + static void SetColor(Color c); - static bool IsMouseLatched(); + static bool IsMouseLatched(); protected: - void DrawOverlay(); - - void DoMouseFrame(); - bool CheckButton(int index, int x, int y); - void CycleSubTarget(int direction); - - int mode; - int transition; - int mouse_down; - int width, height, aw, ah; - double xcenter, ycenter; - - Sim* sim; - Ship* ship; - SimObject* target; - HUDView* hud; - - enum { MAX_WEP = 4, MAX_BTN = 16 }; - Rect btn_rect[MAX_BTN]; - - SimRegion* active_region; - - static WepView* wep_view; + void DrawOverlay(); + + void DoMouseFrame(); + bool CheckButton(int index, int x, int y); + void CycleSubTarget(int direction); + + int mode; + int transition; + int mouse_down; + int width, height, aw, ah; + double xcenter, ycenter; + + Sim* sim; + Ship* ship; + SimObject* target; + HUDView* hud; + + enum { MAX_WEP = 4, MAX_BTN = 16 }; + Rect btn_rect[MAX_BTN]; + + SimRegion* active_region; + + static WepView* wep_view; }; #endif WepView_h -- cgit v1.1