From d17521c8b9085a91d08fecfd0b51bbbf7b1dccac Mon Sep 17 00:00:00 2001 From: "milo24x7@gmail.com" Date: Sun, 7 Jul 2013 22:08:49 +0000 Subject: Updated open source license declaration and fixed some formatting issues. --- Stars45/Weather.cpp | 378 ++++++++++++++++++++++++++++------------------------ 1 file changed, 201 insertions(+), 177 deletions(-) (limited to 'Stars45/Weather.cpp') diff --git a/Stars45/Weather.cpp b/Stars45/Weather.cpp index 8fc083e..56b7847 100644 --- a/Stars45/Weather.cpp +++ b/Stars45/Weather.cpp @@ -1,178 +1,202 @@ -/* Project Starshatter 5.0 - Destroyer Studios LLC - Copyright © 1997-2007. All Rights Reserved. - - SUBSYSTEM: Stars.exe - FILE: Weather.cpp - AUTHOR: John DiCamillo - - - OVERVIEW - ======== - Manages local weather conditions according to the system stardate -*/ - -#include "MemDebug.h" -#include "Weather.h" -#include "StarSystem.h" -#include "Game.h" - -// +--------------------------------------------------------------------+ - -Weather::Weather() -{ - state = CLEAR; - period = 7 * 20 * 3600; - ceiling = 0; - visibility = 1; - - for (int i = 0; i < NUM_STATES; i++) - chances[i] = 0; - - chances[0] = 1; -} - -// +--------------------------------------------------------------------+ - -Weather::~Weather() -{ } - -// +--------------------------------------------------------------------+ - -void -Weather::SetChance(int n, double c) -{ - if (n >= 0 && n < NUM_STATES) { - if (c > 1 && c <= 100) - chances[n] = c / 100; - - else if (c < 1) - chances[n] = c; - } -} - -void -Weather::NormalizeChances() -{ - double total = 0; - - for (int i = 1; i < NUM_STATES; i++) - total += chances[i]; - - if (total <= 1) { - chances[0] = 1 - total; - } - - else { - chances[0] = 0; - - for (int i = 1; i < NUM_STATES; i++) - chances[i] /= total; - } - - int index = 0; - double level = 0; - - for (int i = 0; i < NUM_STATES; i++) { - if (chances[i] > 0) { - level += chances[i]; - - active_states[index] = (STATE) i; - thresholds[index] = level; - - index++; - } - } - - while (index < NUM_STATES) - thresholds[index++] = 10; -} - -// +--------------------------------------------------------------------+ - -void -Weather::Update() -{ - NormalizeChances(); - - double weather = (sin(StarSystem::Stardate() * 2 * PI / period)+1)/2; - - state = active_states[0]; - - for (int i = 1; i < NUM_STATES; i++) { - if (weather > thresholds[i-1] && weather <= thresholds[i]) { - state = active_states[i]; - break; - } - } - - switch (state) { - default: - case CLEAR: - ceiling = 0; - visibility = 1.0; - break; - - case HIGH_CLOUDS: - ceiling = 0; - visibility = 0.9; - break; - - case MODERATE_CLOUDS: - ceiling = 0; - visibility = 0.8; - break; - - case OVERCAST: - ceiling = 6000; - visibility = 0.7; - break; - - case FOG: - ceiling = 3500; - visibility = 0.6; - break; - - case STORM: - ceiling = 7500; - visibility = 0.5; - break; - } -} - -// +--------------------------------------------------------------------+ - -Text -Weather::Description() const -{ - Text description; - - switch (state) { - default: - case CLEAR: - description = Game::GetText("weather.clear"); - break; - - case HIGH_CLOUDS: - description = Game::GetText("weather.high-clouds"); - break; - - case MODERATE_CLOUDS: - description = Game::GetText("weather.partly-cloudy"); - break; - - case OVERCAST: - description = Game::GetText("weather.overcast"); - break; - - case FOG: - description = Game::GetText("weather.fog"); - break; - - case STORM: - description = Game::GetText("weather.storm"); - break; - } - - return description; +/* Starshatter OpenSource Distribution + Copyright (c) 1997-2004, Destroyer Studios LLC. + All Rights Reserved. + + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions are met: + + * Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. + * Neither the name "Destroyer Studios" nor the names of its contributors + may be used to endorse or promote products derived from this software + without specific prior written permission. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE + LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS + INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + POSSIBILITY OF SUCH DAMAGE. + + SUBSYSTEM: Stars.exe + FILE: Weather.cpp + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + Manages local weather conditions according to the system stardate +*/ + +#include "MemDebug.h" +#include "Weather.h" +#include "StarSystem.h" +#include "Game.h" + +// +--------------------------------------------------------------------+ + +Weather::Weather() +{ + state = CLEAR; + period = 7 * 20 * 3600; + ceiling = 0; + visibility = 1; + + for (int i = 0; i < NUM_STATES; i++) + chances[i] = 0; + + chances[0] = 1; +} + +// +--------------------------------------------------------------------+ + +Weather::~Weather() +{ } + +// +--------------------------------------------------------------------+ + +void +Weather::SetChance(int n, double c) +{ + if (n >= 0 && n < NUM_STATES) { + if (c > 1 && c <= 100) + chances[n] = c / 100; + + else if (c < 1) + chances[n] = c; + } +} + +void +Weather::NormalizeChances() +{ + double total = 0; + + for (int i = 1; i < NUM_STATES; i++) + total += chances[i]; + + if (total <= 1) { + chances[0] = 1 - total; + } + + else { + chances[0] = 0; + + for (int i = 1; i < NUM_STATES; i++) + chances[i] /= total; + } + + int index = 0; + double level = 0; + + for (int i = 0; i < NUM_STATES; i++) { + if (chances[i] > 0) { + level += chances[i]; + + active_states[index] = (STATE) i; + thresholds[index] = level; + + index++; + } + } + + while (index < NUM_STATES) + thresholds[index++] = 10; +} + +// +--------------------------------------------------------------------+ + +void +Weather::Update() +{ + NormalizeChances(); + + double weather = (sin(StarSystem::Stardate() * 2 * PI / period)+1)/2; + + state = active_states[0]; + + for (int i = 1; i < NUM_STATES; i++) { + if (weather > thresholds[i-1] && weather <= thresholds[i]) { + state = active_states[i]; + break; + } + } + + switch (state) { + default: + case CLEAR: + ceiling = 0; + visibility = 1.0; + break; + + case HIGH_CLOUDS: + ceiling = 0; + visibility = 0.9; + break; + + case MODERATE_CLOUDS: + ceiling = 0; + visibility = 0.8; + break; + + case OVERCAST: + ceiling = 6000; + visibility = 0.7; + break; + + case FOG: + ceiling = 3500; + visibility = 0.6; + break; + + case STORM: + ceiling = 7500; + visibility = 0.5; + break; + } +} + +// +--------------------------------------------------------------------+ + +Text +Weather::Description() const +{ + Text description; + + switch (state) { + default: + case CLEAR: + description = Game::GetText("weather.clear"); + break; + + case HIGH_CLOUDS: + description = Game::GetText("weather.high-clouds"); + break; + + case MODERATE_CLOUDS: + description = Game::GetText("weather.partly-cloudy"); + break; + + case OVERCAST: + description = Game::GetText("weather.overcast"); + break; + + case FOG: + description = Game::GetText("weather.fog"); + break; + + case STORM: + description = Game::GetText("weather.storm"); + break; + } + + return description; } \ No newline at end of file -- cgit v1.1