From e33e19d0587146859d48a134ec9fd94e7b7ba5cd Mon Sep 17 00:00:00 2001 From: "FWoltermann@gmail.com" Date: Thu, 8 Dec 2011 14:53:40 +0000 Subject: Initial upload --- Stars45/WeaponGroup.h | 106 ++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 106 insertions(+) create mode 100644 Stars45/WeaponGroup.h (limited to 'Stars45/WeaponGroup.h') diff --git a/Stars45/WeaponGroup.h b/Stars45/WeaponGroup.h new file mode 100644 index 0000000..2547ec2 --- /dev/null +++ b/Stars45/WeaponGroup.h @@ -0,0 +1,106 @@ +/* Project Starshatter 4.5 + Destroyer Studios LLC + Copyright © 1997-2004. All Rights Reserved. + + SUBSYSTEM: Stars.exe + FILE: WeaponGroup.h + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + Weapon Control Category (Group) class +*/ + +#ifndef WeaponGroup_h +#define WeaponGroup_h + +#include "Types.h" +#include "Weapon.h" +#include "Text.h" + +// +--------------------------------------------------------------------+ + +class WeaponGroup +{ +public: + static const char* TYPENAME() { return "WeaponGroup"; } + + WeaponGroup(const char* name); + ~WeaponGroup(); + + void ExecFrame(double factor); + + // identification: + const char* Name() const { return name; } + const char* Abbreviation() const { return abrv; } + void SetName(const char* n); + void SetAbbreviation(const char* a); + + bool IsPrimary() const; + bool IsDrone() const; + bool IsDecoy() const; + bool IsProbe() const; + bool IsMissile() const; + bool IsBeam() const; + int Value() const; + + // weapon list: + void AddWeapon(Weapon* w); + int NumWeapons() const; + List& GetWeapons(); + bool Contains(const Weapon* w) const; + + // weapon selection: + void SelectWeapon(int n); + void CycleWeapon(); + Weapon* GetWeapon(int n) const; + Weapon* GetSelected() const; + + // operations: + bool GetTrigger() const { return trigger; } + void SetTrigger(bool t=true) { trigger = t; } + int Ammo() const { return ammo; } + float Mass() const { return mass; } + float Resistance() const { return resist; } + void CheckAmmo(); + + void SetTarget(SimObject* t, System* sub=0); + SimObject* GetTarget() const; + System* GetSubTarget() const; + void DropTarget(); + void SetFiringOrders(int o); + int GetFiringOrders() const { return orders; } + void SetControlMode(int m); + int GetControlMode() const { return control; } + void SetSweep(int s); + int GetSweep() const { return sweep; } + int Status() const; + + WeaponDesign* GetDesign() const; + bool CanTarget(DWORD tgt_class) const; + + void PowerOn(); + void PowerOff(); + +protected: + // Displayable name: + Text name; + Text abrv; + + List weapons; + + int selected; + bool trigger; + int ammo; + + int orders; + int control; + int sweep; + + float mass; + float resist; +}; + +#endif WeaponGroup_h + -- cgit v1.1