From d17521c8b9085a91d08fecfd0b51bbbf7b1dccac Mon Sep 17 00:00:00 2001 From: "milo24x7@gmail.com" Date: Sun, 7 Jul 2013 22:08:49 +0000 Subject: Updated open source license declaration and fixed some formatting issues. --- Stars45/WeaponGroup.h | 236 +++++++++++++++++++++++++++----------------------- 1 file changed, 130 insertions(+), 106 deletions(-) (limited to 'Stars45/WeaponGroup.h') diff --git a/Stars45/WeaponGroup.h b/Stars45/WeaponGroup.h index 5c8412b..37092d1 100644 --- a/Stars45/WeaponGroup.h +++ b/Stars45/WeaponGroup.h @@ -1,106 +1,130 @@ -/* Project Starshatter 4.5 - Destroyer Studios LLC - Copyright © 1997-2004. All Rights Reserved. - - SUBSYSTEM: Stars.exe - FILE: WeaponGroup.h - AUTHOR: John DiCamillo - - - OVERVIEW - ======== - Weapon Control Category (Group) class -*/ - -#ifndef WeaponGroup_h -#define WeaponGroup_h - -#include "Types.h" -#include "Weapon.h" -#include "Text.h" - -// +--------------------------------------------------------------------+ - -class WeaponGroup -{ -public: - static const char* TYPENAME() { return "WeaponGroup"; } - - WeaponGroup(const char* name); - ~WeaponGroup(); - - void ExecFrame(double factor); - - // identification: - const char* Name() const { return name; } - const char* Abbreviation() const { return abrv; } - void SetName(const char* n); - void SetAbbreviation(const char* a); - - bool IsPrimary() const; - bool IsDrone() const; - bool IsDecoy() const; - bool IsProbe() const; - bool IsMissile() const; - bool IsBeam() const; - int Value() const; - - // weapon list: - void AddWeapon(Weapon* w); - int NumWeapons() const; - List& GetWeapons(); - bool Contains(const Weapon* w) const; - - // weapon selection: - void SelectWeapon(int n); - void CycleWeapon(); - Weapon* GetWeapon(int n) const; - Weapon* GetSelected() const; - - // operations: - bool GetTrigger() const { return trigger; } - void SetTrigger(bool t=true) { trigger = t; } - int Ammo() const { return ammo; } - float Mass() const { return mass; } - float Resistance() const { return resist; } - void CheckAmmo(); - - void SetTarget(SimObject* t, System* sub=0); - SimObject* GetTarget() const; - System* GetSubTarget() const; - void DropTarget(); - void SetFiringOrders(int o); - int GetFiringOrders() const { return orders; } - void SetControlMode(int m); - int GetControlMode() const { return control; } - void SetSweep(int s); - int GetSweep() const { return sweep; } - int Status() const; - - WeaponDesign* GetDesign() const; - bool CanTarget(DWORD tgt_class) const; - - void PowerOn(); - void PowerOff(); - -protected: - // Displayable name: - Text name; - Text abrv; - - List weapons; - - int selected; - bool trigger; - int ammo; - - int orders; - int control; - int sweep; - - float mass; - float resist; -}; - -#endif WeaponGroup_h - +/* Starshatter OpenSource Distribution + Copyright (c) 1997-2004, Destroyer Studios LLC. + All Rights Reserved. + + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions are met: + + * Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. + * Neither the name "Destroyer Studios" nor the names of its contributors + may be used to endorse or promote products derived from this software + without specific prior written permission. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE + LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS + INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + POSSIBILITY OF SUCH DAMAGE. + + SUBSYSTEM: Stars.exe + FILE: WeaponGroup.h + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + Weapon Control Category (Group) class +*/ + +#ifndef WeaponGroup_h +#define WeaponGroup_h + +#include "Types.h" +#include "Weapon.h" +#include "Text.h" + +// +--------------------------------------------------------------------+ + +class WeaponGroup +{ +public: + static const char* TYPENAME() { return "WeaponGroup"; } + + WeaponGroup(const char* name); + ~WeaponGroup(); + + void ExecFrame(double factor); + + // identification: + const char* Name() const { return name; } + const char* Abbreviation() const { return abrv; } + void SetName(const char* n); + void SetAbbreviation(const char* a); + + bool IsPrimary() const; + bool IsDrone() const; + bool IsDecoy() const; + bool IsProbe() const; + bool IsMissile() const; + bool IsBeam() const; + int Value() const; + + // weapon list: + void AddWeapon(Weapon* w); + int NumWeapons() const; + List& GetWeapons(); + bool Contains(const Weapon* w) const; + + // weapon selection: + void SelectWeapon(int n); + void CycleWeapon(); + Weapon* GetWeapon(int n) const; + Weapon* GetSelected() const; + + // operations: + bool GetTrigger() const { return trigger; } + void SetTrigger(bool t=true) { trigger = t; } + int Ammo() const { return ammo; } + float Mass() const { return mass; } + float Resistance() const { return resist; } + void CheckAmmo(); + + void SetTarget(SimObject* t, System* sub=0); + SimObject* GetTarget() const; + System* GetSubTarget() const; + void DropTarget(); + void SetFiringOrders(int o); + int GetFiringOrders() const { return orders; } + void SetControlMode(int m); + int GetControlMode() const { return control; } + void SetSweep(int s); + int GetSweep() const { return sweep; } + int Status() const; + + WeaponDesign* GetDesign() const; + bool CanTarget(DWORD tgt_class) const; + + void PowerOn(); + void PowerOff(); + +protected: + // Displayable name: + Text name; + Text abrv; + + List weapons; + + int selected; + bool trigger; + int ammo; + + int orders; + int control; + int sweep; + + float mass; + float resist; +}; + +#endif WeaponGroup_h + -- cgit v1.1