From 69209c38968c6f4066a772e0a51a2928749217de Mon Sep 17 00:00:00 2001 From: "FWoltermann@gmail.com" Date: Fri, 9 Dec 2011 19:00:23 +0000 Subject: Re-indenting the code to use standard tabs. Yes, I know this is pretty pointless, but who cares? --- Stars45/WeaponGroup.h | 156 +++++++++++++++++++++++++------------------------- 1 file changed, 78 insertions(+), 78 deletions(-) (limited to 'Stars45/WeaponGroup.h') diff --git a/Stars45/WeaponGroup.h b/Stars45/WeaponGroup.h index 2547ec2..5c8412b 100644 --- a/Stars45/WeaponGroup.h +++ b/Stars45/WeaponGroup.h @@ -1,15 +1,15 @@ /* Project Starshatter 4.5 - Destroyer Studios LLC - Copyright © 1997-2004. All Rights Reserved. + Destroyer Studios LLC + Copyright © 1997-2004. All Rights Reserved. - SUBSYSTEM: Stars.exe - FILE: WeaponGroup.h - AUTHOR: John DiCamillo + SUBSYSTEM: Stars.exe + FILE: WeaponGroup.h + AUTHOR: John DiCamillo - OVERVIEW - ======== - Weapon Control Category (Group) class + OVERVIEW + ======== + Weapon Control Category (Group) class */ #ifndef WeaponGroup_h @@ -24,82 +24,82 @@ class WeaponGroup { public: - static const char* TYPENAME() { return "WeaponGroup"; } - - WeaponGroup(const char* name); - ~WeaponGroup(); - - void ExecFrame(double factor); - - // identification: - const char* Name() const { return name; } - const char* Abbreviation() const { return abrv; } - void SetName(const char* n); - void SetAbbreviation(const char* a); - - bool IsPrimary() const; - bool IsDrone() const; - bool IsDecoy() const; - bool IsProbe() const; - bool IsMissile() const; - bool IsBeam() const; - int Value() const; - - // weapon list: - void AddWeapon(Weapon* w); - int NumWeapons() const; - List& GetWeapons(); - bool Contains(const Weapon* w) const; - - // weapon selection: - void SelectWeapon(int n); - void CycleWeapon(); - Weapon* GetWeapon(int n) const; - Weapon* GetSelected() const; - - // operations: - bool GetTrigger() const { return trigger; } - void SetTrigger(bool t=true) { trigger = t; } - int Ammo() const { return ammo; } - float Mass() const { return mass; } - float Resistance() const { return resist; } - void CheckAmmo(); - - void SetTarget(SimObject* t, System* sub=0); - SimObject* GetTarget() const; - System* GetSubTarget() const; - void DropTarget(); - void SetFiringOrders(int o); - int GetFiringOrders() const { return orders; } - void SetControlMode(int m); - int GetControlMode() const { return control; } - void SetSweep(int s); - int GetSweep() const { return sweep; } - int Status() const; - - WeaponDesign* GetDesign() const; - bool CanTarget(DWORD tgt_class) const; - - void PowerOn(); - void PowerOff(); + static const char* TYPENAME() { return "WeaponGroup"; } + + WeaponGroup(const char* name); + ~WeaponGroup(); + + void ExecFrame(double factor); + + // identification: + const char* Name() const { return name; } + const char* Abbreviation() const { return abrv; } + void SetName(const char* n); + void SetAbbreviation(const char* a); + + bool IsPrimary() const; + bool IsDrone() const; + bool IsDecoy() const; + bool IsProbe() const; + bool IsMissile() const; + bool IsBeam() const; + int Value() const; + + // weapon list: + void AddWeapon(Weapon* w); + int NumWeapons() const; + List& GetWeapons(); + bool Contains(const Weapon* w) const; + + // weapon selection: + void SelectWeapon(int n); + void CycleWeapon(); + Weapon* GetWeapon(int n) const; + Weapon* GetSelected() const; + + // operations: + bool GetTrigger() const { return trigger; } + void SetTrigger(bool t=true) { trigger = t; } + int Ammo() const { return ammo; } + float Mass() const { return mass; } + float Resistance() const { return resist; } + void CheckAmmo(); + + void SetTarget(SimObject* t, System* sub=0); + SimObject* GetTarget() const; + System* GetSubTarget() const; + void DropTarget(); + void SetFiringOrders(int o); + int GetFiringOrders() const { return orders; } + void SetControlMode(int m); + int GetControlMode() const { return control; } + void SetSweep(int s); + int GetSweep() const { return sweep; } + int Status() const; + + WeaponDesign* GetDesign() const; + bool CanTarget(DWORD tgt_class) const; + + void PowerOn(); + void PowerOff(); protected: - // Displayable name: - Text name; - Text abrv; + // Displayable name: + Text name; + Text abrv; - List weapons; + List weapons; - int selected; - bool trigger; - int ammo; + int selected; + bool trigger; + int ammo; - int orders; - int control; - int sweep; + int orders; + int control; + int sweep; - float mass; - float resist; + float mass; + float resist; }; #endif WeaponGroup_h -- cgit v1.1