From e33e19d0587146859d48a134ec9fd94e7b7ba5cd Mon Sep 17 00:00:00 2001 From: "FWoltermann@gmail.com" Date: Thu, 8 Dec 2011 14:53:40 +0000 Subject: Initial upload --- Stars45/WeaponDesign.cpp | 726 +++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 726 insertions(+) create mode 100644 Stars45/WeaponDesign.cpp (limited to 'Stars45/WeaponDesign.cpp') diff --git a/Stars45/WeaponDesign.cpp b/Stars45/WeaponDesign.cpp new file mode 100644 index 0000000..fecd505 --- /dev/null +++ b/Stars45/WeaponDesign.cpp @@ -0,0 +1,726 @@ +/* Project Starshatter 4.5 + Destroyer Studios LLC + Copyright © 1997-2004. All Rights Reserved. + + SUBSYSTEM: Stars.exe + FILE: WeaponDesign.cpp + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + Weapon Design parameters class +*/ + +#include "MemDebug.h" +#include "WeaponDesign.h" +#include "ShipDesign.h" +#include "Weapon.h" + +#include "Game.h" +#include "Sprite.h" +#include "Light.h" +#include "Bitmap.h" +#include "Solid.h" +#include "Sound.h" +#include "DataLoader.h" + +#include "ParseUtil.h" + +// +--------------------------------------------------------------------+ + +static List catalog; +static List mod_catalog; +static bool degrees; + +#define GET_DEF_BOOL(x) if(defname==(#x))GetDefBool(design->x,pdef,filename) +#define GET_DEF_TEXT(x) if(defname==(#x))GetDefText(design->x,pdef,filename) +#define GET_DEF_NUM(x) if(defname==(#x))GetDefNumber(design->x,pdef,filename) + +// +--------------------------------------------------------------------+ + +WeaponDesign::WeaponDesign() +{ + type = 0; + secret = 0; + drone = 0; + primary = 0; + beam = 0; + flak = 0; + guided = 0; + self_aiming = 0; + syncro = 0; + value = 0; + decoy_type = 0; + probe = 0; + target_type = 0; + + visible_stores = 0; + nstores = 0; + nbarrels = 0; + + recharge_rate = 0.0f; + refire_delay = 0.0f; + salvo_delay = 0.0f; + charge = 0.0f; + min_charge = 0.0f; + carry_mass = 0.0f; + carry_resist = 0.0f; + + speed = 0.0f; + life = 0.0f; + mass = 0.0f; + drag = 0.0f; + thrust = 0.0f; + roll_rate = 0.0f; + pitch_rate = 0.0f; + yaw_rate = 0.0f; + roll_drag = 0.0f; + pitch_drag = 0.0f; + yaw_drag = 0.0f; + + min_range = 0.0f; + max_range = 0.0f; + max_track = 0.0f; + + graphic_type = 0; + width = 0; + length = 0; + + scale = 1.0f; + explosion_scale = 0.0f; + light = 0.0f; + light_color = Color::White; + flash_scale = 0.0f; + flare_scale = 0.0f; + + spread_az = 0.0f; + spread_el = 0.0f; + + beauty_img = 0; + turret_model = 0; + turret_base_model = 0; + animation = 0; + anim_length = 0; + shot_img = 0; + shot_model = 0; + trail_img = 0; + flash_img = 0; + flare_img = 0; + sound_resource = 0; + + ammo = -1; + ripple_count = 0; + capacity = 100.0f; + damage = 1.0f; + damage_type = 0; + penetration = 1.0f; + firing_cone = 0.0f; + aim_az_max = 1.5f; + aim_az_min = -1.5f; + aim_az_rest = 0.0f; + aim_el_max = 1.5f; + aim_el_min = -1.5f; + aim_el_rest = 0.0f; + slew_rate = (float) (60*DEGREES); + turret_axis = 0; + lethal_radius = 500.0f; + integrity = 100.0f; + + eject = Vec3(0.0f, -100.0f, 0.0f); + + det_range = 0.0f; + det_count = 0; + det_spread = (float) (PI/8); + + trail_length = 0; + trail_width = 0; + trail_dim = 0; + + for (int i = 0; i < MAX_STORES; i++) { + muzzle_pts[i] = Vec3(0,0,0); + attachments[i] = Vec3(0,0,0); + } +} + +WeaponDesign::~WeaponDesign() +{ + delete turret_model; + delete turret_base_model; + delete shot_model; + delete sound_resource; +} + +// +--------------------------------------------------------------------+ + +void +WeaponDesign::Initialize(const char* filename) +{ + Print("Loading Weapon Designs '%s'\n", filename); + LoadDesign("Weapons/", filename); +} + +// +--------------------------------------------------------------------+ + +void +WeaponDesign::Close() +{ + catalog.destroy(); + mod_catalog.destroy(); +} + +void +WeaponDesign::ClearModCatalog() +{ + mod_catalog.destroy(); +} + +// +--------------------------------------------------------------------+ + +void +WeaponDesign::LoadDesign(const char* path, const char* filename, bool mod) +{ + // Load Design File: + DataLoader* loader = DataLoader::GetLoader(); + loader->SetDataPath(path); + + BYTE* block; + int blocklen = loader->LoadBuffer(filename, block, true); + + Parser parser(new(__FILE__,__LINE__) BlockReader((const char*) block, blocklen)); + Term* term = parser.ParseTerm(); + + if (!term) { + Print("ERROR: could not parse '%s'\n", filename); + return; + } + else { + TermText* file_type = term->isText(); + if (!file_type || file_type->value() != "WEAPON") { + Print("ERROR: invalid weapon design file '%s'\n", filename); + return; + } + } + + int type = 1; + degrees = false; + + do { + delete term; + + term = parser.ParseTerm(); + + if (term) { + TermDef* def = term->isDef(); + if (def) { + Text defname = def->name()->value(); + defname.setSensitive(false); + + if (defname == "primary" || + defname == "missile" || + defname == "drone" || + defname == "beam") { + + if (!def->term() || !def->term()->isStruct()) { + Print("WARNING: weapon structure missing in '%s'\n", filename); + } + else { + TermStruct* val = def->term()->isStruct(); + WeaponDesign* design = new(__FILE__,__LINE__) WeaponDesign; + + design->type = type++; + if (defname == "primary") { + design->primary = true; + } + + else if (defname == "beam") { + design->primary = true; + design->beam = true; + design->guided = true; + + design->spread_az = 0.15f; + design->spread_el = 0.15f; + + } + + else if (defname == "drone") { + design->drone = true; + design->penetration = 5.0f; + } + + else { // missile + design->penetration = 5.0f; + } + + float sound_min_dist = 1.0f; + float sound_max_dist = 100.0e3f; + + for (int i = 0; i < val->elements()->size(); i++) { + TermDef* pdef = val->elements()->at(i)->isDef(); + if (pdef) { + defname = pdef->name()->value(); + defname.setSensitive(false); + + GET_DEF_TEXT(name); + else GET_DEF_TEXT(group); + else GET_DEF_TEXT(description); + else GET_DEF_NUM (guided); + else GET_DEF_BOOL(self_aiming); + else GET_DEF_BOOL(flak); + else GET_DEF_BOOL(syncro); + else GET_DEF_BOOL(visible_stores); + else GET_DEF_NUM (value); + + else if (defname==("degrees")) { + GetDefBool(degrees,pdef,filename); + } + + else if (defname==("secret")) { + GetDefBool(design->secret,pdef,filename); + } + + else if (defname==("aim_az_max")) { + GetDefNumber(design->aim_az_max,pdef,filename); + if (degrees) design->aim_az_max *= (float) DEGREES; + design->aim_az_min = 0.0f - design->aim_az_max; + } + + else if (defname==("aim_el_max")) { + GetDefNumber(design->aim_el_max,pdef,filename); + if (degrees) design->aim_el_max *= (float) DEGREES; + design->aim_el_min = 0.0f - design->aim_el_max; + } + + else if (defname==("aim_az_min")) { + GetDefNumber(design->aim_az_min,pdef,filename); + if (degrees) design->aim_az_min *= (float) DEGREES; + } + + else if (defname==("aim_el_min")) { + GetDefNumber(design->aim_el_min,pdef,filename); + if (degrees) design->aim_el_min *= (float) DEGREES; + } + + else if (defname==("aim_az_rest")) { + GetDefNumber(design->aim_az_rest,pdef,filename); + if (degrees) design->aim_az_rest *= (float) DEGREES; + } + + else if (defname==("aim_el_rest")) { + GetDefNumber(design->aim_el_rest,pdef,filename); + if (degrees) design->aim_el_rest *= (float) DEGREES; + } + + else if (defname==("spread_az")) { + GetDefNumber(design->spread_az,pdef,filename); + if (degrees) design->spread_az *= (float) DEGREES; + } + + else if (defname==("spread_el")) { + GetDefNumber(design->spread_el,pdef,filename); + if (degrees) design->spread_el *= (float) DEGREES; + } + + else GET_DEF_NUM (capacity); + else GET_DEF_NUM (recharge_rate); + else GET_DEF_NUM (refire_delay); + else GET_DEF_NUM (salvo_delay); + else GET_DEF_NUM (ammo); + else GET_DEF_NUM (ripple_count); + else GET_DEF_NUM (charge); + else GET_DEF_NUM (min_charge); + else GET_DEF_NUM (carry_mass); + else GET_DEF_NUM (carry_resist); + else GET_DEF_NUM (damage); + else GET_DEF_NUM (penetration); + else GET_DEF_NUM (speed); + else GET_DEF_NUM (life); + else GET_DEF_NUM (mass); + else GET_DEF_NUM (drag); + else GET_DEF_NUM (thrust); + else GET_DEF_NUM (roll_rate); + else GET_DEF_NUM (pitch_rate); + else GET_DEF_NUM (yaw_rate); + else GET_DEF_NUM (roll_drag); + else GET_DEF_NUM (pitch_drag); + else GET_DEF_NUM (yaw_drag); + else GET_DEF_NUM (lethal_radius); + else GET_DEF_NUM (integrity); + + else GET_DEF_NUM (det_range); + else GET_DEF_NUM (det_count); + else GET_DEF_NUM (det_spread); + else GET_DEF_TEXT(det_child); + + else GET_DEF_NUM (slew_rate); + + else GET_DEF_NUM (min_range); + else GET_DEF_NUM (max_range); + else GET_DEF_NUM (max_track); + + else GET_DEF_NUM (graphic_type); + else GET_DEF_NUM (width); + else GET_DEF_NUM (length); + else GET_DEF_NUM (scale); + else GET_DEF_NUM (explosion_scale); + else GET_DEF_NUM (light); + else GET_DEF_NUM (flash_scale); + else GET_DEF_NUM (flare_scale); + + else GET_DEF_NUM (trail_length); + else GET_DEF_NUM (trail_width); + else GET_DEF_NUM (trail_dim); + + else GET_DEF_TEXT(beauty); + else GET_DEF_TEXT(bitmap); + else GET_DEF_TEXT(turret); + else GET_DEF_TEXT(turret_base); + else GET_DEF_TEXT(model); + else GET_DEF_TEXT(trail); + else GET_DEF_TEXT(flash); + else GET_DEF_TEXT(flare); + else GET_DEF_TEXT(sound); + else GET_DEF_BOOL(probe); + else GET_DEF_NUM (turret_axis); + else GET_DEF_NUM (target_type); + + else if (defname == "animation") { + if (design->anim_length < 16) { + GetDefText(design->anim_frames[design->anim_length++], pdef, filename); + } + else { + Print("WARNING: too many animation frames for weapon '%s' in '%s'\n", + (const char*) design->name, filename); + } + } + + else if (defname == "light_color") + GetDefColor(design->light_color, pdef, filename); + + else if (defname == "sound_min_dist") + GetDefNumber(sound_min_dist,pdef,filename); + + else if (defname == "sound_max_dist") + GetDefNumber(sound_max_dist,pdef,filename); + + else if (defname == "muzzle") { + if (design->nbarrels < MAX_STORES) { + Vec3 a; + GetDefVec(a, pdef, filename); + design->muzzle_pts[design->nbarrels++] = a; + } + else { + Print("WARNING: too many muzzles for weapon '%s' in '%s'\n", + (const char*) design->name, filename); + } + } + + else if (defname == "attachment") { + if (design->nstores < MAX_STORES) { + Vec3 a; + GetDefVec(a, pdef, filename); + design->attachments[design->nstores++] = a; + } + else { + Print("WARNING: too many attachments for weapon '%s' in '%s'\n", + (const char*) design->name, filename); + } + } + + else if (defname == "eject") + GetDefVec(design->eject,pdef,filename); + + else if (defname == "decoy") { + char typestr[32]; + GetDefText(typestr, pdef, filename); + design->decoy_type = ShipDesign::ClassForName(typestr); + } + + else if (defname == "damage_type") { + char typestr[32]; + GetDefText(typestr, pdef, filename); + + if (!stricmp(typestr, "normal")) + design->damage_type = DMG_NORMAL; + + else if (!stricmp(typestr, "emp")) + design->damage_type = DMG_EMP; + + else if (!stricmp(typestr, "power")) + design->damage_type = DMG_POWER; + + else + Print("WARNING: unknown weapon damage type '%s' in '%s'\n", + typestr, filename); + } + + + else { + Print("WARNING: parameter '%s' ignored in '%s'\n", + defname.data(), filename); + } + } + else { + Print("WARNING: term ignored in '%s'\n", filename); + val->elements()->at(i)->print(); + } + } + + if (design->description.length()) { + design->description = Game::GetText(design->description); + } + + if (design->anim_length > 0) { + design->animation = new(__FILE__,__LINE__) Bitmap[design->anim_length]; + for (int i = 0; i < design->anim_length; i++) { + Bitmap* p = design->animation + i; + loader->LoadBitmap(design->anim_frames[i], *p, Bitmap::BMP_TRANSLUCENT); + p->MakeTexture(); + } + } + + else if (design->bitmap.length()) { + loader->LoadTexture(design->bitmap, design->shot_img, Bitmap::BMP_TRANSLUCENT); + } + + if (design->beauty.length()) { + loader->LoadTexture(design->beauty, design->beauty_img, Bitmap::BMP_TRANSLUCENT); + } + + if (design->turret.length()) { + Text p; + Text t = design->turret; + const char* s = strrchr(t.data(), '/'); + + if (s) { + p = Text(path) + t.substring(0, s-t.data()+1); + t = t.substring(s-t.data()+1, t.length()); + } + else { + s = strrchr(t.data(), '\\'); + + if (s) { + p = Text(path) + t.substring(0, s-t.data()+1); + t = t.substring(s-t.data()+1, t.length()); + } + } + + if (p.length()) + loader->SetDataPath(p); + + design->turret_model = new(__FILE__,__LINE__) Model; + design->turret_model->Load(t, design->scale); + + if (design->turret_base.length()) { + t = design->turret_base; + s = strrchr(t.data(), '/'); + + if (s) { + p = Text(path) + t.substring(0, s-t.data()+1); + t = t.substring(s-t.data()+1, t.length()); + } + else { + s = strrchr(t.data(), '\\'); + + if (s) { + p = Text(path) + t.substring(0, s-t.data()+1); + t = t.substring(s-t.data()+1, t.length()); + } + } + + if (p.length()) + loader->SetDataPath(p); + + design->turret_base_model = new(__FILE__,__LINE__) Model; + design->turret_base_model->Load(t, design->scale); + } + + loader->SetDataPath(path); + } + + if (design->model.length()) { + Text p; + Text t = design->model; + const char* s = strrchr(t.data(), '/'); + + if (s) { + p = Text(path) + t.substring(0, s-t.data()+1); + t = t.substring(s-t.data()+1, t.length()); + } + else { + s = strrchr(t.data(), '\\'); + + if (s) { + p = Text(path) + t.substring(0, s-t.data()+1); + t = t.substring(s-t.data()+1, t.length()); + } + } + + if (p.length()) + loader->SetDataPath(p); + + design->shot_model = new(__FILE__,__LINE__) Model; + design->shot_model->Load(t, design->scale); + + loader->SetDataPath(path); + } + + if (design->trail.length()) { + loader->LoadTexture(design->trail, design->trail_img, Bitmap::BMP_TRANSLUCENT); + } + + if (design->flash.length()) { + loader->LoadTexture(design->flash, design->flash_img, Bitmap::BMP_TRANSLUCENT); + } + + if (design->flare.length()) { + loader->LoadTexture(design->flare, design->flare_img, Bitmap::BMP_TRANSLUCENT); + } + + if (design->sound.length()) { + int SOUND_FLAGS = Sound::LOCALIZED | Sound::LOC_3D; + + if (design->beam) + SOUND_FLAGS = Sound::LOCALIZED | Sound::LOC_3D | Sound::LOCKED; + + if (strstr(path, "Mods") == 0) + loader->SetDataPath("Sounds/"); + loader->LoadSound(design->sound, design->sound_resource, SOUND_FLAGS); + loader->SetDataPath(path); + + if (design->sound_resource) { + design->sound_resource->SetMinDistance(sound_min_dist); + design->sound_resource->SetMaxDistance(sound_max_dist); + } + } + + if (design->max_range == 0.0f) + design->max_range = design->speed * design->life; + + if (design->max_track == 0.0f) + design->max_track = 3.0f * design->max_range; + + if (design->probe && design->lethal_radius < 1e3) + design->lethal_radius = 50e3f; + + if (design->beam) + design->flak = false; + + if (design->self_aiming) { + if (fabs(design->aim_az_max) > design->firing_cone) + design->firing_cone = (float) fabs(design->aim_az_max); + + if (fabs(design->aim_az_min) > design->firing_cone) + design->firing_cone = (float) fabs(design->aim_az_min); + + if (fabs(design->aim_el_max) > design->firing_cone) + design->firing_cone = (float) fabs(design->aim_el_max); + + if (fabs(design->aim_el_min) > design->firing_cone) + design->firing_cone = (float) fabs(design->aim_el_min); + } + + if (mod) + mod_catalog.append(design); + else + catalog.append(design); + } + } + + else + Print("WARNING: unknown definition '%s' in '%s'\n", + def->name()->value().data(), filename); + } + else { + Print("WARNING: term ignored in '%s'\n", filename); + term->print(); + } + } + } + while (term); + + loader->ReleaseBuffer(block); + loader->SetDataPath(0); +} + +// +--------------------------------------------------------------------+ + +WeaponDesign* +WeaponDesign::Get(int type) +{ + WeaponDesign test; + test.type = type; + + WeaponDesign* result = catalog.find(&test); + + if (!result) + result = mod_catalog.find(&test); + + return result; +} + +// +--------------------------------------------------------------------+ + +WeaponDesign* +WeaponDesign::Find(const char* name) +{ + for (int i = 0; i < catalog.size(); i++) { + WeaponDesign* d = catalog.at(i); + + if (d->name == name) { + return d; + } + } + + for (i = 0; i < mod_catalog.size(); i++) { + WeaponDesign* d = mod_catalog.at(i); + + if (d->name == name) { + return d; + } + } + + Print("WeaponDesign: no catalog entry for design '%s', checking mods...\n", name); + return WeaponDesign::FindModDesign(name); +} + +WeaponDesign* +WeaponDesign::FindModDesign(const char* name) +{ + Text fname = name; + fname += ".def"; + + LoadDesign("Mods/Weapons/", fname, true); + + for (int i = 0; i < mod_catalog.size(); i++) { + WeaponDesign* d = mod_catalog.at(i); + + if (d->name == name) { + Print("WeaponDesign: found mod weapon '%s'\n", d->name); + return d; + } + } + + Print("WeaponDesign: no mod found for design '%s'\n", name); + return 0; +} + +// +--------------------------------------------------------------------+ + +int +WeaponDesign::GetDesignList(List& designs) +{ + designs.clear(); + + for (int i = 0; i < catalog.size(); i++) { + WeaponDesign* design = catalog[i]; + designs.append(&design->name); + } + + for (i = 0; i < mod_catalog.size(); i++) { + WeaponDesign* design = mod_catalog[i]; + designs.append(&design->name); + } + + return designs.size(); +} -- cgit v1.1