From 966fe28c59f59fc8be795c8215b9352435982445 Mon Sep 17 00:00:00 2001 From: Aki Date: Thu, 30 Sep 2021 16:46:36 +0200 Subject: Merged nGenEx and Parser into Stars45 --- Stars45/VideoDX9Enum.cpp | 1089 ++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 1089 insertions(+) create mode 100644 Stars45/VideoDX9Enum.cpp (limited to 'Stars45/VideoDX9Enum.cpp') diff --git a/Stars45/VideoDX9Enum.cpp b/Stars45/VideoDX9Enum.cpp new file mode 100644 index 0000000..c2445fb --- /dev/null +++ b/Stars45/VideoDX9Enum.cpp @@ -0,0 +1,1089 @@ +/* Starshatter OpenSource Distribution + Copyright (c) 1997-2004, Destroyer Studios LLC. + All Rights Reserved. + + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions are met: + + * Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. + * Neither the name "Destroyer Studios" nor the names of its contributors + may be used to endorse or promote products derived from this software + without specific prior written permission. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE + LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS + INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + POSSIBILITY OF SUCH DAMAGE. + + SUBSYSTEM: nGenEx.lib + FILE: VideoDX9Enum.cpp + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + Direct3D Video class for DirectX 9 +*/ + +#include "MemDebug.h" +#include "VideoDX9Enum.h" +#include "VideoSettings.h" +#include "Color.h" + +// +--------------------------------------------------------------------+ + +void Print(const char* msg, ...); +char* DDErrStr(HRESULT dderr); +void VideoDX9Error(const char* msg, HRESULT dderr); +int VD3D_describe_things; + +#ifndef RELEASE +#define RELEASE(x) if (x) { x->Release(); x=NULL; } +#endif + + +// +--------------------------------------------------------------------+ + +static UINT GetBitsPerPixel(D3DFORMAT fmt) +{ + switch (fmt) { + case D3DFMT_A8R8G8B8: return 32; + case D3DFMT_X8R8G8B8: return 32; + case D3DFMT_A2B10G10R10: return 32; + case D3DFMT_A2R10G10B10: return 32; + case D3DFMT_R8G8B8: return 24; + case D3DFMT_R5G6B5: return 16; + case D3DFMT_X1R5G5B5: return 16; + case D3DFMT_A1R5G5B5: return 16; + case D3DFMT_A4R4G4B4: return 16; + case D3DFMT_A8R3G3B2: return 16; + case D3DFMT_X4R4G4B4: return 16; + case D3DFMT_R3G3B2: return 8; + default: return 0; + } +} + +// +--------------------------------------------------------------------+ + +static UINT GetColorChannelBits(D3DFORMAT fmt) +{ + switch (fmt) { + case D3DFMT_A2B10G10R10: return 10; + case D3DFMT_A2R10G10B10: return 10; + case D3DFMT_R8G8B8: return 8; + case D3DFMT_A8R8G8B8: return 8; + case D3DFMT_X8R8G8B8: return 8; + case D3DFMT_R5G6B5: return 6; + case D3DFMT_X1R5G5B5: return 5; + case D3DFMT_A1R5G5B5: return 5; + case D3DFMT_A4R4G4B4: return 4; + case D3DFMT_R3G3B2: return 2; + case D3DFMT_A8R3G3B2: return 2; + case D3DFMT_X4R4G4B4: return 4; + default: return 0; + } +} + +// +--------------------------------------------------------------------+ + +static UINT GetAlphaChannelBits(D3DFORMAT fmt) +{ + switch (fmt) { + case D3DFMT_R8G8B8: return 0; + case D3DFMT_A8R8G8B8: return 8; + case D3DFMT_X8R8G8B8: return 0; + case D3DFMT_R5G6B5: return 0; + case D3DFMT_X1R5G5B5: return 0; + case D3DFMT_A1R5G5B5: return 1; + case D3DFMT_A4R4G4B4: return 4; + case D3DFMT_R3G3B2: return 0; + case D3DFMT_A8R3G3B2: return 8; + case D3DFMT_X4R4G4B4: return 0; + case D3DFMT_A2B10G10R10: return 2; + case D3DFMT_A2R10G10B10: return 2; + default: return 0; + } +} + +// +--------------------------------------------------------------------+ + +static UINT GetDepthBits(D3DFORMAT fmt) +{ + switch (fmt) { + case D3DFMT_D16: return 16; + case D3DFMT_D15S1: return 15; + case D3DFMT_D24X8: return 24; + case D3DFMT_D24S8: return 24; + case D3DFMT_D24X4S4: return 24; + case D3DFMT_D32: return 32; + default: return 0; + } +} + +// +--------------------------------------------------------------------+ + +static UINT GetStencilBits(D3DFORMAT fmt) +{ + switch (fmt) { + case D3DFMT_D16: return 0; + case D3DFMT_D15S1: return 1; + case D3DFMT_D24X8: return 0; + case D3DFMT_D24S8: return 8; + case D3DFMT_D24X4S4: return 4; + case D3DFMT_D32: return 0; + default: return 0; + } +} + +// +--------------------------------------------------------------------+ +// +// This routine prints a text description of the indicated driver +// into the error log file. + +static void DescribeGUID(GUID* lpGUID) +{ + if (lpGUID) + Print(" GUID: %08x-%04x-%04x-%02x%02x-%02x%02x%02x%02x%02x%02x\n", + lpGUID->Data1, lpGUID->Data2, lpGUID->Data3, + lpGUID->Data4[0], lpGUID->Data4[1], + lpGUID->Data4[2], lpGUID->Data4[3], + lpGUID->Data4[4], lpGUID->Data4[5], + lpGUID->Data4[6], lpGUID->Data4[7]); + else + Print(" GUID IS NULL!\n"); +} + + +// +--------------------------------------------------------------------+ + +VideoDX9Enum::VideoDX9Enum(IDirect3D9* d3d9) +{ + if (d3d9) { + d3d = d3d9; + d3d->AddRef(); + } + + min_width = 640; + min_height = 480; + min_color_bits = 5; + min_alpha_bits = 0; + min_depth_bits = 16; + min_stencil_bits = 0; + + uses_depth_buffer = false; + uses_mixed_vp = false; + req_windowed = false; + req_fullscreen = false; + + adapter_index = 0; +} + +VideoDX9Enum::~VideoDX9Enum() +{ + adapter_info_list.destroy(); + RELEASE(d3d); +} + +void +VideoDX9Enum::SetDirect3D9(IDirect3D9* d3d9) +{ + RELEASE(d3d); + + if (d3d9) { + d3d = d3d9; + d3d->AddRef(); + } +} + + +// +--------------------------------------------------------------------+ + +void +VideoDX9Enum::SelectAdapter(int index) +{ + if (index >= 0 && index < adapter_info_list.size()) + adapter_index = index; +} + +VideoDX9AdapterInfo* +VideoDX9Enum::GetAdapterInfo() +{ + if (adapter_index >= 0 && adapter_index < adapter_info_list.size()) + return adapter_info_list[adapter_index]; + + return 0; +} + +VideoDX9DeviceInfo* +VideoDX9Enum::GetDeviceInfo(DWORD devtype) +{ + if (adapter_index >= 0 && adapter_index < adapter_info_list.size()) { + VideoDX9AdapterInfo* adapter = adapter_info_list[adapter_index]; + + if (adapter) { + ListIter iter = adapter->device_info_list; + while (++iter) { + VideoDX9DeviceInfo* dev_info = iter.value(); + + if (dev_info->device_type == (D3DDEVTYPE) devtype) + return dev_info; + } + } + } + + return 0; +} + +bool +VideoDX9Enum::IsModeSupported(int w, int h, int b) const +{ + if (adapter_index >= 0 && adapter_index < adapter_info_list.size()) { + VideoDX9AdapterInfo* adapter = adapter_info_list[adapter_index]; + + ListIter mode_iter = adapter->display_mode_list; + while (++mode_iter) { + VideoDX9DisplayMode* mode = mode_iter.value(); + + if (mode->width == (UINT) w && + mode->height == (UINT) h && + GetBitsPerPixel(mode->format) == (UINT) b) { + + return true; + } + } + } + + return false; +} + +// +--------------------------------------------------------------------+ + +HRESULT +VideoDX9Enum::Enumerate() +{ + HRESULT hr = E_FAIL; + + if (!d3d) + return hr; + + if (VD3D_describe_things > 0) { + Print("Video DX9 Enumerate Adapters and Devices\n"); + Print("----------------------------------------\n\n"); + } + + allowed_adapter_format_list.push_back(D3DFMT_X8R8G8B8); + allowed_adapter_format_list.push_back(D3DFMT_X1R5G5B5); + allowed_adapter_format_list.push_back(D3DFMT_R5G6B5); + allowed_adapter_format_list.push_back(D3DFMT_A2R10G10B10); + + VideoDX9AdapterInfo* adapter_info = 0; + std::vector adapter_format_list; + UINT num_adapters = d3d->GetAdapterCount(); + + for (UINT ordinal = 0; ordinal < num_adapters; ordinal++) { + adapter_info = new(__FILE__,__LINE__) VideoDX9AdapterInfo; + if (!adapter_info) + return E_OUTOFMEMORY; + + adapter_info->adapter_ordinal = ordinal; + d3d->GetAdapterIdentifier(ordinal, 0, &adapter_info->adapter_identifier); + + // Get list of all display modes on this adapter. + // Also build a temporary list of all display adapter formats. + adapter_format_list.clear(); + + for (size_t iaaf = 0; iaaf < allowed_adapter_format_list.size(); iaaf++) { + D3DFORMAT allowed_adapter_format = allowed_adapter_format_list[iaaf]; + UINT num_adapter_modes = d3d->GetAdapterModeCount(ordinal, allowed_adapter_format); + + for (UINT mode = 0; mode < num_adapter_modes; mode++) { + D3DDISPLAYMODE display_mode; + d3d->EnumAdapterModes(ordinal, allowed_adapter_format, mode, &display_mode); + + if (display_mode.Width < min_width || + display_mode.Height < min_height || + GetColorChannelBits(display_mode.Format) < min_color_bits) { + continue; + } + + VideoDX9DisplayMode* dx9_display_mode = new(__FILE__,__LINE__) VideoDX9DisplayMode(display_mode); + + if (!dx9_display_mode) { + delete adapter_info; + return E_OUTOFMEMORY; + } + + adapter_info->display_mode_list.append(dx9_display_mode); + + bool contains_display_mode = false; + for (auto afli = adapter_format_list.begin(); afli != adapter_format_list.end(); ++afli) { + if (*afli == display_mode.Format) { + contains_display_mode = true; + break; + } + } + if (!contains_display_mode) + adapter_format_list.push_back(display_mode.Format); + + } + } + + // Sort displaymode list + adapter_info->display_mode_list.sort(); + + if (VD3D_describe_things > 0) { + Print("Adapter %d. %s\n", ordinal, adapter_info->adapter_identifier.Description); + DescribeGUID(&adapter_info->adapter_identifier.DeviceIdentifier); + + if (VD3D_describe_things > 4) { + ListIter m_iter = adapter_info->display_mode_list; + while (++m_iter) { + VideoDX9DisplayMode* m = m_iter.value(); + + Print(" Mode %3d %s\n", m_iter.index(), m->GetDescription()); + } + + Print("\n"); + } + } + + // Get info for each device on this adapter + if (FAILED(hr = EnumerateDevices(adapter_info, adapter_format_list))) { + delete adapter_info; + return hr; + } + + // If at least one device on this adapter is available and compatible + // with the app, add the adapterInfo to the list + if (adapter_info->device_info_list.size() == 0) + delete adapter_info; + else + adapter_info_list.append(adapter_info); + + if (VD3D_describe_things > 0) { + Print("\n"); + } + } + + return S_OK; +} + +// +--------------------------------------------------------------------+ + +HRESULT +VideoDX9Enum::EnumerateDevices(VideoDX9AdapterInfo* adapter_info, std::vector& adapter_format_list) +{ + HRESULT hr = E_FAIL; + const D3DDEVTYPE dtypes[3] = { D3DDEVTYPE_HAL, D3DDEVTYPE_SW, D3DDEVTYPE_REF }; + const char* dtypestr[3] = { "D3DDEVTYPE_HAL", "D3DDEVTYPE_SW", "D3DDEVTYPE_REF" }; + VideoDX9DeviceInfo* device_info = 0; + + for (int i = 0; i < 3; i++ ) { + device_info = new(__FILE__,__LINE__) VideoDX9DeviceInfo; + if (!device_info) + return E_OUTOFMEMORY; + + device_info->adapter_ordinal = adapter_info->adapter_ordinal; + device_info->device_type = dtypes[i]; + + if (FAILED(d3d->GetDeviceCaps(adapter_info->adapter_ordinal, + device_info->device_type, + &device_info->caps))) { + delete device_info; + continue; + } + + if (VD3D_describe_things > 1) { + Print(" Device %d - %s\n", i, dtypestr[i]); + Print(" Max Texture Width: %d\n", device_info->caps.MaxTextureWidth); + Print(" Max Texture Height: %d\n", device_info->caps.MaxTextureHeight); + } + + // Get info for each device combo on this device + if (FAILED(hr = EnumerateDeviceCombos(device_info, adapter_format_list))) { + delete device_info; + return hr; + } + + // make sure at least one devicecombo for this device was found + if (device_info->device_combo_list.size() < 1) { + delete device_info; + continue; + } + + adapter_info->device_info_list.append(device_info); + } + + return S_OK; +} + +// +--------------------------------------------------------------------+ + +HRESULT +VideoDX9Enum::EnumerateDeviceCombos(VideoDX9DeviceInfo* device_info, std::vector& adapter_format_list) +{ + const D3DFORMAT back_buffer_formats[] = { + D3DFMT_A8R8G8B8, + D3DFMT_X8R8G8B8, + D3DFMT_R8G8B8, + D3DFMT_R5G6B5, + D3DFMT_A1R5G5B5, + D3DFMT_X1R5G5B5 + }; + + bool is_windowed[] = { false, true }; + + // See which adapter formats are supported by this device + D3DFORMAT a_fmt; + for (size_t i = 0; i < adapter_format_list.size(); i++) { + a_fmt = adapter_format_list[i]; + + D3DFORMAT b_fmt; + for (int n = 0; n < 6; n++) { + b_fmt = back_buffer_formats[n]; + + if (GetAlphaChannelBits(b_fmt) < min_alpha_bits) + continue; + + bool win; + for (int w = 0; w < 2; w++) { + win = is_windowed[w]; + + if (!win && req_windowed) + continue; + + if (win && req_fullscreen) + continue; + + if (FAILED(d3d->CheckDeviceType(device_info->adapter_ordinal, + device_info->device_type, + a_fmt, + b_fmt, + win))) { + continue; + } + + // At this point, we have an adapter/device/adapterformat/backbufferformat/iswindowed + // DeviceCombo that is supported by the system. We still need to confirm that it's + // compatible with the app, and find one or more suitable depth/stencil buffer format, + // multisample type, vertex processing type, and present interval. + + VideoDX9DeviceCombo* device_combo = 0; + device_combo = new(__FILE__,__LINE__) VideoDX9DeviceCombo; + if (!device_combo) + return E_OUTOFMEMORY; + + device_combo->adapter_ordinal = device_info->adapter_ordinal; + device_combo->device_type = device_info->device_type; + device_combo->adapter_format = a_fmt; + device_combo->back_buffer_format = b_fmt; + device_combo->is_windowed = win; + + if (uses_depth_buffer) { + BuildDepthStencilFormatList(device_combo); + if (device_combo->depth_stencil_fmt_list.size() < 1) { + delete device_combo; + continue; + } + } + + BuildMultiSampleTypeList(device_combo); + if (device_combo->multisample_type_list.size() < 1) { + delete device_combo; + continue; + } + + BuildDSMSConflictList(device_combo); + + BuildVertexProcessingTypeList(device_info, device_combo); + if (device_combo->vertex_processing_list.size() < 1) { + delete device_combo; + continue; + } + + BuildPresentIntervalList(device_info, device_combo); + + device_info->device_combo_list.append(device_combo); + } + } + } + + return S_OK; +} + +void +VideoDX9Enum::BuildDepthStencilFormatList(VideoDX9DeviceCombo* device_combo) +{ + const D3DFORMAT depth_stencil_formats[] = { + D3DFMT_D32, + D3DFMT_D24S8, + D3DFMT_D24X4S4, + D3DFMT_D24X8, + D3DFMT_D16, + D3DFMT_D15S1, + }; + + for (int i = 0; i < 6; i++) { + D3DFORMAT fmt = depth_stencil_formats[i]; + + if (GetDepthBits(fmt) < min_depth_bits) + continue; + + if (GetStencilBits(fmt) < min_stencil_bits) + continue; + + if (SUCCEEDED(d3d->CheckDeviceFormat(device_combo->adapter_ordinal, + device_combo->device_type, + device_combo->adapter_format, + D3DUSAGE_DEPTHSTENCIL, + D3DRTYPE_SURFACE, + fmt))) { + + if (SUCCEEDED(d3d->CheckDepthStencilMatch(device_combo->adapter_ordinal, + device_combo->device_type, + device_combo->adapter_format, + device_combo->back_buffer_format, + fmt))) { + + device_combo->depth_stencil_fmt_list.push_back(fmt); + } + } + } +} + +void +VideoDX9Enum::BuildMultiSampleTypeList(VideoDX9DeviceCombo* device_combo) +{ + const D3DMULTISAMPLE_TYPE multisample_type_array[] = { + D3DMULTISAMPLE_NONE, + D3DMULTISAMPLE_NONMASKABLE, + D3DMULTISAMPLE_2_SAMPLES, + D3DMULTISAMPLE_3_SAMPLES, + D3DMULTISAMPLE_4_SAMPLES, + D3DMULTISAMPLE_5_SAMPLES, + D3DMULTISAMPLE_6_SAMPLES, + D3DMULTISAMPLE_7_SAMPLES, + D3DMULTISAMPLE_8_SAMPLES, + D3DMULTISAMPLE_9_SAMPLES, + D3DMULTISAMPLE_10_SAMPLES, + D3DMULTISAMPLE_11_SAMPLES, + D3DMULTISAMPLE_12_SAMPLES, + D3DMULTISAMPLE_13_SAMPLES, + D3DMULTISAMPLE_14_SAMPLES, + D3DMULTISAMPLE_15_SAMPLES, + D3DMULTISAMPLE_16_SAMPLES, + }; + + for (int i = 0; i < 17; i++) { + D3DMULTISAMPLE_TYPE multisample_type = multisample_type_array[i]; + DWORD multisample_qual = 0; + + if (SUCCEEDED(d3d->CheckDeviceMultiSampleType(device_combo->adapter_ordinal, + device_combo->device_type, + device_combo->back_buffer_format, + device_combo->is_windowed, + multisample_type, + &multisample_qual))) { + + device_combo->multisample_type_list.push_back(multisample_type); + device_combo->multisample_qual_list.push_back(multisample_qual); + } + } +} + +void +VideoDX9Enum::BuildDSMSConflictList(VideoDX9DeviceCombo* device_combo) +{ + for (size_t i = 0; i < device_combo->depth_stencil_fmt_list.size(); i++) { + D3DFORMAT depth_format = (D3DFORMAT) device_combo->depth_stencil_fmt_list[i]; + + for (size_t n = 0; n < device_combo->multisample_type_list.size(); n++) { + D3DMULTISAMPLE_TYPE multisample_type = (D3DMULTISAMPLE_TYPE) device_combo->multisample_type_list[n]; + + if (FAILED(d3d->CheckDeviceMultiSampleType(device_combo->adapter_ordinal, + device_combo->device_type, + depth_format, + device_combo->is_windowed, + multisample_type, + NULL))) { + + VideoDX9FormatConflict* conflict = new(__FILE__,__LINE__) VideoDX9FormatConflict; + + conflict->ds_format = depth_format; + conflict->multisample_type = multisample_type; + + device_combo->conflict_list.append(conflict); + } + } + } +} + +void +VideoDX9Enum::BuildVertexProcessingTypeList(VideoDX9DeviceInfo* device_info, VideoDX9DeviceCombo* device_combo) +{ + if ((device_info->caps.DevCaps & D3DDEVCAPS_HWTRANSFORMANDLIGHT) != 0) { + if ((device_info->caps.DevCaps & D3DDEVCAPS_PUREDEVICE) != 0) { + device_combo->vertex_processing_list.push_back(PURE_HARDWARE_VP); + } + + device_combo->vertex_processing_list.push_back(HARDWARE_VP); + + if (uses_mixed_vp) { + device_combo->vertex_processing_list.push_back(MIXED_VP); + } + } + + device_combo->vertex_processing_list.push_back(SOFTWARE_VP); +} + +void +VideoDX9Enum::BuildPresentIntervalList(VideoDX9DeviceInfo* device_info, VideoDX9DeviceCombo* device_combo) +{ + const DWORD present_interval_array[] = { + D3DPRESENT_INTERVAL_IMMEDIATE, + D3DPRESENT_INTERVAL_DEFAULT, + D3DPRESENT_INTERVAL_ONE, + D3DPRESENT_INTERVAL_TWO, + D3DPRESENT_INTERVAL_THREE, + D3DPRESENT_INTERVAL_FOUR, + }; + + for (int i = 0; i < 6; i++) { + DWORD interval = present_interval_array[i]; + + if (device_combo->is_windowed && i > 2) { + // none of the remaining intervals are supported in windowed mode. + break; + } + + // Note that D3DPRESENT_INTERVAL_DEFAULT is zero, so you + // can't do a caps check for it -- it is always available. + + if (interval == D3DPRESENT_INTERVAL_DEFAULT || + (device_info->caps.PresentationIntervals & interval)) { + + device_combo->present_interval_list.push_back(interval); + } + } +} + +bool +VideoDX9Enum::SuggestWindowSettings(VideoSettings* vs) +{ + if (!vs) + return false; + + // Get display mode of primary adapter (which is assumed to be where the window + // will appear) + D3DDISPLAYMODE desktop_display_mode; + d3d->GetAdapterDisplayMode(0, &desktop_display_mode); + + VideoDX9AdapterInfo* best_adapter_info = 0; + VideoDX9DeviceInfo* best_device_info = 0; + VideoDX9DeviceCombo* best_device_combo = 0; + int best_adapter_index = 0; + int best_device_index = 0; + + ListIter a_iter = adapter_info_list; + while (++a_iter) { + VideoDX9AdapterInfo* adapter_info = a_iter.value(); + + ListIter d_iter = adapter_info->device_info_list; + while (++d_iter) { + VideoDX9DeviceInfo* device_info = d_iter.value(); + + ListIter c_iter = device_info->device_combo_list; + while (++c_iter) { + VideoDX9DeviceCombo* device_combo = c_iter.value(); + + bool formats_match = (device_combo->back_buffer_format == device_combo->adapter_format); + + if (!device_combo->is_windowed) + continue; + + if (device_combo->adapter_format != desktop_display_mode.Format) + continue; + + // If we haven't found a compatible DeviceCombo yet, or if this set + // is better (because it's a HAL, and/or because formats match better), + // save it + if (best_device_combo == NULL || + best_device_combo->device_type != D3DDEVTYPE_HAL && device_combo->device_type == D3DDEVTYPE_HAL || + device_combo->device_type == D3DDEVTYPE_HAL && formats_match) { + + best_adapter_info = adapter_info; + best_adapter_index = a_iter.index(); + best_device_info = device_info; + best_device_index = d_iter.index(); + best_device_combo = device_combo; + + if (device_combo->device_type == D3DDEVTYPE_HAL && formats_match) { + // This windowed device combo looks great -- take it + goto EndWindowedDeviceComboSearch; + } + + // Otherwise keep looking for a better windowed device combo + } + } + } + } + +EndWindowedDeviceComboSearch: + if (best_device_combo == NULL) + return false; + + VideoDeviceInfo* win_device = &vs->windowed_device; + + vs->is_windowed = true; + vs->windowed_mode.width = desktop_display_mode.Width; + vs->windowed_mode.height = desktop_display_mode.Height; + vs->windowed_mode.refresh = desktop_display_mode.RefreshRate; + vs->windowed_mode.format = desktop_display_mode.Format; + + win_device->adapter_index = best_adapter_index; + win_device->device_index = best_device_index; + win_device->device_type = best_device_info->device_type; + win_device->back_buffer_format = best_device_combo->back_buffer_format; + win_device->depth_buffer_bits = GetDepthBits((D3DFORMAT) best_device_combo->depth_stencil_fmt_list[0]); + win_device->depth_stencil_format = best_device_combo->depth_stencil_fmt_list[0]; + win_device->multisample_type = best_device_combo->multisample_type_list[0]; + win_device->multisample_qual = best_device_combo->multisample_qual_list[0]; + win_device->vertex_processing = best_device_combo->vertex_processing_list[0]; + + return true; +} + +bool +VideoDX9Enum::SuggestFullscreenSettings(VideoSettings* vs) +{ + if (!vs) + return false; + + WORD desired_width = vs->fullscreen_mode.width; + WORD desired_height = vs->fullscreen_mode.height; + + // For fullscreen, default to first HAL DeviceCombo that supports the current desktop + // display mode, or any display mode if HAL is not compatible with the desktop mode, or + // non-HAL if no HAL is available + D3DDISPLAYMODE desktop_display_mode; + D3DDISPLAYMODE best_desktop_display_mode; + + best_desktop_display_mode.Width = 0; + best_desktop_display_mode.Height = 0; + best_desktop_display_mode.Format = D3DFMT_UNKNOWN; + best_desktop_display_mode.RefreshRate = 0; + + VideoDX9AdapterInfo* best_adapter_info = 0; + VideoDX9DeviceInfo* best_device_info = 0; + VideoDX9DeviceCombo* best_device_combo = 0; + int best_adapter_index = 0; + int best_device_index = 0; + + ListIter a_iter = adapter_info_list; + while (++a_iter) { + VideoDX9AdapterInfo* adapter_info = a_iter.value(); + d3d->GetAdapterDisplayMode(adapter_info->adapter_ordinal, &desktop_display_mode); + + ListIter d_iter = adapter_info->device_info_list; + while (++d_iter) { + VideoDX9DeviceInfo* device_info = d_iter.value(); + + ListIter c_iter = device_info->device_combo_list; + while (++c_iter) { + VideoDX9DeviceCombo* device_combo = c_iter.value(); + + bool bAdapterMatchesBB = (device_combo->back_buffer_format == device_combo->adapter_format); + bool bAdapterMatchesDesktop = (device_combo->adapter_format == desktop_display_mode.Format); + + if (device_combo->is_windowed) + continue; + + // If we haven't found a compatible set yet, or if this set + // is better (because it's a HAL, and/or because formats match better), + // save it + if (best_device_combo == NULL || + best_device_combo->device_type != D3DDEVTYPE_HAL && device_info->device_type == D3DDEVTYPE_HAL || + device_combo->device_type == D3DDEVTYPE_HAL && best_device_combo->adapter_format != desktop_display_mode.Format && bAdapterMatchesDesktop || + device_combo->device_type == D3DDEVTYPE_HAL && bAdapterMatchesDesktop && bAdapterMatchesBB ) { + + best_desktop_display_mode = desktop_display_mode; + best_adapter_info = adapter_info; + best_device_info = device_info; + best_device_combo = device_combo; + + if (device_info->device_type == D3DDEVTYPE_HAL && bAdapterMatchesDesktop && bAdapterMatchesBB) { + // This fullscreen device combo looks great -- take it + goto EndFullscreenDeviceComboSearch; + } + + // Otherwise keep looking for a better fullscreen device combo + } + } + } + } + +EndFullscreenDeviceComboSearch: + if (best_device_combo == NULL) + return false; + + // Need to find a display mode on the best adapter that uses best_device_combo->adapter_format + // and is as close to best_desktop_display_mode's res as possible + VideoDX9DisplayMode best_display_mode; + + ListIter m_iter = best_adapter_info->display_mode_list; + while (++m_iter) { + VideoDX9DisplayMode* display_mode = m_iter.value(); + + if (display_mode->format != best_device_combo->adapter_format) + continue; + + if (display_mode->width == desired_width && //best_desktop_display_mode.Width && + display_mode->height == desired_height && //best_desktop_display_mode.Height && + display_mode->refresh == best_desktop_display_mode.RefreshRate) { + + // found a perfect match, so stop + best_display_mode = *display_mode; + break; + } + else if (display_mode->width == desired_width && //best_desktop_display_mode.Width && + display_mode->height == desired_height && //best_desktop_display_mode.Height && + display_mode->refresh > best_desktop_display_mode.RefreshRate) { + // refresh rate doesn't match, but width/height match, so keep this + // and keep looking + best_display_mode = *display_mode; + } + else if (display_mode->width == desired_width) { //best_desktop_display_mode.Width) { + // width matches, so keep this and keep looking + best_display_mode = *display_mode; + } + else if (best_display_mode.width == 0) + { + // we don't have anything better yet, so keep this and keep looking + best_display_mode = *display_mode; + } + } + + VideoDeviceInfo* fs_device = &vs->fullscreen_device; + + vs->is_windowed = false; + vs->fullscreen_mode.width = best_display_mode.width; + vs->fullscreen_mode.height = best_display_mode.height; + vs->fullscreen_mode.refresh = best_display_mode.refresh; + vs->fullscreen_mode.format = best_display_mode.format; + + fs_device->adapter_index = best_adapter_index; + fs_device->device_index = best_device_index; + fs_device->device_type = best_device_info->device_type; + fs_device->back_buffer_format = best_device_combo->back_buffer_format; + fs_device->depth_buffer_bits = GetDepthBits((D3DFORMAT) best_device_combo->depth_stencil_fmt_list[0]); + fs_device->depth_stencil_format = best_device_combo->depth_stencil_fmt_list[0]; + fs_device->multisample_type = best_device_combo->multisample_type_list[0]; + fs_device->multisample_qual = best_device_combo->multisample_qual_list[0]; + fs_device->vertex_processing = best_device_combo->vertex_processing_list[0]; + + return true; +} + + +// +--------------------------------------------------------------------+ +// +--------------------------------------------------------------------+ +// +--------------------------------------------------------------------+ + +VideoDX9DisplayMode::VideoDX9DisplayMode() +: width(0), height(0), refresh(0), format(D3DFMT_UNKNOWN) +{ } + +VideoDX9DisplayMode::VideoDX9DisplayMode(const VideoDX9DisplayMode& m) +: width(m.width), height(m.height), refresh(m.refresh), format(m.format) +{ } + +VideoDX9DisplayMode::VideoDX9DisplayMode(const D3DDISPLAYMODE& m) +: width(m.Width), height(m.Height), refresh(m.RefreshRate), format(m.Format) +{ } + +int +VideoDX9DisplayMode::operator<(const VideoDX9DisplayMode& m) const +{ + if (width < m.width) + return 1; + + if (width > m.width) + return 0; + + if (height < m.height) + return 1; + + if (height > m.height) + return 0; + + if (format < m.format) + return 1; + + if (format > m.format) + return 0; + + if (refresh < m.refresh) + return 1; + + return 0; +} + +int +VideoDX9DisplayMode::operator<=(const VideoDX9DisplayMode& m) const +{ + // if less than ... + if (*this < m) + return 1; + + // ... or equal to ... + if (width == m.width && + height == m.height && + format == m.format && + refresh == m.refresh) + return 1; + + // must be greater than + return 0; +} + +const char* +VideoDX9DisplayMode::GetDescription() const +{ + static char desc[32]; + + sprintf_s(desc, "%4d x %4d %-12s %d Hz", //-V576 + width, + height, + D3DFormatToString(format), + refresh); + + return desc; +} + +const char* +VideoDX9DisplayMode::D3DFormatToString(D3DFORMAT format) +{ + const char* str = "Unknown Format"; + + switch (format) { + case D3DFMT_UNKNOWN: str = "UNKNOWN"; break; + case D3DFMT_R8G8B8: str = "R8G8B8"; break; + case D3DFMT_A8R8G8B8: str = "A8R8G8B8"; break; + case D3DFMT_X8R8G8B8: str = "X8R8G8B8"; break; + case D3DFMT_R5G6B5: str = "R5G6B5"; break; + case D3DFMT_X1R5G5B5: str = "X1R5G5B5"; break; + case D3DFMT_A1R5G5B5: str = "A1R5G5B5"; break; + case D3DFMT_A4R4G4B4: str = "A4R4G4B4"; break; + case D3DFMT_R3G3B2: str = "R3G3B2"; break; + case D3DFMT_A8: str = "A8"; break; + case D3DFMT_A8R3G3B2: str = "A8R3G3B2"; break; + case D3DFMT_X4R4G4B4: str = "X4R4G4B4"; break; + case D3DFMT_A2B10G10R10: str = "A2B10G10R10"; break; + case D3DFMT_A8B8G8R8: str = "A8B8G8R8"; break; + case D3DFMT_X8B8G8R8: str = "X8B8G8R8"; break; + case D3DFMT_G16R16: str = "G16R16"; break; + case D3DFMT_A2R10G10B10: str = "A2R10G10B10"; break; + case D3DFMT_A16B16G16R16: str = "A16B16G16R16"; break; + case D3DFMT_A8P8: str = "A8P8"; break; + case D3DFMT_P8: str = "P8"; break; + case D3DFMT_L8: str = "L8"; break; + case D3DFMT_A8L8: str = "A8L8"; break; + case D3DFMT_A4L4: str = "A4L4"; break; + case D3DFMT_V8U8: str = "V8U8"; break; + case D3DFMT_L6V5U5: str = "L6V5U5"; break; + case D3DFMT_X8L8V8U8: str = "X8L8V8U8"; break; + case D3DFMT_Q8W8V8U8: str = "Q8W8V8U8"; break; + case D3DFMT_V16U16: str = "V16U16"; break; + case D3DFMT_A2W10V10U10: str = "A2W10V10U10"; break; + case D3DFMT_UYVY: str = "UYVY"; break; + case D3DFMT_YUY2: str = "YUY2"; break; + case D3DFMT_DXT1: str = "DXT1"; break; + case D3DFMT_DXT2: str = "DXT2"; break; + case D3DFMT_DXT3: str = "DXT3"; break; + case D3DFMT_DXT4: str = "DXT4"; break; + case D3DFMT_DXT5: str = "DXT5"; break; + case D3DFMT_D16_LOCKABLE: str = "D16_LOCKABLE"; break; + case D3DFMT_D32: str = "D32"; break; + case D3DFMT_D15S1: str = "D15S1"; break; + case D3DFMT_D24S8: str = "D24S8"; break; + case D3DFMT_D24X8: str = "D24X8"; break; + case D3DFMT_D24X4S4: str = "D24X4S4"; break; + case D3DFMT_D16: str = "D16"; break; + case D3DFMT_L16: str = "L16"; break; + case D3DFMT_VERTEXDATA: str = "VERTEXDATA"; break; + case D3DFMT_INDEX16: str = "INDEX16"; break; + case D3DFMT_INDEX32: str = "INDEX32"; break; + case D3DFMT_Q16W16V16U16: str = "Q16W16V16U16"; break; + case D3DFMT_MULTI2_ARGB8: str = "MULTI2_ARGB8"; break; + case D3DFMT_R16F: str = "R16F"; break; + case D3DFMT_G16R16F: str = "G16R16F"; break; + case D3DFMT_A16B16G16R16F: str = "A16B16G16R16F"; break; + case D3DFMT_R32F: str = "R32F"; break; + case D3DFMT_G32R32F: str = "G32R32F"; break; + case D3DFMT_A32B32G32R32F: str = "A32B32G32R32F"; break; + case D3DFMT_CxV8U8: str = "CxV8U8"; break; + default: str = "Unknown format"; break; + } + + return str; +} + + +// +--------------------------------------------------------------------+ + +VideoDX9AdapterInfo::VideoDX9AdapterInfo() +: adapter_ordinal(0) +{ + ZeroMemory(&adapter_identifier, sizeof(adapter_identifier)); +} + +VideoDX9AdapterInfo::~VideoDX9AdapterInfo() +{ + display_mode_list.destroy(); + device_info_list.destroy(); +} + +const char* +VideoDX9AdapterInfo::GetDescription() const +{ + return adapter_identifier.Description; +} + +// +--------------------------------------------------------------------+ + +VideoDX9DeviceInfo::VideoDX9DeviceInfo() +: adapter_ordinal(0), device_type(D3DDEVTYPE_HAL) +{ + ZeroMemory(&caps, sizeof(caps)); +} + +VideoDX9DeviceInfo::~VideoDX9DeviceInfo() +{ + device_combo_list.destroy(); +} + +// +--------------------------------------------------------------------+ + +VideoDX9DeviceCombo::VideoDX9DeviceCombo() +: adapter_ordinal(0), device_type(D3DDEVTYPE_HAL), +adapter_format((D3DFORMAT) 0), +back_buffer_format((D3DFORMAT) 0), +is_windowed(false) +{ +} + +VideoDX9DeviceCombo::~VideoDX9DeviceCombo() +{ + conflict_list.destroy(); +} -- cgit v1.1